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Hidden 10 yrs ago Post by Skepic
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Skepic Spookbuster

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I don't need those kinds of numbers for my RP, just an overview of what your military is like. You can, of course, go as in depth as you want, just know I'm not really gonna pay attention to any of that since the RP isn't based around that sort of system.

All of your CSs are looking pretty good so far. Once you get them finished we can be on our way!
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Wip


Nations name:
The empire of Ereatia

History
Eratia has always been a rather backward country at the edge of the earth for hundreds of years. Officially the nation was a kingdom but country was greatly divided among the nobility who ruled their own realms as kings. There was not much unity as the nobles fought each other for 250 years in a row. As the position of most nobles grew weaker the peasantry of the realms became more discontented with their position and the ever increasing taxes and demand for soldiers. It was lord Gewain Constantine who realized the potential of the masses and started a revolution to overthrow the nobility and unify the country under a new governmental system. It took him another 15 years of war and clever diplomacy to unify all the islands under one central rule of the Emperor supported a government and parliament in a new democratic system.

Under the new government equal rights to all citizens where granted and the country started to develop in a rapid pace. Industrialization kicked off 50 years ago and new production methods where quickly integrated into society and trade flourished. As the wealth of the country increased the demands for resources sky rocketed. As not all trading partners proved to be trustworthy the government decided that certain key resources should be secured at all costs. Army expenditures grew and overseas territories where added to the empire.

Victories over minor nations stunned the general public and bolstered the popularity of the armed forces to greater heights. Keen military commanders soon capitalized on this popularity to gain spots in the government as they dreamed of an empire stretching even further.

Race
Human

Form of government:
Constitutional monarchy with parliamentary democracy. The empire is on paper a democratic state with the emperor as head of the state. The government consists of two houses, the house of commons and the house of lords. Based upon the voting for the house of commons a government is formed by the political parties.

House of commons:
Once every 4 years all the citizens of the empire are allowed to cast their vote on one of the various political parties. The voting sessions determines how the 450 seats of the house of commons are divided. The winner of the elections (biggest party) will then get the task of forming a government based upon having a majority of seats in the house of commons. All laws and degrees that the government decides must pass the house of commons with a majority vote before being presented to the house of lords.

House of Lords:
The house of lords is the second house of the empire. This house consists of 151 seats who are all granted to the various important noble families. Every seat is inherited to the family by birthright. Officially the nobles are not affiliated with the political parties but many have political preferences and are sometimes actively supporting parties by donating money. The house of lords task is to determine if laws and degrees do not violate the constitution.

Current leaders
Head of state: Emperor Henry Theodore Constantine
Prime minister: Steven Wilde
Minister of the army: General Roger McRagear
Minister of foreign affairs: Admiral Walter Seaventon
Minister of economic affairs: Oswin Orwen
Minister of technological development: General Collin Wilson

The current government formed by militaristic right winged parties. The military has a very big influence in the government and military leaders have been placed at key government spots. The government advocates a strong free market economy, further military buildup and securing vital resources on foreign grounds.
In the current system there is no form of social security and the distribution of wealth is very unequal. At times this leads to violent demonstrations and internal instability.

Notable figures
Richard Lowes: Head of the Democratic Labor Party and opposition leader. Richard strongly advocates against the current government and follows a socialist ideology. He's strongly in favor of decreasing the military expendature, stop further colonization and work towards a system where colonies are granted more freedom and all the inhabitants of the empire share equal rights.

Johnny DeWane: Leader of the Usonia Liberation Front. A group of native inhabitants of the Colongo colony that strives for independance. This group often organises strikes and protests against the oppresion and their means to achieving independance becomming more violent every week. Johnny is currently wanted for a bomb attack on an Imperial police station that killed 7 people.

General Richard Maenor: Govenor of Colongo and chief of the combined military force.

Colonel Kensington Richards Ambassador of the Empire and military attaché in The Malassakian Republic

Diplomatic Relations[\b]
Allied to The Malassakian Republic

[b]Total poulation

85,000,000 Native's
20,000,000 colonials who have fewer rights or are downright oppressed. They do not count for the military population as their loyalty to the empire is questionable.

Nations location & Geography


1. Isles of Ereatia. The main isles are the native territories of the Ereatian Empire. Here the unity was formed and the empires influence expanded. The main isles hold the fast majority of the population. Around 75 million life on the main isles. The area consists of 3 main island and countless smaller ones. It is here where the big industrial base of the country is located.

