Here's what I have so far for Character #1
Name: N/A
Nickname: Grimm
Age: 17
Gender: Male
Powers: Grim is a Grim Reaper, or at least he will be in the future, which allows him to see, interact with, speak to, and control the spirits of the dead. He can also see peoples souls, able to glean what they're actively thinking about, their general mood, how they feel about certain people, and whether or not they are human. He also has a scythe as his main weapon, which help him channel and control his offensive abilities. Using the souls of the dead, which he traps with in special gems embedded in his scythe, he can gain a variety of abilities depending on how the person whose soul he is using died. He currently has access to:
Death by burning(Grants pyrokinetic abilities) Level of mastery: Intermediate, he can summon large fire balls and control them at will, as well as form them into basic constructs.
Death by drowning(Hydrokinesis)Level of mastery: Lower intermediate, he can freely control and shape water, but he can pressurize it properly, and any attempt to try usually ends up blowing up in his face.
Blown off a mountain(Aerokinesis) Level of mastery: Apprentice: He can use it to exert force in front of him, as well as re-direct winds slightly.
Exsanguination(Haemokinesis and Vampiric Traits) Level of mastery: Low apprentice He can control the blood in his body to make spikes come from his skin and his body becpme slighlty more durable.
Devoured by wolves(Partial Lycanthropy) Level of mastery: Intermediate He gains accelerated healing, advanced senses, improved physical capabilities, and Lupine Physical characteristics
Poisoned(Ability to create numerous poisons, toxins, and venoms) Level,of mastery: apprentice. Can make dissolveable shards that can be lengthened to use as weapins and projectiles. All poisons will be lavender-colored. available poisons are modrate paralysis, weak sleep poison, moderate numbing poison
Shot to Death(Extremely good at marksmanship and ability to create guns and viable ammunition) Level of mastery: Apprentice, can summon handguns and revolvers
He can only use one gem at a time, and switching between gems takes 15 secs.
Weakness:
What the hell are you?: Grim has never talk or been within a mile of a living female for a majority of his life. This makes him somewhat curious of them, and thus is why he'll talk to,a girl sooner than hell talk to a guy. However, his curiosity has been known to overstep a few bounds, and other times lead him into compromising situations. Naturally, these events make it so that he wants to be around the living even less, but his curiosity keeps him from fleeing to the local graveyard.
The Reapers Cost: A requirement for soul channeling, as Grimm's magic is known as, is that one must experience the death of the soul they channel everytime they channel it. Grim is the first Reaper to use this magic type in over 5 millenia, as the effects of experiencing death over and over again takes a toll on the mind rather quickly.
Immortality-intolerance: Grimm bears something akin to an allergy to Immortals, as when ever they are near he gets a headache, his nose starts to get stuffy, and he becomes very irritable.
Why can't the living be like the dead, Quiet: He doesn't interact well with having to talk to people, having spent most of his life around silent bones and corpses for company. This leads him to hardly ever initiate a conversation and made him kind of a ditz, as he likes to spemd his time off in his own little world.
Clueless: Grim, doesn't have much experience with people, or anything related to normal society, even some of the most basic things. Such things like personal space, manners, or how to use a T.V. This lack of knowledge is part if the reason he was sent to Orean Cause, so he can experience these things for himself amd forced to interact with people. It's easier to guide souls into the afterlife when you have good people skills.
Skills: Sports, Academics, Drawing, Painting, Fencing, Scythe fighting, Parkour, and Card Games
Hobbies: Dueling, Drawing, and Painting
Personality: Grim can be rather stoic at times, rarely showing emotions greater than a bit of dry sarcasm and wit. He's also a curious individual, tending to observe things that bear his interest, the main thing being the living. He feels that the best way to understand something is through observation of them in their natural setting. When applied to people, this can be misconstrued as stalking.
Bio: Grim has been sent to Orean Cause in order to take care of his social issues and to get him used to dealing with the living.
Likes: Dead people, his scythe, being by himself, quiet, peace
Dislikes: Immortals, the living, talking to energetic people, being in a crowd, being forced to interact with others
Clubs: Arts and Fencing Clubs
Dreams:To become a Grand Reaper, like his father