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Hidden 10 yrs ago 10 yrs ago Post by clark
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clark zero thirty

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Totem
Setting
Welcome to Verloren, a fantasy world with vast forests, bustling cities, rural townships, imposing castles, forgotten ruins, looming mountain ranges, and dangerous seas populated by many nations, races, and ethnicities. This is a time of relative peace. While some spy networks and assassins may be consorting in the shadows, there is no open warfare between recognized nations. Citizens and merchants are free to travel across borders as long as they adhere to generally reasonable regulations. A magic based on patterns has brought the world to the cusp of an industrial age as a few rudimentary machines powered by totemic energies have been recently invented.
Magic System
Over the last few centuries, scholars, wisemen, and tinkerers all over the world have discovered that there are certain patterns capable of creating energetic reactions. They call these patterns totems. Certain rudimentary totems are merely two dimensional patterns that can be created with simple lines in dirt or paint on a wall. Other totems are three-dimensional shapes; perhaps knots of copper wire in intricate weaves, or a complex spiral of blown glass with a precise volume. Some totems seem to work with nearly any material. Others only work with one. Still others only work with several materials coming together. Generally, the more complex the pattern and rarer the material, the more powerful the effect, though this is not always true. While some cultures reserve their totems for political, religious, or military use, other cultures share their knowledge with the populace. The magical effects of totems are not usually spectacular or grandiose; often they are practical. Some totems may produce a soft light. Others may ward away mosquitoes. Perhaps the most widely used totemic arrangement in southern Verloren is an intricate hatchwork that produces heat several hundred degrees just above it. Those that have learned this totem most often use it to heat their home or start fires. Some cultures view totems as some sort of anchor or umbilical line connecting the physical world to gods or spirits, and that using the totems is perhaps a form of prayer. Others see it as disrespectful or a display of blasphemous arrogance towards the gods, like a child yanking at the hem of its parent demanding attention. Others view it as an extension of the natural world without any being or consciousness behind it, and that it is to be viewed in the way a lightning rod attracts lightning, the way water and sunlight give life to plants, the way iron rusts when exposed to water and air. Still others suppose that there is no real difference between the different schools of thought. Knowledge of totems has dispersed and spread throughout the world as several ancient Caiteran Empire trade routes have been reconstructed and reopened; the degree of cultural dissemination has risen as a result.
You
You are a member of the White Guard, a reputable mercenary company led by Captain Jaon Valhoa. Two years ago, the White Guard was commissioned to aid in the defense of the city of Belencrest from an encroaching tribe of greyskin barbarians. After ten months of defending supply routes, ambushes, border skirmishes, and a foiled assassination attempt, the barbarians withdrew without ever engaging on the field in open combat. The magistrate of Belencrest was impressed with the White Guard's results and has extended the contract to remain in the city as an auxiliary to the city guard. Three weeks ago, a shipping vessel that had been traveling down the Elkin river has stopped in Belencrest. Its cargo and crew have been organizing an expedition to travel the rest of its journey towards the coastal city of Paolou by land. The caravan leader, Gaivus Hemming, has requested the use of a small contingent of the White Guard to escort his troupe the rest of the way. Captain Valhoa has hand-selected two dozen of his company for the task. You are among that group. Gather your things. You leave at first light.
The White Guard
Nineteen years ago, a small group of seventy-five veterans of the Eruben War organized themselves into a band calling themselves the White Guard. In the years since, the White Guard has grown into an international effort of associated mercenary companies led by Captain Jaon Valhoa, one of the original seventy-five. Though the White Guard are generally well trained and supplied, the success of the White Guard can mostly be attributed to business branch - the administrators and representatives responsible for contract negotiations - who are perhaps even more ruthless than those in the field. The White Guard is not one singular outfit, but rather a conglomeration of dozens of smaller mercenary companies who have submitted themselves to the authority and standards of the central administration. The benefits of signing with the White Guard are notoriety, access to requisitions at reduced cost, and the option of pooling together with another White Guard chapter to meet the requirements some of the larger contracts stipulate. That the White Guard typically sends the closest local chapter to fulfill a contract also helps protect the reputation of the organization. Mercenary groups comprised mostly of locals helps mitigate some of the more disagreeable behaviors that foreign mercenaries might exhibit, especially when the land and people they are protecting are not their own. If all the local companies under the White Guard banner were to assemble, their numbers would surpass ten-thousand. This, however, is a theoretical estimation that in reality would be virtually impossible without breaking dozens if not hundreds of ongoing contracts across the nations. The local magistrate in Belencrest has contracted a retainer of one-hundred White Guard soldiers to remain in the city to aid in training and transitioning military responsibilities to the magistrate's footsoldiers. You are one of those one-hundred.
Character Creation
Expectations
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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>How would you feel about hand-crafted totems, say objects that imbue magical power? I'm planning a sort of shamanistic character who makes/uses totems from animal skins. Carrying over my question from the IntCheck. My concept, in more detail, is a "Skinchanger," a shaman that can take the shape of animals that he makes totems out of the remains of. A play on the concept of a viking berserker, if you will.
Hidden 10 yrs ago Post by Neon
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Yeah, I'd also like to carry over my question about a rabbit-man. In more detail a man with the ears and legs of a rabbit.
Hidden 10 yrs ago 10 yrs ago Post by clark
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clark zero thirty

