For some reason I was in a worldbuilding mood and thus constructed this Interest Check after patterning it off of Kantai Collection, Strike Witches, Nanoha, Negima, and Touhou. At its very base this is a game about young people flying about and blasting the enemy down with various magical spells in all sorts of fun ways.
History
The world of Telirios is a world fueled by mana, or "magical energies". Mana floats about and exists in just about anything. Sapient beings soon learned how to harness the world's energies and shape it towards their own ends, leading to the discovery of "magic" in the long distant past. Magic made things easier and shaped society, those with magic often became the most powerful whether it be individuals or countries. A state of imperialism then flourished where the different nations waged war upon each other in order to steal each other's resources and research. This ignited magical brinksmanship and resulted in the creation of "battle magic".
After several such wars happened, an anomaly occured. Rifts opened up from the uninhabited wastelands where magic sundered the earth and wiped out all life. From them flowed illogical and powerful beings that were unreasonably aggressive towards Telirios' sapient races. Taking the form of monstrous creatures, the lifeforms were dubbed "Invids" and caused an uneasy alliance between the many military factions due to the inherent danger that all such Invids possessed.
It soon became clear that ordinary measures would not work against the Invinds, since even the weakest were incredibly hardy and destructive, especially to non-magic users. Plans to counteract the creatures agreed that aerial battles were the best way to handle the creatures, since all Invinds were capable of three dimensional movement. Thus begot the creation of the Connected Skies Corps, a joint military organization/school consisting of various nationals enrolled in the service. Expected to act as elite anti-Invid task forces to thin the numbers before they could reach less able individuals and population centers where they could do much more harm.
Terms, World Building, and Air Mage Basics
Air Mages are ranked from E to X in terms of overall magical prowess and capabilities, following the following denominations: E < D < C < B < A < S < X with sub-units denoted by (+) or (-). E is the level where civilians have the smallest amount of magic to work with and are untrained whilst X is a legendary rank that only a handful of people ever attain in history, having enough power to wipe out cities.
Air Mages are required to know the Three Essential Spells before they can enlist in the Service: Flight Application, Barrier Construction, and Mana Discharge.
Flight Application: The ability to fly through whatever process necessary be it anti-gravity, propulsion, vehicular transportation, and so on.
Barrier Construction: The ability to craft barriers to protect oneself from either hazards or hostile attacks.
Mana Discharge: The most basic attack spell where a mage shoots off a bit of shaped mana as a projectile.
It is from these three universal basics" that Air Mages build up their magical repertoire around.
Important mage equipments are termed as Foci and Garbs.
Foci are what mages use to channel their active magic through whether it be book, sword, or staff.
Garbs are what Mages wear that enhance their passive abilities such as damage reduce or speed enhance.
Magic itself has various branches, either sorted through elemental properties, regional variants, or sub schools (example: such as Druidism and Necromancy.)
To use magic, a Mage usually channels the needed mount of mana through the Focus and chant the Formulation Aria, which acts as a short-cut subroutine to shape the mana into certain patterns/shapes before discharging it out. Some mages have special Customized Aria that they tack on before using general spells that modify the magic's programming into something that suits that individual better.
The quality and quantity of mana are often raised through diligent training and mages with weaker bodies tend to get more tired than those that train physically as well as magically due to it straining the body and draining stamina.
The Invinds themselves are magical constructs made from crystallized mana and mana conductive materials, and can range anywhere from the size of a hand to as big as a castle. They are generally identified by weapons they sport that no true animal would have as well as looking like a chimaeric fusion of animal and machine. Among the Invid are rare variants which have above average intelligence and power compared to the mass produced model and acts as the general leaders for the horde of creatures, sometimes even taking on humanoid forms almost indistinguishable from sapient species.
The Connected Skies Corps is essentially a private military branch manned by the alliance of like-minded countries and composed of various young and promising Air Mages, though more along the lines of the Time Space Administration Bureau (from Nanoha) or the multinational companies of Strike Witches. While there are uniforms, military etiquette, and rankings, everything else about the Corps is quite a bit more informal and less restrictive than real life militaries. It has a ranking system not unlike most modern militaries. Connected Skies Corps military rankings.
So far countries that belong to the Alliance consists of Albion, Germania, Hispania, Hetalia, Gallia, Slavia, Koguryeo, Han, Nihon, Assyria, Alkebulan, and Barahta. (The fantasy equivalent of Great Britain, Germany, Spain, Italy, France, Russia, Korea, China, Japan, the Middle East, Africa, and India respectively.)
