Hidden 10 yrs ago Post by Snakes
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Snakes not a ladder

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Music to set the mood
Or if that's not your thing...

Another plan ruined. Another base destroyed. But this is not the end. You raise your arm/tentacle/robotic gripping appendage to the sky and swear that tomorrow will be the first day of your successful master plan (version 5)

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The following is information on the RP
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What is this glorious evil?




Home Sweet Home




Minions




The forces of JUSTICE™



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The following is what is needed for application
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The Mastermind




Your Secret Lair
Hidden 10 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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Name:
William Straterginagflayeus Tersaviliman Gaius Jessica Muldran Jr. the Fourth (He goes with William Muldran in public)
Age: 34
Sex: Male
Appearance: Short, with a mustache and scraggly beard, almost like a dwarf from LOTR, although he will give you a solid punch in the gut if you call him that and he knows about it. He tends to wear clothes a little too big for him.

Personality: Dedicated; maybe a little too dedicated. He savors the idea of a new, never-done-before plan; even if someone a little more normal would see obvious logical flaws that would make it impossible. His ideas are the headaches of many, if nothing else. he is easily offended and gets angry quite easily, sometimes launching into tirades of yelling nonsense if he is too worked up. He rarely works with others, and so has a small, tight-knit crew; usually people a little more level headed than himself

Abilities

-"The Cannonball": A kick to the gut by someone who knows how to make it hurt can last for a few hours. This guy can put someone not careful into the hospital for a week, and after that... pain... after charging into the victim screaming bloody murder and delivering a buckton of other punches combined with a rant about whatever set him off.

-Security Checking: Might want to be careful when trying to sneak into this guy's lair - he tends to check that one spot you had scouted out for weeks that would make the perfect loophole at the wrong moments that you weren't checking it.

Skills:
-Dirty, Ruthless Fighting: You piss this guy off, prepare to start running, because when he catches up there's typically nothing left to testify to his rage. He has gotten by capture, sometimes simply because he cannonballed into thugs sent after him.

-Attentiveness: Always watching things... security is a must and he can notice double-meanings quickly. If someone is trying to insult him in the least obvious way, that could result in ability #2 becoming ability #1.

-"Big Guns": This guy can work wonders if you set him up with a bazooka or something quite explosive in that line of thought.

-Creativity: Although his ides don't always work, he can find ways of mashing the most completely unrelated things into one, barely functional but still effective plan.


Hidden 10 yrs ago 10 yrs ago Post by Marik
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So, I feel bad that my character is similar to that of Tatsua’s, being that they’re both young women with demonic roots. I do feel that my character is diverse enough from their character to warrant both of their existence, but I do understand if you’d like me to change things.

But right now it’s sooooooooo late and I have to work tomorrow, so I’m off to bed.


Hidden 10 yrs ago Post by Snakes
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So far so good, but you don't have to name your minions guys. I'll be giving you a choice of henchmen when I finish work
Hidden 10 yrs ago Post by Sep
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I am at work right now, will likely work on a sheet afterwards.
Hidden 10 yrs ago 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Name: Alice
Age: "12"
Sex: Female

Personality: Alice is in possession of an undoubtedly twisted, almost dream-like psychological profile. Her eccentricities and intense delusions are second to none, as is the same with her fondness for tea, cakes and girlish fun. While she could be called cruel beyond all belief, she conceals this nature behind a rather cute, refined persona, which seems to glean much contentment from simply watching as others have all sorts of fun.

While she can be a fickle, yet stubborn creature, she is easily fascinated with cute, girlish or otherworldly things, particularly those that relate closely to the fairytales of her delusions. One tactic which can prove invaluable in the face of her malice is to simply play along with her games, as one will often find themselves momentarily spared if they so much as pretend to play along with her childish fantasies.

Once slighted, her anger can burn with such intensity that she might (calmly, and with a lovely smile upon her face) lash out at those around her. This may, at times, cause her to unfortunately lose the support of her followers, particularly if they have to watch as their buddy from high-school is eaten before their eyes. In this sense, she could be compared to a great, childish beast, which throws a tantrum when it doesn't get its way.

Her end goal is to have the grandest tea party of them all, and to finish off with the most spectacular of cakes. She will paint over the world with her delusions to meet this end, as to be honest, she hasn't really got much else to do.

Abilities
Alice's Perfect Tea Party
The power of overflowing youth possessed by the great Demon Lord, Alice, which can be bestowed upon others against their will to transfigure them into the form most suited for attending Alice's tea parties. To put it bluntly, they transform into little girls. Rather than a mere alteration of the physical form, this power could be said to be an all-encompassing conceptual curse that transmutes the victim's very existence into Alice's "Ideal Companion". Their minds, bodies and souls become little more than a guest to their mad host's whims, forced to attend her parties and feel the effects of her menace even long after their bodies have been taken by the sweet embrace of death.

