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Hidden 10 yrs ago 9 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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Post ONLY accepted characters here.


Character List:
Archer - EMIYA
Assassin - Simo Hayha
Berserker - Thor
Rider - Ravana
Lancer - Cuchulain
Caster - Carmun
Saber - Hagen

Master - Rose Andrews
Master - Dante Benito
Master - Carly-Beth
Master - Plain Doll
Master - Marie Anderson
Master - Frederica von Einzbern
Master - Fatima Ilham

Master/Servant Pairs:
Rose - Caster
Dante - Saber
Carly - Assassin
Plain Doll - Lancer
Marie - Archer
Frederica - Rider
Fatima - Berserker

NPC List:
Due to certain circumstances, there are two Overseers for the war.

Hidden 10 yrs ago 9 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Spirit: EMIYA
Class: Archer
Master: Marie Anderson

PARAMETERS
STR: D
END: C
AGI: C
MAN: B
LCK: E

CLASS SKILLS
Independent Action - The ability possessed by the Archer Class, which allows them to act independently even in the absence of a Prana Supply from their Master. Higher ranks allow one to last longer and even act without being contracted with a Master, but also make for more troublesome Servants.
B: Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on her spiritual core.

Magic Resistance - Grants protection against magical effects. Somewhat of a staple of the Knight Classes.
D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

PERSONAL SKILLS
Clairvoyance - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth).
C: Capable of keeping track of fast-moving objects within a range of 4kms.

Eye of the Mind (True) - A heightened capacity for observation, refined through experience.
B: Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Magecraft - Knowledge about modern Thaumaturgy.
C-: During her life time, the sorceries learned by Archer are unremarkable. Before becoming a Heroic Spirit, even “reinforcement” was quite difficult. However, the “projection” sorcery she wields is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, she can even read the wielder’s skills, which allows him to gain all kinds of Noble Phantasms and combat skills.

NOBLE PHANTASM
Unlimited Blade Works
"Infinite Creation of Swords"
E~A++ Ranked, ???-Type
Range: ???
Maximum number of targets: ???
Description: The Innate Bound Field wielded by Archer. It is her ability as a Heroic Spirit with no Noble Phantasms. The inside of the reality marble is a world like a steel mill, filled with weapons, flames, and giant gears. The uncountable swords plunge into the ground and were preserved thus. The majority of the weapons persevered in the reality marble are Noble Phantasms of Heroic Spirits copied through projection sorcery, each possessing deadly powers.

Although the majority of the weapons are swords, the Noble Phantasm that provides absolute defence against projectiles, “Rho Aius”, is also said to be copied and stored in the reality marble. Also, the ability of the replicated Noble Phantasm suffers one rank down compared to the original.

Not only can Archer freely access the weapon stored inside Unlimited Blade Works, she can also modify the weapons to her wish like Caladabolg II. In addition, she is able to capitalize on her ability to repeatedly project: use Noble Phantasms as disposable arrows, and then unleash the magical energy stored within – the tactic called “Broken Phantasm”.
Hidden 10 yrs ago Post by MarsAdept
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MarsAdept Mars' Star Pupil

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Master CS:


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MarsAdept Mars' Star Pupil

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Assassin Servant CS

Hidden 10 yrs ago 9 yrs ago Post by Rae Zer
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Rae Zer Fear the Rae Zerg!

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Berserker:


Master:


Hidden 10 yrs ago Post by Paradox Witch
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Paradox Witch Sneers at Twilight

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Rider



Master

Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Name: Plain
Age: 3
Affiliation: N/A
Background: Plain's past is is a short one. When she awoke for the first time, she was lying in bed in a small, London apartment, with no recollection of anything having existed before that. Her mind was a haze, and it took her some time to become acclimated to her body and thoughts, but eventually she managed to muster the strength to sit up.

What she found upon examining her surroundings was a rather decorated, girlish bedroom, containing several inconsequential things in addition to a single note, placed importantly on the bedside table. The note read, "Wait.", so this is what Plain did.

She waited. And waited. Until finally, one day, something changed in her monotonous, colourless little slice of the world.

Strange markings unlike anything Plain had ever seen appeared on the back of her hand. Instinctively, through the haze of her thoughts, she comprehended their nature and realized that this was the sign that she was waiting for. Excited to finally be doing something besides lying in bed, Plain lifted herself up, gathered her meagre belongings and collected a suitcase she somehow knew was hidden beneath the floorboards of her room.

