Hidden 10 yrs ago Post by Animus
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Animus I live in Singapore.

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<Snipped quote by Animus>

I'm pretty sure our characters would utterly hate each other. XD

Oryx is holy while Bezza is demonic. Maybe they could of worked something out all those years ago, but some resentment would still be there I think. They could totally be buddies, but it would be awkward if Bezza met another Undead Vanguard.


Bezza fell for a holy sorceress so no problems about that. I totally see Oryx trying to lighten the mood and Bezza pokes fun at him. Or Oryx trying to stop Bezza from sexually harassing innocent women bystanders.
Hidden 10 yrs ago Post by SuperTacticalDerp
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SuperTacticalDerp The New Monarch

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<Snipped quote by SuperTacticalDerp>

Bezza fell for a holy sorceress so no problems about that. I totally see Oryx trying to lighten the mood and Bezza pokes fun at him. Or Oryx trying to stop Bezza from sexually harassing innocent women bystanders.


Yeah sounds good to me if we both make it in.
Hidden 10 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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Name
Angelo Calithildir

Age
unknown- being undead will make you loose track
Gender
Male

People

Elf-raised from the dead
Appearance

While he stands at 6ft tall which is pretty normal for an elf he has silver hair and pale skin as a result from coming back from the dead. The beautiful white eyes that sparkle like moonlight from his life that was the reason for his surname Calithildir which means moon light has gone dark and turned black and his pupils turned red.
Traits



Background
Angelo was a normal elf living a normal life, his family was of noble birth in the elven society and as such Angelo was told to be taught thing properly and started learning sorcery at a very young age of 20 Angelo was unable to perform the simplest of destruction spells and the like but had a knack for illusionary spells that confused the senses.
At the year of 80 he learned how to perform a few extra spells of illusion but that was also the year he fell in love with an elven girl who was known as Maria Faerdhinen Which meant silent spirit as she was born from the elven seer's they soon started to play and go out as any normal teenagers would but their happiness would be short lived when the coming winter came...
As the winter came and the trees started to die as one would expect their came a time when Angelo felt a little adventurous and he left his home to go exploring and as a result he joined the other adventurers to help them take down the necromancer that would have destroyed the world. However in the final battle Angelo sacrificed himself and gave his strength to his friends before he finally passed on. He was in peace glad he helped them win the final battle however his peace would be short lived and he was raised from the depths themselves by a necromancer who he did not know. However that didn't stop Angelo and soon his will overpowered the necromancer and he knocked him out before Angelo soon left grabbing his old things that were buried with him and now he walked and walked to get back to that log cabin to celebrate their victory after all this time.
Angelo knows the others will seem surprised maybe even horrified by what they see but Angelo has his willpower and his loyalty to go see them before he eventually turns to dust once more...
Hidden 10 yrs ago Post by Thrashy
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Thrashy smashy-splashy

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It's great to see so many applications! I will start going through them presently, but will leave room for more applications until this time tomorrow.
Hidden 10 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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I'll have one up in an hour or so.
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

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... what's with all the undead characters? Lol.
Hidden 10 yrs ago Post by Aerandir
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Aerandir The old guy

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Yeah... I was thinking the same thing

... what's with all the undead characters? Lol.


Anywho I'll be working on mine then
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

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Seems a bit out of place to me, to be honest, BUT ... I do have a kitty, so I don't think I can say anything, haha.
Hidden 10 yrs ago 10 yrs ago Post by Aerandir
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Aerandir The old guy

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Jangel13: ummmm I'm a bit confused with the last two paragraphs... Also wouldn't he be 90? It seems he left for the adventure when he was eighty... Then died came back and now ten years has passed... Sorry don't mean to be shooting holes in your character sheet
Hidden 10 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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That age thing I can easily change I just wanted it to be a mystery is all, also what's confusing about the paragraphs specifically
Hidden 10 yrs ago Post by Animus
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Animus I live in Singapore.

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... what's with all the undead characters? Lol.


I thought I was unique but then I got ninja'd. Then another person took a liking to the undead too.
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

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@Animus; Haha, fair enough ... guess we'll see what our lovely GM thinks. ^.^
Hidden 10 yrs ago Post by Aerandir
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never mind, it

That age thing I can easily change I just wanted it to be a mystery is all, also what's confusing about the paragraphs specifically


sorry I miss read it, I thought you were saying the original necromancer brought you back, and you knocked him out. Not a second one. My bad
Hidden 10 yrs ago Post by Tunks
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Tunks A Succulent Scent

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Is it cool if I try to hop in on this? Or is it full?
Hidden 10 yrs ago Post by Aerandir
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Aerandir The old guy

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I dont think so post a cs and find out
Hidden 10 yrs ago Post by Animus
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Animus I live in Singapore.