This power of youth flows from every fibre of Alice's being, but its effects are not quite so easily tasted as her simply willing it. Her prey must either physically touch her, for some extended period of time, or directly consume an abnormally large amount of her essence; whether it be through perceiving her existence, being in close proximity to her or being affected by any magics she possesses for too long. Even thinking about her for too lengthy a period of time can have certain, detrimental effects on the mind, causing one's mental landscape to twist and warp into one in accord to Alice's tastes.

She cannot reverse the metamorphosis once it takes place, but conversely, neither can anybody else (unless through a means specifically designed to counter her influence.) Because it is a power formed on the basis of "Enforcing the user's delusions on the world", this ability is very much the first of the stepping stones that will pave the path to Alice's final, and most terrifying form. Man can only fail to imagine what horrors await the world if she ever gains more power than she already has.

Grow, Grow, Grow!
If her other power could be said to be an expression of Alice's delusions, this is more-so an expression of the "True" Alice's nature. She could be called a Demon of the highest calibre, a monstrous creature which feeds off the souls and bodies of others in order to strengthen her own existence and further her influence over the world around her. No matter how her mind or body may warp, she is at her core a being which "Consumes others", and she will always be driven in some way or another towards this nature.

Simply put, this power is the embodiment of a propensity for growth. By "eating" more, Alice may very rapidly increase her own power, stockpiling a wealth of souls which she may continue to bind to herself for additional strength. Through this, she may unlock the true depths of her demonic potential as well as add on to her already impressive delusions of wonderlands and fairytales. She gains what you could call an "EXP Bonus", and her parameters are as a whole quite a bit higher than most others (given how much she eats).

... She's recently been "Bankrupted", though, so her power isn't nearly what it may have once been. She'll need some time, yet, to reach a level where she's able to be a legitimate threat to the universe at large.

Skills
Hostmanship
Alice has hosted a fair number of Tea Parties in her time, and as such has gained quite an insight into how to best make everyone comfortable. While her idea of "comfortable" may differ from others, her hospitality and care for her guests shouldn't be underestimated, and her table manners could be said to be top-class.

Dresscraft/General Sewing
When one is finished turning an entire military platoon's worth of men into cute, obedient little girls, it does you well to know how to create a platoon's worth in cute, girlish dresses. Alice has honed this admittedly fairly useless skill to the point where her dresses are far above those constructed within the realm of mortals, and if she were willing to part with them to just any old person, she could likely sustain all of her economic endeavours on the wings of her dressmaking alone.

Alas, however, she has neither will or the motivation to do anything of the sort. So her minions will just have to subsist on Ramen Noodles and Tea, for just a little while longer.

Tea-Partying
Probably her most powerful skill of all, which is the skill of tactical, well-executed breaks. Alice's Tea Parties are to die for, and her talents in making the most magnificent party on each and every attempt is what makes her such a wonderful boss to work beneath. When it comes to her Tea Parties, Alice takes everything ab-so-lutely seriously, meticulously preparing each and every little detail, no matter how insignificant, to create the perfect and most enjoyable experience possible.

The Tea, the Cakes, everything HAS to be perfect, and it is. How could you possibly not enjoy such a pleasant party, with everything having been crafted with art, and effort, and care? You would have to be mad~!

Planning & Strategy
Alice's sole useful talent, and the one that makes her the most dangerous of opponents to face against. When it comes to schemes, ploys and ruses, she is second to none. That said, her plans are often extremely elaborate and absurd, and those around her may have difficulties grasping the true scale of the strategies she comes up with.

She possesses certain ways of thinking unique to non-humans, so when faced against humans, it is virtually impossible for her actions to be accurately predicted.
Hidden 10 yrs ago 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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So, I feel bad that my character is similar to that of Tatsua’s, being that they’re both young women with demonic roots. I do feel that my character is diverse enough from their character to warrant both of their existence, but I do understand if you’d like me to change things.


From what I gathered of your backstory, she's a different sort of demon from your character. Most importantly, she has pretty much zero christian influence in her origins, so most of your references to Satan aren't relevant to me. Think more along the lines of Lovecraft's work.

So far so good, but you don't have to name your minions guys. I'll be giving you a choice of henchmen when I finish work


Oh, alright. I'll wait for that, then.
Hidden 10 yrs ago Post by Marik
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I'll be giving you a choice of henchmen when I finish work


I'm interested to see what you mean by this. Are you saying we'll have to pick pre-made characters instead of ones of our own creation? Because the dudes I made kind of fit with my character.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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<Snipped quote by Snakes>

I'm interested to see what you mean by this. Are you saying we'll have to pick pre-made characters instead of ones of our own creation? Because the dudes I made kind of fit with my character.


I doubt this is what he means. I'm pretty sure he's saying that, like with the minions, it'll be something like choosing between a collection of archtypes. Given the game-like nature of this roleplay, you could think of them as "Classes" which the Henchmen would exist in.

This is just my assumption, anyways. We'll know for sure once the GM puts things up.
Hidden 10 yrs ago Post by Marik
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Marik Spam Scrublord

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<Snipped quote by Marik>

I doubt this is what he means. I'm pretty sure he's saying that, like with the minions, it'll be something like choosing between a collection of archtypes. Given the game-like nature of this roleplay, you could think of them as "Classes" which the Henchmen would exist in.

