Although I'm going to be gone for around a week starting tomorrow, I'd like to give the interest check now due to a sale going on for a game that seems perfect for this and for many other things as well. It's called Tabletop Simulator and it's only 10 dollars right now. It will allow us to play together in the game to move our pieces across the game board in an environment that we can create, which will help us visualize our environments better. We would still have stuff posted on this website, but we could also do quick chats in the game as well.
The style of my idea is inspired by Zelda in some ways although can be a little more serious like Lord of the Rings at times. There are multiple fantasy races who were created under different great spirits, so those labeled as children of the fire were made by the fire spirit, for example. These great spirits used up a lot of the energy in the past so now, to conserve energy, take on physical forms such as a watch for the time spirit. They still have potential to control those who they created but only through someone acquiring them and using them for their bidding if they can overpower the spirit. The main bad guy wishes to acquire all of these great spirits so that he has control over every race. The two major timelines that can be decided on to be the focus are the following; one where our heroes stop him from ever taking over (technically he does so in the final battle and we vanquish him then) and one where the previous heroes failed and our heroes have to stop him after he already took over. Some races such as humans are unelemented, meaning they don't have a great spirit who created them and thus can't be controlled this way, as well as some members of different race who have a strong enough willpower to break free and help stop the bad guy after he takes over. There's a third major timeline where the bad guy is the winner so we'd play as the bad guys, if that interests you. There's also more alternate timelines created when one of our games ends in failure and we start over, but these likely won't be part of the major timelines to be played.
The gameplay mechanics involve dice rolling and leveling up your character to gain new powers and upgrade your skills. Instead of a ton of different classes you have to choose from there are more streamlined classes such as a physical one where you learn physical stuff, a magical one where you learn magic, a rogue one for trickery, etc. and you can combine the abilities you learn in each one, picking and choosing which abilities to keep with you in your list to best suit your needs. The fighting will also be more casual then having to worry about every little aspect, focusing a lot of common sense. If you come up with an awesome plan that's bound to work then the game master can add on combat points to your attack at their own discretion. Even if an enemy has high defense, strike his weak point and this defense can be wavered to become much lower than it says on paper, which only works for the standard direct combat. Want to charm the dragon to join your side like Donkey in Shriek? I'd determine how difficult such a task would be and say you need 20 charm points and you only have 15, making your need to roll a 5 or better to succeed. However, I can add points to your "attack" if you come up with a strategy that sounds like it would really work rather then a simple "I'll try to charm him" and roll the dice. Of course if you say something that the dragon would despise then I could subtract points, making you need to roll even higher than a 5, into the impossible range even.
Does this sound like fun to anyone?
The style of my idea is inspired by Zelda in some ways although can be a little more serious like Lord of the Rings at times. There are multiple fantasy races who were created under different great spirits, so those labeled as children of the fire were made by the fire spirit, for example. These great spirits used up a lot of the energy in the past so now, to conserve energy, take on physical forms such as a watch for the time spirit. They still have potential to control those who they created but only through someone acquiring them and using them for their bidding if they can overpower the spirit. The main bad guy wishes to acquire all of these great spirits so that he has control over every race. The two major timelines that can be decided on to be the focus are the following; one where our heroes stop him from ever taking over (technically he does so in the final battle and we vanquish him then) and one where the previous heroes failed and our heroes have to stop him after he already took over. Some races such as humans are unelemented, meaning they don't have a great spirit who created them and thus can't be controlled this way, as well as some members of different race who have a strong enough willpower to break free and help stop the bad guy after he takes over. There's a third major timeline where the bad guy is the winner so we'd play as the bad guys, if that interests you. There's also more alternate timelines created when one of our games ends in failure and we start over, but these likely won't be part of the major timelines to be played.
The gameplay mechanics involve dice rolling and leveling up your character to gain new powers and upgrade your skills. Instead of a ton of different classes you have to choose from there are more streamlined classes such as a physical one where you learn physical stuff, a magical one where you learn magic, a rogue one for trickery, etc. and you can combine the abilities you learn in each one, picking and choosing which abilities to keep with you in your list to best suit your needs. The fighting will also be more casual then having to worry about every little aspect, focusing a lot of common sense. If you come up with an awesome plan that's bound to work then the game master can add on combat points to your attack at their own discretion. Even if an enemy has high defense, strike his weak point and this defense can be wavered to become much lower than it says on paper, which only works for the standard direct combat. Want to charm the dragon to join your side like Donkey in Shriek? I'd determine how difficult such a task would be and say you need 20 charm points and you only have 15, making your need to roll a 5 or better to succeed. However, I can add points to your "attack" if you come up with a strategy that sounds like it would really work rather then a simple "I'll try to charm him" and roll the dice. Of course if you say something that the dragon would despise then I could subtract points, making you need to roll even higher than a 5, into the impossible range even.
Does this sound like fun to anyone?