Hidden 10 yrs ago Post by Warbozz
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Interesting! Welcome aboard! lets however put some limitation on zero-point energy field manipulator, it is after all handmounted model on a humanoid robot, objects like the buzzaws, largish stones and explosive shells etc etc should be ok, but no picking up other adult sized robots or anything larger than that ok? :)
Hidden 10 yrs ago Post by Warbozz
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Great post @Gentlemanvaultboy!
Hidden 10 yrs ago 10 yrs ago Post by Lord Wyron
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Name: K-9 Mk. 1 - Codenamed: CERBERUS Appearance:
Size: Three-and-a-half feet at the shoulder, and six-and-a-half feet in length. Weighs close to 200 pounds. Unit history: The K-9 unit was a prototype experiment in creating a highly-advanced recon and combat unit, equipped with vast amounts of intelligence, allowing it to converse and share data with humans easily. The CERBERUS unit was the first fully-operational model used in field use, and exceeded base standards given for the model's capabilities. The K-9 Mk. 1 was built for high-profile assassination, recon, and stealth missions while being equipped for open combat if necessary. Problems developed later on in field use when the Mk. 1 appeared to develop a sense of empathy and morality, lacking the drive or will needed to senselessly kill enemies like other combat units did. As such, the Mk. 1 was forbidden from field use until further adaptations could be made to its CPU system. Memory: Cerberus' memory was wiped shortly after being banned from field use. As such his purpose and reason for being built are unknown to him, though occasional flashes of his old memory are made available to him at random times, due to his highly advanced CPU unit. Cerberus holds no disdain towards humans in particular, but also does not show extreme loyalty towards them either. Equipment: Due to being built more for reconnaissance and scouting purposes, Cerberus lacks the heavy weaponry found in more front-line units. For range, Cerberus is equipped with a single shoulder-mounted machine gun, equipped with a built in laser-sight and a synchronization feature that co-operates with Cerberus' own sensors. Alongside this are a variety of spring-loaded high-frequency knives, superheated to the point they can sear through metal. For melee purposes, Cerberus' body is equipped with knife-like blades attached to the underside of each leg, blade-like claws, and sharp canine teeth that make him extremely deadly up-close. Lastly, Cerberus' tail can function as a weapon in itself, should the need call for it. Weaponry aside, Cerberus' model is equipped with a stealth camouflage unit integrated into his frame, bending the light around Cerberus and rendering him virtually invisible. However, this module is a prototype, and thus usually does not last long and spontaneously shorts out. Cerberus' sensors contain a thermal heat vision, night vision, and limited x-ray vision modules to enhance his already powerful vision. Lastly, Cerberus' body is also equipped with a music radio, audio recording and playback feature, vocabulator (allowing him to speak), and a highly advanced database that allows him to recover and document most any data he comes across, within the bounds of his programming. Skills: -Highly adept skill in stealth and concealment -Excellent tracker and navigator -Staunch loyalty towards companions -A remarkable amount of knowledge in human psychology and philosophy -Combat tactics Ranks: Combat: B Memory: C Speed: A Companionship: A Electronics: D Wisdom: A Initializing data retrieval: COMPLETE
Hidden 10 yrs ago Post by Lord Wyron
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Ok, CS posted. Let me know if anything needs to be edited/changed :)
Hidden 10 yrs ago Post by Warbozz
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Ok, CS posted. Let me know if anything needs to be edited/changed :)
Looks good to me! Maybe electronics could be lowered for balance as I dont see K-9 having really high motor skills :D otherwise feel free to start posting IC!
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Alrighty, lowered Electronics to D instead of C :) And yes, I concur. He's really good on his feet, but his only "arm" is a three-pronged tail, so he wouldn't be the most dextrous of robots lol. I'll post his CS to the character thread and get to work on an IC post :)
Hidden 10 yrs ago Post by Warbozz
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Good going everyone so far! we are off to a soaring start!
Hidden 10 yrs ago 10 yrs ago Post by BKburke
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Name: IU MK-5 number 34829. Nicknamed "Jack" Appearance: Jack Size: 6'3, 300 pounds Unit history: The IU (infantry unit) was designed during the beginning of the war to serve as combat support and carry amunition to squads while humans still fought in the war. The unit was designed to look humanoid in form to make soldiers feel more comfortable while working with them. As the war waged on. The IU was upgraded several times up until the MK 5. It served as the back bone of military infantry for a long time up until the idea came to create massive war machines. Memory: Jack does not remember much about the past. While he does remember his role in the war as well as his combat programming. He doesn't remember much else. The last thing he remembers is grabbing someone and throwing them out of the way and then a missile hitting close by. He woke up with a messed up leg joint. Equipment: A standard issue military assault rifle, desert eagle 2 frag grenades, a broken wrist mounted grenade launcher, a titanium combat knife and 8 30round magazines for his assault rifle. 24 rounds for pistol. A broken scanner used to see weak points in heavily armored targets. Skills: Expert marksman and hand to hand combat. Can take apart any gun and put it back together. Ranks: Ranging from A to D, A being the strongest, try to keep it balanced, basic abilities that I will reference if need arises Combat: A Memory: D Speed: C Companionship: C Electronics: C Wisdom: C Initializing data retrieval: Complete
Hidden 10 yrs ago Post by Warbozz
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Sounds good @BKburke! Group can always use combat specialists when you meet beasts along the way!
Hidden 10 yrs ago Post by BKburke
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I won't really be able to post much today. I have work in a bit and I'll be working late tonight.
Hidden 10 yrs ago Post by Warbozz
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I won't really be able to post much today. I have work in a bit and I'll be working late tonight.
