Name : Aura Kalstov
Nickname/Alias : The Fighter
Age : 21
DOB : March 14th
Gender : Female
Sexuality : Straight
Appearance :
Other Details : Her Guild Mark is on her stomach and is gun-metal grey.
Personality : Aura is a brave, confident girl who is always willing to stride into battle. She doesn't necessarily relish in battle, but she does jump into combat anytime she thinks it's needed. She is a very welcoming person and is always trying to help and assist newer members. However, she holds grudges for long periods of time, some would call it the black stain on her character, and it is hard to earn her forgiveness. She see her guildmates as her family, and so she's always willing to jump in to help them out.
Arsenal :
Phoenix Armor: Armor that confers resistance to fire, 50% resistance to be precise, and limited flight, however it is limited in that when in flight the armor can't use it's other properties aside from it's innate fire resistance. This armor also enables her to cover her weapon in fire so long as she's wearing it. However, it only enables her to cover whatever weapon she is holding, and that particular ability can't be used for anything else. The armor's coverage is the entire middle of the body and the arms, from the chest to the stomach. It also has armored boots and covers the shins and calves. It doesn't protect the Calves or the head however.
Spear of the Blaze: The usual partner of the Phoenix Armor, it is a weapon designed around reaching it's foe from a distance. It is immune to fire which makes it a perfect partner for the Phoenix Armor's ability. The weapon is also capable of absorbing fire magic that hits the spearhead and channeling it into a blast of magic energy when the spear hits it's target. However, since the spearhead isn't designed to be a shield, it is usually useless as a blocking mechanism and is usually used by friendly Fire Magic users to empower the weapon
Eternal Armor: Armor designed around defense, it is thick and heavy and capable of taking a great deal of damage. It is capable of stopping most attacks with the use of a magical shield, however very powerful attacks can break through and leave the user mostly defenseless. The armor is very heavy and restricts it's owner's motion a lot, making fighting in it very hard. The Eternal Armor is, therefore, usually used when the user intends to serve as a defensive barrier. Thanks to this, it also doesn't have a weapon partner. It's coverage is total, leaving no part of the body un-protected.
Shark Armor: Armor that permits the ability to breathe while underwater and confers a 50% resistance to water magic. It's a medium armor that doesn't greatly restrict it's owner's motion. The armor also has very limited healing abilities, able to seal minor wounds with water. However, should it's owner be hit by Ice Magic, they can easily be paralyzed by the power of the Ice. The armor covers her whole body in moderately durable plating except her neck and head, and the key joints such as knees and elbows, have much less strong plating.
Shark's Blades - European-style Longswords, they adorned with blue gems that glow when the owner uses magic power. They are like the teeth of the shark, in that when the blades dull or get broken, they re-sharpen and re-grow themselves. The blades also aren't slowed when used in water, as opposed to most types of weapon.
Armor of Heaven - Allows Aura the power of flight and enhances her speed. It also permits Aura enhanced flexibility and enhances her reflexes. Essentially, the armor increases all her physical attributes except her strength. It doesn't have any particular resistance to any element, though it's flight does make Earth magic less easy to use against her it is just as effective if it hits. It is a light armor with light plating covering only her stomach and chest, as well as her shoulders and knees. The rest is sheathed in a white bodysuit to allow for easy movement
Blades of The Angel - Designed for use with the Armor of Heaven, they also have magical properties. They further enhance their wielder's speed and reflexes, and are incredibly durable blades. They may also channel white light into a wave of destructive force in the midst of battle, however the amount of strength it carries depends on how much magical energy the wielder puts into it.
She also has a pair of normal Katanas, a broadsword, a Greataxe and a Naginata that have no magical properties. I hope to have her gain more armors and weapons as the RP progresses and I'll try to get pictures of them as I can.