Geography of the isles. The main Isles consists of mostly flat grasslands and minor hills. Rivers run across it making it very suitable lands for farming. Much of the land is cultivated and used for food production to feed the population or for export. Many large cities exist on the main lands of which 10 exceed the 1 million in population. The population is heavily urbanized.

2. Earan Islands. A small group of islands that have been colonized 90 years ago. The Earan Islands are not densly populated. It mostly consists of rough forests wildlife but the fishing grounds around it are extremely vertile.
3. Cape Constantine. Cape Constantine is a tropical paradise. Inlands it has large tropical forests and its beaches are pure white with clear blue oceans around it. The Cape has many large cities around its coastlines. This paradise is inhabited by around 5 million colonials and many of the Empire's citizens visit the colony during their holidays to relax at one of the luxurious resorts and surf the blue waves. Out of all places in the Empire, Cape Constantine is a famous tourist spot.
4. Bastion Island. Bastion Island is shrouded in mistery. After its colonization the Ereatian military relocated its entire population to other colonial holdings in a massive deportation program. After that the military established a large base on the island. Many believe it holds a large research facility dedicated to inventing some kind of super weapon. It's needless to say that the seas surrounding the island are heavily patroled and any vessel entering its maritime boundry is immediatly intercepted and boarded.
5. Colongo. Colongo is the largest colony of the Ereatian Empire. The fast majority of its population consists of the 6 million native Usonians who live there. Prior to the colonization that area was known as the kingdom of Usonia. It’s people are closely related in both ethnic and cultural ways to the people of the Federated states of Alleghany. The native population currently have limited citizenship of the empire. This makes their political influence non-existent and entitles them to higher taxes and stricter laws compared to full citizens much to their discontent. It’s this brewing unhappiness about the new rule that leads to more frequent strikes, protests and riots in the largest colony of the empire. Some tongue’s even whisper of armed rebellion if they can get their hands on the funds and weapons.
Colongo was occupied 15 years ago under the command of general Edward Colongo. The Ereatians quickly renamed the country to the brilliant general who crushed their defenses in a rapid campaign of 10 days. Since its occupation the colony has grown to be one of the most important possessions of the empire due to its natural resources. Colongo alone is responsible for 35% of the country’s oil needs. Due to the economic significance of the colony it currently holds the largest overseas military presence of the empire. 150,000 troops with supporting artillery, vehicles and tanks are stationed in the colony. Also the high command has stationed a significant air force detachment in the colony.

Geography of Colongo. Colongo has a much warmer climate then the main Isles. It has mainly lowlands with some desert areas and flat grasslands. Near the border of Alleghany the terrain is formed by minor hills and forests. Much of the population also lives in cities and towns.

6. Corin Island.Corin Island is a tropical island which consists mostly of rainforest like environments. On the coastline many cities can be found that holds its population. Due to its strategic position Corin Island has always been a trading hub for trade between the north and south ocean. Many nations favored control over the island and it's control has been shifted between great powers on many occasions. Due to its strategic significance Corin Island hold one of the largest naval bases of the Eraetian Empire.

7. Yokonan colonies. The Yokonan colonies are one of the largest colonial possessions of the empire. The lands are extremely fertile and the colony is famous for its many plantations that produces tobacco, spices and exotic fruits. The colony has a healthy agricultural economy where Eraetian citizens are the land owning class and the native inhabitants serve as workers. The colonial law states that native citizens are not allowed to own land, businesses or other production forms. They merely serve as cheap labor for the land owning class.

Economy
The empire has a strong economy that is heavily based on industrial manufacturing and international trade. There is also a strong agricultural industry of food production, spice and tobacco plantations and fishing. All companies are privately owned.
Imports: Raw materials such as Iron ore, oil, coal, rubber, Ragnite
Exports: Ships, airplanes, cars, weapons, electronics, food, canned fish, tobacco, spices.

Technology
After the unification the government adapted a plan called the great leap forwards. In this plan the Empire strives to become the leading nation in technology and engineering. The nation and culture rapidly changed from a backwards feudal society at the end of the world to a heavily industrialized superpower. New innovations and idea's are quickly adopted and the government heavily invests in technological development. Many secret research projects are underway at the many facilities that have been constructed on Bastion Island.

