1 Guest viewing this page
Hidden 10 yrs ago 10 yrs ago Post by MiddleEarthRoze
Raw
GM
Avatar of MiddleEarthRoze

MiddleEarthRoze The Ultimate Pupper

Member Seen 5 yrs ago

Okay, so this is a high casual Skyrim roleplay - my first attempt, so kindly run with me on this. The 2 co-GMs are Leos Klien, and ManoftheNorth so they can answer any questions you have as well as myself.
GOOD NEWS EVERYONE! I have an update! The Roleplay is going to be in two halves, both very different from each other. As you know, the First half follows mainly the Dovahfeyn quest to vanquish Alduin and the dragons. This will be a mainly linear roleplay, and will only touch on a few of the side-questlines from the game; killing dragons is your number one priority, after all. However, the second part of the roleplay will be much more sandbox related - it'll be wider, and will give you and your character more freedom in what quests to do, as there aren't any dirty great big dragons flying around trying to kill you. As for what the plotline of the second half is... Sorry sweeties; Spoilers! Rules: No Godplay. Correct grammar and spelling at all times, please. I'll let small mistakes go, but seriously people, the computer has spellcheck for a reason. IMPORTANT NOTE!: You are NOT Dragonborn! This means that your chances of surviving in the wilderness of Skyrim by yourself are low. If you do wish to go and kill some dragons, do it with allies - you are not invincible. If I see anyone single-handedly killing Blood Dragons, Giants and hosts of Bandits while replenishing health with cheese, I will kill them off, and you'll be restarting everytime in the fiery planes of Oblivion. The same goes to show for the other unrealistic things in Skyrim - you cannot scale a mountain on a horse, shooting someone and then hiding will not make you magically disappear, and no matter how high your sneak skill is, PEOPLE CAN SEE YOU IF YOU ARE STOOD RIGHT IN FRONT OF THEM. Right, on the basis of how you develop your characters: You can name your own specializations, such as Mage, Warrior, Thief, etc. Just state what skills you're prominent in, and what skills you're not - e.g. a Mage would be specialized in most magics, but not really other things, and smaller thief like people will not have the muscles or strength to do two-handed, heavy armour, smithing, etc.. Also, developing skills and travelling will take time. Travelling from city to city will not take you an hour, it'll take days, if we're doing this realistically. Other than the Dragonborn Quest, any other Quests are still going to be normal - if I make any changes to some of the more major ones (Thieves Guild, Assassins Guild, etc.) I'll let you all know.
Hidden 10 yrs ago Post by Leos Klien
Raw
coGM
Avatar of Leos Klien

Leos Klien A gun to kill the past.

Member Seen 4 yrs ago

I'll have a character sheet up next week.
Hidden 10 yrs ago 10 yrs ago Post by MiddleEarthRoze
Raw
GM
Avatar of MiddleEarthRoze