Magic Type : Caster
Mage Rank : S (I can make her A or B if you'd like)
Magic :
Requip/Exquip Magic Spells : Requip - A magic that allows you to store weapons
Biography :Aura's family was your typical upper-middle class family in the port town of Hargeon. Both her parents were merchants, and successful ones at that. However, Aura was the least favorite child, as they also had 2 sons. Aura was the youngest of the three, which meant that she was least likely to inherit the family business. This also meant that Aura was disregarded by her parents and her eldest brother. Indeed, the only one who seemed to care about her was the middle brother, who was 2 years older than her. When Aura was 12, her brother revealed that he had begun learning Requip magic, along with fighting, from a wizard who had settled in the town. Aura was incredibly fascinated by this and, at her request, she was brought to the mage to begin learning as well.
At age 16, her family found out about this, and demanded that she give up practicing magic. Their reasoning was that they couldn't have someone in the family become a wizard. Aura was angered by this, because they hadn't ever seemed to care about her before, and so she ran away from home and caught a train, having no idea where it lead. Ultimately, it lead to the city of Magnolia, and though she didn't know it, it lead to Fairy Tail. She wandered the city without a goal when she first arrived, and spent the first few days sleeping on the streets. Then however, she was found by a Fairy Tail wizard, who brought her to the guild when the wizard discovered her magic. The Guild Master allowed her to join, so now she lives in a house and is one of Fairy Tail's most loyal wizards
Aura gained the status of S-Class at the age of 20, her 4th year in the guild. She was selected by the master to be one of the eight to participate in the S-Class trials. Aura, at the time, didn't have her Phoenix Armor or Spear of the Blaze. Her trials were to be held through a mountain chain in the eastern part of Fiore, and she was considered to be solidly in the middle of those selected for the trial. She ultimately faced 3 "Roadblocks" on her road to attaining her rank of S-class. The last of these 3 Roadblocks was her battle with one of the S-Class Wizards.
Her first obstacle was a pack of Vulcans who were waiting for the girl on her path to the end. The Vulcans had been placed there by the guild master, with the understanding that if Aura lost some nearby wizards who hadn't been chosen for the trials would intervene and save the girl. Aura requipped into her Armor of Heaven and fought with the Vulcans. As they were just the first trial, they were defeated fairly easily and quickly. Ultimately, she defeated them by striking quickly and at their vulnerable points, a tactic that proved very effective against the big, fairly stupid apes.
Her next obstacle was one of the mind, when she found herself trapped in a cave by a wall of fire, crafted by one of the Guild's fire mages. She didn't have her Phoenix Armor at the time, so she couldn't simply stride through it. Ultimately, she made her way through by requipping into her Eternal Armor and wading through. This was only the first part of the trial however, as then she found herself sealed in a runic barrier crafted by another of the guild's mages. It was designed specifically to keep her trapped, and was hopefully immune to any of her armors or weapons. She overcame this by causing an avalanche by hurling a normal spear, that she has since lost, at a load-bearing area of rock. This caused an avalanche, which forced the wizard to let her out as it threatened to sweep them both away. This was a controversial way to overcome this challenge, but it was ultimately accepted.
Her final obstacle was one of both heart and combat, a battle against another of the Guild's S-Class Wizards. Since they had to 1v1 a likely more powerful wizard, the younger wizard AKA Aura was required to survive 15 minutes of sustained combat against the S-Class wizard, or defeat them if able. Aura's foe at the time was an Ice Wizard, and she had one strategy in mind. She requipped into her Armor of Heaven and used it's enhanced speed and mobility to evade the Ice wizard's attacks. Since the armor itself enable the flight, she knew she could freeze bits of it at as much as he wanted and it wouldn't bring her down. Ultimately, she went on the offensive, and engaged in fast-paced, closed quarters battle with the Blades of Heaven. After some minor armor damage and some injuries that, arguably, should've removed her from the trials for safety purposes, she was able to defeat the Ice Wizard with 1 minute to spare, making her one of Fairy Tail's S-Class Wizard.
Other : N/A
I can add on to it if you want.