Hidden 10 yrs ago Post by ManoftheNorth
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On a side note, I think I..
Hidden 10 yrs ago Post by TheUnknowable
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I, for one, want to go get Dawnbreaker once we get to do side quests. It's my favorite in-game weapon that I didn't make myself.
Hidden 10 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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XD Dat graphics. And Unknown, the Daedric artifacts are limited till the second half of the rp, however you're free to pursue it then :D
Hidden 10 yrs ago Post by TheUnknowable
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That's what I meant. I love hitting Draugr with it. As far as overall strength is concerned, though, there are much better weapons available.
Hidden 10 yrs ago Post by Leos Klien
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I use it to thin the herd, if I'm in the shit, where you get that shit luck of 3 deathlords on you, I quickly draw it; the small weight of it really helps, and murder a weak draugr, since the effect has no level basis of making them flee I use the time to heal, hide or quickly attack them from the rear and deal as much damage as possible. It's very useful in that capacity, making up for the weakness of its base attack.
Hidden 10 yrs ago Post by MafiaM16
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MafiaM16 The Beast Within

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I prefer to play Skyrim as an individual character and enjoy the roleplaying/immersive side of the game. With that said, Dawnbreaker is usually my go to weapon when playing as a Dawnguard member or a hero-type/anti-Daedric character. Incredibly useful in this regard. Although, I enhance the tool with mods to make it better. Ha-ha.
Hidden 10 yrs ago Post by Black Death
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If nobody has anything against it, I plan on moving my characters to Riverwood from Ivarstead based on something Roze showed me regarding the timing of the roleplay, according to which Thorin and Co. reach Riverwood by the time Dovahfeyn hit Kynesgrove. ;)
Hidden 10 yrs ago Post by Leos Klien
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I prefer to play Skyrim as an individual character and enjoy the roleplaying/immersive side of the game. With that said, Dawnbreaker is usually my go to weapon when playing as a Dawnguard member or a hero-type/anti-Daedric character. Incredibly useful in this regard. Although, I enhance the tool with mods to make it better. Ha-ha.
I like to make the game a challenge, I hoard iron like a crazy person and transmute it all to gold until I have such a an abundance of gold jewlery, and sell it all. That's money, speech, and smithing sorted :P But what I do is bump the difficulty up every 10 levels, it's on master when I'm level 30, trust me when I say that's incredibly tough 0.0
Hidden 10 yrs ago Post by Leos Klien
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Oh yeah, I hope you guys are ready to meet Evos, I'm sure you'll get on better with him than Valerion :D
Hidden 10 yrs ago Post by MafiaM16
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I like to make the game a challenge, I hoard iron like a crazy person and transmute it all to gold until I have such a an abundance of gold jewlery, and sell it all. That's money, speech, and smithing sorted :P But what I do is bump the difficulty up every 10 levels, it's on master when I'm level 30, trust me when I say that's incredibly tough 0.0
Ah, so do I... at times (depending on the character). Not sure if you have the game for the computer, but if you do and wish for a true challenge, I recommend the mod: Requiem. It trumps what Master difficulty does on Vanilla Skyrim by far. Real fun when you're fine with dying and playing smart and tactical.
Hidden 10 yrs ago Post by Leos Klien
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Well I don't have it for PC unfortunately :/ but I'm a massive fan of stratergy games: Rome total war, C&C, Sins of a solar rebellion are amongst my favourites, and I genrally employ a tactical way of playing on every game I play. There's nothing quite like rubbing a computers face in the preverbal dirt on a RTS. XD
Hidden 10 yrs ago Post by ManoftheNorth
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I have returned!
Hidden 10 yrs ago 10 yrs ago Post by MafiaM16
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Posted my first character! Take a look at it and see how it fits with the story and lore. Also, this is an actual character of mine, by the way and one I truly enjoyed playing as. I hope it'll be alright considering I added quite a bit of originality in it, but not enough so that it affects any quests, other characters, and so. Also, I did left out the part where he is a Lycanthrope. I saw the OP mention that they aren't allowed currently. A shame since I had created an origin story of how he earned it, etc. Its a curse for him, mind you, so I think if its allowed it'll add a unique twist to the character. And for the sake of mentioning: If I am given the OK then I already know not to abuse said power. Of course, its not truly an issue regardless since for Bjorn its a curse, not a gift.