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@Tunks

Trashy says he's gonna let everyone post up a CS and he'll pick from there. I'm not too sure on the number of people he's accepting though.
Hidden 10 yrs ago Post by Aerandir
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Aerandir The old guy

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btw done with my character sheet
Hidden 10 yrs ago Post by ArenaSnow
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I pretty much cranked this out over the course of an hour, so it has areas where I would like to stick more detail into and others where things might not make much sense simply because this is like a first draft. Do please bring them up, I’ll be giving it a runthrough tomorrow.

I’m not that good with names and I haven’t the foggiest idea what to do with the elven lore, although I gave a shot at the rest of my lore.

Name

Desalith Tharnon

Age

164

Gender

Male

Race/People

¾ elven and ¼ normal human..

Appearance

(I don’t like taking pictures off the internet of folks, so I rely on description)

Desalith is tall, roughly in the higher average on the terms of elves. His body is weathered from use of magic and his age, although he can still pass off to be in his 50’s when on a good day. When he is tired, his age is more apparent - He looks to be more in his late 60’s and 70’s. He has grey hair on top of his head with a small beard and fuzzies around his face. Overall, he has kept himself up well, so he looks clean (save for the fuzzies on his face that he refuses to take off). He walks around usually in his robes provided by the order he is in and has light brigandine armor underneath, just in case.

Traits

Skills
-Lightning Affinity: He is very good at controlling matter in the form of energy, and can with ease make bolts of energy (large ones require more concentration and energy; he stays with ones roughly the size of basketballs or short streams of electricity). If the weather is right, he can make lightning bolts with a high amount of concentration (he is not strong enough to make them come right out of thin air).

His power manipulates the air around him for the most part. The longer the range, the more energy it takes.

Manipulating the weather is beyond his means, but if circumstances are right he can direct lightning bolts to specific areas. The more opportune the area, the easier (it is harder to strike against bricks than an enemy wearing full metal armor, for example).

Orbs: He is also very skilled at creating Orbs for various purposes. The most basic attacking ones and defense ones are his specialty, but he can also create elementally based ones (an orb of ice) and utility ones (for scouting) as well. These also are created by manipulating the energy around him, but some orbs are easier to make than others and others impossible (he won’t be making balls of ice fly around in a hot desert, or ones that rely on nature to function in a wasteland).

Energy Efficiency: Extensive training has made him able to use shortcuts to operate his spells (at the expense of capabilities depending on area, as described above). These “shortcuts” allow him to cast with lower energy cost. Along with this comes his ability to know when something will be too much for him (based on experience as well).

Mind Self-Control: He is extremely difficult to breach due to specialty training from his order for protecting the sanctity of his mind.

Flaws
Despite the powers he has, he is not good with brute force and in a fight requiring such brute force in his spells, he will not survive without outwitting his opponent. The efficiency of his spells mean that he is limited based on situation, and is a bit less effective in all out spellcasting than, say, an ice mage that has not dedicated as much time as him finding “shortcuts” to make his spells cast easier.
His human blood cuts down his life expectancy and overall energy. Both are limited, and his age means he is not as flexible or good in reflex as he used to be. Sleep is essential; too long periods of no sleeping make his powers useless. The Tellandoric blood in his veins also reduce his overall affinity with normal magic, since Tellandor magic is very incompatible with the norm.

Personality
He is somewhat reserved to others, but friendly enough to be normal in most eyes. He is hard to make friends with, but when he does, he sticks by them. He isn’t one to hold long grudges but is more than capable of hating someone who greatly offends friends or Desalith himself. He is open to almost every culture, being aware of his own mixture.

Background

Human Roots

Desalith’s grandfather, Harthon was from Syrim.
The town his grandfather was born in has long been lost to evil, but it was fairly prosperous for its modest size in the past, being on the coastline along a profitable trading network. It specialized in fishing. It is now referred to as “the Doom Town” for an extremely high concentration of dark magic; it is speculated that it was touched by a being more evil than the Necromancer.

The speculation comes from the fact that any who enters the town immediately begins to doubt their companions, friends, family and themselves. Those who have been lost to it are nothing but wandering shells that attack anyone who does not wallow in their misery.

Elven Roots

All other known family members are of pure elven blood. The roots are in a country of elves that ruled the Northern forests for many centuries before splitting up following a revolution. Since then, Desalith’s family line has been based in Arakdin.

