Hidden 10 yrs ago Post by The Muse of Eru
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@WhenBooksFly101

You should just be able to pick an alias, color, and join the chat.
Hidden 10 yrs ago Post by The Emperors Blade
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The Emperors Blade

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@WhenBooksFly101 Copy paste the link into your browser URL.... It'll ask you for a nick name.. Type in the nickname and press enter. that's all there is to it.
Hidden 10 yrs ago Post by Wraithblade6
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Wraithblade6 Interrogator Chaplain

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Hi. I've long been looking for a supernatural rp besides my own. I play vampires. Do you want to hear my ideas or should I go elsewhere?
Hidden 10 yrs ago Post by The Muse of Eru
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@Wraithblade6

I think for now, vampires are off the table. Perhaps later if more ammo is needed to keep the roleplay alive, but the dynamics of the werewolf culture still have a lot to explore.
Hidden 10 yrs ago Post by Wraithblade6
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Ok ty.
Hidden 10 yrs ago Post by Spybuster
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Spybuster What Could Go Wrong?

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Alright guys, i'm glad the ball has started rolling, and here's to hoping it keeps on rollin'!

For now i'm going to grab some shut eye. See ya folks tomorrow.
Hidden 10 yrs ago Post by AcaciaMalikov
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AcaciaMalikov The Wolf Within

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G'night @Spybuster! Sleep well.
Hidden 10 yrs ago Post by CLIW
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CLIW ( ರ Ĺ̯ ರೃ )

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@CLIW too!


I'm sorry, I didn't see this until now!
Hidden 10 yrs ago Post by The Emperors Blade
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I'm in the chat if anyone wants to join me.
Hidden 10 yrs ago Post by Spybuster
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I can confirm that the chatroom is filled with educational and highly intellectual conversations which make one question reality and their physical purpose within our ethereal realm of existence, and our place among the stars and our universe.
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Hidden 10 yrs ago Post by WhenBooksFly101
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WhenBooksFly101 Lover of all things awesome!

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Oh, you found the cesspool of nonsense. It's amazing how such a thing could be created within just a few hours. Nature is brilliant. :3
Hidden 10 yrs ago Post by The Emperors Blade
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Party in the chatroom...
Hidden 10 yrs ago Post by Ultimate Spidey
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Is this game still accepting players? If so I would very much like to join.
Hidden 10 yrs ago Post by Spybuster
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Yep, we are. Welcome aboard the USS Wolfpack. I hope you enjoy your trip good sir.
Hidden 10 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

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What all did I miss while I was gone yesterday?
Hidden 10 yrs ago 10 yrs ago Post by The Muse of Eru
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Updates


Werewolf details:

Werewolves are also known as lycanthropes, but their own term is Lukoi. They have three primary forms, but stronger werewolves can maintain enough control to move between the homid and lycaon forms. As such, they would be essentially homid, but with alterations to eyes, teeth, nails, presence of fur, muscles, so on. A werewolf with less control can do these things, but they would be a sign of imminent shifting, whereas a stronger wolf could absorb the changes and revert to homid.

Forms
Homid: human
Lycaon: bipedal wolf
Lupus: dire wolf

Communication
In homid and lycaon, they can actually speak aloud. Speaking in the lycaon form will, of course, be somewhat altered by talking with a muzzle. Muffled, awkward. ALL FORMS utilize body language, which can be a giveaway to a hunter when apparent humans behave in old fashion. Even in homid form, traditions like bowing to the Ulfric, submitting, licking, touching for reassurance, so forth, will be present. The pack can utilize telepathy, which is strongest in lupus form and grows weaker the closer to homid. An individual can block others from their mind and control what can be seen, like focusing and sending their thoughts at others - not so much like reading a book. The Ulfric can, with determination, pierce minds despite barriers. Telepathy is limited by range.

Pregnancy
In the event a werewolf becomes pregnant, there are some issues. The unborn child will be human and remain human when born unless infected. Surviving infection as an infant is very unlikely. Shifting can be violent, which will cause the body to miscarriage, so the werewolf would need to maintain enough control to not cause violent shifts (imagine the wolf exploding outside of the human form rather than the human form gently giving way). The Lycaon form does not support the fetus, due to the battle-ready quality of the form. A pregnant werewolf occupying this form risks losing her fetus. A pregnant werewolf will be a danger to herself, the pack, and humans, due to elevated emotions that might cause her to shift in anger.

The curse, relationships
Within a year of becoming a werewolf, one must be loved and love in return. This love should be romantic in nature, but need not last forever. So long as the lover is not lost in the first year, the curse remains broken. It only applies to the first year. If the lover is lost in the first year, it was found that the werewolf would not die immediately but instead had an extension. Given past events, it is assumed that the individual has another year from the day of their last lover's death to find a new lover, but nobody has ever cut it quite so close as to test the theory.

Mating pairs in the pack are considered serious bonds. Even though a pair of werewolves might claim to have the mating bond, they must be tested. The pair must go out on a hunt to show they can work together, and the quality of their kill (both difficulty and cleanliness) will be judged by the Ulfric. If the pair fails, they can try two more times. If they fail all three times, their mating bond is not validated and they do not gain status or additional power. If the Ulfric's test is passed, a ritual is then initiated in the Odessa's place of power, where the mating pair can establish themselves to ancient spirits, the Munin. These spirits are simply past werewolves that never truly leave the pack. By welcoming the mating pair, they grant something of a power boost, so mating pairs are stronger together than as individuals and gain status in the pack. Approval can be gained via sex or blood exchange.

Monogamy is not required, but it should also not break the mating bond.

Dominance
The Lukoi have an innate sense of who is dominant to who. Part of this is knowing the pack, but another is simply feeling the energy of the werewolf. In order to move up in the pack, a werewolf must fight every other werewolf who is above them. They can initially skip fights, but this is only if the challenge is accepted: if you know another werewolf still has to fight someone else before they challenge you, the fight can be denied. Once a werewolf reaches the Freki of the pack, they must beat Freki to fight Geri, beat Geri to challenge the Ulfric.

Lupa, Bolverk, and the enforcers (Skoll and Hati) are selected positions by the Ulfric. Having these positions does not equate to being dominant, but for the most part any Bolverk, Skoll, and Hati will also be dominant.
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Hidden 10 yrs ago Post by Ultimate Spidey
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The original post states the Lukoi are vulnerable to silver, but says nothing of monkshood/wolf's bane. Are werewolves especially vulnerable to this plant in this world?
Hidden 10 yrs ago Post by The Muse of Eru
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@Ultimate Spidey

Not especially. Although wolf's bane is a fairly universal poison with any species, werewolves have no special weakness to it. Due to their rapid healing abilities, they can only be weakened by copious amounts of the plant - which would likely require ingestion, which then brings up the issue of the wolf smelling the plant, or injection, which wouldn't be a simple feat with a werewolf. It'd likely have to be forced ingestion and/or injection. I would also make the plant rather uncommon, as there are already several weaknesses provided for the werewolf, so making the plant readily available would likely have led to them being far more rare.
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Hidden 10 yrs ago Post by Obscene Symphony
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This looks damn cool. I'll have to keep an eye on it.
Hidden 10 yrs ago Post by The Emperors Blade
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@Obscene Symphony why not join and give it some more life friend
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