Hidden 10 yrs ago 10 yrs ago Post by Warbozz
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Warbozz The explained

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Name: King124 Appearance: Size: Bit taller than avarage human male Unit history: Built as an elite bodyguard to serve needs of high ranking military officers. Not that these officers ever came close to real danger in a proxy war fought by automatons, they still demanded top class fighting abilities and programming tuned for sacrifice, of their personal escorts. Memory: When mark124 rose from the rubble of a former military stronghold, it crowned itself an king and demanded that all the rubble should bend a knee in presence of true monarch, King124 has actually zero idea what the word "king" means but still manages to act erratically in search of real rulership, at times its bodyguard roots emerge and in "kings mercy" it helps out comrades in need by any way it possibly can. King124 has at the moment just one lone standing subject, the giant, Ferug. Equipment: Two high frequency blades tucked under its arms. Skills: Likable nature, sacrifice, [ERROR] Megalomania [ERROR] Ranks Combat: B Memory: B Speed: D Companionship: A Electronics: D Wisdom: C Initializing data retrieval: COMPLETE!
Hidden 10 yrs ago Post by Warbozz
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Warbozz The explained

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Name: Ferug Appearance: Size: Ferug is one of the colossi, striking fear to cortexes of lesser robots, still clumsy and mostly useless thou... Unit history: Originally known as mark771 "excavator" these mining constructs were quickly drafted in to great war, armed, battle tested and then thrown out again. Being simply too erratic and cumbersome to work as weapon platforms, "excavators" quickly devolved into field hospitals and barracks for the more capable units. Memory: Ferug is happy to be King 124´s castle. It is all Ferug needs. FERUUUUUUUUUUUUG!!! Equipment: When supplied with power, can host a small group of automatons with repair nanites and other luxuries of robotic lifestyle. Skills: FERUUUUUUUUUUUUUUUUUUUG! Ranks: Combat: D/A depends on mood and peril of beloved friends Memory: D Speed: D Companionship: D/A depends on how endearing the yell:"FERUUUUUUUUUUUG!" is to anyone listening Electronics: D Wisdom: D/A depends if you think ferug is a complete idiot or enlightened genius. Initializing data retrieval: FERUUUUUUUUUUUUUUUUUUG!!!!!!!!!
Hidden 10 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

Member Seen 7 yrs ago

Name: Dome Appearance: Size: He stands at around 5 foot 11 Unit history: Dome was the first and only in a line of robots made to explore the more inhabitable planets of the solar system and possibly beyond that. They were made to be able to relay information back to Earth at any distance and were programmed to be adequate in combat with the hopes that he meet alien life, friendly or not. The series was quickly discontinued just after Dome's creation as the great war had begun to worsen and thoughts of exploration were abandoned for thoughts of survival. Memory: Dome can remember vague blurs of his creation and first steps. The last thing he can remember is being put into the suspension chamber and powering down. Equipment: What do you posses to help you explore and exploit an savage and foreign world -Two submachine guns that fire what little bullets he has left along with any scrap he can fashion into an object small and sharp enough to be used as a makeshift bullet. -A small knife Skills: Like above but these are embedded within your core installation. -Knowledge of cartography Ranks: Combat: B Memory: B Speed: C Companionship: D Electronics: C Wisdom: B Initializing data retrieval: "COMPLETE"
Hidden 10 yrs ago 10 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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Name: Delta 779 Appearance: Delta is nearly 6 ft. Tall with black hair variable colored eyes. Her figure was designed for a athletic amazon style to appeal to a certain class of customer. Meant to appear as human as possible Delta can use and wear any equipment made for use by humans. Size: Tall Humanoid Female Form Unit history: Delta 779 was built as a companion android by Siren Robotics who was primarily a manufacturer of pleasure model androids till the start of the war. Her release to the public was withheld as her Triplex CPU system was studied by the War Ministry. The Triplex CPU system was found to be able to blend three personality matrixs into a single adaptive one. This allowed the Delta type to be autonomous from inception and activation and to be trained into a profession instead of being reprogrammed. Delta 779 was quickly absorbed into the military service and trained as an aircraft pilot in the ground support division. Shot down six times because of the vast improvements in anti aircraft 779 was then retrained as a Tank operating system till the new Theta system Bolos came on line. With the inception of fully automated war machines 779 was retro fitted as a recon an espionage unit then used to sabotage military assets, factories and assassinate biotargets as well as Tactical CIC AIs. If 779 had of been a scientent being instead of an AI her exploits and successes would have earned her accolades, honors and medals but instead she was simply repaired, refitted and sent back into harms way. Memory: 779 last remembers being placed into a suspension chamber by her handler and being given coordinates to six locations Equipment: 779 is equipped with a military grade stealth suit complete with an advanced helmet sensor system (pic to follow if needed.) Internally she is equipped with an advanced tight beam microwave transmitter an receiver. Passive sonar. Low light, infrared, ultra violet, telescopic and microscopic visual Volatile chemical sensor (Sense of smell) Equipped with synthetic bio muscles and skin which are managed by a nanite repair system 779 is 60% self repairing so long as her internal stores are maintained. Skills: Psychology Empathy Courtesan Tactics Piloting MP Weapons Stealth Evasion Melee Weapons Systems Operations Sabotage Security Combat: B Memory: A Speed: C Companionship: A Electronics: C Wisdom: A Initializing data retrieval: "COMPLETE"
Hidden 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