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@Dead Cruiser It's a little outside the scale of what I thinking originally, but I think the idea is really cool. Please go for it. We may have to rein it in a little, but write up the character you're feeling first. We'll assess afterwards. I really like the idea of a guy carrying around a bunch of animal skins. @Neon Give it a shot. It doesn't fit with the aesthetic in my head, but this game will take a life of its own very quickly, so try to sell me on it. Make it good. Write up the character you want and we'll see if it fits down the road.
Hidden 10 yrs ago Post by Neon
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> @Neon > > Give it a shot. It doesn't fit with the aesthetic in my head, but this game will take a life of its own very quickly, so try to sell me on it. Make it good. Write up the character you want and we'll see if it fits down the road. > Alright, I'll get started on it now and see what I can do.
Hidden 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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CS for Samuel Catclaw Name: Samuel Catclaw Description: He has clear white hair that is just long enough to cover his left eye, his ears, and leave an inch of space from his robe collar to his hair. He has bright blue eyes that shine when he uses his magic.(Healing) He has a clear white robe that has a hood, which he normally doesn't pull up, and the robe folds up near his neck and wrists. He can pull up the neck folds of his robe to make a mask that can block out dirt and dust. He wears a little light armor, it actually being contained in the robe. His robe is adorned with his Totems, the Totems Catclaw. He appears to be about 15, and he is only 5'1. He is of thin build. Backstory: Samuel comes from a fairly well-off family, though he does not act superior because of it, he sees himself as an equal. He went off to become a mercenary healer a few weeks ago, but was already fully trained. He enjoys animals, largely due to his cat, Sammy, who he had to leave when he set off, and is happy to have a reminder. He enjoyed a nice life without problems, and is not used to otherwise. Goals/Fears: He wants to help others with their goals if he can, and he makes this clear. He fears losing those he knows. Mastery: Healer. Equipment: Hidden in his robe, he has a flute which he plays in his spare time, and he has a small knife, a shortsword which he prefers not to use strapped in one of his pockets, and a small bottle of scented herbs which is calming to smell. Not really a piece of equipment, but he can also cook. Personality: Samuel is friendly and respectful, and enjoys his job healing others. He does not think good or bad of himself, and prioritizes others over himself. He hates seeing suffering he can't change, and that is one of the only things that gets him furious. He also does not like unjust or unnecessary violence, and prefers to avoid fighting. Totem....s: The Totems Catclaw are small totems made of spirals of precious metals. One is sapphire, one is ruby, one is jade, and one is gold. However, the Totems Catclaw can not be farther than 10 feet away from their current owner, and can not be given to anyone but a member of the Catclaw family. This makes them impossible to steal/sell. They grant him the ability to heal others, though this actually makes them heal fast for a certain amount of time, not directly healing them. Their healing speed is maybe, 20-30 minutes to completely erase minor wounds, and can take more than 2 hours to completely heal large cut, and possibly 2 days to heal a shattered leg. Because of this, they are best used with bandages and healing herbs/medications, which speed up the process considerably when used in conjunction, possible reducing the time down to 25% at most. The healing times are to make sure they can't be used to be too OP. Mind you, this is all for a single person. (Number and degree of wounds do not matter, if someone has a wound that will take an hour, and four more that are between 10 minutes to a half hour, the time will be an hour. TL;DR: Longest wound time=healing time.)
Hidden 10 yrs ago Post by OneEyedChurro
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OneEyedChurro Pam Grier's Fro

