Human life, the process of millions of years of successive and random mutations giving rise to modern man, a marvel of natural selection. This process occurred as it always did, but this time it didn't happen on Earth. Another place, another time, serendipity would have it that a system perfect for life in every way came into being. The vast jewel of Jalaryias' crowing rings of barren worlds, and two gardens besides. On one of these worlds, a world called Terra, not only man came about, but others too rose from the primordial depths to the heights of intelligence.
On the sister garden of Aldzerri, so too did life rise to those heights, two worlds with many thinking beings in a place where the future held limitless potential. Time passed, the children of these worlds squabbled, not all survived. Yet now another chapter has come about, the dream of traversing the worlds has come true. Moons and asteroids are ripe for harvest and now the species of those two once separate worlds will come to terms as they race towards it, the endless bounty of space.
Explanation
This RP takes place in an alternate world where Humans arose in a system dominated by the large gas giant of Jalaryia and in tandem with several other species. The backstory of this RP is intended to be created by the players as they write the history of their nations and species, how did they fight? Why? The stage is set for any number of situations, and only you can decide what may come about!
TerraAldzerri
Regarding Aliens
Since the scale of the rp is quite small compared to others, we will of course have a limited number of alien species, five to be exact. Two for Terra(since of course we got humans there), and Three for Aldzerri, and since we have a limited number, I would have you make only one species, wouldn't be fair if one player made half the species roster. Once all five species are made, there can be no more. Exceptions of course there being sub-species and perhaps artificial servitor races.
Alien Slots
1: Reserved By Alfhedil
2:
3:
4:
5:
Special Slot: Faira(Forsythe)
Sign-Up SheetsNation Sheet
Nation Name:
Flag:
Government:
Species(s):
Leadership:
Persons of Importance:
Homeworld:
Location:(Just name it and I'll put you in)
Orbital Holdings:
Military:
History:
Organization Sheet
Organization Name:
Emblem:
Organization Type:
Leadership:
Personnel of Importance:
Base(s) of Operations:
Military/Civilian Assets:
History:
Well this star system is rather different then ours. For one, the star system is pretty much an empty void, except for the Sun, the Gas Giant, its assorted moons and an asteroid belt.
For the Gas Giant, it has about twelve moons and two sets of orbiting Asteroid Rings, the moons and Twin Gardens are right between said rings. The other ten moons vary in environment, ice, volcanic, and barren.
Notes:
- Read history first to understand the rest xD
- I intend for these to be actual aliens, from a galaxy star system far, far away. Actually making first contact would be how I imagine entering the game. I'm hoping to keep a large technological lead to compensate for their lack of... well, everything else. Does that sound good?
Nation name: Exiles of Faira
Flag: Faira do not use the concept of flags, as their planet and species was never fractured into multiple nations. After reaching the Jalaryias system, they adapted a golden hexagram as their coat of arms.
Government: Military junta / socialism
Faira government is the way it is out of need. With their dangerously low population and no planet to call home, military way of life is the only way that can keep their species alive. That allowed for a sort of socialistic governing and eliminating the concept of money from their economy which made them much more flexible in rebuilding after their Exodus.
Species:
Population and growth:
Total population reaches 1 000 000 - The maximum capacity of Faira’Dea. While cruel, the terminally ill and disabled are often euthanized to make space for new children. The population increase is 0% due to birth control laws and aforementioned practices. It is worth noting that only about 10% of Faira are born male.
Morphology:
Faira are humanoid in shape. Their hands have a set of three fingers and an opposable thumb, while their feet are toeless. Their skin is universally silver, but they have natural pigmentation patterns on it that vary in shape and colors. Their faces spot a rather flat nose with two slit shaped nostrils, mouth with metal looking, sharp teeth and trapezoid lidless eyes. Their forehead is lower than that of humans and turns into hair like tendrils that cover the whole of Faira head. Those are the only sign of sexual dimorphism of the species, as male are not longer than few centimeters and rather sturdy, while female can reach below shoulders and are extremely sensitive. Their bodily build is rather lanky with their height span from 180 to 230 centimeters, and they lack physical strength and agility. Their movement is very precise though.
Anatomy:
Faira skeleton is very durable due to actually having metal deposits within, making them an organic composite. Same can not be said for the rest of them though, as the silicon based tissues are more fragile than carbon or sulfur based life. A punch from a human could seriously hurt a Faira, up to the point of tearing muscle. The species makes up for this with very sharp senses and high intelligence. Faira eyes are capable of seeing wider spectrum than human eye, mostly into the infrared wavelengths. Their touch is centered mainly to their fingers and palms. The rest of the senses are concentrated on their ‘hair’, which are a sort of organic sensors. This causes Faira males to be unable to smell most things and renders them nearly deaf. The female antennae on the other hand are extremely sensitive to touch, sound and chemical composition of the surrounding area, to the point of incapacitating them with sensory overload on certain occasions.