This is just my assumption, anyways. We'll know for sure once the GM puts things up.


Oh, like henchmen and minions are different things? Right, I understand.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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<Snipped quote by Tatsua Aiisen>

Oh, like henchmen and minions are different things? Right, I understand.


I'm not certain of this, but given the difference in terminology and conventions of the genre, I would say yes. Like, for example, a bunch of thugs might be like your storm troopers, while Darth Vader would be considered a henchman.
Hidden 10 yrs ago Post by Snakes
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Henchmen and Minions ARE different things.
Minions are sorta like mooks. Nameless Peon 1, Nameless Peon 2 etc. When they die, you'll mostly feel sad that the money you spent on them was lost
Henchmen aka Underlings aka Boss Minions are miniature characters. They have skills and abilities. They're superior to minions in every way

I will TRY to tailor them to your character, or at least my perception of your character
Hidden 10 yrs ago Post by Snakes
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Marik, you may pick one of these Henchmen as your own. More may become available in the future, but for now just one.





Hidden 10 yrs ago Post by Shisa
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Well, this game has certainly caught my interest. I'll get to working on a sheet soon, I think, but before that there's something I would like to ask. In games like this, where everyone is a villainous mastermind with their own goals, it can become hard to have characters interact with one another. On a meta level, character interaction is the most satisfying and fulfilling part of roleplaying and everyone wants to do it. On a game level, however, we're all basically secretive, ruthless, paranoid psychopaths. The goal of the game is to get everything done without anyone figuring you out or noticing your plans, while the goal of the player is to interact with others and have fun.

So, essentially, I would like to know how you plan to facilitate and/or incentivize character interaction. Having all the players be separate and try to further their own goals with the GM may work for a little while, but soon everyone is gonna want to check up on Hannibal Gutkicker or Ms. Katonic in character and they won't be able to without metagaming like a mofo.
Hidden 10 yrs ago 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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@Snakes Underage Succubus is lewd. Snakes pls.

Well, this game has certainly caught my interest. I'll get to working on a sheet soon, I think, but before that there's something I would like to ask. In games like this, where everyone is a villainous mastermind with their own goals, it can become hard to have characters interact with one another. On a meta level, character interaction is the most satisfying and fulfilling part of roleplaying and everyone wants to do it. On a game level, however, we're all basically secretive, ruthless, paranoid psychopaths. The goal of the game is to get everything done without anyone figuring you out or noticing your plans, while the goal of the player is to interact with others and have fun.

So, essentially, I would like to know how you plan to facilitate and/or incentivize character interaction. Having all the players be separate and try to further their own goals with the GM may work for a little while, but soon everyone is gonna want to check up on Hannibal Gutkicker or Ms. Katonic in character and they won't be able to without metagaming like a mofo.


This is something that I was considering as well. There is some possibility for cooperation or conflict, and when resources pop up it may end up being that we compete for them in some way, but I don't really see any obvious venue for interaction between our characters.

I mean, it's not like Alice is going to just invite you all to a wonderful Tea Party, right?

... Right?
Hidden 10 yrs ago Post by Snakes
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The Bad Guy Network is how people of the not-good persuasion contact one another - it's how the Henchmen find their bosses and how the bosses find Minions. At any time you can contact anyone through the Network

Evil Geniuses are free to interact with one another in RP or in thread (depending on how secret your plans are). If you want to join forces to bring down a stronger genius, or backstab someone, you can do so. Or maybe to smack JUSTICE around.

Maybe you just want to contact another Genius to taunt them with your superior monologuing skills, and to let them know that your Master Plan is superior to their mess.

You can also raid another evil geniuses Lair if you are feeling like a meanie.
Hidden 10 yrs ago Post by Snakes
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@Snakes Underage Succubus is lewd. Snakes pls.


I'm in Australia, it's legal here

Besides, succubi in training. I made sure to avoid anything pervy in the CS
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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By the way, you haven't really commented on my sheet yet. Is there anything you'd like to have altered or clarified?

Also, when do I get my cool henchmen?

I-It's not like I'm being impatient for you or anything. Idiot.
Hidden 10 yrs ago Post by Shisa
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@Snakes
So then we all start off aware of each other through this network? Or at least able to contact one another? That should be helpful regarding my concerns, though it might earn the ire of more secretive masterminds. Shouldn't be too much of a problem for me, though, because I'm planning something a little more flamboyant. Thank you for clarifying, Snakes.
Hidden 10 yrs ago Post by Snakes
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@ Shisa - You will know the other Geniuses in Yam City. You can contact them at any time. You may not know their minion numbers or their location - yet.

@ Tatsua - I am trying to find a suitable picture for two of your henchmen. I have their images in my mind, now I just need the internet to provide.

As for your CS, your abilities are some of the most difficult I've encountered in terms of balance, but I am willing to give them a go. This is my first "casual" RP. Usually I would make an RP in Advanced, I am very strict. But I wanted to see what people could make and I wanted this to be more open.
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