Hidden 10 yrs ago Post by ManoftheNorth
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I see only a few things to note. ^^ As for issues with it, only one minor one to note. This Rp will have out character's upgrade as we progress and achieve better skills/equipment/powers and what have you, and with that as well as the note about Starting Armor, Ebony and Dragonbone are relatively high. Especially since Dragonbone has yet to become a resource. The rise of the Dragon isn't in full swing yet, Alduin is just in the stages of raising his Generals(The named Dragons who you find in the primary burial grounds) and the "Army" as it is referred too, wouldn't be up yet and even less would be dying. Those notes together, I would say downscale the armor a bit, but that is only my note & vote. My second thing, is the talk of Lycanthropy, which I think should be kept to Roze's decision of no more of them. Admittedly I am the only one of us with Lycan Character, and that probably makes me seem Selfish, but I am really not. I write primal/hunter/druid/beastmaster characters. That is just who I am as a writer. Much like your own character, Rawlith and Varnadiir are among my earliest Elder Scrolls, with Rawlith being literally my oldest started way back when Morrowind was first released. They have had a long history, sometimes even together in certain rps, and the same will end up happening here in the latter part of the Rp. Again, I don't want it to come off as selfish, we just ultimately don't want to many running around. ^^ But all in all, good character. It is rather nostalgic with his backstory generally being the Intro of the game. ^^ I like the involvement of Valdr's Dagger and his side-quest too. XD
Hidden 10 yrs ago Post by Pirouette
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I had conflicts with his equipment as well. All of it seemed excessive.
Hidden 10 yrs ago 10 yrs ago Post by MafiaM16
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@ManoftheNorth Well, considering the character I created has been blacksmithing for nearly forty years I say that is plenty of time to learn how to smith ebony. Wouldn't you agree? Now, in regards to dragon bone, yes I can see the issue with this. The character does have knowledge in terms of animal bones due to being a hunter, so I figured the transition into dragon bone would be easier, but I can easily change and edit that small issue. Perhaps the armor would in fact be constructed out of simpler and more common bones until he has mastered dragon crafting? Or to elaborate it more perhaps he is learning to smith using the material, but all attempts thus far has failed? Dragon bone now that I think about would perhaps have magical qualities, hence why the character would be having difficulties smithing with it. Hmm... can't say I personally agree with the decision to limit the use of lycanthropy from players or even undead/vampires. I do see the potential for them being overused and abused, but I think with mature roleplayers who know how to control their characters a problem shouldn't be present. Although I do agree that having too many of said characters is not a good and wise choice, for obvious reasons. Looking at the number of roleplayers that are participating in the RPG, one member being the only one to have lycanthropes seems rather... eh, iffy, for lack of a better word. I would think my example of the character's strain of lycanthrope would be enough to allow enough difference. More so to the fact that my character would be looking for a potential cure, rather than embracing the curse. Its certainly different compared to say your characters whom have accepted Hircine's 'gift.' (Judging from your characters sheets.) Anyways, if its still not permitted then so be it. No harm done. - Off-topic (slightly), but my first character within the Elder Scrolls series was an Argonian known as Tyrannus Ocean-Hunter. Ha-ha. I still use the character to this day, but with quite a few changes as the years went by.
Hidden 10 yrs ago Post by MafiaM16
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@Pirouette Care to elaborate?
Hidden 10 yrs ago Post by Pirouette
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@MafiaM16 I feel like you would be skipping out on a big part of character development. Your gear is just an extension of your character and scoring that special piece of plate mail or that enchanted sword, you can write about how that growth would feel. Similarly, your gear can give your character his/her strengths or provide weaknesses that your character has to overcome. It is fun, I think at least. Improvising when you don't have the necessary equipment, either. If you forgo that progression, I feel like you miss out on a lot. Not only that, but it tilts the favor in our side when someone is well armored and armed like that.
Hidden 10 yrs ago Post by ManoftheNorth
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I can agree with Pirouette entirely on this matter. Rawlith-Dar and Varnadiir are hunters just as much or even more so then Bjorn, but their armor is ultimately armor. Rawlith-Dar uses Bonemold formed using Mammoth Bone rather then the remains of the typical Morrowind Crab shells that are left from their extinction. Varnadiir uses Guild Armor from his past, there roles don't definitively define their gear, but it influences it. They will both be getting more personalized, more advanced gear much later on in the story, but for now they retain, simple, realistic, armor designs for their use. One a sub-note. Dragon bones retain no magical quality, they are merely such a dense rare, hard to use material that it is essentially pointless to try unless you are a smithing God among men. Secondly, Dragon Bones haven't even thought of being a resource as they aren't present aside from a singular preserved skull inside Dragonsreach. There is not only an immense amount of skill required that he could not gain from them being present, but even when they do it would take him another decade or two to even get good at smithing with them.
Hidden 10 yrs ago Post by MafiaM16
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@Pirouette While I certainly see where you are coming in terms of character development as myself enjoy characters who go through such progression, but that doesn't always work out with every character, in my opinion. Characters are endless and I wouldn't want to have the same concept for each character. Nor would I want that, personally. Does this mean all of my characters shall be akin to Bjorn? No! Not at all. I just felt like I needed a grounded character that I personally know inside and out, and one who is already developed fully to start things off. A stepping stone, an established platform so to speak. Its like the difference in roleplaying a teenager and a man in his sixties. I hope this explains my reasoning a bit. If not: 'Different strokes for different folks.'
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