Member Seen 3 yrs ago

Name: Model R-22 "Thief of Bagdad" Appearance: Size: About child sized. Unit history: The R-22 units were mobile observation robots designed for obtaining data on enemy units. Using the incredible sensor and scanner suit in their heads they were meant to roam across a battlefield, observing enemy engagements and bodies, and transport the data they discovered back to base so the humans could use that data to plan around the enemies faults or steal whatever advancement the enemy made. Memory: There's a reason religion is born in deserts: looking around at all that empty sand can make someone feel the need to fill it up with something. Thief of Bagdad has hours and hours and hours and hours of memory of looking at the desert. Equipment: One light pistol, one box of assorted tools strapped to its back. Skills: Because of the way its head was designed Thief has an almost intuitive understanding of any robot it looks at, especially if it's allowed to see past the outer shell. This makes it, in a pinch, and acceptable mechanic. It's eyes have a range comparable to a telescopic lens, enabling it to watch things from far away. Ranks: Combat: D Memory: A Speed: B Companionship: D Electronics: B Wisdom: A Initializing data retrieval: "COMPLETE"
Hidden 10 yrs ago Post by The Wanderer
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The Wanderer

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Name: Instaurabo (Latin for ‘repair’) “Star” Model: ??? Appearance:
Size: Height: 6’ Weight: 330 lb (Decided by googling the weights of comparably sized robots.) Unit history: Mission: Repair and Redesign Locate and target damaged friendly mechanical assault units to perform emergency field repairs using localized resources. Authorized to use unconvential parts or methods so long as the target is repaired to ‘working order’ defined as ************ of performing intended function. If information on target’s build and purpose cannot be identified, permission is granted to Instaurabo unit to ******************. Friendlies may be identified by **************** as well as source of last given directives. Description: Instaurabo Designed for battle field usage, the Instaurabo was created with two objectives in mind. The first was the durability to withstand warzone conditions, and the second was to preserve the robotic’s intricate dexterity, which was important for their primary role as battlefield engineers. As such, the design of the robot is sturdy and highly resistant to the natural elements (this includes submersion). The armoring of the robot is sufficient to with stand small-arms fire in the extremities, and minor explosions/ concussive blasts to the heavier head and chest plating. Weak points are located in the joints, particularly behind the knee and at the base of the ‘skull’. The flexibility of the Instaurabo is on par with a humanoid, however capable of highly controlled movement. It was not designed for high strength or abnormal speed however. The programming of the Instaurabo focuses on a few specific functions: Assessing function and purpose of a target, as well as state of ‘working-order’. Assessing the error/source of malfuction in a target. Assessing surrounding area for material that can be fashioned/made into a solution. Machining of both material and target until compatible. Re-assessment and testing of repair. Data collection and catalogue for later use. In an emergency, Instaurabo may perform self repairs, or instruct others on procedures, so long as capable. Memory: This model was returned to manufacturer for an automated software upgrade around the time of the event. Shutdown for both transport and whilst updating, Instaurabo was not aware during this period of time. Equipment: Backmounted toolkit (Robotic version of a backpack, except more space efficient.) -Universal Dissassembler: Callibrated handtool capable of replicating any generic tool and it’s size, such as screwdrivers, wrenches, pliers, wirestrippers, etc. -Welding Torch: A pen like stylus capable of emitting heat that ranges from that of a saudering iron to a literal blowtorch. -Crowbar: Exactly what it sounds like, except with better alloys. -Lubricant: Generally silicone