Military overview
The military is an important structure of the Empire's society and strongly woven into civilian life. The total military population of 1,980,000 men. Roughly 2,33 % of the entire population is employed by the military. The military is divided into four branches. The Imperial Army, Imperial Navy, Imperial Air force and Imperial Marines.

Imperial Army:
The Imperial Army are the land forces of the empire. They employ 1 million soldiers.

Vehicles and weapon systems
Medium tank 2,000
Heavy Tank 1,000
APC 5,000
Infantry support and reconasance vehicles 7,000
Artillery 5,000
Self propelled Artillery 500
AA artillery 6,000

The Imperial Navy
The Imperial Navy is the second largest branch of the military and employs 500,000 men. This also includes the Imperial Navy Air service who fly off the carriers.
Ships
Fleet carriers 14
Battleships 8
Battle cruisers 13
Light cruisers 60
Destroyers 195
Frigates 75
Submarines 74
Transport/Amphibious support 120


The Imperial Air force
The Imperial air force is the independent air branch of the military. It employs 200,000 soldiers.

Fighters 4,000
Close air support 1,500
Medium bombers 1,000
Strategic bombers 500
Transports 500

Imperial Marine Corps
The Imperial marine corps employs 280,000 soldiers. They specialize in amphibious landings but rely on the navy for transportation.

I read that mess, can we start already!?
Hidden 10 yrs ago Post by Peace Keeper
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Ah, just having to smash on a name to the map'll be satisfying. I swear, crude drawing's even harder than drawing properly.
Hidden 10 yrs ago Post by So Boerd
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milkman said (Absurdly large military)


You should tone it waaaaay down dude. You are at height of WW2 mobilization of the BRITISH EMPIRE and then some.
Hidden 10 yrs ago Post by Peace Keeper
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Actually, it's far from the worst.
Hidden 10 yrs ago Post by Milkman
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So Boerd said
You should tone it waaaaay down dude. You are at height of WW2 mobilization of the BRITISH EMPIRE and .


I agree :)
Hidden 10 yrs ago Post by Peace Keeper
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-stands thoughtfully in the darkness, silent-
Hidden 10 yrs ago Post by AspenIvan
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Peace Keeper said
-stands thoughtfully in the darkness, silent-


-stands thoroughly in the light, chanting revolutionary slogans-
Hidden 10 yrs ago Post by Peace Keeper
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-fully clad in security gear, chanting words of pro-government beliefs.-
Hidden 10 yrs ago Post by Sadko
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Sadko lord of sails

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Nation's Name: Dziakir Yazm, the Matriarkhate of Fanged Women.

Nation's History:

The Matriarkhate came to be born like it shall come to die: In a sudden flash, and a terrific show. Peculiar tales of bonny adventurers discovering the sphinx kingdom left many people puzzled and alarmed, for the reports were of most disturbing nature; from the rumored blood magic that they come to know, to the enslaving of anybody who offends them, the truth is cloaked under a miserable shade of uncertainty. Albeit, without any doubt, no traveler wishes to meet, let alone journey to the heart of Dziakir badlands if he doesn't desire to be eaten by these half-lion, half-eagle women.

Most preach that these monstrous maidens were a distorted angel, Yazma rejected from the heavens, and, at the mercy of the merciless deserts, she whored herself out to the two kings of the badlands - the lion and the eagle, eating both afterwards to absorb their power. Very soon, she had given birth to litters of her foul daughters, and those daughters tricked the adventurers they met to copulating with them, shortly before eating the poor men and taking their riches.

They became known for their slyness, avarice, capriciousness and voraciousness. Their cruelty knew no limits and they invented the most sickening ways of torture and torment. They began to live in caves, adorned themselves with crowns and rings, slept on jewels and gold coins. Guarding their treasure and flying above the lands, they developed a passion for gruesomely bathing and drinking the blood of their victims, they always enjoyed flirting with evil.

Over the years they have developed a hierarchy amongst themselves, with Yazma being the Matriarch and the leader, and her firstborn children being the nobles of the land. Yazma is considered the most powerful, and is rumored to live for centuries for she is the most pure sphinx, and the ranks go on with her firstborn, then their children, and then their grandchildren, and so on.

They have not yet made contact with other empires, but are always hostile. They however, can speak and are by all means intelligent and educated.