Faira reproduction is mostly facilitated by the female, whose body is able to randomize the genetic information on it’s own. The male only gives a pheromonal impulse that actually decides the gender of the child. Faira have very short childhoods, fully grown at the age of 10.
Due to their rare biology, Faira are nigh immune to all diseases, but their wounds take awfully long time to heal. They possess a heightened resistance to heat and radiation in general, to a point of being able to survive on a planet orbiting a red giant.
Faira don't need to eat to sustain their life, but merely to get material into their system for growth, healing, and to replenish disposables like sweat. They gather energy from red light through special organs in their skin in a process similar to photosynthesis. As such, Faira have, in theory, unlimited life span, but most of those lives end earlier due to fatal injuries.
Culture:
The Faira are a matriarchal society. To an outsider, they might even appear monogendered, as with how things are now the males are kept safe within the city ship as pretty much a national treasure. Being busy with their own survival throughout pretty much all of their existence, Faira developed little to no culture. What they have serves mainly for education, such as documentary movies or literature.
They prefer to relax physically in their free time rather than seeking food for the mind. There are facilities on each larger ship that are built to simulate their native environment, which they enjoy deeply as the environment they can maintain on their ships is vastly different, and while habitable, not at all pleasant to them.
Due to their frail nature, no competitive sports ever existed in Faira society, instead replaced by multiple games of skill and wit. The favorite is a simulation game where a player takes the role of a god and guides a selected civilization on it’s development.
As far as design goes, Faira are fond of shades of red and metallic grey for colors. Their buildings used to have large flat bases with spires towering form them, something that carried over to their ship designs, which are generally flat slabs with functional parts mounted on them rather than integrated into the design itself. Faira do not wear clothing in the usual sense - due to their fragile nature, they took up to wearing powered exoskeletons with protective abilities. Only high ranking officers and diplomatic officials wear uniforms.
Leadership:
The military government leaves little to imagine, it's strict hierarchy giving a pretty good image of how things are run. In peacetime, the admirals of the four fleets convey in a council, where the admiral of the 'civilian' fleet has the deciding vote in case of a tie. In wartime, the Supreme Admiral is the highest placed individual.
Persons of importance:Supreme Admiral Cygnus: (Picture) Admiral of the Defender fleet
Fleet Admiral Atlantis: Admiral of the Watcher fleet
Vice Admiral Sirius: Admiral of the Civilian fleet
Rear Admiral Astra: (Picture) Admiral of the Striker fleet
Homeworld:Faira’Erea (Formerly): The planet was the closest one to the Faira Red Giant by the time Faira evolved. The planet’s life was based on organic silicon, and the Faira are no different, while the crust was also rich in iridium, iron and carbon. Copper and aluminum were practically nonexistent. Faira’Erea’s gravity was about 0,8 of Earth’s and the planet had no day/night cycle or satellites. The atmosphere was composed mostly of oxygen and nitrogen, and the planet had no hydrosphere. The temperatures on the surface were in the ranges of 300°C.
Space nomads (Current): The Faira now live on spaceships, searching for a planet that would accommodate them. The trouble is that the Faira evolved on a relatively rare planet under even less likely circumstances. It is likely they will forever be condemned to living in space, but they are adaptable people.
Location:
None, as none of the two planets allows for long term Faira settlement without colonies using an artificial ecosystem, at which point they might as well continue living on the mobile ships. If they set their sight anywhere, it would be a hot, rocky world with enough gravity and magnetic field strength to hold it's own atmosphere.
Orbital holdings:Faira’Dea: A giant cityship featuring rotating segments to provide gravity to the large ship efficiently. Houses 90% of the remaining Faira. Spanning 25 kilometers from bow to stern, this is one of the largest ships constructed, dwarfing most other vessels. It is so big that it only mounts it’s own Intersystem FTL drive, relying on tugboats to move it through normal space and in-system jumps.
Faira’Tris: Garden ship that provides the Faira with food. About 5 kilometers long, it still dwarfs most military ships in existence. Over half of it is just storage for the processed food, with the production occupying only about 20% of the ship’s internal volume.
Faira’Karte: A mobile shipyard of the Faira and their only way of manufacturing ships. It’s size of three kilometers limits the size of ships the Faira can build. Faira’Karte features one capital 2km berth, two 500m berths and four 200m berths. It has two strikecraft production modules and sizeable docking array.
