The once and future King

A long time ago, in the age of myth and legend, giants roamed the land. Mankind was weak and shattered and suffered under the tyrannical rule of the big folk. Hope was all but abandoned. So came the day when a child was born under certain stars to uncertain parents. The child heard the lamentation of his people and swore to avenge them. He traveled the world and learned many things, and when he returned he had acquired the power and knowledge to fight the cruel giant overlords. Mankind united behind him and went to war.
When the dust settled the giants were undone, the last of them hiding in the mountains of Skaala. The man born to the certain stars was crowned king of all mankind and the realm prospered under his rule.
As the years and kings and queens went by there was war and strife. The humans, once united, became divided once more and spread across the land. The elves and dwarves, readily defeated by the human kingdoms, retreated to their domains in the forests and mountains and isolated themselves from the world. And all the while the giants in Skaala lay in wait.
It has been prophesized that the giants will one day return, and that their coming heralds the end of the world. When that time comes, a hero of certain stars and uncertain parents might once more arise. The hero is the once and future King and will unite mankind and save the world from destruction. If the hero doesn’t come, however, everything is lost and the world will fall into the abyss.
- The story of the once and future King, as told in the triplet realms
Welcome to the game! Here you will take on the role of an adventurer in Aimsir, a land full of magic and wonders, who gets drawn into a quest to save the world from death and destruction. Your character can hail from any of the many kingdoms in Aimsir, and can come from any walk of life, as long as you can explain how and why he/she decided to leave his/her home behind and travel the world. To help you in your choice, the world in which this game takes place will be described below.
Aimsir

The land of Aimsir is a large and diverse place, about the same size as Australia. In the north and west the landscape is dominated by great forests and rolling hills. The summers are mild and short and the winters are harsh and long. It is similar to northern America in flora and fauna. The southern and eastern parts of Aimsir are considerable drier and warmer. The landscape is made out of grassy plains and dusty badlands. There is no real winter in these parts, only a few intense rain seasons. The flora and fauna is similar to that of central America. Dividing these two areas is a great mountain range that stretches from the south to the north. These mountains are known to be impassable, except for in a few places.
Peoples of Aimsir
Realms of Aimsir
Magic in Aimsir

First practiced by the elves of Mor Adhmad, the magic of Aimsir is a mysterious and marvelous thing. Each of the different peoples of the land has their own view of it, but they can all agree on one thing: it is powerful. It is also extremely difficult to master. Indeed, only a few individuals not of elven origin have ever been recorded that have mastered its art, and they are spread far between in both distance and time. They have all however been legendary, known throughout the world for their awesome deeds. Many have had an important hand in the major events in history, shaping the world to their will.
There are three main reasons for the difficulty with learning magic. The first is that it has to be taught by someone who already understands it. A person cannot uncover the knowledge for themselves and finding someone that knows it who is also able to or at all interested in teaching it is a feat in itself. If a person could accomplish that, there is also the second reason to hinder them further. Learning magic takes time. A long time. Sometimes it takes a lifetime for the student to learn even the basics of magical practice. Sorcerers are rarely proficient with anything besides their art, as the study is too extensive to leave room for anything else. It is almost required for a human to begin training in early childhood to be able to wield it at all. And even if a person could find time for all of this, there is the third reason. Magic just doesn’t agree with logic or reason. It defies natural laws but depends on them at the same time. For the sorcerer to be able to manipulate fire, s/he must first understand fire completely. Where it comes from, how it functions, what it is made of, what it does, what it cannot do or be. Then the sorcerer must learn how to bend those things, change them. S/he must not think or believe that they can change, but know. The concept might sound simple enough to some, but it is not. You can imagine the day being dark in spite of the sun, or wood turning to water, or sound becoming material. But you know at the same time that those things are just a fantasy, that the real world doesn’t work like that. Sorcerers must overcome this. They must know, truly know, that the world and the way it works can be shaped by their will. It is not an easy task.
Your Character

So arriveth we at last, then, to the character creation screen! Before starting on your hero, please take another moment to read through the peoples and realms of Aimsir. Find inspiration there and mix it with your own thoughts and ideas. Remember that you can ask me if you need guidance or have any wonders about the world or its possibilities. I’m here to help you in this process, and I want to make things work. There are a few rules for character creation that I expect you to follow:
- You may only play as humans, or elf-human hybrids.
- You may create a powerful character, but keep things interesting. The keyword is growth.
- You may create a sorcerer, but I will require more from your application and play if you do.
- I have the final say with any application and have the right to deny them, although I will try to be as lenient as I can.
And here’s the character sheet!
Name
(for suggestions, just ask)
Age
Gender
People
(Meri, Iwi, Taniwha or Ebard/Eile/Half-Elf)
Appearance
(Description obligatory, picture optional but very appreciated)
Traits
(Personality, pros and cons)
Background
(Where your character comes from, where and how s/he grew up, whom s/he met and where, what s/he learned from them, where s/he has been, and most important of all, why s/he decided to abandon her/his old life and become an adventurer. Be descriptive!)
I am eagerly awaiting your characters, comments and questions!