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Werewolf details:Werewolves are also known as
lycanthropes, but their own term is
Lukoi. They have three primary forms, but stronger werewolves can maintain enough control to move between the homid and lycaon forms. As such, they would be essentially homid, but with alterations to eyes, teeth, nails, presence of fur, muscles, so on. A werewolf with less control can do these things, but they would be a sign of imminent shifting, whereas a stronger wolf could absorb the changes and revert to homid.
FormsHomid: human
Lycaon: bipedal wolf
Lupus: dire wolf
CommunicationIn homid and lycaon, they can actually
speak aloud. Speaking in the lycaon form will, of course, be somewhat altered by talking with a muzzle. Muffled, awkward. ALL FORMS utilize
body language, which can be a giveaway to a hunter when apparent humans behave in old fashion. Even in homid form, traditions like bowing to the Ulfric, submitting, licking, touching for reassurance, so forth, will be present. The pack can utilize
telepathy, which is strongest in lupus form and grows weaker the closer to homid. An individual can block others from their mind and control what can be seen, like focusing and sending their thoughts at others - not so much like reading a book. The Ulfric can, with determination, pierce minds despite barriers. Telepathy is limited by range.
PregnancyIn the event a werewolf becomes pregnant, there are some issues. The unborn child will be human and remain human when born unless infected. Surviving infection as an infant is very unlikely. Shifting can be violent, which will cause the body to miscarriage, so the werewolf would need to maintain enough control to not cause violent shifts (imagine the wolf exploding outside of the human form rather than the human form gently giving way). The Lycaon form does not support the fetus, due to the battle-ready quality of the form. A pregnant werewolf occupying this form risks losing her fetus. A pregnant werewolf will be a danger to herself, the pack, and humans, due to elevated emotions that might cause her to shift in anger.
The curse, relationshipsWithin a year of becoming a werewolf, one must be loved and love in return. This love should be romantic in nature, but need not last forever. So long as the lover is not lost in the first year, the curse remains broken.
It only applies to the first year. If the lover is lost in the first year, it was found that the werewolf would not die immediately but instead had an extension. Given past events, it is assumed that the individual has another year from the day of their last lover's death to find a new lover, but nobody has ever cut it quite so close as to test the theory.
Mating pairs in the pack are considered serious bonds. Even though a pair of werewolves might claim to have the mating bond, they must be tested. The pair must go out on a hunt to show they can work together, and the quality of their kill (both difficulty and cleanliness) will be judged by the Ulfric. If the pair fails, they can try two more times. If they fail all three times, their mating bond is not validated and they do not gain status or additional power. If the Ulfric's test is passed, a ritual is then initiated in the Odessa's place of power, where the mating pair can establish themselves to ancient spirits, the
Munin. These spirits are simply past werewolves that never truly leave the pack. By welcoming the mating pair, they grant something of a power boost, so mating pairs are stronger together than as individuals and gain status in the pack. Approval can be gained via sex or blood exchange.
Monogamy is not required, but it should also not break the mating bond.
DominanceThe Lukoi have an innate sense of who is dominant to who. Part of this is knowing the pack, but another is simply
feeling the energy of the werewolf. In order to move up in the pack, a werewolf must fight every other werewolf who is above them. They can initially skip fights, but this is only if the challenge is accepted: if you know another werewolf still has to fight someone else before they challenge you, the fight can be denied. Once a werewolf reaches the Freki of the pack, they must beat Freki to fight Geri, beat Geri to challenge the Ulfric.
Lupa, Bolverk, and the enforcers (Skoll and Hati) are
selected positions by the Ulfric. Having these positions does not equate to being dominant, but for the most part any Bolverk, Skoll, and Hati will also be dominant.