I just hope that this magic doesn't make things too simple and easy.
@Mokley Basically, I'm in this other roleplay about zombies in which the GM is the Dungeon Master. He's basically the one who'd move the story along when a scene is done/beginning to stagnate, and whenever he feels proper, would start an event or drop a bombshell on us XD. Is that what you're thinking?
As for quitters, basically, he'd just kill their characters very quickly so that it doesn't bog down the RP.
I just hope that this magic doesn't make things too simple and easy.
So all our characters would have some knowledge of magic? If my pikeman knows some magic, he'll probably know the least amongst everyone in the group. He's a pikeman, but he's also a town guard and therefore a volunteer with a domestic occupation that he's equally capable in. So the magic he knew will probably have a civilian/domestic origin and use, just that it would have to be bent towards use in the field. I'm thinking he could have a relative who was a healer and he/she'd taught him a bit of it. Either that, or I'm thinking he could be a shopkeeper, and peddles trinkets amongst other things like tools and wares, and some of those trinkets could be protective charms, which would make him an enchanter, but by no means a powerful or even adept one.
Well, I've been in the throes of building stuff myself, and I have to admit I'm already making plans to go against the grain. While I don't plan on having an advanced or even magical "tribe," they would be a coalition of villages with walls, canals, and engineering feats not unlike the Romans. Given the relative stability of such a background, is such an idea permissible?
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Absolutely permissible! Just remain aware that death rates will remain high, as would raids and natural disasters, and crops would therefore be unreliable to feed a high population. You'd probably be looking at something that is on a cycle of destruction and constant rebuilding. In other words, life ain't easy.
In other-other words, a character who feels relatively safe would have no reason to participate in this story. ;)
Hiiii~~~!!!
Sooooo... like... I likes magic!! And I have a charrie set up as a --> basis <-- of what type of charrie I'd like to play. With or without magic too ;D
Tbh, muh friend helped me designing her and giving out ideas of how she would react IC-ly, but I dids most of the writing^^ She just made sure that I kept writing for a grumpy attack lady and not a sad mama bunny. xDD Sooo... would that be okay,@Mokley to re-purpose this type of charrie?
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On the contrary! If anything, tons and tons of adventures begin with characters who have relative security in life and who can actually afford time away from home without, you know, worrying about her entire family dying while she's away. I intend to keep the society plenty 'on the edge,' but I feel like 300 years is a fair amount of time for a broken civilization to rebuild to the point of at least relative security. If they didn't have some sufficient means of survival, after centuries of this crazy world, one would assume they would be completely wiped out. That's... kind of the basis I'm working off of, anyways. Call it Darwin's Law of Natural Selection at work.
Yo @Mokley I was wondering if my character could come from a city state of a distant land? The word "city state" may come off as something too civilized to be in this setting, but remember that a city state is literally one city and it's surrounding area under one flag. Of course, the city itself would still be heavily fortified and whatnot, and teeter-tottering on the brink of collapse.
Also are two dogs too much?
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We're going on the assumption that every character is from a land distant from the others
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That language barrier though.
Have you decided what will draw us all together?