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Really digging this so far- like the others, wanted to run a concept by you. I was thinking my character could be somewhat one-handed, his left hand has fallen victim to a bad burn, and can no longer feel. What I'm thinking is that there's a totem pattern (Probably some sort of lesser version of the hatchwork that makes heat, but nothing that could start a fire or anything) drawn on the palm that makes his left hand feel perpetually hot, and this is a very rudimentary way he uses to "feel", though it's really just changes in the heat that he's feeling (Sort of assuming that the heat generated by totems isn't "natural" heat and that's why he can feel it). Is that too weird? Is making him nearly one-handed too much of a hindrance?
Hidden 10 yrs ago 10 yrs ago Post by ByeliVolk
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**CS for Vter Vashkov** **Name:** Vter Vashkov **Race:** Sylph -Sylphs are Born from the descendants of humans and beings of elemental air such as djinn. They can up to 300 years and reach adulthood at 50. **Description:** Tall and thin with hint of toned muscle from years of hard work with emphasis on lightness of foot rather than the brute way of doing things. Pale skin with short swept back white hair coupled with deep grey eyes which seemingly come off as cold and calculating as if measuring you both externally but also internally, judging you for every move you make so can figure what type of person you are. His tattoos , blue that look like wind that swirls that almost seem like they moving from time to time, that cover his right arm and onto his chest. His face strikes a more handsome side with a bit of rugged features (if you want the face look at the young version of Clint Eastwood). The wind always seems to be blowing around him no matter where he is as if he had is own personal wind. When he gets angry it will grow from a simple and gentle blowing to harsh and biting. He dresses in loose fitting clothing almost like a sailor rather than a soldier. He appears to be in his early twenties but seemingly acts older than he is. Actual height 6'3 and actual age 56. **Backstory:** Vter was born into a shipbuilding district to the son of a carpenter who worked was a ship builder. With the intentions of eventually becoming both a master ship builder and merchant with the ability of sailing from port to port. Unfortunately fates intention went the other direction on the young Vter and soon he lost his father to an accident which involved a mast falling on top of him after a block and tackle snapped. Vter was forced upon the streets at the age of 12 and grew up there with petty theft and stealing. He would work odd jobs as a ship builder's apprentice or a carpenter's apprentice until he found passage (*see running from town guards for stealing*) and became a deck hand for a ship captain. The ship captain Gretter the Grey took a liking to the young boy and taught him how to sword fight on a ship and using improvised weaponry. Learning the trades of the privateers he grew tired of sailing and searched for something more permanent after serving faithfully under Gretter and his son James for 44 years. He found the mercenary group the White Guard and saw they were hiring talent and tried his hand it. His more dexterious style of sword fighting and dirtier tactics intrigued recruiters and hired him on. He has only been apart of the White Guard for scant few weeks. **Goals / Fears: ** His short term goal is to live long enough to retire. His long term goal is retire into the woods and make exquisite wood items such as long-stemmed pipes, statues, etc. His fear is that he will die before retiring and loosing his good looks in battle from scaring. **Personality:** While initially coming off as cold and calculating he is actually warm and cheery with a little too much of a cocksure attitude. When around women he will flash them a quick flirtatious smile. Under pressure he is quick to re-adapt his cold personality and goes into a calm rationalized state. He thinks of himself as a bit cocky but reliable when needed. He can be a bit of a bleeding heart but will never show it. Ultimately cares for others but is self preservation first. **Mastery:** Dual Wielding Swordsman **Equipment:** Light leather armor, roughly 6 knives hidden about his person, two knives openly carrying on the front of his armor, two Shasquas', a set of carpenters tools, a back pack, leather sewing needle, thread roughly 10ft, 50 feet of rope, a carving knife, three bandanas, a book with an ink pen with two vials of ink, and his White Guard surcoat. **Totem:** A bone whistle flute ,made from some mythical winged creature, that summons wind spirits to allows the wielder to converse with them and tell him secrets. The secrets can be anything from rumors or certain truths to dirty limericks and horrible puns. It will always depend on the mischievous wind spirits kindness. Though it can be used the cost of fraction of the life force of the user to have the wind spirits stir up the winds, from anywhere of a light breeze to a hurricane like winds. If used to summon powerful wind storms it will cause the user to become unconscious for a period of 1 hour to 2 days depending on the strength of the wind (Obvious GM discretion).
Hidden 10 yrs ago Post by clark
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clark zero thirty