And then, she set off on a journey. Not knowing what might be in store for her, or even knowing who or what she was, she headed vaguely towards Russia, simply wandering and using what subconscious knowledge she possessed to navigate the previously unexplored outside world.

Traits
Doll Body
While the truth of Plain's conception is not known, even to her, her body has very clearly been constructed with great care and skillful, meticulous hard work. She appears unassuming, but everything about her being could be said to be a masterpiece of doll-making. She is the embodiment of "Something to be loved by humans", and while she lacks combat skills, she does possess a strange sort of charm to her that draws the affection of others.

As something that functions outside of traditional human biological limitations, many methods of attack which would work on an ordinary human fail to have any effect on her. She does, however, still possess all of the conventional limitations of a physical form, and she holds no special resilience against physical trauma or sorcery.

Her ordinary Magic Circuits are of exceptionally high quality, however, they are conspicuously few in number. With some difficulty, she should be able to sustain most Servants eligible to be summoned through the Grail System, although she may have some trouble with Servants possessing powerful Noble Phantasms or those of the Berserker class.

Black Grimoire Rose Garden
The true purpose of the doll called Plain, which takes the form of a terrible, rose-shaped organ located where any ordinary human would have their heart. This organ is a cruel construct, surrounding itself with black thorns which could be called the physical manifestation of the rose's curse. These thorns will grow, incredibly slowly, acclimating themselves to the victim's body and ingraining themselves in their very soul. By the time the thorns have fully attached themselves, it is already physically impossible to remove them, as they have completely entwined themselves with the victim's internal organs to the point where any attempt to remove them will result in fatally wounding oneself.

The thorns will eventually spread to the victim's entire body, filling every inch of space within their physical form with its black, twisted branches. When the affected party eventually dies, their fading soul which has been completely bound by the rose's thorns will in turn become a part of the rose, strengthening the curse and allowing a new rose to bloom from their corpse. This is how the curse has grown to be as strong as it is today, through countless generations of careful nurturing and constant sacrifice.

The end result is this.

It is an undoubtedly lethal curse, and the most fatal part of it all has yet to even be said. The true nature of the curse, is its quality of "Growth". That is, when the rose is interfered with or perceives there to be a threat to its purpose, it sends a signal of "Growth" to the rest of the curse. This rapidly accelerates the process in which the curse expands, speeding up what would ordinarily be a task of many years to one that can conclude in less than a few months. Continued interference will, startlingly quickly, complete the curse's incredibly slow growth cycle and kill its victim before one has a chance to remove the incredibly complex and finicky curse in its entirety.

For one to acquire the curse, through a means besides possessing the rose, one must become pricked by one of the rose's thorns. Varying based on the victim's resistance, the curse will begin to manifest somewhere between a few minutes and several days after the initial contact, and destroying the original rose will result in the curse failing to properly manifest in the new victim.

Magecraft
The knowledge of Magecraft possessed by Plain is surprisingly expansive, suggesting her background to be something beyond an existence of simple companionship. While her combat prowess is non-existent, she is rather skilled in techniques for healing and Bounded Fields, and is also talented in the management of Familiars. Besides this, she simply possesses a skillset that can be dubbed "General Magecraft", covering the basics of what any Magus should know.

Others: Excellent waifu material, but not all that useful besides.
Hidden 10 yrs ago 10 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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Spirit:Cú Chulainn
Master:

STATS
Strength:B
Endurance:C
Agility:A
Mana:C
Luck:E
Noble Phantasm:B

CLASS SKILLS
Magic Resistance:C

PERSONAL SKILLS
Battle Continuation:A
Disengage:C
Divinity:B
Rune Magic:B
Protection from Arrows:B

NOBLE PHANTASM

Name:Gáe Bolg: Barbed Spear that Pierces with Death
Type:Anti-Unit
Rank:B
Range:2-4
Maximum number of targets:1
Description:It literally freezes the mana in the air, and it can easily be perceived as a sure-kill technique by all those around simply from being charged with prana. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust.

However, this move has a limited range, and with enough luck, divine protection, one can avoid certain death.