Faira’Capra: A resource processing and storage ship. It can house and carry the whole Faira mining fleet.
Faira’Hexus: Colony ship that is a jack of all trades. It has large crew capacity, self sustaining food production, strikecraft factory, hangar, resource processing plant and cargo bay and advanced sensors. It is literally built around a prototype FTL drive that recharges twice as fast as the standard Faira model. It is the only Faira civilian ship that is armed, but only with point defense weapons.
Military:
Base elements: Silicon, Iridium, Helium, Xenon
Power generation: With the abundance of Helium gathered from gas giants, Faira abandoned their original fission reactors in favor of newer fusion ones that have better power/fuel density ratio.
Plasma thrusters: Faira sublight drives eject plazmatised xenon gas, giving their strikecraft speeds of up to 100m/s, while propelling their large ships at top speeds of 25m/s.
Subspace drives: As the interstellar drive is actually the first FTL drive Faira came into contact with, their intrasystem drive works on the same principle, only creating an artificial jump corridor. This process is very energy consuming and requires several minutes to recharge - the power cost even exceeds that of an intersystem jump through natural jump point. As such, the Faira developed a way of tracking ships into and inside the jump corridor, allowing two ships to share the same route - when they exit FTL, they can immediately jump again using the other ship’s drive, while the first drive cools down and recharges on the way. They also continued improving their imperfect, hastily reverse engineered intersystem drive - the Hexus model can perform jumps twice as fast, however it is difficult to produce and remains untested as of yet.
Artificial intelligence: The exiles numbers are too low to allow far many casualties of war. Given the similarity of their own physiology and their silicon based semiconductor computers, Faira developed highly advanced AIs based around hybrid organic/anorganic computing to pilot their strikecraft and automate most of the duties on the capital ships. They do not quite reach the intelligence of their creators however.
Hull-envelope metal-ceramics composite armor: Lacking resources to build heavy armor, Faira never really invested into researching the technology. Their ships have double hulls serving as breach protection and spall lining, with the outer hull being a strong composite. While relatively resistant to kinetic attacks, it has trouble dissipating energy weapons.
Ion barrier segment shielding: Faira studied a relic ship discovered on their planet thoroughly, developing a very strong shielding system that makes up for their pathetic ship armor. The barrier itself is composed of an ion field that can dissipate energy weapons and melt or vaporize projectiles. Perhaps it’s greatest strength though is it’s segmentation, allowing the commander to boost power into specific shield quadrant for tactical movements.
AWACS Sensors: The relic based sensors are not only powerful enough to actually allow them safe passage through nebulas and the atmosphere of gas giants, but they can detect ships in FTL, giving the commander a few seconds of warning before an FTL dropout.
Communications: For short range communications, Faira use hyperpulse multiplex. While the communication Is FTL based, it sacrifices range for greater bandwidth at the same energy cost. This allows them to easily share large sums of data with an entire fleet. Long range communications are facilitated through dropped FTL relays.
Weaponry: While the theoretical principles behind Faira weapons are of relic origin, they fail to live up to the expectations. The power consumption leaves the energy based weapons with long recharge times and the ammunition actually makes it a logistical nightmare to supply their battleships outside of a nebula or gas giant.
Ground forces: 0. Faira can not spare the lives, nor are they interested in invading majority of the planets.
Ship classes:
FF Privateer
Class: Fighter
Length: 10m
Crew: 0
Description: The Privateer is a combat drone that can act either on it’s own AI or be piloted remotely from a capital ship. They are lightly armored, but fast and agile. The most common tactic is to swarm the enemy with overwhelming number of these small, easy to produce drones.
FG Marauder
Class: Gunship
Length: 100m
Crew: 0
Description: Big enough to be on the border between strikecraft and a ship, the Marauder is lumbering automaton bristling with weapon turrets. while well armored, this ship is slow and thus usually fit for escorting capital ships rather than attacking enemy strikecraft.
FC Buccaneer
Class: Cruiser
Length: 200m
Crew: 3
3D model (Data heavy!)
Description: The Faira cruiser is meant for escorting larger vessels and patrolling alongside drones, acting as their mobile command center and launch platform. Due to the drones requiring no personnel, they can be latched onto the hull without the need for a hangar bay. The fastest of the capital ships, this thing will do 40 m/s.
FCv Picaroon
Class: Corvette
Length: 500m
Crew: 50
3D model (Data heavy!)
Description: Where the buccaneer is meant for defense, the Picaroon is a workhorse of Faira fleet, a jack of all trades, master of none. It was designed with that in mind, and it’s gun placement allows for at least 50% of it’s firepower to be projected to all direction, with all weapons being capable of firing to the front. This is the smallest ship to carry the swarm logic anti-capital ship torpedos, two a piece.