MiddleEarthRoze The Ultimate Pupper

Member Seen 5 yrs ago

Name: Rozalia "Roze" Éathliel Age: 23 Race: Breton - although one can see a touch of Nord, from her Father's side. Class: Rogue Appearance: Standing at a height of about 5'5, with a slim and lithe body, Roze has the perfect figure for being quiet and sneaky. Her disarming grin and sweet dimpled cheeks often make others underestimate her, along with her warm, honey coloured eyes. She has a thick mane of black curls reaching nearly her mid-back, that she more often than not just ties up and stuffs into a hood when it misbehaves - which is always. Personality: Easy-going and naturally sweet, she can make a witty quip about pretty much anything and is quick to tease to lighten the atmosphere. However, she can turn bitter when people treat her badly, and her anger is something that you do not want to face, even with a sword in your hand. Other than that, she has an unwavering loyalty for those she cares about, and is quick to stand up for the down-trodden and discriminated. Bio: Roze's story is rather simple, yet tragic one. Ever since she was a young girl, hearing stories about the various adventurers while living in Cyrodiil, she wanted to join their ranks immediately. However, her life didn't go particularly as she had planned. Starting off in life in a small village just north of Bruma in Cyrodiil, adventure seemed unlikely. Her community were no more than farmers, the strongest man there being a Redguard blacksmith; who was getting on his years. A man kinder than his dour exterior showed, he gifted Rozalia a small steel dagger when she but four years old. Little did she know at that time how much she would come to rely on it. The Great War hadn't affected their small village all that much - Rozalia not even aware of it, due to her being born 3 years after the Concordat was signed. However, that all changed when a group of Thalmor came their way; one of the groups that had fought in Hammerfell and lingered in Cyrodiil, they passed through their village on the their way to Skyrim. However, seeing the sole Redguard in the village brought back sour memories for the group of Aldmeri Dominion warriors, and they issued an unwarranted search, spewing some nonsense that they had received intelligence of outlawed Talos Worship. As many in the village were Nords - such as Rozalia's father - Talos symbols and shrines remained, and were found. Being only simple farm-hands, they had no defense against the Thalmor that slaughtered their entire village and razed the houses to the ground. Rozalia only escaped thanks to that old Redguard blacksmith, who had been determined to save the only child of the village. He was shot in the back with an arrow as she fled into the icy wilderness, tears freezing on her face as she left behind the corpses of everyone she knew and loved, the last words of the Redguard still in her mind: "Don't look back. Don't forget." She made her way to Bruma, avoiding neighbouring villages in case Thalmor lingered there - even at four years old, she was a quick thinker. As soon as she reached the gates of Bruma, the various beggars dotted around the city quickly took her under their wing. Thankfully, she had some pretty quick street-smarts, and was able to avoid trouble while living on the streets with various other orphans and veterans of the war. For 19 years, she stayed on the streets - travelling to various cities, and eventually coming into contact with the Thieves Guild in the Imperial City. Although not actually joining them, they offered her basic training on how to defend herself - that old steel dagger she had received years ago had saved her life plenty of times; either from drug addicts, fellow pickpockets, or men who got far too personal. But she knew she needed something better if she were to get anywhere in life. Naturally talented with a bow, it was her favoured weapon - it was quick, quiet, and gave plenty of ranged shots. However, in order for the training to occur, the Guild wanted one thing - she had to steal the bow, and the arrows. Now, that was child's play for her - picking the most isolated armoury in the city was no problem, nor was picking the locks and getting away with ease. So, this way she received training, including the basics of swordplay and parrying, etc. When the word of dragons got to her, she made the decision to travel to Skyrim and help fight - ''borrowing'' some armour and weapons along her way, from some very unsuspecting - and no doubt furious - travelling merchants. After all, she could look after herself, both in the streets and in the wilds. She also knew that the Thalmor were prevalent in Skyrim, thanks to the uprisal of the Stormcloaks. She never fails to recall those last words of the Redguard Blacksmith. She didn't look back, that was true. But nor did she forget. Equipment: A fairly battered - but strong - set of leather armour, enchanted with a chameleon illusion, along with a leather mages hood, which gives her a boost in health. Also has a twin set of ebony daggers, found during one of her silent plunderings of giant camps. Also has a hunting bow, given by the Guild. She also carries with her at all times the old steel dagger - not used much, but still looked after - and an Amulet of Mara that always hangs around her neck, which belonged to her Mother. A man tried to steal it once. He didn't see daylight again. Other: Has a great love for music, and although tempted to join the Bard's College, couldn't simply be done with the cattiness of the other Bards and the endless chores one must do to learn how to play a drum. However, the Thieve's Guild of Skyrim has interested her - although it seemed almost unwise to make that big a commitment when she was younger, she has a better feeling about this.
Hidden 10 yrs ago 10 yrs ago Post by Leos Klien
Raw
coGM
Avatar of Leos Klien

Leos Klien A gun to kill the past.

Member Seen 4 yrs ago

Check the CS tab for Valerion :3 >>>>
Hidden 10 yrs ago Post by Dead Cruiser
Raw
Avatar of Dead Cruiser

Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 14 days ago

Name: Vincent Storm-Born

Age: Approximately 400

Race: Breton/Nord (Vampire)

Class: Vampire (Focus Skills:
1HD, ALT, CON, DES, ILU, ALC, LTA, SNK)

Appearance: Tall for a Breton, but short for a Nord, Vincent is regardless a striking figure. Chiseled features, pale, nigh-translucent skin, long, snowy hair, and a fiery, piercing gaze make him a rather remarkable person to behold.

