Hidden 9 yrs ago 9 yrs ago Post by Kho
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The Old World is Dead.

It has been utterly destroyed.
How?
Why?
It is all unknown.

Invictus has created a new universe in place of the old and summoned new gods to reign supreme. The new world can hardly be called a ‘world’ at all.
There is nothing.
Only darkness – if even that.
It awaits the coming of the new gods. They will create – or perhaps, recreate – life. They will mould this virgin universe in their image and to their will and desire. Magic, creations, nations, ideals, religions, heroes and villains; they do as they wish, for they are gods.

However, they must remember that the gods of the Old World were also gods, and they are now gone. To where is unknown, but two remain. One is a mighty being, an ultimate force, far above the might of any newly risen god.
He is known simply as Invictus.
The other is Fate, whose exact function is a mystery.
These two act as guardians of the new world, and though they are not occupied with the happenings in the new world and its new gods, they are part of the mystery of this world and the old. What they guard the new world against is unknown, but guardians they are.

But of what concern is the Old World and its gods? This is a new world!

This is your world.
***

Welcome, thank you for giving this RP your time and passion. I know that dedicated RPers can create truly majestic and beautiful RPs. I don't aim for that, because that can be achieved if we all aspire to enjoy ourselves to the full. So, welcome, and let's get this show on the road.

Game Mechanics


Domains and Portfolios




Levels




Turns




Might




Lo~ve, Demigods and Marriage




Invictus and Fate




Death




Heroes




Some Rather Important Rules


The Golden Rule: Thou Shalt Not Godmod
It's funny 'cause you're a god and all xD some people think that this means normal RPing rules don't apply, but they do.
There is a twist, however. You cannot take control of another player's god, that's basic. However, there is more space for battling for control when it comes to creations, and it can make for some very interesting play - imagine creating a hero who is then influenced by another god and doing some of their bidding before returning to your true path after you guide them once more etc.

The Fair-Warning Rule: Thou Shalt Give Fair Warning Before Influencing Another's Creation
It's all good being able to influence another god's creation, but before doing any such thing, you must tell the other player that you will be influencing said character, either in OOC or PM. They MUST agree before you post in the IC influencing their creation. If you believe another player is being unreasonable and you should be able to influence a certain character, then bring the matter to either myself or Rtron and we will mediate.

The Good Summaritan Rule: Thou Shalt Summarise Your Posts
Sometimes you read a post the writer finds fascinating, and which many others may also find fascinating too. However, others may well find it dull as dishwater. As a Good Summaritan, you should give a comprehensive and short summary of any posts exceeding 5,000 characters at the head of your post, in a hider labelled 'Summary'. You can also give these summaries for shorter posts if you are a Summaritan unparalleled.


We're all here to have fun, these are the two most important rules in my view and I don't need to spell out every rule imaginable, because RPG rules are generally the same. Use your logic, come to the GMs if there are any issues.


(A Far From Exhaustible) Technology/Ideas List, Just So We're All Aware of the Current Technological State of Things






Character Sheet Skeleton

Name:

Alias: If any

Gender: Male/Female/Both/Neither

Domains/Portfolios: e.g. Water (Oceans)

Domains/Portfolio Description: Tell me a bit about your domain, what specific powers it entails. Likewise for your choose portfolio.

Alignment: (Good, Evil, Indifferent or some kind of variant of Good or Evil. For example, if you are a god who is extremely into law but who is also benevolent and uses law for the 'good', Lawful Good is your alignment. If you are a Jackboot fascist, you are Lawful Evil).

Personality: Their personality etc. the way they see themselves

Appearance: Pictures, descriptions or both are fine. You can specify preferred forms and what forms they adopt in particular circumstances

Musical Theme: Lets add some spice

Description: What is the essence of the character? For example, if they are a god of war, are they a savage killer, a shrewd tactician or warrior king type of war god? If they are a god of magic, are they a wise type of mage, or evil and wicked? This is more about how they are viewed by others, what kind of aura do they give?
Hidden 9 yrs ago 9 yrs ago Post by Kho
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Kho

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Ye Old Summary


That feeling when your summary needs a summary...

