Name: Alanis Cosette
Age: 20
Origin: Tours, France
Mutant: Yes
Gender: Female
Appearance: Alanis is around 5 '10' and weighing around 175 lbs, with long blue hair, pale complexion, and deep emerald eyes. Still wearing the remains of the luxurious blueish white robes she wore the day she left her home in Tours, along a rope belt to keep her valuables on her. She wears Black baker Eternity Boots, her Bow and Arrow across her back, with the string and arrows hanging by the quiver by her side for fast access. Buried beneath her remaining robes is a hip holster for her pistol and In her boot is her knife.
History: Coming from the city of Tours, Alanis was the sole heir of an aristocratic family that could stretch their lineage back to the French Revolution. Her father is very high in the social ladder of France and even has some political pull in the current government while her mother took to raising the young girl. Her mother was a very soft-spoken but spirited woman who raised her with a kind heart and a strong sense of common morality.
Even when struck by the Paige Disease at her teen years her mother kept her new ability a secret from her father, fully knowing Alanis would be disowned if he found out. Sadly one day even the brave efforts of her mother couldn't hide her ability, and sure enough as she feared Alanis's cold father tossed her out of the only home she ever knew. As for her mother the last she heard was being forced into a divorce and sentenced to jail for an unknown number of years.
Driven wild in rage Alanis almost went through killing her father, but the begging of her mother sparred him from a horrible death. Alanis's mother's last word's to her as she escaped Tours was "Living well is the best revenge my daughter, I'm proud of you." With those, and her hope has lead here to far away America, in the city of New Haven, California in hopes she will be able to live a normal life away from the discrimination she now endures.
Do to the transportation systems being rather unreliable, Alanis ended up spending some time in various parts of California before she finally managed to make it there on foot, spending a rather extended period of time walking there. Having moved from place to place for a long time, the walk didn't seem to be too much for her. At least, the was until she finally reached the last leg of her journey for the city that she hoped would provide her with a new beginning.
Gift/Power: Alanis has the talent of control Metallic object around her, bending anything to her will. She can only control that element though so if not in a place where metal is readily available she will not be able to use her power. Also she has a high metal count in her blood, meaning if there is enough blood freely from her or a amount of people she can manipulate the blood into solid red materials.
Fear/Curse/Sickness: Steel Cocoon = When she goes beyond her mental limit to control the metallic objects around her, Alanis soon has immediate flashes in her mind of the day when her father threw her out and disowned her. That sense of loss and pain drives Alanis's consciousness to grab any metallic object nearby, sending the inanimate objects circling around her with increasing speed.
Soon, if not stopped, Alanis will encase herself in a metal cocoon,and the Cocoon will fall to the earth to remain there until Alanis regains control of herself. If she doesn't regain control of herself soon there is a real danger that she could suffocate if she doesn't free herself or outside help forces the cocoon open. Once freed Alanis will lapse into a deep slumber and a slight fever, of which in a day or so she will recover, yet the experience would drain her emotionally and physically.
Personality: Alanis is often a soft spoken girl and very shy. When alone, she tends to stay away from dark areas and other people, but if someone tries to approach her, she usually turns and runs. When it comes to her friends, she speaks often and tries her best to help them, as she is also a very caring person and hates to see people suffer unnecessarily. Even if she does not know the person, more often than not she will run to someone's aid if she sees them getting hurt and when she is mad, you better watch out, it's not pretty for the person or the surrounding buildings.
Items: She has her mother's bow and arrow, a 3 1-2 inch trench spike which was an old family relic, and her 9mm pistol. Also of note is the locket around her neck, which she never talks about.
Theme: Seether - Fine Again = http://www.youtube.com/watch?v=FrpcICY2TVY
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Other: She can speak Prefect French and English as part of her upbringing. While she can use the 9mm pistol in self defense she is no marksman, but with her archery talent she can be very deadly. She also loves growing gardens where she can, as she loves to see new life grow wherever it may be. She hates Hospitals though as it reminds her of some very dark times