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Hidden 10 yrs ago Post by Skallagrim
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Grnmachine said
ChampionName: Anthony
Age: Looks like late 20's, but has lived for hundreds of years
Sex: Male
Appearance: (I couldn't find a picture.) Humanoid, exactly 6'. Medium build, with blue spikey-ish hair, a black bandana to keep his hair out of his face, tanned skin, and a bare chest and abdomen. Dark brown pants with a black belt similar to the bandana on his head. No shoes.

Powers/Skills/Weaponry:

Despite his lack of armor, Anthony is extremely durable. His skin is as tough as iron, and resistant against magic that he casts, and other forms of similar magic. Acid has nearly no effect on him, unless it is an extremely strong kind of acid.

Anthony wields an indestructible scythe with around a 1-and-1/2' long handle, And the blade of the scythe comes in after a foot of handle. He can store the scythe in a safe place and summon it to his hands at will at any time.

He also has a bow and quiver with an infinite number of arrows. This also has the same summoning and storage ability. His scythe and arrows aren't normal, though. They are extremely sharp and the arrows fly close to 200 mph, and both have the ability to charge to different kinds of magic. Once a magic type has been used, it cannot be re-used for a minute. They are as follows:

Fire, creates an inferno once landed, envelops the area nearby completely, and tends to be ~1500-2000 degrees Fahrenheit

Ice, freezes the area nearby for about 15 seconds.

Earth, slows whoever was hit (only works on living creatures) by half for about a minute.

Wind, create (Very powerful) random gusts of wind around the target for half a minute.

Sun, blind whoever was hit for 15 second.

Moon, cause whoever was hit to hallucinate for 30 seconds. The hallucinations distort the reality they see (E.G. they see an object thats right next to them but its really 30 feet away, or vice versa.)

Lightning, summon a lightning bolt around the area where the arrow landed.

Rain, an immense amount of water appears where the arrow landed.

-snip-I edited slightly and added more detail. Thoughts/concerns?


I would break it up like this so it is easier to read and identify items clearly. Also I find your bow is a little lacking.

Presumably being a Champion of a God you would probably fire an arrow faster than a normal human being. A man with a 70 lb bow can fire an arrow 300 fps or 184 miles per hour. You are just a hair above that. As a Champion I figure you should be able to have the strength to at least match the speed of a .22 lr which is about 1,100 fps which is about 750 mph. I think this would elevate your attack beyond a mere human to at least demi-god status.

Also it seems that you are a one-trick pony. Perhaps you can acquire bow skills such as firing three arrows at once, both at a single target or three separate targets. Able to bank an arrow off of something to hit a target, hidden. Fire arrows and use them to climb a wall. Perhaps fire a curtain of arrows that drop dozens of arrows in an area 10 feet by 10 feet. Things to focus your specialization as a bow user.

I think your arrows are greatly underpowered for a Champion.

Fire, creates an inferno engulfing an area 50 feet by feet 50, reaching a maximum temperature of 2,000 degrees Fahrenheit.

Ice arrow creates a frozen mass of air and coating the ground with ice dropping the ambient temperature to -2 degrees Fahrenheit, in an area roughly 50 feet by 50 feet.

Earth, creates a mucky sticky bog in a 100 foot by 100 foot area radiating out from where it strikes, greatly slowing even the speediest of Champions until they are clear of the bog.

Wind, creates a vortex of tornado winds around the target and engulfing a 50 foot by 50 foot area. The winds reach a maximum sustain speed of 102 miles per hour. The winds are strong enough to challenge the strength of even the heartiest hero to remain standing.

Sun, creates a blinding flash of light reaching nearly 100 million lumens that can create after images in the retinas of the view if they look at the flash. . Be aware that Champions with other than optical senses can overcome this easily.

Moon, creates a hallucination effect in a 100 foot by 100 foot area. While not adversely affecting the target it distorts distance and creates images similar to a fun house of mirrors. Most effective after a Sun arrow. Be aware that Champions with other than optical senses can overcome this easily.