City of Arakdin

Arakdin was founded by a division of northern elves who revolted against their king, and joined the noble elf Natashia to start a new, open town in defiance of the war to control the northern forest. The town is open to all cultures and has a majority mix of humans and elves, with some other races having presence there. It is a trading city of good size, and specializes in exotic goods and fishing. It is not far from the academy of the Järjestys Magi. It is roughly 200 years old.
It is lead today by Vesivial, an elf of somewhat shady reputation but also high political influence.

Family History

Desalith’s grandfather, Harthon, was a hunter from a northern town called Syrim. He met Desalith’s grandmother (Natashia) during the wars between humans and elves over authority of the northern forests (eventually won by elves, which pushed humans further down south). It was the single greatest scandal in elven history when the relationship between the man and the elf was discovered - love between two enemies. This love resulted in all future men of the family having a portion of human blood, Natashia being banished, a sect of elves splitting off to live scattered in human society (Natashia was part of the nobility, with a sizable following, before being disowned by her father, a close advisor of the king). Harthon was known to be a friendly man, just a hunter caught in war and saved by Natashia, who had lead the raid that caught him.

Natashia and Harthon had a son named Julius. His life and that of his parents were relatively quiet, although the family founded and became the roots of a mixed race community by the sea called Arakdin. Julius married a pure blooded elf who was the daughter of a family of elves that followed Natashia after the split, and had Desalith.

Early Life

Desalith was born to relative luxury, his family being the undisputed highest rank in Arakdin. He grew up being the one person who was capable of magic in his family. He discovered this when he accidentally electrocuted a group of three brigands tried to rob him… in public, where just about the entire city saw it.

At the time, people who displayed tendencies of magic were expected to join an order or academy to learn how to use the powers right. Pulling some strings, his family managed to secure him a spot in the esteemed school of the Järjestys Magi. After Desalith left left, he did not return home, even when he had the opportunity. Although he had a comfortable life before then, he found it a boring one where his parents honestly didn’t care.

Joining the Magi and Battling the Necromancer

He went through 5 years of certification to become one of the order’s Ritari, a rank that indicated him to be a fully qualified and trained wizard. He spent many years exploring until the rise of the Necromancer.

Desalith met up with the group of heros taking down the Necromancer when he became involved in one of their missions. He helped the group out; there was no excuse not to fight an evil as great as the Necromancer. He joined them and fought all the way to the final battle.

The final battle changed him, in ways. The Necromancer had tried to attack Desalith’s mind and in that attack exposed some of his darker secrets; secrets with Desalith had no way to understand and interpret. They have haunted him in his nightmares ever since. he anchored down in a small town for ten years, when he set out for the reunion.

The Järjestys Magi

The so called “Order of Mages” is a very old and established organization that has trained and sent out many professional wizards into the world. Its mission is to teach as many people as possible safe and proactive use of magic while optimizing the abilities of its students. It is open to almost all races; excluded ones are demons, dragons, and some other special races/evil based races. Entry is extremely difficult; it requires pulling strings or an obvious display of qualification as decided by the leadership. There are two levels of order certification - Ritari and Masteri.

A Ritari is one who goes through what would be normally known to be advanced training. They are professional wizards who are trained based on their skillsets. Dropout rate is moderate; those who don’t pass this training are simply known as trained wizards who do not have the luxury of the Magi’s support. Those who do pass, in addition to receiving a very useful education can have the advantage of being known as certified. After training, their duty is to be peacekeepers who work on their own terms and are expected to take out threats of evil. The Necromancer was easily strong enough to defeat many Ritari who went after him alone.

A Masteri is a special qualification that takes 10 years of additional training. It is brutal and can result in death during training, and is only taken by the most dedicated of students. There are currently only 6 Masteri who have completed the course on record (one of whom is the leader of the Order). There were rumors, which have been aggressively denied, that the Necromancer was trained as a Masteri.

Items

He carries a single staff that would otherwise look like a normal log; however, it is charged with energy and is critical for him to focus and draw energy from so he isn’t relying on just himself or the reserves of potentially unfriendly surroundings.

He wears dark robes (think of, for lack of a better example, something Gandalf would wear) that do not have a hood. They are worn with use but pretty well kept up with.

Other

(Might have more, just getting something up for the night)
Hidden 10 yrs ago Post by Tunks
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Tunks A Succulent Scent

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Well, alright. I'll work on it tonight, try and finish it up tomorrow.
Hidden 10 yrs ago Post by SuperTacticalDerp
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SuperTacticalDerp The New Monarch

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<Snipped quote by lydyn>

I thought I was unique but then I got ninja'd. Then another person took a liking to the undead too.


Hey, I thought I was original too until I accidentally Ninja'd you.
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