That won´t be an issue, just post when its convenient to you :)
Hidden 10 yrs ago 10 yrs ago Post by Pathfinder
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Name: M.D.U.-6, "Daisy"
Size: 12 feet tall, 2,341 Lbs. Unit history: The Mechanical Demolition Unit was a short lived line of bots used for the dual purpose of destroying larger walkers and buildings. The units were not equipped with traditional weapons, instead armed with a Mjolnir pattern impact hammer. The hammer could destroy most bots with only several hits although the M.D.U.'s could do just as much damage with just their fists. However the units never gained widespread use as they were fairly expensive to manufacture and a glitch in their programming caused them to either refuse to battle or become too eager for it. Memory: Daisy remembers their name, explosions, fear, and someone too small and too fragile to be in this hell. Equipment: -Mjonlir Pattern Impact hammer, fully functional. -Juggernaut subroutines: Normally M.D.U.'s are very slow however should one run in a straight line their engines will flood power to movement servos, causes engine exhaustion and overheat. -Jump thrusters, glitchy and unreliable at present. -Extensive library of songs from every known genre. Favorites include heavy metal, rock, lullabies, songs with acoustic guitars. Skills: -Building Demolition -Crushing things Ranks: Combat: C against faster bots, B on average bots, and A for large bots and/or buildings. Memory: D Speed: D, B with Juggernaut subroutines Companionship: A Electronics: D Wisdom: C Initializing data retrieval: Complete
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Name: M.D.U.-6, "Daisy"
Size: 12 feet tall, 2,341 Lbs. Unit history: The Mechanical Demolition Unit was a short lived line of bots used for the dual purpose of destroying larger walkers and buildings. The units were not equipped with traditional weapons, instead armed with a Mjolnir pattern impact hammer. The hammer could destroy most bots with only several hits although the M.D.U.'s could do just as much damage with just their fists. However the units never gained widespread use as they were fairly expensive to manufacture and a glitch in their programming caused them to either refuse to battle or become too eager for it. Memory: Daisy remembers their name, explosions, fear, and someone too small and too fragile to be in this hell. Equipment: -Mjonlir Pattern Impact hammer, fully functional. -Juggernaut subroutines: Normally M.D.U.'s are very slow however should one run in a straight line their engines will flood power to movement servos, causes engine exhaustion and overheat. -Jump thrusters, glitchy and unreliable at present. -Extensive library of songs from every known genre. Favorites include heavy metal, rock, lullabies, songs with acoustic guitars. Skills: -Building Demolition -Crushing things Ranks: Combat: C against faster bots, B on average bots, and A for large bots and/or buildings. Memory: D Speed: D, B with Juggernaut subroutines Companionship: A Electronics: D Wisdom: C Initializing data retrieval: Complete
Good, we got an bigger gal in, welcome aboard!
Hidden 10 yrs ago Post by Warbozz
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One of the bases just got a lot more dangerous, Im not putting anyone in to harms way but you can choose if the base you woke up in (Obviously concerns only those who decided to wake up in bases) was codename: Carbon or not, so should you pick the safer base it puts you more or less in the same area (Thou not every robot affected by the pulse wake up at the same time.)
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Guidelines for conflict
Basically when fighting against malicious robots you compare combat stats, Higher stat generally means you can defeat the enemy, while lower means you are at disadvantage, Tied scores means you can fight to a standstill with no clear victor. Standstill can however turn into victory by having a solid combat plan, being faster (Being faster also means the opponent can´t catch you if you desire to just flee or avoid it.) or by utilizing your surroundings or special equipment. There are times when I might have to step in with GM ruling but using this section as guidelines you should be able to independently resolve conflict with various threats I post here in OOC. And again, if confused, just PM me, that is another way to handle combat so you can focus writing good IC of your victories :) Edit: Forgot to mention. All of this applies to just baddies I throw in your way, should your character explore areas themselves where you write dangers for them to overcome in a single post, naturally you are fully in charge of those things.
Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Blue Reaper Appearance: Size: about the size of an mini-buss. Unit history: One of the latest models to be added in to evergrowing arsenal of great war. Blue Reapers had an scary purpose indeed: To wreck colossi. They would lay in ambush sites and when time came they used their considerable leaping power to strike straight in to colossus cortex, ripping it apart and disabling these giants, due to being so heavily specialized however they lack abilities to take on other prey. Memory: Beast, [Search and destroy!] Equipment: Supercharged hydraulic legs. Diamond tipped rending claws. Skills: Leap of death Ranks Combat: B Speed: D
Hidden 10 yrs ago Post by Warbozz
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Exploration
While I try to fill the world with places to go and things to do, and moving in group gives good chances to RP and security from danger, no one can stop you from going offroad in your search of powersources once in a while if you so choose :D So go ahead, describe new complexes, factories, maybe even cities that your character finds along the way and fill them with dangers as you will. You all seem to be really in tune with the setting so I trust you´ll do this world justice. (your creations also give me more material to work with.) PS. I really should have clarified some of these things at the very beginning :D whoopsie!
Hidden 10 yrs ago Post by BKburke
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Just got off work. I'll try to get a post up.
Hidden 10 yrs ago 10 yrs ago Post by The Wanderer
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Just curious, but will this feast include lubricant? And if so, what type and year? EDIT: And is that last post with Daisy in located around/in the 'somewhat-more-friendly' base per chance?
Hidden 10 yrs ago Post by Warbozz
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Damn GMT+2 is a crappy time zone to live in. Great posts all around! and INSTAURABO POWER TO COMPUTE You confirm that generator is in working order thou low on fuel, it could be activated for a short while or drained to a powercell for few days extra energy, you have an choise to make :)
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