Lightning, can summon a bolt of lightning that will arc off the arrow toward the nearest grounded target, usually another Champion.
A secondary effect that can be used is that the arrow can fork into two separate bolts to strike a target.

Rain, when the arrow strikes the area, 100 feet by 100 feet is deluged by a torrential downpour rapidly flooding the area with nearly a ton of water in a matter of moments.

You can change the area if you want.

But that is just my opinion.
Hidden 10 yrs ago Post by Grnmachine
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Skallagrim said
I would break it up like this so it is easier to read and identify items clearly. Also I find your bow is a little lacking.

Presumably being a Champion of a God you would probably fire an arrow faster than a normal human being. A man with a 70 lb bow can fire an arrow 300 fps or 184 miles per hour. You are just a hair above that. As a Champion I figure you should be able to have the strength to at least match the speed of a .22 lr which is about 1,100 fps which is about 750 mph. I think this would elevate your attack beyond a mere human to at least demi-god status.

Also it seems that you are a one-trick pony. Perhaps you can acquire bow skills such as firing three arrows at once, both at a single target or three separate targets. Able to bank an arrow off of something to hit a target, hidden. Fire arrows and use them to climb a wall. Perhaps fire a curtain of arrows that drop dozens of arrows in an area 10 feet by 10 feet. Things to focus your specialization as a bow user.

I think your arrows are greatly underpowered for a Champion.

Fire, creates an inferno engulfing an area 50 feet by feet 50, reaching a maximum temperature of 2,000 degrees Fahrenheit.

Ice arrow creates a frozen mass of air and coating the ground with ice dropping the ambient temperature to -2 degrees Fahrenheit, in an area roughly 50 feet by 50 feet.

Earth, creates a mucky sticky bog in a 100 foot by 100 foot area radiating out from where it strikes, greatly slowing even the speediest of Champions until they are clear of the bog.

Wind, creates a vortex of tornado winds around the target and engulfing a 50 foot by 50 foot area. The winds reach a maximum sustain speed of 102 miles per hour. The winds are strong enough to challenge the strength of even the heartiest hero to remain standing.

Sun, creates a blinding flash of light reaching nearly 100 million lumens that can create after images in the retinas of the view if they look at the flash. . Be aware that Champions with other than optical senses can overcome this easily.

Moon, creates a hallucination effect in a 100 foot by 100 foot area. While not adversely affecting the target it distorts distance and creates images similar to a fun house of mirrors.

.Lightning, can summon a bolt of lightning that will arc off the arrow toward the nearest grounded target, usually another Champion. A secondary effect that can be used is that the arrow can fork into two separate bolts to strike a target.

Rain, when the arrow strikes the area, 100 feet by 100 feet is deluged by a torrential downpour rapidly flooding the area with nearly a ton of water in a matter of moments.

You can change the area if you want.

But that is just my opinion.


That all seems like a bit... much.

I'd like input from others before i change it to that, seeing as that seems a bit over-the-top to me. (The arrow speed seems fine, though. I'll probably keep that.)
Hidden 10 yrs ago Post by Skallagrim
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Well considering your arrow attacks are extremely vague I attempted to give them some sort of definable structure for an arena character.
Hidden 10 yrs ago Post by Grnmachine
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I dont see how any of it is vague.

I was trying not to be OP, but seeing how you described it, it seems extremely so.

Also i dont see how "Nearby area" and "50 feet by 50 feet" are similar in any way
Hidden 10 yrs ago Post by Skallagrim
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What is an immense amount of water? What is a very powerful gust of wind? What do you mean by area nearby? Define area

Also bear in mind there is a character who moves in excess of 500 miles per hour. A 100x100 foot patch of dirt is nothing.