Name:Gáe Bolg: Soaring Spear that Strikes with Death
Type:Anti-Army
Rank:B+
Range:5-40
Maximum number of targets:50
Description:The true use of Gáe Bolg, is the largest and most powerful attack delivered using the spear. It is the “attack that unleashes countless darts at the enemy” that is spoken of in the legends. It is the attack which utilizes the full potential of the lance's curse, converting all of Lancer's prana into energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies. Compared to the very little usage of prana with the anti-unit technique, this ability has an intense consumption of energy.
Hidden 10 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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Name:Marie Anderson
Age: 25
Appearance:

Background: She never knew where she was from, and her father never bothered to tell, so she didn't think too much of it. Marie had always lived on the island as far as she could remember, where she swam amongst beautiful reefs, and helped her father with selling the fishes. One day however, a dark storm blew over the island, and her father's fishing boat never returned. Having no one really willing to take care of her during that time, the local, and only, priest took her in, and raised her as his own. Thus, it was only because of that coincidence, that she was sent to another church following the priest, when all the island inhabitants suddenly disappeared. The priest who raised her did mention it was the work of heretics, though she did not know what that was then.
And so, she started her trainings there, at first as an exorcist, but they had decided her aptitude was elsewhere, and moved her for executor trainings. She became an official Executor at around age 20, being trained mostly to fight vampires. Since then she had been involved in a number of extermination missions, most were against heretics, a few actually against vampires.
When there was mention of the Grail War in Russia, she was taken by Gabriel as part of an entourage for supervising the war.
Affiliation: The Church.
Traits: While she is no match for the top experts of the executor group, she had respectable skill in combat, trained in martial arts both unarmed and with weapons. Utilizes Black Keys as long range projectiles, carrying a lot of them hidden in her clothes, and headdress. Besides that, she has no notable magecrafts, save that of the Baptism Rites of the church. Has some magic circuits of good quality, giving her a respectable prana output just slightly above average mages.
Others:
Hidden 9 yrs ago Post by Rosette Christopher
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Rosette Christopher Smug Militant Nun

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Hidden 9 yrs ago Post by Zolgen Makiri
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Zolgen Makiri Head Of The Matou Family

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Name: Fatima Ilham

Age: 26

Background: The Ilham family is one that is exceptionally old, dating back to at least the beginning of Atlas. They're from Egypt, and are based in city of Luxor. The original use of this family's magecraft was to simply harness and protect themselves from the vicious sandstorms that plague the area, which led to the creation of Fatima's Mystic Code. However, over time, they began to use Beetles for familiars. They were small little insects, so they costed barely anything, and could be useful for protection from thieves. This eventually turned into them being widely known for this familiars, and use for them by the Association from time to time.

Fatima is really no different than the rest of her family. She was practicing magecraft from a young age, developed a skill for math, as well as a desire to avoid The End. From a young age she knew her overall goal in life was to find out a way to avoid The End, and joining Atlas was just to give her some kind of backup, though everybody there shared the common goal. She really had no idea she'd become the Assistant of The Vice Director, but that was really just icing upon the cake to her. She'd never sway from her goal of trying to avoid The End.

She tried calculation after calculation, yet there never seemed to be away to avoid The End. There had to be an out for Humanity, no species as powerful and as insightful would be forced to such a terrible fate. If the answer couldn't be found by her mind and the power of Math, the answer would have to be found somewhere else. Fatima began to search far and wide for some way to gain the answer, and when she had almost given up hope, she found her answer. It was a little backwater ritual, but if the stories about it were true, then The End could truly be avoided. She began to focus more towards her magecraft and Beetle raising, and when the Command Seals appeared on her hand, her desire to get better grew. It was up to her to avoid The End. She couldn't let herself, nor humanity down.

Affiliation: Atlas

Traits:

General Magecraft: Basic bounded fields, minor healing charm, and so on. The basics any magus should know.

Eastern Alchemy: The Alchemy used by all Altas Alchemists. Includes Memory Partition and Thought Acceleration. Fatima can have five partitions.

Alchemy Set: This is exactly what it sounds like.

Cursed Tablets (25): An old Hellenistic magecraft which involves the use of lead tablets. If a person's name and description and a curse is written upon a tablet, and the tablet remains unharmed, the curse will be applied to that person, and can't be removed as long as the tablet is safe. The more detailed the description of the person is, the more powerful the curse is. If a possession of the cursed person is attachted the tablet, the curse will also increase in power. A love curse requires the hair of the person.

