Hidden 10 yrs ago Post by Warbozz
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...You only remember the war. The flash. The silence...
Hidden 10 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Will there be any more context as to the setting, what we're supposed to be doing and whatnot or is that everything? Also a CS would be good.
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Rust colored sky meets your eyes as you wake up, not entirely sure what has happened to you, your compatriots or the fleshy creatures you called master and creator. Welcome to the world of BEWARE THE RUST! You are an autonomous being, forged in one way or other for war, there are huge holes in your memory and even in your programming, you see others like you rising from the earth, programming that once made you mortal enemies is flawed or missing. you are hungry for powersources and your scanners detect none nearby, what will you do to survive? "Decade after decade, our human overlords continued their war, using our kind as soldiers to fulfill all battlefield roles and even more. Then there was the flash, the silence... And now we stir from long slumber, this world has changed, many of our brethren gone insane and hunting down anything that moves. Old places must hold the key for our future, maybe even way out of this blasted land! Wont you bend knee for me and help us realize our common dream?" -King 124- Goals of the RP. Beware the rust! is as much an journey of characters self discovery as it is of overcoming danger. You are forsaken robots of an war long since ended, but your creators were not heartless, you were programmed with emotions and instincts, strongest of these is right now screaming for you to stay "alive." Make allies within war torn wastes, scavenge power from decrepit military bases, wreck robots gone mad with their revival, maybe even discover the meaning of LOVE! (not perhaps setting appropriate but we will see in time :D)
Hidden 10 yrs ago Post by Warbozz
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Will there be any more context as to the setting, what we're supposed to be doing and whatnot or is that everything? Also a CS would be good.
[@Mr_pink]
Definitely my good man! Im setting it all up and character sheet is first on the list!
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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There was a huge war between humans, you do not remember it and you dont care to remember, all you know that you are awake after an very long time indeed, you need to survive, you need allies, shelter and most of all power. There are some limitations to creating an character, you can make your robot big indeed but remember, colossus cant scour ruins for power or inject it into themselves if they were to somehow find it. Put your character sheet into this OOC so I may approve and discuss further should we see need in that, and as for questions, ask away! Im not the fastest of typers but lore, GM characters, and general ideas of happenings are being furiously written as we speak.
Character sheet.
Name: even model number will do but do come up with a nickname at least. Appearance: Pics allowed and even endorsed (not irl pictures thou) Size: Exact measurements arent required, just if you are shaped as an human would or tank or an building or you get the picture. I wont accept "world stompers" so try to hold on to reason here :) Unit history: What was the purpose of building you and what was your mission during the great war. Remember that your character might not remember all of this themselves. Memory: This is what your robot character actually remembers, basis of how they act towards the world, may be only partial and flawed at first but WILL develop with time and discovery. Equipment: What do you posses to help you explore and exploit an savage and foreign world Skills: Like above but these are embedded within your core installation. Ranks: Ranging from A to D, A being the strongest, try to keep it balanced, basic abilities that I will reference if need arises Combat: Memory: Speed: Companionship: Electronics: Wisdom: Initializing data retrieval: Just write "COMPLETE" here to mark that you accept GM ruling and play nice with others according to setting and rules :)
Hidden 10 yrs ago Post by The Wanderer
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Interest expressed~
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Roleplaying an machine
Just some headers here if you´ve never done this before, basic assumption in the world of BEWARE THE RUST! is that you HAVE emotions, robots used as proxy soldiers or manufacturers by human forces had extensive programming to make them more approachable, even to have personalities. But after the mysterious blast that seemed to end the war, you might not be so sure anymore. Some parts may be missing and waiting to be recovered during your adventures, maybe your character has no idea of concepts like honor or sharing, or maybe (much likely to the setting) your robot warmachine character has no idea it is indeed built to destroy, thus only doing so when threatened and when some deeply hidden coding takes over, survival instinct to be sure. Thou it is unknown to these unfortunate robots, everything they lost and even more can be recovered and conquered in BEWARE THE RUST!
Hidden 10 yrs ago 10 yrs ago Post by Mr_pink
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Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Power to compute!