Race:
They are a race of sphinx. They possess a body that of a lion, and the wings of an eagle, and a head of a beautiful woman. They are strong, fast, and can fly, although their armor slow and weigh them down, and you can easily kill one with a well-placed shot.

They become stronger and full of energy if they come to eat human flesh and drink its' blood, absorbing power from it. As such they do not regain strength from resting nor drinking water, which is replaced by blood. They usually come as capricious, greedy, cruel, and arrogant. They are very much confident in their abilities, and even though they are bound by blood as a big family, the Dziakir Yazm often come to disputes with their parents, sisters, children: often ending in vicious, deathly fights.

They live in caves and protect their treasure there, and do not connect into settlements, often living solitary lifestyles with mayhaps teaming up with other sphinxes to take down armed adventuring parties that one cannot take on by themselves.

They are without exception exceling at combat, and are undoubtedly a martial race, with no skills in constructing, arts, nor trade. As such, they have nothing to contribute to the world economy or culture, they only snatch what they want. That does not mean they are stupid. In fact, they are rather clever.

Form of Government: Matriarchy, Yazma is their queen. Her firstborns are her vassals, their offspring is their armies. Alas, they have no constitution and can do whatever they want, thinking the world their playground.

Current Leader: Yazma'Va'qeroris, the Matriarkh of Fanged Women. Demon of Dziakir Badlands.

Notable Figures:
Vajma'Va'buhakir, the Lady of the Dziak'mo'khatri.

Sirel'Va'caoriv, the Lady of the Dziak'vo'berikhi.

Lehja'Va'ziekh, the Lady of the Dziak'vo'pahjgut.

Total Population:
Two million descendants of the Great Dziakir'Yazm.

Nation's Location:


Nation's Geography:
Mainly badlands; dry, scorched, infertile, hard soil inhabited by snakes, scorpions, lions, eagles, and others, seldom do the rains visit these places. The biggest predators reside in caverns and pits, sleeping upon the treasures they have robbed.

Economy:
The sphinxes love gold. They export bones and tears. This is my way of saying their economy is unexistent and that they're a society of horrid man-eating seductresses.

Technology Overview:
The Dziakir Yazm favor tradition over technology, but the fields they excel at are terrifying, gruesome torture devices (which also end up being used as weapons) and poisons in which they coat their claws and weapons. Other than that, they are utterly terrible at doing anything else than doing something nasty. They are creatures of destruction.

Military Overview
Two million creatures possessing wit and strength, capable of flight, also. They seem to be split between letting loose volleys of poisoned arrows from the skies or waging carnage on the ground. They can also be said to be cavalry. They lack discipline and tactics, however.

"I read that mess, can we start already!?"
Hidden 10 yrs ago Post by Peace Keeper
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Hmmm...
Hidden 10 yrs ago Post by So Boerd
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Flak should make them not OP
Hidden 10 yrs ago Post by Peace Keeper
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Please stop bad mouthing everyone, Jesus.
If you want to tell someone, do it via PM, too much negativity.
Hidden 10 yrs ago Post by So Boerd
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Peace Keeper said
Please stop bad mouthing everyone, Jesus.If you want to tell someone, do it via PM, too much negativity.


On the contrary, I am justifying their unmodified existence. That was a positive comment. To those who are afraid they are OP, I am telling them how to reasonably combat them.
Hidden 10 yrs ago Post by Peace Keeper
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Tell them that via PM.
Hidden 10 yrs ago Post by So Boerd
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So Boerd

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Peace Keeper said
Tell them that via PM.


Except, he already knows they aren't OP. This is for everyone else's benefit.
Hidden 10 yrs ago Post by Peace Keeper
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Don't argue, just accept, this is for my, and everyone elses sake.
Hidden 10 yrs ago Post by Milkman
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I think its hardly worth arguing about. My only concern with his nation sheet is that it might be a bit too fantasy for this RP. But if the GM agrees with it, it's fine with me. I already see a few interesting ways to interact with them :)
Hidden 10 yrs ago Post by So Boerd
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So Boerd

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Peace Keeper said
Don't argue, just accept, this is for my, and everyone elses sake.


Why don't you just accept? You started an argument where none existed and have continued telling me to use PMs while not using PMs yourself!
Hidden 10 yrs ago Post by Peace Keeper
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Sigh.
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