based, Instaurabo can make due with what he finds. -Diamond Saw: Made for cutting through whatever needs cut. Not all that quickly though. -Battery Pack: A small recharging pack capable of giving a jumpstart in the form of small bursts. Not capable of sustained charges. -Data base: A catalogue registered parts since last update, as well as their specifications. -Remote Control: Even if severed from the main unit, large pieces of Instaurabo can be controlled up to 100 meters away unobstructed. This control will extend through glass and other thin substance but not substantial barriers. Skills: -Knowledge in mechanics/engineering -Knowledge in machining Ranks: Ranging from A to D, A being the strongest, try to keep it balanced, basic abilities that I will reference if need arises Combat: D Memory: B Speed: C Companionship: C Electronics: A Wisdom: B Initializing data retrieval: “COMPLETE”
Hidden 10 yrs ago Post by Lord Wyron
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Lord Wyron Reclusive Giant Lord

Member Seen 27 min ago

Name: K-9 Mk. 1 - Codenamed: CERBERUS Appearance:
Size: Three-and-a-half feet at the shoulder, and six-and-a-half feet in length. Weighs close to 200 pounds. Unit history: The K-9 unit was a prototype experiment in creating a highly-advanced recon and combat unit, equipped with vast amounts of intelligence, allowing it to converse and share data with humans easily. The CERBERUS unit was the first fully-operational model used in field use, and exceeded base standards given for the model's capabilities. The K-9 Mk. 1 was built for high-profile assassination, recon, and stealth missions while being equipped for open combat if necessary. Problems developed later on in field use when the Mk. 1 appeared to develop a sense of empathy and morality, lacking the drive or will needed to senselessly kill enemies like other combat units did. As such, the Mk. 1 was forbidden from field use until further adaptations could be made to its CPU system. Memory: Cerberus' memory was wiped shortly after being banned from field use. As such his purpose and reason for being built are unknown to him, though occasional flashes of his old memory are made available to him at random times, due to his highly advanced CPU unit. Cerberus holds no disdain towards humans in particular, but also does not show extreme loyalty towards them either. Equipment: Due to being built more for reconnaissance and scouting purposes, Cerberus lacks the heavy weaponry found in more front-line units. For range, Cerberus is equipped with a single shoulder-mounted machine gun, equipped with a built in laser-sight and a synchronization feature that co-operates with Cerberus' own sensors. Alongside this are a variety of spring-loaded high-frequency knives, superheated to the point they can sear through metal. For melee purposes, Cerberus' body is equipped with knife-like blades attached to the underside of each leg, blade-like claws, and sharp canine teeth that make him extremely deadly up-close. Lastly, Cerberus' tail can function as a weapon in itself, should the need call for it. Weaponry aside, Cerberus' model is equipped with a stealth camouflage unit integrated into his frame, bending the light around Cerberus and rendering him virtually invisible. However, this module is a prototype, and thus usually does not last long and spontaneously shorts out. Cerberus' sensors contain a thermal heat vision, night vision, and limited x-ray vision modules to enhance his already powerful vision. Lastly, Cerberus' body is also equipped with a music radio, audio recording and playback feature, vocabulator (allowing him to speak), and a highly advanced database that allows him to recover and document most any data he comes across, within the bounds of his programming. Skills: -Highly adept skill in stealth and concealment -Excellent tracker and navigator -Staunch loyalty towards companions -A remarkable amount of knowledge in human psychology and philosophy -Combat tactics Ranks: Combat: B Memory: C Speed: A Companionship: A Electronics: D Wisdom: A Initializing data retrieval: "COMPLETE"
Hidden 10 yrs ago Post by Zaresto
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Zaresto Can't Wake Up