His usual attire consists of a long, leather coat wirn over a light breastplate, well-crafted trousers and fine hiking boots. Both his coat and trousers are inlaid with small sections of intricately-patterned armor, encrusted with rubies, matching his breastplate.

Personality: Vincent's centuries of life have given him an easy confidence, though he is often detached from the perspective of mortals. He spends his time following his whims and fancies, even if they prove to be cruel or deadly. Despite his paranoid and sadistic tendencies, Vincent does feel a sense of responsibility toward Tamriel as a whole, and often takes action to support the greater good.

Bio: The son of a Breton noblewoman and a Nord ship-magnate, Vincent spent much of his youth flitting between his mother's villa in Daggerfall and his father's manor in Windhelm. Due to his parents' obligations, he was mostly raised by his maternal grandfather, Edgar Rivoire. A talented mage and esteemed gentleman, Edgar schooled Vincent in the principles of magic, alchemy and courtesy from a young age. However, Edgar bore a dark secret; for years he had been experimenting with forbidden magic, seeking a means of granting himself immortality. When Vincent was but a young man, Edgar's research came to fruition. In a ritual involving dragon's blood and the petrified remains of an ancient vampire, he turned himself into a true-blooded vampire. Edgar celebrated his success by turning the first of his new lineage: his beloved grandson Vincent.

Though he lived for a time as the dark prince of House Rivoire, Vincent grew bored of the mindless slaughter and debauchery of his fellow vampires. Vincent exiled himself and spent many years traversing Tamriel. Over time he came to grips with the advantages his vampires brought him, and sought to make the most of his immortality. He traveled far and wide, learning and experiencing as much as he could. Wherever he found himself, there was always another adventure just around the corner.

Throughout the end of the Third Era and the beginning of the Fourth, Vincent has deeply involved himself in the machinations of Tamriel, dedicating himself to its preservation, fighting off the dragons most recently. After all, it's damn difficult to have a good time if there's nowhere to explore.

Equipment: Vincent's primary weapon is Blackfang, an enchanted ebony longsword of Breton design; the blade is of such ill omen that it does not reflect light. Believed to be empowered by the soul of a cannibalistic necromancer, Blackfang steals the life of its victims with every strike.

While it allegedly steals the soul of each of his victims, Vincent's armor is only simple leather and steel, though of luxurious quality. His coat has numerous hidden compartments and pockets, and a hood that can be deployed in daylight.

Otherwise, Vincent carries an assortment of daggers, empty vials and alchemical ingredients. He also carries a host of potions, poisons, small bits of enchanted jewelry, scrolls that interest him, and various other trivialities that he has collected in his travels.

Other: With the advent of the dragons, the dragon cults of ancient Skyrim have caught Vincent's interest lately. Rumor has it that he is trying to teach himself the Thu'um.
Hidden 10 yrs ago 10 yrs ago Post by ManoftheNorth
Raw
coGM
Avatar of ManoftheNorth

