Doom: Dead Squad
A fast, furious and bloody roleplay based on the Doom universe
TL;DR Summary:
Players are space marines (not the 40k kind) who have been put on penal duties on Mars.
Mars has two moons, Phobos and Deimos, which are the subject of space travel research.
Experiments go wrong. Communication is lost with both moons.
Mars' battalion, including the players, muster and go to Phobos. Players are left to secure the perimeter, whilst the battalion goes into the base. Battalion gets deaded.
Players can't get off the moon, decide to proceed through the base on a suicide bid.
Much gore and horror is about to commence.
Resources
Doom's Monsters - Reference if you're unsure what kind of stuff we're fighting. Depending on where we are, and how early we're into the RP, you might want to hold back on some of the monsters further down the list.
Doom's Maps - For the first episode. The list there is in chronological order. Please note that we will not be using the maps blue prints, because where's the fun in that? But rather, using the details to help create the overall narrative backdrop if we wish to.
Doom's Weapons - As with the monsters, refrain from acquiring the real hefty weaponry if possible until the RP has made a little headway.
Full Story
Story: Will follow roughly the lore of the first game.
Rules, Advisories and Instructions
- Post length is lest you can do is half a paragraph. I wont be draconian about it, however I feel that kind of size is more than adequate for a free section RP. - No controlling other peoples' characters without the say so of the owner.
- Players start with pistols. Other weapons can be found at will, however. Be sensible.
- There are lots, and lots of monsters from the depths of Hell wanting to eat your brains. Keep firing.
- The RP will follow the rough "plot" of the game, whereby the squad starts at the Hangar, and proceeds to the Nuclear Plant and so on. A list of the maps will be found at the bottom.
- I have little standards to enforce really. If you haven't played Doom, I'd recommend that you do. It's a simple premise of killing everything that comes across your path as you try and reach the next zone. Experience of the game is not necessary though.
- This is not a narration of the game. This is a narration in the spirit of the game. We wont simply find the "end level switch", flick it and transport to the next zone. Rather, the zones will flow into each other. For example, we'll fight our way out of the Hangar, hop on a monorail and arrive at the nuclear plant.
- Again with this not being a narration of the game. The levels and their layouts will be down to us, and we'll make them up as we go. Studying the actual game levels and using them just sounds so boring. Agreed? So we start at a hangar, who cares what it really looks like, we're going to paint it red. Make our way to some nuclear plant, redecorate it likewise, and move on from there.
Marine Sheet
Name:
Gender:
Age:
Armour Colour:
We all wear the same armour and helmets, so no one is actually all that unique looking. However, the colour of the armour will be a swell way to tell who is who. Refrain from stacking on a colour.
Armour Characteristics: You can customise your armour, by stating what it looks like if you wish to. Look up what the Doomguy looks like, assume his armour is the standard.
Appearance Without Armour: Optional. This is for all of you who feel they may not be able to play unless they know exactly what their character looks like, generic armour be damned.