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Hidden 10 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

Member Seen 6 yrs ago

Name: M.D.U.-6, "Daisy"
Size: 12 feet tall, 2,341 Lbs. Unit history: The Mechanical Demolition Unit was a short lived line of bots used for the dual purpose of destroying larger walkers and buildings. The units were not equipped with traditional weapons, instead armed with a Mjolnir pattern impact hammer. The hammer could destroy most bots with only several hits although the M.D.U.'s could do just as much damage with just their fists. However the units never gained widespread use as they were fairly expensive to manufacture and a glitch in their programming caused them to either refuse to battle or become too eager for it. Memory: Daisy remembers their name, explosions, fear, and someone too small and too fragile to be in this hell. Equipment: -Mjonlir Pattern Impact hammer, fully functional. -Juggernaut subroutines: Normally M.D.U.'s are very slow however should one run in a straight line their engines will flood power to movement servos, causes engine exhaustion and overheat. -Jump thrusters, glitchy and unreliable at present. -Extensive library of songs from every known genre. Favorites include heavy metal, rock, lullabies, songs with acoustic guitars. Skills: -Building Demolition -Crushing things Ranks: Combat: C against faster bots, B on average bots, and A for large bots and/or buildings. Memory: D Speed: D, B with Juggernaut subroutines Companionship: A Electronics: D Wisdom: C Initializing data retrieval: Complete
Hidden 10 yrs ago Post by BKburke
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BKburke

Member Seen 4 mos ago

Name: IU MK-5 number 34829. Nicknamed "Jack" Appearance: Jack Size: 6'3, 300 pounds Unit history: The IU (infantry unit) was designed during the beginning of the war to serve as combat support and carry amunition to squads while humans still fought in the war. The unit was designed to look humanoid in form to make soldiers feel more comfortable while working with them. As the war waged on. The IU was upgraded several times up until the MK 5. It served as the back bone of military infantry for a long time up until the idea came to create massive war machines. Memory: Jack does not remember much about the past. While he does remember his role in the war as well as his combat programming. He doesn't remember much else. The last thing he remembers is grabbing someone and throwing them out of the way and then a missile hitting close by. He woke up with a messed up leg joint. Equipment: A standard issue military assault rifle, desert eagle 2 frag grenades, a broken wrist mounted grenade launcher, a titanium combat knife and 8 30round magazines for his assault rifle. 24 rounds for pistol. A broken scanner used to see weak points in heavily armored targets. Skills: Expert marksman and hand to hand combat. Can take apart any gun and put it back together. Ranks: Ranging from A to D, A being the strongest, try to keep it balanced, basic abilities that I will reference if need arises Combat: A Memory: D Speed: C Companionship: C Electronics: C Wisdom: C Initializing data retrieval: Complete
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