Character Sheet
Name:
Age: The minimum is 14.
Gender:
Appearance: Link or text description can work equally fine. The dress uniform looks like so. Characters can look like anything they want when out of uniforms like during leave or in battles, where Garbs function much like Barrier Jackets and are thus highly individualistic.
Personality:
Brief Backstory:
Equipment: At the very least, detail Foci and Garb.
Skills:
Starting Military Rank: Automatically set on Airman
Spell List: Variations of the Three Basic Spells are required. Describe the magic by stating the names of spell, Formulation Aria, and description of what the spell does exactly. Other than that characters can have up to three other spells of their choice when they're starting off.
The world of Telirios is a world fueled by mana, or "magical energies". Mana floats about and exists in just about anything. Sapient beings soon learned how to harness the world's energies and shape it towards their own ends, leading to the discovery of "magic" in the long distant past. Magic made things easier and shaped society, those with magic often became the most powerful whether it be individuals or countries. A state of imperialism then flourished where the different nations waged war upon each other in order to steal each other's resources and research. This ignited magical brinksmanship and resulted in the creation of "battle magic".
After several such wars happened, an anomaly occured. Rifts opened up from the uninhabited wastelands where magic sundered the earth and wiped out all life. From them flowed illogical and powerful beings that were unreasonably aggressive towards Telirios' sapient races. Taking the form of monstrous creatures, the lifeforms were dubbed "Invids" and caused an uneasy alliance between the many military factions due to the inherent danger that all such Invids possessed.
It soon became clear that ordinary measures would not work against the Invinds, since even the weakest were incredibly hardy and destructive, especially to non-magic users. Plans to counteract the creatures agreed that aerial battles were the best way to handle the creatures, since all Invinds were capable of three dimensional movement. Thus begot the creation of the Connected Skies Corps, a joint military organization/school consisting of various nationals enrolled in the service. Expected to act as elite anti-Invid task forces to thin the numbers before they could reach less able individuals and population centers where they could do much more harm.
Air Mages are ranked from E to X in terms of overall magical prowess and capabilities, following the following denominations: E < D < C < B < A < S < X with sub-units denoted by (+) or (-). E is the level where civilians have the smallest amount of magic to work with and are untrained whilst X is a legendary rank that only a handful of people ever attain in history, having enough power to wipe out cities.
Air Mages are required to know the Three Essential Spells before they can enlist in the Service: Flight Application, Barrier Construction, and Mana Discharge.
It is from these three universal basics" that Air Mages build up their magical repertoire around.
Important mage equipments are termed as Foci and Garbs.
Magic itself has various branches, either sorted through elemental properties, regional variants, or sub schools (example: such as Druidism and Necromancy.)
To use magic, a Mage usually channels the needed mount of mana through the Focus and chant the Formulation Aria, which acts as a short-cut subroutine to shape the mana into certain patterns/shapes before discharging it out. Some mages have special Customized Aria that they tack on before using general spells that modify the magic's programming into something that suits that individual better.
The quality and quantity of mana are often raised through diligent training and mages with weaker bodies tend to get more tired than those that train physically as well as magically due to it straining the body and draining stamina.
The Invinds themselves are magical constructs made from crystallized mana and mana conductive materials, and can range anywhere from the size of a hand to as big as a castle. They are generally identified by weapons they sport that no true animal would have as well as looking like a chimaeric fusion of animal and machine. Among the Invid are rare variants which have above average intelligence and power compared to the mass produced model and acts as the general leaders for the horde of creatures, sometimes even taking on humanoid forms almost indistinguishable from sapient species.
The Connected Skies Corps is essentially a private military branch manned by the alliance of like-minded countries and composed of various young and promising Air Mages, though more along the lines of the Time Space Administration Bureau (from Nanoha) or the multinational companies of Strike Witches. While there are uniforms, military etiquette, and rankings, everything else about the Corps is quite a bit more informal and less restrictive than real life militaries. It has a ranking system not unlike most modern militaries. Connected Skies Corps military rankings.
So far countries that belong to the Alliance consists of Albion, Germania, Hispania, Hetalia, Gallia, Slavia, Koguryeo, Han, Nihon, Assyria, Alkebulan, and Barahta. (The fantasy equivalent of Great Britain, Germany, Spain, Italy, France, Russia, Korea, China, Japan, the Middle East, Africa, and India respectively.)