Carving Tools: Used for cursed tablets

Familiars (Scarab Beetles): A low level familiar, almost as worthless as worms. The Ilham family has been creating and working with these Beetles from the very beginning, and specialize in their use. They're attracted to magical energy (Prana), but don't consume it like a certain Pseudo-Vampire's would. They feed off of the Prana that escapes the body, unless their eyelids are sewed. Their main use for the family over the years has been scouting out magi wanted by the Association, having them scout out towns where the magus has been rumored to live in. They obey the command of their master, which is the current head of the Ilham family, and are more or less mindless drones. They usually just hide in people's closets, and in the corners of the room nobody looks into. They're usually docile creatures, but if one in a hive is assaulted, they all begin to swarm and attack the person who could cause harm to one. Might also throw it's dung at the person. Fatima has many MANY of these with her. Calling her a freaky beetle chick wouldn't be incorrect.

Transference of Consciousness: Basic ability to use a familiar as a video-feed.

Wind Magecraft: Generic wind spells ranging from single action to ten-count. Has a charm to protect from the wind and sandstorms.

Khamsin: A Mystic Code in the shape of a Scimitar. It's purpose is to control the wind, and alter it however the user pleases. It can be from changing the way it is blowing in a sandstorm, to a more focused slashed to cut something down, to a sandstorm in itself. In case it is a dry day out, Khamsin also has the ability to create a gust of wind from itself. It can range from a light breeze, to a powerful gust meant to blow things away. The sword was created, and fills the purpose of giving the wielder to become Shu himself.

An Amulet that is in the shape of a Scarab Beetle. It is ranked D.
Hidden 9 yrs ago Post by Zolgen Makiri
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Zolgen Makiri Head Of The Matou Family

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Hagen of Burgundy

Master:

Strength: B

Endurance: B

Agility: B

Mana: B

Luck: B

Noble Phantasm: A+

Class Skills:


Magic Resistance: B
Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Riding: B
The expertise to ride animals and vehicles. Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills:


Elf: B
Elves are Northern European creatures with a high aptitude for magic.

Eye of The Mind (True): B

Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Runes: C

Is capable of using The Elder Futhark System.

Noble Phantasm:


Name: Balmung: Felling of The Sky Demon

Type: Anti-Army

Rank: A+

Range: 1-50

Maximum Number of Targets: 500 people

Description: A two-handed, golden greatsword with a blue jewel embedded in the hilt that boasts a magnificence and enormity possible only for weapons tended to by inhuman hands. It is the holy sword of the Nibelungs, used to slay the dragon, Fafnir. It is a cursed holy blade possessing the attributes of Gram, the demonic blade of its origin, so it will change attributes between holy sword and demonic sword depending on who wields it.

Upon chanting "-- O sword, Let thee be filled.", she holds it above her head, and it begins to glow with an orange light. The jewel stores and preserves magic energy, true Ether, from the Age of Gods, and releasing it causes it to emanate a twilight e twilight swells around the sword and is released as a flash of light, a surging wave with the simple purpose of destruction. Compared to the straight line released by Clarent Blood Arthur, it releases a wave of twilight in a semicircle that is centered around her.

Name: Dáinsleif The Sword of Vengeance

Type: Anti-Unit

Rank: B

Range:2-4

Maximum Number of Targets: 1

Description: This Noble Phantasm takes part of Hagen's Scandinavian counterpart, Hogni. A demonic sword from the Nibelungen. It is a sword that has been in two myths, with both versions showing its frightening nature. Within the Völsunga Saga, it is a sword that was part of Fafnir's collection of treasure, taken by the clan that killed the Northern European hero, Sigurd. It is a cursed Noble Phantasm that contains a powerful curse of "revenge" to be used on its target, and it also drives the fate of its possessor to ruin and causes them to surely die. Within the Skáldskaparmál, it is possessed by the Danish king, Hogni. He became locked in eternal combat with the king of Serkland, Hedinn, due to the sword's curse, which requires it to always kill a man once drawn and does not allow it to return to its sheath until such is accomplished. The sword's stroke would never fail, and the wounds would never heal. While demonic and holy swords carry with them both glory and destruction, Dáinsleif is said to only bring the latter onto its master.
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