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@OneEyedChurro > Is that too weird? Is making him nearly one-handed too much of a hindrance? It's unlikely that I'll trap you in a dungeon where the only way out is to solving a juggling puzzle. Go for it!
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I take it yo'd prefer for prospective Character Sheets to be posted here? I'll get on mine likely sometime tonight.
Hidden 10 yrs ago Post by Cultural Titan
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So questions. Are djinn and like creatures considered extra-dimensional for this world? Muskets? And Finally, how powerful exactly should our characters' totems be? For example is a totem that shot a fireball too powerful, not as good as would be allowed or not even an application you were hoping for. Not sure if I would even go for fireballs though... whatever.
Hidden 10 yrs ago Post by Merman
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Merman Below the Surface

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This looks interesting. Think I might make a character sheet.
Hidden 10 yrs ago Post by Callthecops
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Callthecops The Empty Headed

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Interested! How long have the White Guard been around, and how large is it? Are there other groups of White Guard or are they all contracted within the city?
Hidden 10 yrs ago Post by Inkwell
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I would like to get involved in this I will have a charcter up as soon as possible.
Hidden 10 yrs ago Post by Inkwell
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I would like to get involved in this. I will have a charcter up as soon as possible. > I would like to get involved in this I will have a charcter up as soon as possible. >
Hidden 10 yrs ago Post by Inkwell
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I would like to get involved in this. I will have a charcter up as soon as possible. > I would like to get involved in this. I will have a charcter up as soon as possible. > > > I would like to get involved in this I will have a charcter up as soon as possible. > > > >
Hidden 10 yrs ago 10 yrs ago Post by Inkwell
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I would like to get involved in this. I will have a charcter up as soon as possible. > I would like to get involved in this. I will have a charcter up as soon as possible. > > > I would like to get involved in this. I will have a charcter up as soon as possible. > > > > > I would like to get involved in this I will have a charcter up as soon as possible. > > > > > So sorry something went wrong. Didn't mean to post that many times. I didn't know the edit button did that. > > > >
Hidden 10 yrs ago Post by Cultural Titan
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Cultural Titan

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Now that's just not cool.
Hidden 10 yrs ago Post by Inkwell
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I'm sorry :(
Hidden 10 yrs ago Post by Chapatrap
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Chapatrap Arr-Pee

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Ohai, OOC thread. I'll work on an app and have it up in the next few days.
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