There is another character that can dodge bullets at 10 meters. Dodge bullets.
Hidden 10 yrs ago Post by Grnmachine
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Eh, true... But i'd still like other opinions before i switch.
Hidden 10 yrs ago Post by ASTA
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Grnmachine said
I dont see how any of it is vague.I was trying not to be OP, but seeing how you described it, it seems extremely so.


Considering we don't know what qualifies as OP yet, this shouldn't be a concern.

Still waiting for the Co-GMs and/or Light to clarify character tiers/power levels, btw.
Hidden 10 yrs ago Post by notdeadyet
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ASTA said
Considering we don't know what qualifies as OP yet, this shouldn't be a concern. Still waiting for the Co-GMs and/or Light to clarify character tiers/power levels, btw.


I think we can snoop into the tiers for the everlasting arena for tiers. XD im no good at capping things at teirs. For me, its all RM, UM, MP, or PC (destroys an entire world)

It would apear we all posted in MP, with Mifune being a UM acception. I personally think that these characters should have 0 limits. We are representing gods for goodness sake. The fact that i have a char who can kill everyone here at once is saddening. (He is borderline gm, dont feel too bad. XD and yes in being THAT cocky right now. The character can escelate rapidly from MP to high teir PC).
Grnmachine said
I dont see how any of it is vague.I was trying not to be OP, but seeing how you described it, it seems extremely so.


Remember how i asked you to clarify some things? Well, look, so did skall. I respect his opinion enough to back it, and i agree with hi comments. Simply going into a bit more detail would be excellent! Details are always welcome. If you cant think of aprox numbers, give relatable examples for things. Instead of "A strong gust of wind" say you can blow away an elephant or something. Drown a fish, burn lava... Well maybe my examples are a tad bit overboard, but they deffinately gave you a good idea of what the elements are capable of!
Hey dude ur cs is good in my opinion. Definately beats the one i entered. XD 2 teenage girls fighting with the power of friendship, with no combo attacks to be weary of. Haha!
Hidden 10 yrs ago Post by ASTA
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notdeadyet said
I think we can snoop into the tiers for the everlasting arena for tiers. XD im no good at capping things at teirs. For me, its all RM, UM, MP, or PC (destroys an entire world)It would apear we all posted in MP, with Mifune being a UM acception. I personally think that these characters should have 0 limits. We are representing gods for goodness sake. The fact that i have a char who can kill everyone here at once is saddening. (He is borderline gm, dont feel too bad. XD and yes in being THAT cocky right now. The character can escelate rapidly from MP to high teir PC)


Without limits, you expose the RP to power creep; eventually you're going to come across champions that outstrip their divine patrons by a massive margin (and judging from Light's OP, I don't think they'd want something like that occurring).

EDIT: Everlasting Arena's combat system is strange to me. Personally, I'd go with Skall's Low, Medium and High tier system from his previous Multiverse thread. Imho, I'd restrict it to one tier (perhaps Medium or High). I don't get the impression from Light's OP that our characters are supposed to be soloing armies of well-trained soldiers, but they do sound like that they should be capable of going toe-to-toe with mythological heroes from modern fiction and classical fiction such as Hercules, Kratos (an odd example for sure) or any of the Tribunal from the TES universe.

At the end of the day though, it's up to the Co-GMs. Naturally, the call'll determine whether or not I'll stick around or go seek out another Arena RP.
Hidden 10 yrs ago Post by notdeadyet
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Here is a MOCK list of what i feel is op and not so much.