ManoftheNorth A Bear

Member Seen 5 yrs ago

Name: Rawlith-Dar (This name does use the often perceived "childish" Khajiit suffix Dar which means "Thief." However the name is only translated into true translation, which in full is "Rain Thief", when he is telling stories of his background long ago. This instance is more specific to when he refers to his deceased wife. Otherwise it is perceived as a tribal name from the northern dunes of Elysweyr.) Age: 27 Race: Cathay(Lycan: Werelion.) Class: Spiritual Beastmaster (A spiritual Beastmaster is a Ranger or Beastmaster who has trained himself in the ways of the beastmaster's weapons and skills, everything from one-handed weapons to hunstmen/woodsmen skills, but rather then taking on a normal beast companion[s], he has a natural affinity for Conjuration magic and has learned to summon familiars, but these familiars are different then the standard wolf most novice and apprentice conjurers summon. Thee familiars are unique to the soul of the Caster, they attune to him and are bound to his magical pool. He can have multiples tied to him, as the soul of the lost familiar seeks out a Summoner, and chooses him as a worthy "companion." -- This is quite literally just a lore-based extension of the "Conjure Familiar" Spell that allows a caster's soul to summon more unique and personalized familiars.) Appearance:
Personality: Rawlith is often calm, quiet, and collective, most often.. But he does have what he refers to as his "True Nature" or "Primal Self." This instance of his personality is his most blunt, true, and "powerful" form of personality. When he enters a rage, or a situation is so dire that it is needed, he becomes a steel-hearted, instinct-driven, intelligent predator and hunter. When he enters this state, he has the raw emotion and nature of the Apex Predator, but the control and intelligence of any sentient being. Bio: WIP Equipment: Rawlith's gear is collaboration of himself manifested in his own handiwork. He wears a suit of leather and fur armor, with bonemold plating. The leather and fur forms a simple set of armor. Leather boots, greaves, gauntlets, and a leather trenchcoat conform to the majority of it, with fur lined over the rim of the trenchcoat and placed over the back is a Lion's fur with the head mounted to work as a hood and leather half-helm. The bonemold plating is seen as plates on the Boots, greaves, gauntlets, and ribbed over the torso to an extremely sturdy set of custom Medium armor. His weapons are a pair war axes made out of Mammoth Bone, both are razor sharp and are curved much like hewing axes, but with sturdier blades and handles forged of Skyrim's sturdiest pines. Mammoth bone wouldn't naturally handle the punishment of being a weapon, but thanks to Rawlith's knowledge of bonemold equipment he was able to use the mammoth bones to forge a unique form of Bonemold weapon. These are the same bones in his armor plating. Other: (May fill in, may not, still debating.)
Hidden 10 yrs ago Post by MiddleEarthRoze
Raw
GM
Avatar of MiddleEarthRoze

MiddleEarthRoze The Ultimate Pupper

Member Seen 5 yrs ago

All accepted, start whenever you'd like.
Also, awesome characters guys, thanks for taking part.
Hidden 10 yrs ago Post by Ngoc
Raw

Ngoc

Member Offline since relaunch

Glad to see that this is still alive! I'll post my profile, didn't actually get to finish the Bio, unfortunately.



I'll finish it later. Feel like I'm going to pass out.
Hidden 10 yrs ago Post by Hallowed Mind
Raw
Avatar of Hallowed Mind

Hallowed Mind Watching the rain fall

Member Seen 9 yrs ago

Man, I've been out of the Text RP game for a while. Still in progress

Name: Dura gra-Shurk
Age: 174
Race: Orc Vampire
Class: Wandering Spellsword
(2H, HA, Arc, Des, Ench, Alc)
Appearance: Clicky!
Personality: Dura is....quiet. Laconic, even. During the day, it's because she's tired. Dura sleeps little enough that she comes across less as a vampire and more as a severe insomniac, eventually just collapsing into a deep slumber every few days. During the night, it's because she's quiet in general. Dura may not talk much, but when she does, she makes sure her voice is heard clearly, even through the mask. Great pains are taken by her to not reveal her vampiric nature, as to avoid being hunted by the Dawnguard and other vampire hunters. As such, personal questions are deflected through silence and care is maintained to not show fangs.
Bio: ((Doesn't have to be super in depth, just state why your character joined, basic backstory, aspirations, etc.))
Equipment: As visible in the picture, the armor is a big mix-match of bits and bobs due to Dura needing to carry lots of things as she travels. And just about all of it is covered in protective enchantments, especially towards fire. The skull is from a dragonling that she slew over a decade ago. Pouches carry everything from Soul Gems of varying sizes to alchemic regents. The small troll skull is from the body of a young troll that she struck down before it had a chance to grow into a menace. Bones are from various skeletons dismembered in the processing of helping to clear crypts.
Dura's weapons are Blackhollow, an ebony battleaxe that is enchanted with an unnaturally sharp edge, and Gravefinger, a crossbow enchanted so that bolts fired from it chill their targets, slowing them down. If she's caught up close while using the crossbow, she'll start pelting things with ice and fire, her preferred elements since the Vampiric Drain is a bit of a giveaway.
Other: She does remove the mask to eat, but that's about the only time.
Hidden 10 yrs ago Post by MiddleEarthRoze
Raw
GM
Avatar of MiddleEarthRoze

