Hidden 10 yrs ago Post by Nerevarine
Raw
GM
Avatar of Nerevarine

Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

Member Seen 4 yrs ago

Full Name of Nation:
The City States of Noghre

Common Name: Noghre

Government Type:
Confederated Merchant Republic of City-States

Technological Level:
Bronze Age

Demonym:
Noghrian, Noghrese

Dominant Species:
Silver Elves - Silver Elves are a humanoid species known for their tradition of silver and gold smithing, and theocratic societies. Silver elves are tall, about 6 ft on average, with golden colored skin and black hair.

Cultural Traits:
The Noghre are well known for their caste system. The society is divided into the laborer caste, agrarian caste, artisen caste, merchant caste, and priest caste. They are also defined by their matriarchial society, most notibally in their merchants and clergy. Agrarians are mostly transhuman nomads, spending summers and autumns tending to grain farms to be used by the merchant class, and winter and spring herding animals across the warmer lands in the south. Laborers are mostly servile in their nature, living as farm hands or menial laborers in service to traveling merchants.

Language:
Noghrese

Population:
500,000

History:
The first cities began poping up around Noghre 2,000 years before the current era. The modern city states of Isadan, Siah, Mamnu, Namak, Yakh, and Kuh are the result of an arms race between the many tribes of Noghre. The current confederation is a loose alliance between Namak, Siah and Kuh, hoping to take control of the others.

Military Type:
Conscripted Military

Population in Military (%): 12% (mostly made up of upper class men in the grunt ranks and Merchant Class women filling up the officer positions)
Hidden 10 yrs ago Post by Dinh AaronMk
Raw
Avatar of Dinh AaronMk

Dinh AaronMk my beloved (french coded)

Member Seen 11 days ago

Full Name of Nation:
The Kammandament

Common Name:
The K's

Government Type:
Technocratic Monarchy

Technological Level:
Post-Modern

Demonym:
Kommandos

Dominant Species:
Humans

Cultural Traits:
Technologically adept, forward thinking. Jingoistic

Language:
English

Population:
650,000

History:
They say the Kammandament is hardly of this world. Coming from a world of their own far behind. Some have attributed their appearance to magic, a sort of conjunction of spheres. Others have laid claim they were delivered to the world on the chariots of the gods. All the same, with fire and brimstone they have laid down foundations in their own small, organized corner of the world, worshiping and honoring technology as they see fit and striking out against those they see fit; whether in defense or amusement.

The rather small population of the Kammandament is made up for its connectivity on all levels of society with nearly every individual being capable of contact another in the nation. And their small size is made up for by their highly advanced tools. The nation has been ruled by the so-called House of Keq since it's legendary foundation about a millennium ago. Since then they've maintained an eerie isolation in their mountain home, coming out only to deal with anything that might impose themselves on their state.

Military Type:
Voluntary armed forces

Population in Military (%):
10%
Hidden 10 yrs ago 10 yrs ago Post by BlackBishop
Raw
Avatar of BlackBishop

BlackBishop

Member Seen 5 yrs ago



Full Name of Nation: The Shadow Downs
Common Name: Downsmen
Government Type: Hunter-Gatherer, Tribal
Technological Level: Tool Age.
Demonym: Downsmen
Dominant Species: Man
Cultural Traits: Brutally violent.
Language: A system of grunts and growls.
Population: 100 000K
History: Eking out a living in the foothills that rest at the knee of a great mountain, these people have recently discovered the use of tools, and begun to revere the shadowy hills of their home, and the protection they give.
Military Type: Guerrilla fighting tactics led by a dominant male, when threatened.
Population in Military (%): 75%
Hidden 10 yrs ago Post by Vahir
Raw
Avatar of Vahir

Vahir

Member Seen 1 yr ago

THE NAHUD CONFEDERACY


Common Name: The Confederacy

Government Type: Confederation, democracy

Technological Level: The Confederacy has, in general, little use for technology, besides in war, agriculture, and architecture. In these three domains, however, it is firmly bronze-age in position, using bronze-tipped spears, and basic siege weapons.

Demonym: Nahudese, or Confederate

Species: The Nahud Confederacy oversees the Oriat, a curious strain of life that are almost two entirely different species, the oriat swarms, and the oriat drones.

Oriat drones are mindless creatures which, though physically imposing, are little more than animals by themselves. However, in groups, their behavior changes: they seem to have a subconscious link between each other, and packs of oriat drones will act in unison as if they were a single organism, able to react to things that others in the group can see. The more drones are in a pack, the stronger this connection is.

Eventually, the hive mind becomes sapient, and this collective intelligences are known as oriat swarms. Each swarm is nevertheless an independent organism, with its own personality and ambitions. It is these swarms who, banding together, have formed the Confederacy, to protect their fragile existence from the predations of other species- and the ravenous hunger of predatorial swarms, who would seek to consume other swarms to grow in power.

Drones, individually or in swarms, live primarily underground, digging expansive tunnel systems designed to defend their egg nests from other colonies.



Cultural Traits:

Language: Drones can only communicate through clicks and pheromones, and due to their immaterial nature, swarms are also unable to physically communicate with other species. However, their psionic powers allow them to possess hosts, though this is difficult for them, and generally only the largest of swarms have a permanently dominated organism to communicate for them.

Population: The exact number of drones under the control of the confederacy is both massive and thoroughly inconsequential, due to their unintelligent nature. The population of the confederacy is instead better measured by the number of swarms. To date, there are twenty-seven swarms within it, of greatly varying power.

History:

Military Type: There is little in the way of diversification among the Confederate military. Swarms typically wage war by sending thousands upon thousands of drones against the enemy (generally other swarms), with the victor generally being the side which can either out-number or out-maneuver the other. Morale, for obvious reasons, does not affect Confederate warfare, and therefore their battles tend to very long, and very bloody.

When two swarms are locked in battle, they fight not only with their armies, but also with their minds: the swarms will engage in a mental struggle, with the victor quite literally stealing away the opponent's army.

This kind of psionic warfare, however, does not work well against other species, as the biological differences make establishing a mental domination over them exponentially more difficult than on drones. Thus, most swarms don't bother attempting to possess foreigners in battle.

Population in Military (%): (Gonna have to have a chat with the GM for this one, given my species's social structure)
Hidden 10 yrs ago 10 yrs ago Post by eemmtt
Raw
Avatar of eemmtt

eemmtt

Member Seen 1 yr ago

Full Name of Nation: The Irodien Empire
Common Name: the Empire or Irodia
Government Type: Imperial government lead by Emperor Axium Uldra
Technological Level: Iron age
Demonym: Imperials
Dominant Species:

Cultural Traits; Dislike magic, honor centric, self-sacrifices, and Metalworkers. Imperial architecture has a Gothic style to the buildings. They are mostly made from stone they are sometimes carved from the mountains the imperials lived in.
Language: Vlaric
Population: 510,000
History: The Irodiens started out as a small city state in the turbulent and mountainous Vosta region. They existed as a small force in-till the first Emperor arrived according to their legends he conquered the region and several of the outlining area. A series of emperor’s expanded Irodein power and territory bring the empire to a great power. But an Imperial governor named Barcus desired more and wage a long civil war which eventual lead to an imperial victory. The empire has rebuild since them and is looking to show it's new military power.
Military Type: Professional army that is organized into legions. Due to the lack of ports or any usable cost line the imperial navy is nonexistence.
Population in Military (%): 5%
Hidden 10 yrs ago Post by Willy Vereb
Raw
Avatar of Willy Vereb

Willy Vereb The Wordy Engineer

Member Seen 9 days ago

Full Name of Nation: Dwarven City States of Yngvar
Common Name: Dwarven States, Cities of Iron
Government Type: Alliance of 12 Dwarven Lords (semi-tribal, semi-democratic)
Technological Level: Iron Age
Demonym: Dwarves, Ironskins
Dominant Species: Dwarves
Cultural Traits: Metalworkers, craftsmen, superior strength, honor-bound, longevity (up to 300 years), deny magic
Language: Dwarven (sharing many old norse traits)
Population: approximately 120,000 adult males (they hide their women and children thus no account on them)
History: Dwarves were a nomadic race splintered into multiple clans until they found the mountainous area of Yngvar with its surface rich in iron
Military Type: Armored shocktroops, siegecraft, defensive battle using the mountains and iron-plated stone walls
Population in Military (%): 5% of the adult males between the age of 30 to 100 (at best 1-2% of the whole population)
Hidden 10 yrs ago 10 yrs ago Post by Forsythe
Raw
Avatar of Forsythe

Forsythe Graf von Kaffeetrinken

Member Seen 4 hrs ago

Full Name of Nation: People of Free Seas
Common Name: Oceania
Government Type: Monarchy - Currently led by Empress Tageria
Demonym: Oceans, Naga
Language: Ocean
Population: 250 000

Technological Level:
Naga technology is covered by a haze of mystery, as they utilize uncommon materials mined from the seas. Their overall level is around the middle Iron age. As creatures of the ocean, the Naga are master shipbuilders - Their ships are powered by sails, equipped with a rudder and hydrodynamic hull, and their warships mount catapults on rotating platforms.

Dominant Species:
Naga: The naga are part human, part serpent. While their species is mostly land dwelling, the inhabitants of Oceania have flourished in aquatic environment, despite being able to live on land. As such, they resemble eels more than serpents, and very little is left of their humanity. The men are thickly built, with humanoid torsos merging into a serpent hind section. Their scales are large and thick, and their heads are reminiscent of dragons, showing little sign of their ancestry. The women are tall and slender, with fine scales covering their angular features, but they often have other deformities, such as additional pair of arms.

While the women do not possess the strength of the males, they have innate magic skills, most often manifesting in psychic abilities. On average, the Naga are one of the most intelligent races, however their caste based society makes their population growth rather small. As predators by nature, the Naga are fairly war loving. Their lifespan is in the two hundreds.

Cultural Traits:
As the children of the deeps, the most stunning feature of Oceania is it’s architecture. Ocean buildings are part aquariums and fountains, serving to provide their inhabitants with their more natural habitat. They only occupy small, easily defensible pieces of land, and as such chose the island of Oceania at their surface dwelling. Their largest city is naturally a sea port called Prisma.

The Naga are a society where women and men are equals. Instead, they are fragmented into several castes (Aristocracy, Religious, Warriors, Spellbinders, Workers and Slaves), which affect their daily lives to a great extent, up to the point of their cities being built in height-tiered concentric circles. This makes the species a highly organized one, with clearly defined hierarchy and thus capable of great feats in any field despite their relatively low population.

What the land dwellers might find odd is the lack of clothing and armor, but the Naga have little need for either because of their scales.

Most of their work is also connected to the water. Their main source of food is fishing, and much of their income comes from trading by sea.

History:
Very little is known about the history of the sea naga. It is assumed that a larger portion of their empire is actually on the bottom of the oceans all across the world. Those are, however, strict isolationist. The fraction that colonised the Oceania island is but a small part that no longer has ties to the main group.

The Naga came from the seas and took the former inhabitants by surprise. the war was short and brutal, with the Naga obliterating the former human city state and founding their own empire. After their base was established, they finally sought contact with other nations in the world.

Military Type: Mixed professional and conscripted. Understandably, Navy is the largest arm of their military forces, needed to defend their trade routes. Their technologically advanced fleet combined with the amphibian nature of the species makes them very hard to defeat on the sea.

Population in Military: 10%, 7 of which are conscripts on 5 year tour of service.
Hidden 10 yrs ago 9 yrs ago Post by Antarctic Termite
Raw
Avatar of Antarctic Termite

Antarctic Termite Resident of Mortasheen

Member Seen 5 mos ago

Hidden 10 yrs ago 10 yrs ago Post by Iluvatar
Raw
Avatar of Iluvatar

Iluvatar The British

Member Seen 7 yrs ago

Full Name of Nation: League of Free Maritime Cities
Common Name: The League
Important cities:


Government Type: Loose confederacy of city-states, united with each other by a common ethnicity and a central government
- Central government: Elective monarchy (de facto), oligarchic republic (de jure)
- City governments: Varied, no absolute monarchies, but many constitutional monarchies, oligarchies, republics and even one or two proto-democracies.
Technological Level: Sophisticated iron-age civilisation - science and philosophy are practised often and encouraged. Education is deemed to be of great importance.
Demonym: Usually people of the League are referred to by their city's demonym, but phrases such as 'a fleet of League ships' or 'a flock of League sheep' are used, making the unofficial demonym of the entire League simply 'League'.
Dominant Species: Human, mostly tall, with European-white skin and varying eye and hair colours.
Cultural Traits:
- Clothing: White robes and togas are commonplace, and blue mantles and cloaks are a popular accessory.
- Architecture: Marble, a material highly prised by most League cities, is a common building material. Buildings mostly resemble ancient Greek or Roman structures.
- Society: As all constituent cities of the league are coastal, the ocean is very important in League society. Fishing is a major industry, and the dye of the sapphire mussel is one of the League's main exports.
Language: Asimian
Population: Approximately 450'000
History:


Military Type: The League relies heavily on its navy to protect its trade, and it therefore unable to sustain a long land-based campaign. To maintain its land territories, bowmen are patrolled around most cities as scouts or guards. If trouble is noticed, the guard reports back to the city and summons aid, although this aid is often too weak or few in number to repel the invasion. If such an event occurs, the navy delivers supplies and more aid to the besieged city while attempting to cut off any naval supply lines to the attackers. Land-based supply routes are also targets for interception, although attempts to disrupt such routes are far less successful.
Population in Military (%): Varies from city to city, but overall around 0.05%.

By the way, I didn't just write out all that history, it was from another rp that fell through :)
↑ Top
© 2007-2024
BBCode Cheatsheet