In the beginning were the Great Ones – Invictus and Fate.
Then was the ‘Rise’ which called forth the gods.
Then was the ‘Wow’ of Astarte in pre-existence, and the ‘Wow’ of Vowzra when existence had begun – and thus was it written that all things which come into existence would utter ‘Wow’ before anything else.
When the universe had been created, Sauranath implanted many stars with his seed, and these stars became dragon eggs. They could not yet hatch, but the world would eventually come to know the wrath of dragon-kind.

Galbar, the planet, was nothing but a lifeless rock when the gods came upon it, but very soon they had filled it with life. It was Arguis, the Nigh Omniscient god of Knowledge, who acted first, creating a landmass known as ‘Arguilla’.
Astarte, then not the corrupted being she is today, created her personal plane of existence and the goddess of Magic and of the Summons went about creating little life forms there and enjoying her solitude from the other gods.
Escre, the god of Life and of Spirits speared the earth with the Planet Cord and created the Astral Home and the veins leading off of it to fill the planet with life energy and ensuring that life would be sustained on the planet.
Undasis, the god of the Water and of Seas, smashed into the planet and created a huge crater. He then created oceans and the atmosphere as well as a moon. The only landmass that remained above the raging waters was Arguilla. The crater, now underwater, would eventually become a place where the most horrific sea-monsters dwell, known simply as ‘The Scar’.
In preparation for the future, Vestec, god of Chaos and of Corruption, created the Blade of Chaos, a fearsome weapon, which changed shape depending on the wielder’s will and filled them with all kinds of negative emotions and energies.
Ferghus, god of the Forge, created his own personal plane of existence. It would be his forge and the place where he created his mighty items.
Sveiand, the god of Seasons and of Winter, tilted the planet on its axis and created a polar environment in the poles.
Vowzra, the god of Creation and of Time, then created the first forms of life – Trees and Ants.

The politics then began as Arguis decided to gather many of Sauranath’s eggs. He saw dragons as a threat and wished to eliminate them quickly, or somehow subdue them to his will. He first attempts to use Escre in his plans, but the Great Spirit refuses, and Arguis moves on, seeking Ferghus’ help.
In Astarte’s plane of existence, an unlikely alliance appears in the making as Vestec, Undasis and Astarte meet up to experiment on Vowzra’s creation – the humble, hard-working ant. They twist some ants and unleash them into the oceans, creating various species of sea-ants. Some were simply ants which dwell in the sea while others, after being corrupted by Vestec, became ferocious monster ants which preyed upon their more peaceful siblings.

Vowzra and Escre then created the Animal Kingdom, filling the world with all kinds of life – though Escre’s strange imagination also caused the creation of some strange beings (see Escre’s Creations in Character Thread for details). The two gods then created Humans – Escre supplying the life energy while Vowzra molded it into the shape he desired. In their shadow, Escre’s mind also created another species of Man – Outsiders (Creations Sheets for details).
Finding something more interesting to play around with, Vestec seized upon the new Humans and corrupted some of them, creating the hateful Dyun. These hunted down the peaceful Humans.
Arguis then created a new race of creatures – the territorial, adaptive and insect-like Cimex. These also began hunting down Man, and humanity appeared on the brink of extinction.
Before Arguis and Ferghus could meet, Sauranath awoke and his dragons were suddenly released into the world.
Meanwhile, Escre created a hero in response to the threat the Dyuns posed to humanity, an Outsider known as the Liaison.
In the raging oceans, Undasis was busy creating all kinds of sea monsters, and the four sea monsters known simply as ‘The Four Krakenian Demons’.
Astarte, seeing Man’s pitiful state, decided to teach them speech, emotions, society, ambition and self-awareness. She also unlocked their magical capabilities but did not teach them how to use this magic.

Though humanity had received some pity from Astarte and Escre, Vowzra could see that they were still greatly disadvantaged. So he taught them a great host of things. Vowzra taught his children the concept of Home, Friendliness, Choice and Free Will, Common Sense, Learning, Knowledge, Debate and Discourse, Morals and Conscience, The Common Good and Civic Virtue, Spirituality, Meditation & Enlightenment. He also taught them the way of life known simply as The Way, and gave them knowledge of Spiritual Energy Nodes, thus allowing them to use the magic Astarte had unlocked.