MiddleEarthRoze The Ultimate Pupper

Member Seen 5 yrs ago

Accepted, but kindly change the mention of the dragonling skull. Dragons weren't around a decade ago, let alone young ones.
And for the both of you, don't necessarily worry about your bio, just try and make something up while in roleplay, 'kay?
Hidden 10 yrs ago Post by Ngoc
Raw

Ngoc

Member Offline since relaunch

Ah, alright. I'll start working on a post right now, then. Hopefully it'll be finished by the time I fall asleep.
Hidden 10 yrs ago Post by Hallowed Mind
Raw
Avatar of Hallowed Mind

Hallowed Mind Watching the rain fall

Member Seen 9 yrs ago

Actually, I looked it up before putting it down. Dragonlings are a separate species of creature than dragons.
Hidden 10 yrs ago Post by Leos Klien
Raw
coGM
Avatar of Leos Klien

Leos Klien A gun to kill the past.

Member Seen 4 yrs ago

Well in that case Hallowed mind you have my approval. Do your post when ever you feel like it :)
Hidden 10 yrs ago Post by MiddleEarthRoze
Raw
GM
Avatar of MiddleEarthRoze

MiddleEarthRoze The Ultimate Pupper

Member Seen 5 yrs ago

Hallowed Mind said
Actually, I looked it up before putting it down. Dragonlings are a separate species of creature than dragons.


Ah! I apologize for being a crappy GM and not checking myself. :)
Hidden 10 yrs ago Post by ManoftheNorth
Raw
coGM
Avatar of ManoftheNorth

ManoftheNorth A Bear

Member Seen 5 yrs ago

Yes, they are a separate creature altogether, BUT I would like to mention they are from a game not classified as Canon. That doesn't mean we CAN'T use them, it just refers back to the GM as verification. Dragonlings were a species of Flying Reptile seen in Redguard, one of the earliest Elder Scrolls Game, which has since been deemed "non-canon" by Bethseda.
Hidden 10 yrs ago Post by MiddleEarthRoze
Raw
GM
Avatar of MiddleEarthRoze

MiddleEarthRoze The Ultimate Pupper

Member Seen 5 yrs ago

^^ Thanks for the clarification, but I've decided not to have solely canon-facts. Hell, I broke the main canon of this game already; Dead Dragonborn.
Also, with the amount of players, certain canons can't be used, so I suppose we can allow non-canon species, and whatnot.
Hidden 10 yrs ago Post by ManoftheNorth
Raw
coGM
Avatar of ManoftheNorth

ManoftheNorth A Bear

Member Seen 5 yrs ago

Wonderful, as I said, it doesn't mean we could use it. I personally am not a "Canon or GTFO" kind of roleplayer. I value the use of everything in a Universe, even with that game's story labeled as "non-canon" is creatures are still listed in the ESU: Bestiary. I am glad you allowed them though, I have always liked the Dragonlings.

Beginning a post.
Hidden 10 yrs ago Post by Leos Klien
Raw
coGM
Avatar of Leos Klien

Leos Klien A gun to kill the past.

Member Seen 4 yrs ago

Hey MotN how's your post coming along?
Hidden 10 yrs ago Post by ManoftheNorth
Raw
coGM
Avatar of ManoftheNorth

ManoftheNorth A Bear

Member Seen 5 yrs ago

it's coming, but slowly. This is not due to my writing, this is due to unneed, unwanted, depressing family matters.
Hidden 10 yrs ago Post by Leos Klien
Raw
coGM
Avatar of Leos Klien

Leos Klien A gun to kill the past.

Member Seen 4 yrs ago

Okay then, I appreciate we all have our problems, but I was just checking if you were still with us :)
I hope everything sorts itself out for you.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet