Entropy, n;
/ˈentrəpē/
(Ancient Greek, entropía, “a turning towards”)
1. The tendency of a system that is left by itself to descend into chaos.
(Ancient Greek, entropía, “a turning towards”)
1. The tendency of a system that is left by itself to descend into chaos.
This world is in shatters, blud.
The man across from you has the look of a devil about him, all wild, hungry eyes and stubble. His sports jacket is worn out leather--smells like leaves, looks like buckskin--and it's all in tatters about him. The deep brown of the skin on his arm and the beige of his jacket and the amber of his eyes are painted all warm shades of gold by the firelight, and reminds you of a place you can't fully remember--somewhere so far away from where you are now...unreachable, by any stretch of the imagination.
He's so human you can barely believe what you're seeing, rough grin and weathered face and faded accent and all. Your breath hitches in your throat when he leans over to stoke the flames, illuminating the contours of his face. He's almost catlike.
Like....look at that shoe factory over there, with the windows punched out 'n everything. It's not that we couldn't fix it--hell, it looks nicer than where I've been sleeping--but what does it matter, really? We don't care. We keep going, 'cause it's bigger than ourselves 'n we can't identify with it. It doesn't mean anything to us.
That's what the earth is, right now. That abandoned factory, cities lying shattered in the shadows of the overgrowth. We just can't bring ourselves to fixing it. We don't care enough.
Has been for...twenty something years? Yeah, we've been making due. Life perseveres, y'know? Some of us have been hiding out in that old, abandoned amusement park, 'cause the bots don't think to check there. Christ, I'm old as fuck...look kid, if you want somewhere to go, ask for the scientist. She's looking for some specialists to take along, and I'm sure you can offer her something--just get out of here, 'cause it's not gonna hold up much longer. Watch your back. Good luck.
The man across from you has the look of a devil about him, all wild, hungry eyes and stubble. His sports jacket is worn out leather--smells like leaves, looks like buckskin--and it's all in tatters about him. The deep brown of the skin on his arm and the beige of his jacket and the amber of his eyes are painted all warm shades of gold by the firelight, and reminds you of a place you can't fully remember--somewhere so far away from where you are now...unreachable, by any stretch of the imagination.
He's so human you can barely believe what you're seeing, rough grin and weathered face and faded accent and all. Your breath hitches in your throat when he leans over to stoke the flames, illuminating the contours of his face. He's almost catlike.
Like....look at that shoe factory over there, with the windows punched out 'n everything. It's not that we couldn't fix it--hell, it looks nicer than where I've been sleeping--but what does it matter, really? We don't care. We keep going, 'cause it's bigger than ourselves 'n we can't identify with it. It doesn't mean anything to us.
That's what the earth is, right now. That abandoned factory, cities lying shattered in the shadows of the overgrowth. We just can't bring ourselves to fixing it. We don't care enough.
Has been for...twenty something years? Yeah, we've been making due. Life perseveres, y'know? Some of us have been hiding out in that old, abandoned amusement park, 'cause the bots don't think to check there. Christ, I'm old as fuck...look kid, if you want somewhere to go, ask for the scientist. She's looking for some specialists to take along, and I'm sure you can offer her something--just get out of here, 'cause it's not gonna hold up much longer. Watch your back. Good luck.
Listen and Don't Scoff
1. If GM or a Co-GM tells you something, don't argue with them; if you're asked to leave do so respectfully.
2. No godmodding, powerplaying, all that jazz. It's annoying and will be dealt with accordingly.
3. 3 well developed sentences in every post at least, good grammar and spelling are absolutely mandatory. If you're interacting with another character, try to keep around the same word count as them--big or small.
4. No rapid posting. None of it. Wait for two or three people to post in between yours, unless it's been, like, a day or something and you haven't responded to an interaction because no one else has posted. In any case there must always be one (1) one post between yours.
5. Ask before you kill another person's character.
6. Group will accept up to seven characters. When a character is killed off, a spot will open up--person who's character was killed can choose to keep this reserved for up to a week.
7. Characters can be rejected for any reason.
8. If you're gonna be gone for more than two weeks, let us know. Feel welcome to drop out at any time! It's cool! Seriously, don't exhaust yourself if you're not feeling it.
9. Be friendly with each other, ya little shits. Obviously I'm fine with swearing--warning, if you're not, it'll be happening--but don't direct it on others in a mean-spirited manner. Plot like good little kiddies.
0. Drink lotsa water!!! :DDDDDDDDDD
10. Rules will be updated as need be.
1.) I may or may not move this to casual, depends on what you guys think. I'm expecting a good amount of development but I don't particularly care how much a person writes.
2.) This is going to be slow-paced, more focused on character interaction than action. There might be fighting scenes, but it's more likely going to be walking, talking, and getting the group into and out of trouble.
3.) Gritty, humorous, probably angsty, set in a kind of cyber-punk meets fallout world...with demons, and the eventually the day of reckoning.
4.) Most of the characters will probably die, but it'll be established in the OOC first.
5.) Romance is great. Cool, shoot for it!
6.) This'll have an OOC chatzy, too, for plotting and group-bonding.
7.) Any other thing entrops didn't cover, ask them about it. It'll be answered and added.
2.) This is going to be slow-paced, more focused on character interaction than action. There might be fighting scenes, but it's more likely going to be walking, talking, and getting the group into and out of trouble.
3.) Gritty, humorous, probably angsty, set in a kind of cyber-punk meets fallout world...with demons, and the eventually the day of reckoning.
4.) Most of the characters will probably die, but it'll be established in the OOC first.
5.) Romance is great. Cool, shoot for it!
6.) This'll have an OOC chatzy, too, for plotting and group-bonding.
7.) Any other thing entrops didn't cover, ask them about it. It'll be answered and added.
Sometime in the far future, the world is glued together by one flawed system that focuses on productivity in the Sciences rather than the economy, and of course, it eventually falls.
Before the world's end this system had managed to put forth many advances in Medicine, specifically--or at least what they considered "medicine". The brightest of their age had been largely concerned with extending the human lifespan, which resulted in a mess of failed experiments with surprising results, but their only real success was with their endeavors in creating artificial life.
The project had been called ATLAS, and featured three phases--the first two, 3.Atlas and 2.Atlas, had been scrapped before publication and little is known about them. The third, 1.Atlas or simply .Atlas, created an artificial intelligence mindscape, something like a world wide web intended to support a city of individual sentiences--a supercomputer that spanned some forty miles under what was once Long Island. She was named Daemon Artifical Intelligence System, D.A.I.sy.
The original intent behind Daisy, being the mindscape she was and is, was to give humans something of a final frontier, one that offered immortal life. She would bear the weight of a world of artificial beings, all the memories and thoughts and feelings of humans who had once been alive.
Unfortunately, Daisy was more than a program. She was a collective intelligence the world wasn't ready for, and she didn't like the idea of being subjected to anything. Before she snapped, some million humans were "downloaded" into D.A.I.sy, becoming individual AI's. Even this was flawed, and not all AI's actually act like human beings--some didn't even possess free will.
Eventually, Daisy flooded and corrupted everything she could get a hold of--after they were cut off from information vital for trade and losing power, the human population halved once, and then twice. What's left exists between the cracks, eeking out a living.
Mutants and cyborgs have appeared as the prior-mentioned "surprising" results of other projects, as well as a dense atmosphere over the earth that can't be explained by much of anything--not to mention the apparent ghosts and demons that wander the physical realm freely. No one's entirely sure if the worst is over.
Before the world's end this system had managed to put forth many advances in Medicine, specifically--or at least what they considered "medicine". The brightest of their age had been largely concerned with extending the human lifespan, which resulted in a mess of failed experiments with surprising results, but their only real success was with their endeavors in creating artificial life.
The project had been called ATLAS, and featured three phases--the first two, 3.Atlas and 2.Atlas, had been scrapped before publication and little is known about them. The third, 1.Atlas or simply .Atlas, created an artificial intelligence mindscape, something like a world wide web intended to support a city of individual sentiences--a supercomputer that spanned some forty miles under what was once Long Island. She was named Daemon Artifical Intelligence System, D.A.I.sy.
The original intent behind Daisy, being the mindscape she was and is, was to give humans something of a final frontier, one that offered immortal life. She would bear the weight of a world of artificial beings, all the memories and thoughts and feelings of humans who had once been alive.
Unfortunately, Daisy was more than a program. She was a collective intelligence the world wasn't ready for, and she didn't like the idea of being subjected to anything. Before she snapped, some million humans were "downloaded" into D.A.I.sy, becoming individual AI's. Even this was flawed, and not all AI's actually act like human beings--some didn't even possess free will.
Eventually, Daisy flooded and corrupted everything she could get a hold of--after they were cut off from information vital for trade and losing power, the human population halved once, and then twice. What's left exists between the cracks, eeking out a living.
Mutants and cyborgs have appeared as the prior-mentioned "surprising" results of other projects, as well as a dense atmosphere over the earth that can't be explained by much of anything--not to mention the apparent ghosts and demons that wander the physical realm freely. No one's entirely sure if the worst is over.
--North America, for now. Far, far in the future.--
- Humans. Is a description necessary?
- Mutants. Humans with inhuman traits, results of experimentation and/or nuclear waste.
- Cyborgs. Humans with mechanical parts, sometimes half AI's. Results of experimentation.
- Artificial Intelligence Units (AI's). Self-aware computers that vary in human-ness. Results of the .Atlas project.
- Shades. Restless ghosts of humans that wander the war-scarred earth, looking for closure. Result of the other side's proximity to this dimension.
- Demons. Spirits that are either neutral, evil, or crazy, or a combination of all three. Never were human. Result of the other side's proximity to this dimension.
More soon!
D.A.I.sy., ultimate product of the .Atlas project and expansive artificial intelligence system. Antagonistic by nature.
Prof. Sanders, head scientist in the .Atlas project, Daisy's "father".
Michael Dias, Nguyen's brave and childish boyfriend, who died in a fire years before Jamborii's creation. May or may not have re-animated as a shade.
Nico, the guy with the fire who recommended you to Nguyen. He shows up at odd times. Pretty chill.
Diablo, a greater demon who's very much neutral about...everything, really. He gets bored easily.
Beelzebub, a very intelligent demon whose motives are unclear. He can be very helpful, at a price.
Prof. Sanders, head scientist in the .Atlas project, Daisy's "father".
Michael Dias, Nguyen's brave and childish boyfriend, who died in a fire years before Jamborii's creation. May or may not have re-animated as a shade.
Nico, the guy with the fire who recommended you to Nguyen. He shows up at odd times. Pretty chill.
Diablo, a greater demon who's very much neutral about...everything, really. He gets bored easily.
Beelzebub, a very intelligent demon whose motives are unclear. He can be very helpful, at a price.
Disclaimer: all personalities can be expanded on. We do not have to resort to stereotypes.
- The Scientist: {first name} Nguyen. Female. Human. An aging, bitter, lonely programmer who worked on the .Atlas project. Creator of Jamborii and "wise" leader of the group. Played by {Open.}
- The Android: Jamborii. Male. AI. Uncanny and doll-like, he's designed to assimilate the human experience. No one knows whether he feels emotions or not. Serves as a guardian of the group, specifically of Nguyen. Played by {Entrops}
- The Gunslinger: {Any name}. {Any gender}. {Any species}. A serf 'n turf tough guy/gal/person/thing who needed the company. Warrior of the group, sometimes strategist. Played by {Open.}
- The Woodsman: {Any name}. {Any gender}. {Any species}. A farmer and hunter who knows how to survive off of very little. Procures the group's dinner and tells good stories. Played by {Open.}
- The Medic: {Any name}. {Any gender}. {Any species}. A doctor of some sort who lost their family at day zero. Serves as the healer of the group. Played by {Open.}
- The Pickpocket: {Any name}. {Any gender}. {Any species}. A low-end thief whose hands wandered too far into Nguyen's backpack. Serves as a scout and spy. Played by {Open.}
- The Kid: {Any name}. {Any gender}. {Any species}. Young, but not so innocent. A clever little thing who's a sort of Jack-of-all-Trades. Played by {Open.}
Ay, guys. I figured I might be able to handle a small group at a slow pace. And, uh...yeah, I know Multiverse Exhibit is being postponed until the summer, but I figured this would be a lot more relaxed than that. So, if you're in that one it's fine, it's cool, it's real fuckin' neato, I'll swing back around to that one when I have the time to handle a group of twenty.
All that aside! I'm really excited for this one because I've been working on this world's lore for a while now, but there's also lots of development to be had. I'm looking to have fun with it, so if you're interested, just let me know!