I know this is a terrible list, but its a start. We can edit as a group until we are satisfied, or until light returns to laugh at my efforts for order. You see, this was my idea (check the interest checks if u dont believe me.) but im a terrible GM, because i never put boundaries on others. So light stepped up to plate, and did work, resultin in Dag kicking my azz, and then dral fighting him for about a week.
Hidden 10 yrs ago Post by Skallagrim
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Medium would place the characters firmly in the demi-god status. More power than an average hero but far below a god.
Hidden 10 yrs ago Post by ASTA
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Medium would suffice. Specialized character skills, magical abilities and/or physical capabilities might bend the tier restrictions slightly, but something like that is fairly common in most Arena RPs I've found.
Hidden 10 yrs ago Post by Grnmachine
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Powers/Skills/Weaponry: Despite his lack of armor, Anthony is extremely durable. His skin is as tough as iron, and resistant against magic that he casts, and other forms of similar magic. Acid has nearly no effect on him, unless it is an extremely strong kind of acid. Anthony wields an indestructible scythe with around a 1-and-1/2' long handle, And the blade of the scythe comes in after a foot of handle. He can store the scythe in a safe place and summon it to his hands at will at any time. He also has a bow and quiver with an infinite number of arrows. This also has the same summoning and storage ability. His scythe and arrows aren't normal, though. They are extremely sharp and the arrows fly close to 200 mph, and both have the ability to charge to different kinds of magic. Once a magic type has been used, it cannot be re-used for a minute. They are as follows:

Fire, creates an inferno once landed, envelops a 10 foot radius completely, and tends to be ~1500-2000 degrees Fahrenheit
Ice, freezes all creatures within a radius of 10 feet for about 15 seconds. Can be combined with Water magic to create a hailstorm, which spans a 20 foot radius, and constantly drops grapefruit sized hail.
Earth, creates a large bog of mud in a 30 foot radius, slowing all who walk through it. Lasts for about a minute.
Wind, create (Very powerful) random gusts of wind in a 10 foot radius strong enough to knock over a fully grown elephant. Lasts for half a minute. Can be combined with Water magic to create a Windstorm, spanning a 30 foot radius, and sending out winds about half as strong.
Sun, blind all (Excluding Anthony) in a 20 foot radius for 15 second.
Moon, cause a large hallucination that appears different for each champion. It is of whatever each specific champion fears most. Lasts for half a minute.
Lightning, summon a lightning bolt that hits the nearest champion with ~1 mil. volts of electricity. Can be combined with Water magic to create a thunderstorm, which sends a strike of lightning to the nearest champion (Excluding Anthony) every 10 seconds, striking them with ~.85 mil volts.
Rain, a rainstorm begins in the arena. The storm lasts for a full minute, and constantly drops 50 gallons of water per second in a 50 foot radius.

-snip-

Added more detail, and more potential. Also, when i say 'radius', i mean the radius from the arrow's landing point.

Basically i nerfed Skallgrim's description a bit, but added three more 'kinds' of magic.
Hidden 10 yrs ago Post by Vordak
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Nerfed? Not quite. Blinding somebody, or yet worse, freezing them for 15 second is enough to kill them ten times over - definetly more powerful that what Skallagrim had for those abilities. And the lightning is OP too - you wrote that it hits the nearest champion, meaning that it will ignoe even a lightning rod. Isn't that just an unaviodable OHKO?

The rest of his abilities look good to mee.

P.S. - i think what you are looking for are amperes, not volts.
Hidden 10 yrs ago Post by Grnmachine
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Blinding only lasts for 15 seconds, and some champions have improves eyesight, so the blindness will have no effect.

Concerning ice, these arent normal people. Its generally implied that demigods can withstand hundreds of times of punishment as normal people.

Lightning, same logic from above implies.
Hidden 10 yrs ago Post by Schradinger
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Vordak pretty well covered my concerns. For the ice arrow, a temperature should be used, rather than the absolute statement "freezes all creatures". The same goes for the blinding. A method of how it blinds them needs to be specified. And having the lightning strike the nearest hero means you could just shoot it into the ground at the beginning of the match and your opponent would get hit by a lightning bolt every ten seconds for as long as they survive (since there's no time limit on how many bolts it calls, which is also an issue). That falls into Notdeadyet's OP category.