Multipurpose Smart Unmanned Mechanized Infantry Unit-331039B, Type 34, otherwise known as "T34" or "SUMI"
Size: A taller height than an average man- ten feet. A bit wider than the average man though- twice as wide. Weighs about 460lbs. Unit history: Mechanized Infantry- provided supported, acted as a spearhead unit for taking ground, used to defend strategic points, and act as an automatic sniper. Did anything and everything that Infantry does, and a great deal more. Armed with weaponry to take down low-flying nearby aircraft, tanks, or clear a building. Memory: Absolutely nuttin'! Equipment: .50 caliber weapon unit with 350/500 rounds of ammunition (right) (Detachable and replaceable), 5.56×45 mm NATO-type weapon unit- LMG- with 550/800 rounds of ammunition (left) (Detachable and replaceable). Is also armed with two rocket pods that have a variety of different small-rockets, that perform as small smoke grenades, high-explosive, thermobaric, or armor piercing. They are small and not as powerful as a larger warhead, but he has several dozen at this time, none used. Also has all sorts of different vision filters- as well as two "EYES", left and right, to provide depth perception and the like, a holographic projector on the front, headlights on his 'shoulders', extendable and maneuverable hands on his 'arms.' His eye clusters also have sensors to detect particles in the air- "smell"- and sensors for sound dotted all across his body, and in his eye clusters. He was meant to detect gas for troops, stay alert for the whereabouts of shooters and of sneakers, and relay all information to other sources, so he also has powerful transmitters/receivers, even if only for close range. Nanite medical injection for severely injured troops on the field has been reversely-ordered to maintain his body, keeping hoses from leaking and the like. Otherwise, he'd be long dead. Ranks: Ranging from A to D, A being the strongest, try to keep it balanced, basic abilities that I will reference if need arises Combat: A Memory: B Speed: B Companionship: C Electronics: D Wisdom: C [i]Humor[i]: 95% Initializing data retrieval: Processing... Processing... Complete! EDIT:
Hidden 10 yrs ago Post by HHShetland
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HHShetland

Member Seen 8 yrs ago

Name: MSEB/G-097, better known as Emseb Grapple. Appearance: Size: Slightly bigger than human-size; about eight feet tall. Unit history: 'MSEB/G' stands for 'Modular Sports Entertainment Bot/Grapple'. The MSEBs were originally built not for actual warfare, but for a type of combat sport; the details of which have since been lost to time, other than that it surged in popularity after advanced robotics came to prominence. They were designed with two things in mind; unarmed combat, and the ability to take A LOT of punishment. Naturally, when the war broke out, they were hastily re-programmed with weapons handling data and pressed into service as 'mini-tanks'. The people doing the reprogramming couldn't erase their preference for unarmed combat due to time and money concerns, so they simply buried it. Memory: Grapple has only recently been awakened at the bottom of a mineshaft, having been dumped in there along with many other supposedly broken robots at some unknown point during the war. His memory is vague but better than one might expect; he remembers lots of crowds and getting cheered on for what he assumes to be winning fights, and then finding himself in crumbling cities whereupon he was struck with a direct hit from a rocket launcher, which was what presumably 'killed' him. His 'buried' unarmed combat programming has resurfaced seemingly by itself, since he doesn't really remember how to operate guns. In addition, he doesn't remember what 'MSEB' stands for; all he knows is that 'G' stands for Grapple, because that's what he's best at. Incidentally, he doesn't understand hyperbole, analogy or sarcasm; he'll take everything said to him literally. Equipment: He used to have a specialised scanning system which enabled him to record and analyse another robot's fighting style and tactics, but it's currently broken and unusable. Besides this, his limbs contain a sort of springy substance that mimics human muscle, except they are able to stretch for short distances, which helps with grappling, running, jumping and reaching that elusive top shelf. His armour plating is quite thick, to say the least, to the point that the above-mentioned rocket launcher only left a dent in his torso. If he has to use a weapon, he'll just pick up whatever happens to be nearby. Not that he'd like it much. He'd much rather just run up to an an enemy and suplex their heads off. Skills: Being a Grapple robot, he has a very extensive knowledge of wrestling techniques; and can usually pull them off unassisted thanks to his strength. Ranks: Combat: A (up close), D (at range) Memory: C Speed: C Companionship: C Electronics: D Wisdom: B Initializing data retrieval: ....................................................COMPLETE.
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