Believing that dragons were being hunted and killed by the other races, Sauranath had his dragons form a coalition and begin attacking humans.
It was at this point that a strange, foreign god penetrated Galbar’s plane of existence and created a Hero for itself – this Hero was known simply as Ialu. He quickly gained quite a following due to his absurd power, and people he came across decided to stay near him for protection from the Cimex and Dyun.

Meanwhile, the Liaison created an Order known as the Pallid Communion and taught Man a kind of magic centred around the cold. Greatly angered by this, seeing it as an infringement against him, Sveiand the god of Winter cursed the world with Eternal Winter. Seeing this, the Liaison’s followers turned upon the hero and tore him to shreds.
Sveiand also created his own archipelago, known as the Sviebard Archipelago, teaching its people Nature, Fur Clothing, Animal Domestication, Sailing, Astronomy, Navigation, Fishing, Stone-Tool making, Archery and Herbalism. Sveiand also created his own, personal plane of Hoar.
Angered by Sveiand’s actions, Escre began goading Undasis against Sveiand, attempting to persuade him that Sveiand had infringed upon Undasis’ domains by creating the Archipelago without permission.

Arguis then created a new species of plant people known as the Uri. He also created a Cimex Hero and taught the Cimex a kind of magic known as Void Energy.

Vestec, after incorporating Violence as a portfolio, went about cursing the world with Eternal Darkness – thus the world was eternally at night and eternally at winter. Moreover, the Eternal Darkness was full of people’s nightmares coming to life. After creating his own personal plane, Vestec also taught humans Slavery, Fortifications, and the other side of all things Vowzra had taught them, as well as War. He also captured One Hundred dragons and granted them as servants to his followers in the north of Arguilla. Ialu and his followers, in the meanwhile, went about learning how to use spears and became more settled, staying near a river and claiming some territory as theirs. Ialu then organised his followers into something of an Order, known as the Strong Tribe. They built a fortified village and developed their own brand of Wi focused around destroying the internal organs of enemies, and generally causing a mess inside their bodies. When the Eternal Darkness and Winter arrived, they set off to destroy some dragons in order to regain the pleasure of the Might One (the seemingly fictional god Ialu worshipped).
When nothing happens, they go about trying to get the Mighty One’s attention by displaying the head on a pole. When that does not work, they attempt to get Escre’s attention by plunging the head into one of his Astral Home veins. When this does not work, he beats up one of the worshippers of Vowzra and they make use of the dragon’s scales as armour and its teeth as spearheads.

Seeing the horrific consequences of the Eternal Winter and Darkness, Vowzra brought it to an end by creating Orabil, a huge tree, which cleansed the world of the darkness and winter. He also created the hero known as Zerabil. Seeing the ened of the Winter and Darkness, Ialu praised the Mighty One and taught his people to worship him.
Inspired by Zerabil’s dying mother, Escre recaliberated the Astral Home, turning it into a ‘heart’ of sorts for Galbar. He also resurrected the Liaison, whose name is revealed to be Invidia. A new holy Order known as the Sanguine Communion comes into being to replace the Pallid Communion.
Zerabil also began his journey as a Prophet of Vowzra, encountering a few Dyun and managing to best them.

Ferghus created his Arma Igna, ten suits of armour which would travel the world and teach man the ways of the forge. Viscardi, a worshipper of Vestec in the north and king of sorts, became supreme master of the northern lands, destroying and conquering all in his way.
Undasis and Sveiand speak to each other, and they agree that Undasis is in the right should it wish to have vengeance on the Archipelago above.
Zerabil, still travelling, is attacked by a nightmare when night arrives and finds himself saved by one of the Arma Ignas. He befriends it and they journey together.

Undasis then floods the Archipelago and creates a hero out of one of the drowned victims, named Aestus. Out of the drowned people, Undasis creates a race of Merpeople. He teaches these Merpeople Animal Domestication, Nature, Sone-tools, Fishing/Hunting, Free Will, Home, Learning, Metropolism, Civic and State Law, Biral Manipulation.
Undasis then appears before Zerabil and blesses him with a divine weapon, the Morning Blade.
In the meanwhile, thirty years passed and the Uri grew into a kingdom and the Cimex evolved once again. The Cimex prepared for all out war against humanity and the Uri.