Honestly, The only one of Skallagrim's edits that made your character more powerful was the arrow flight speed. I'm not sure where this idea that his edits are OP is coming from. I'm also not sure why a character specializing in ranged attacks has iron hard skin, but meh. It's not something that breaks the character so whatevs. :P

P.S. 1 Million volts is about a thousandth of the voltage in your typical lightning strike, but it will still flash-fry a human. 1 Million amperes would be about ten times the power in your average lightning strike. I'd just say that it hits with the power of an average lightning strike (1 billion volts and 100,000 amps). Which sounds like a lot (and it is), but humans have survived it before, so I don't feel that it would fall into the auto-kill category.
Hidden 10 yrs ago Post by Grnmachine
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Schradinger said
Vordak pretty well covered my concerns. For the ice arrow, a temperature should be used, rather than the absolute statement "freezes all creatures". The same goes for the blinding. A method of how it blinds them needs to be specified. And having the lightning strike the nearest hero means you could just shoot it into the ground at the beginning of the match and your opponent would get hit by a lightning bolt every ten seconds for as long as they survive (since there's no time limit on how many bolts it calls, which is also an issue). That falls into Notdeadyet's OP category.

Honestly, The only one of Skallagrim's edits that made your character more powerful was the arrow flight speed. I'm not sure where this idea that his edits are OP is coming from. I'm also not sure why a character specializing in ranged attacks has iron hard skin, but meh. It's not something that breaks the character so whatevs. :P

P.S. 1 Million volts is about a thousandth of the voltage in your typical lightning strike, but it will still flash-fry a human. 1 Million amperes would be about ten times the power in your average lightning strike. I'd just say that it hits with the power of an average lightning strike (1 billion volts and 100,000 amps). Which sounds like a lot (and it is), but humans have survived it before, so I don't feel that it would fall into the auto-kill category.


I'll get a temp for the ice arrow.

Blinding i'll have to think on it for a bit.

And the lightning strike thing, it was kinda implied it lasts as long as the rainstorm. I was kinda dumb to think that though.

For iron hard skin, everyone has to have good defence, otherwise we'd all die once one hit gets landed.

"Flash-fry a human" We arent humans so :P
Hidden 10 yrs ago Post by Schradinger
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Grnmachine said
For iron hard skin, everyone has to have good defence, otherwise we'd all die once one hit gets landed.

"Flash-fry a human" We arent humans so :P


My character is designed to be a combo of ranged and melee skills, and his skin is only as tough as hardened leather (and he only has that because it fits with his character as a burly blacksmith demigod). One need not be impervious to bullets in order to survive in melee. A better alternative is to simply avoid being hit, or even wear some armor. Having skin that durable just seems out of place amongst Anthony's other abilities.

As for not being human, that's true. Though Mifune has more or less the durability of one (excepting his implied resistance to the damaging effects of friction). Regardless, 1 million amps is enough to kill even Skallagrim's proposed character outright, since he wouldn't have time to adapt before it roasted him. And there's still the issue of the OP auto-hitting-ness.
Hidden 10 yrs ago Post by Grnmachine
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Schradinger said
My character is designed to be a combo of ranged and melee skills, and his skin is only as tough as hardened leather (and he only has that because it fits with his character as a burly blacksmith demigod). One need not be impervious to bullets in order to survive in melee. A better alternative is to simply avoid being hit, or even wear some armor. Having skin that durable just seems out of place amongst Anthony's other abilities.

As for not being human, that's true. Though Mifune has more or less the durability of one (excepting his implied resistance to the damaging effects of friction). Regardless, 1 million amps is enough to kill even Skallagrim's proposed character outright, since he wouldn't have time to adapt before it roasted him. And there's still the issue of the OP auto-hitting-ness.


Both are true. For the top half, I could switch over to superhuman agility, but still keep some defence, cause im not gonna dodge every hit.

For lightning, i didnt do much research as to how much a regular lightning strike does, so im willing to change that.
Hidden 10 yrs ago Post by Schradinger
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Grnmachine said
For lightning, i didnt do much research as to how much a regular lightning strike does, so im willing to change that.


And the "hits the nearest champion" part?
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