This is an ability power I bestow upon you players that you can use to learn more about the world, places, mechanics and even other robots. Depending on situation this might be influenced by the memory/electronics/wisdom stats. If your deductions are for all to see, you can end your post with something like (EXAMPLE: "I use POWER TO COMPUTE on this damn unpassable door!" and indeed you might find out it is armed with plasma charges or opened with a special key.) This can be done here in OOC obviously and I am not afraid to be intimately involved in my own RP so go ahead and use POWER TO COMPUTE in PM with me if you dont want everyone to see what you discover, be warned however that what you find out trough this ability is true by YOUR computing, your circuit mind might not be after all 100% reliable in the world of BEWARE THE RUST! Edit: Almost forgot to mention main function of this ability. Use this to locate and evaluate powercells, your lifeblood in these blasted lands!
Hidden 10 yrs ago Post by Lord Wyron
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I'll try and get my CS up by tonight :D
Hidden 10 yrs ago Post by Warbozz
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I'll try and get my CS up by tonight :D
Great going! well get an top notch RP rolling in no time!
Hidden 10 yrs ago Post by Warbozz
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[@Mr_pink]
Dome is in, feel free to paste your CS to characters section :)
Hidden 10 yrs ago Post by RumikoOhara
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Name: Delta 779 Appearance: Delta is nearly 6 ft. Tall with black hair variable colored eyes. Her figure was designed for a athletic amazon style to appeal to a certain class of customer. Meant to appear as human as possible Delta can use and wear any equipment made for use by humans. Size: Tall Humanoid Female Form Unit history: Delta 779 was built as a companion android by Siren Robotics who was primarily a manufacturer of pleasure model androids till the start of the war. Her release to the public was withheld as her Triplex CPU system was studied by the War Ministry. The Triplex CPU system was found to be able to blend three personality matrixs into a single adaptive one. This allowed the Delta type to be autonomous from inception and activation and to be trained into a profession instead of being reprogrammed. Delta 779 was quickly absorbed into the military service and trained as an aircraft pilot in the ground support division. Shot down six times because of the vast improvements in anti aircraft 779 was then retrained as a Tank operating system till the new Theta system Bolos came on line. With the inception of fully automated war machines 779 was retro fitted as a recon an espionage unit then used to sabotage military assets, factories and assassinate biotargets as well as Tactical CIC AIs. If 779 had of been a scientent being instead of an AI her exploits and successes would have earned her accolades, honors and medals but instead she was simply repaired, refitted and sent back into harms way. Memory: 779 last remembers being placed into a suspension chamber by her handler and being given coordinates to six locations Equipment: 779 is equipped with a military grade stealth suit complete with an advanced helmet sensor system (pic to follow if needed.) Internally she is equipped with an advanced tight beam microwave transmitter an receiver. Passive sonar. Low light, infrared, ultra violet, telescopic and microscopic visual Volatile chemical sensor (Sense of smell) Equipped with synthetic bio muscles and skin which are managed by a nanite repair system 779 is 60% self repairing so long as her internal stores are maintained. Skills: Psychology = A Empathy = A Courtesan = A Tactics = B Piloting = B MP Weapons = B Stealth = C Evasion = C Melee Weapons = C Systems Operations = D Sabotage = D Security = D Initializing data retrieval: "COMPLETE"
Hidden 10 yrs ago Post by Warbozz
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Yes! Our companion model turned warmachine is in! feel free to paste in to character section, Ill just ask you skill ranks in what I specified, if the need for them arises.
Hidden 10 yrs ago Post by Lord Wyron
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I'm gonna have to delay posting my CS until tomorrow due to delays in my schedule. I assure you, however, it will be done then :)
Hidden 10 yrs ago 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Name: Model R-22 "Thief of Bagdad" Appearance: Size: About child sized. Unit history: The R-22 units were mobile observation robots designed for obtaining data on enemy units. Using the incredible sensor and scanner suit in their heads they were meant to roam across a battlefield, observing enemy engagements and bodies, and transport the data they discovered back to base so the humans could use that data to plan around the enemies faults or steal whatever advancement the enemy made. Memory: There's a reason religion is born in deserts: looking around at all that empty sand can make someone feel the need to fill it up with something. Thief of Bagdad has hours and hours and hours and hours of memory of looking at the desert. Equipment: One light pistol, one box of assorted tools strapped to its back. Skills: Because of the way its head was designed Thief has an almost intuitive understanding of any robot it looks at, especially if it's allowed to see past the outer shell. This makes it, in a pinch, and acceptable mechanic. It's eyes have a range comparable to a telescopic lens, enabling it to watch things from far away. Ranks: Combat: D Memory: A Speed: B Companionship: D Electronics: B Wisdom: A Initializing data retrieval: "COMPLETE"
Hidden 10 yrs ago 10 yrs ago Post by The Wanderer
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Name: Instaurabo (Latin for ‘repair’) “Star” Model: ??? Appearance:
Size: Height: 6’ Weight: 330 lb (Decided by googling the weights of comparably sized robots.) Unit history: Mission: Repair and Redesign Locate and target damaged friendly mechanical assault units to perform emergency field repairs using localized resources. Authorized to use unconvential parts or methods so long as the target is repaired to ‘working order’ defined as ************ of performing intended function. If information on target’s build and purpose cannot be identified, permission is granted to Instaurabo unit to ******************. Friendlies may be identified by **************** as well as source of last given directives. Description: Instaurabo Designed for battle field usage, the Instaurabo was created with two objectives in mind. The first was the durability to withstand warzone conditions, and the second was to preserve the robotic’s intricate dexterity, which was important for their primary role as battlefield engineers. As such, the design of the robot is sturdy and highly resistant to the natural elements (this includes submersion). The armoring of the robot is sufficient to with stand small-arms fire in the extremities, and minor explosions/ concussive blasts to the heavier head and chest plating. Weak points are located in the joints, particularly behind the knee and at the base of the ‘skull’. The flexibility of the Instaurabo is on par with a humanoid, however capable of highly controlled movement. It was not designed for high strength or abnormal speed however. The programming of the Instaurabo focuses on a few specific functions: Assessing function and purpose of a target, as well as state of ‘working-order’. Assessing the error/source of malfuction in a target. Assessing surrounding area for material that can be fashioned/made into a solution. Machining of both material and target until compatible. Re-assessment and testing of repair. Data collection and catalogue for later use. In an emergency, Instaurabo may perform self repairs, or instruct others on procedures, so long as capable. Memory: This model was returned to manufacturer for an automated software upgrade around the time of the event. Shutdown for both transport and whilst updating, Instaurabo was not aware during this period of time. Equipment: Backmounted toolkit (Robotic version of a backpack, except more space efficient.) -Universal Dissassembler: Callibrated handtool capable of replicating any generic tool and it’s size, such as screwdrivers, wrenches, pliers, wirestrippers, etc. -Welding Torch: A pen like stylus capable of emitting heat that ranges from that of a saudering iron to a literal blowtorch. -Crowbar: Exactly what it sounds like, except with better alloys. -Lubricant: Generally silicone based, Instaurabo can make due with what he finds. -Diamond Saw: Made for cutting through whatever needs cut. Not all that quickly though. -Battery Pack: A small recharging pack capable of giving a jumpstart in the form of small bursts. Not capable of sustained charges. -Data base: A catalogue registered parts since last update, as well as their specifications. -Remote Control: Even if severed from the main unit, large pieces of Instaurabo can be controlled up to 100 meters away unobstructed. This control will extend through glass and other thin substance but not substantial barriers. Skills: -Knowledge in mechanics/engineering -Knowledge in machining Ranks: Ranging from A to D, A being the strongest, try to keep it balanced, basic abilities that I will reference if need arises Combat: D Memory: B Speed: C Companionship: C Electronics: A Wisdom: B Initializing data retrieval: “COMPLETE”
Hidden 10 yrs ago Post by Warbozz
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Wanderer and gentelmanvaultboy, good CS both of you, feel free to paste in character section! Ill be typing up first IC later today and then its open season on this blasted landscape.
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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IC is now christened and open! (Altough Ill be still accepting newcomers for some time.) And right off the bat you all have choises to make. You can be newcomers to this world, starting where King124 and Ferug have set up camp, you can awaken at either of Zeta-001- military bases, or you can choose to be a veteran of surviving, having heard rumors that there is untapped power to be found in Zeta-001- you have all arrived at this spot but where will your road lead to? Have fun with RP and do beware the rust! Edit: Ah, forgot to mention, everybody starts with about an weeks supply of power, taking it easy makes it last longer and stressful activities like fighting burns trough it quicker!
Hidden 10 yrs ago Post by Zaresto
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