FFg Cygnus
Class: Frigate
Length: 700m
Crew: 100
3D model (Data heavy!)
Description: Created to be a ‘pocket destroyer’, this class is meant for engaging enemy warships. While it has the heavy weaponry of a destroyer in the form of the 50m particle cannon, and it’s redundancy in engines, it lacks the fighterbay.
FCa Corsair
Class: Carrier
Length: 2000m
Crew: 2000
3D model (Data heavy!)
Description: A unique ship, the Corsair was made specifically for the needs of the Watcher fleet. Armed more for defense than to take on ships of it’s own size, it carries massive amounts of drones and gunships. To increase it’s survivability, it is equipped with dual FTL drive, eliminating it’s need for recharging and cooling down.
FD Raider
Class: Destroyer
Length: 2000m
Crew: 1200
3D model (Data heavy!)
Description: The mightiest ship in Faira arsenal, these beasts can gut enemy ship in minutes with it’s two particle cannons and massive load of fusion torpedoes. They are however extremely expensive, and to this day the Faira could only afford to build two of these ships. The ship is, in theory, capable of rendering the equivalent of 35% of Earth’s surface uninhabitable if it expends all of it’s ammunition.
The bulk of Faira ships is split between three fleets. The Defender fleet, stationed with the civilian ships for repelling immediate attacks, the Watcher fleet, patrolling the nearby space and tasked with securing jump points, and the Striker fleet, for operations outside of Faira territory.
Defender fleet:
FF Privateer: 200x
FGs Marauder: 50x
FC Buccaneer: 10x
FCv Picaroon: 5x
FD Raider: 1x (FD Nyxa)
Watcher fleet
FF Privateer: 500x
FGs Marauder: 200x
FC Buccaneer: 5x
FCv Picaroon: 2x
FFg Cygnus: 2x (FFg Nero, FFg Shiro)
FCa Corsair: 1x (FCa Aetrea)
Striker fleet
FF Privateer: 100x
FGs Marauder: 100x
FC Buccaneer: 20x
FCv Picaroon: 10x
FCa Corsair: 0x
FD Raider: 1x (FD Chiroxa)
History:
The Faira have evolved on the planet they call Faira’Erea during it’s sun’s last phase of life. As such the life form evolved to a very specific set of conditions. Due to their rather extreme intelligence, they were able to study their star quite early in their technological development. Realizing the threat, they pooled all of their resources in a last ditch effort to escape their untimely destruction.
It was in the nick of time that they discovered an ancient wreck on their planet - a relic ship left there by a civilization long extinct. Through examining the relic, they managed to learn about the jump points that link star systems together and reverse engineer the FTL drive, along with some basics of shielding and most of all weapons - a concept alien to them thus far, as the Faira didn’t have time to wage war if they wanted to survive.
Seeing the evidence they might not be alone in the universe though, the Faira prepared for the eventuality, and although their escape plan only involved what would come to be known as the Exodus fleet, they came up with blueprints for warships and modified their harbor ship accordingly.
Leaving just in the nick of time, the fleet managed to get through the only known jump point in Faira just as the star begun to collapse. The initial plan called for the Exodus fleet to find a suitable planet and then evacuate more of the Faira. Instead, they found themselves in a very unfriendly nebula, with the jump point collapsing behind them due to the supernova on the other side.
Now exiles without a home and threatened with extinction, the Faira were forced to take extraordinary measures to ensure their species’ survival. The military took over. Strict birth control was established and most of the socialistic laws from before the exodus like healthcare for the disabled had to be removed. Under the new circumstances, their economical system simply couldn’t continue. Thus the Faira adapted socialism out of sheer necessity.
After a few rough decades, the situation stabilized. Now with sustainable population, the Faira begun developing new technologies and building more ships that would allowed them to leave the hostile nebula in search of a new home once again.
@Forsythe
Hmmm, did not expect that. I'll have to think on this.
Edit: Eh, I'll allow it. Although since they aren't native, they don't count in the Alien list.
Well this star system is rather different then ours. For one, the star system is pretty much an empty void, except for the Sun, the Gas Giant, its assorted moons and an asteroid belt.
For the Gas Giant, it has about twelve moons and two sets of orbiting Asteroid Rings, the moons and Twin Gardens are right between said rings. The other ten moons vary in environment, ice, volcanic, and barren.
Glorious, this works well for me. I'm intending to use the asteroid belt as the location for my "nation" and have it composed of aliens that were driven from one of the garden worlds, and a large group of humans who had supported them in a war where another species was trying to exterminate them.