Realising the danger, Invidia, who had been leading his Order in a silent crusade against the Cimex, sends emissaries to Zerabil, Ialu, the northern kingdom and the Uri, telling them of the Cimex threat. Ialu comes under attack from the Dyun and slaughters their hero, looting the Blade of Chaos from him.
In the thirty years, Zerabil travelled all over Arguilla and called people to the worship of all the gods. He gained a good following and travelled to Orabil, where he created temples and built a settlement known as Orabson. He then created an Order, known as Vowzra’s Victors, with its elite Battle Brothers being the Hallowed Hundred. Their headquarters was the Mountain’s Crown, on a mountain in the south of Arguilla. Receiving the emissary, he sends to everyone and tells them to meet in Orabson to decide how to face the threat.
The Uri prince, Quay, heads off for the meeting. He is granted a divine Lance by Arguis and the power of Soul Weaving by Escre.

Escre and Vowzra meet with Sveiand and help him mature. Sveiand adds Spring to his portfolio and becomes a woman.
Ferghus creates magma within Galbar and creates a volcano forge, Mt. Vulcan, where mortals can visit and make requests of him.

Vestec then created the Anju, creatures designed to hunt down Outsiders. He corrupted two of Ferghus’ Arm Igna and made them serve his northern worshippers. The Bodi and Vork were created and Viscardi, along with his two brothers Cassios and Aztoc, were made into heroes.
Invidia, the Liaison, Escre’s hero, sets into motion a hunt of the Anju before heading to the great war meeting.

Invidia of the Sanguine Communion, Quay of the Uri, Zerabil of Orabson, the Confederate Tribes (Chief Kooku of the Stonespears, Chief Tartok of the Bear Tribe, Chief Zarkil of the Jaghnir Tribe and Chief Ilagi of the Shanshir Tribe) are all present at the Summit.
Zerabil begins the meeting, stating that the CimeXeno threat must be crushed, but the question is how it is to be done.
Chief Kooku suggests putting many big boulders between the Realms of Man and the Cimex Territories.
Chief Tartok dismisses that and suggests a quick and ruthless offensive against the Cimex before they are fully prepared.
Chief Ilagi points out that the Cimex are very territorial and surprising them in their own territories would be a mighty feat, impossible for normal people. Ryak of the Strong Tribe then bursts into the Summit and declares that Ialu will soon destroy the Cimex.

In the meanwhile, Undasis clears the Holy Cove, a Holy Site. Sauranath then blesses dragons with increased fertility and forms them into larger societies.

The Summit gets under way.
Ryak keeps going on about how amazing Ialu is throughout the meeting and how he will destroy the Cimex single-handedly
Chief Kooku keeps insisting on bringing many rocks and putting them between the Realms of Man and Cimex Territory.
Invidia suggests using tactics and stealth to weaken the Cimex.
Quay suggests opening up a two-front war with the Cimex. He also suggests attempting a sea-landing with boats.
Zerabil points out that the sea was a very dangerous and unpredictable thing to use.
Zerabil then suggests a combination of stealth and a quick, crushing offensive into Cimex Territories, using the Sanguine Communion as a vanguard to ensure the main force is undetected.
Ryak says Ialu will do no such thing and will just kill all the Cimex his own way.
Invidia whispers to Zerabil that the Strong Tribe should be sent in as a distraction, charging straight into Cimex Territory and wreaking havoc, thus ensuring the Sanguine Communion vanguard does its job even better.
Zerabil proposes the revised plan: open two fronts on the Cimex as Quay suggested, sending the Strong Tribe from the north and the main force from the south, with the Sanguine Communion acting as a vanguard, skirmishing and scouting enemy territory.
Invidia reveals to Zerabil that the Outsiders are being hunted by the Anjus, and he tells him how he can summon Outsiders to him.

Ferghus creates a divine weapon for Viscardi while Sauranath attacks Orabson with a hero and thirty undead dragons.
Zerabil sends Battle Brother Juras to train Confederate Tribal forces, along with a shipment of halberds and chain mail for the Stonespear and Bear Tribes.
A new Diktat (leader of Orabson) is appointed by Zerabil and the old, elected one removed - emergency is cited as the reason behind the old Diktat's removal.
Sauranath attacks Orabson with his undead dragons and Hero.
Flames do not harm Orabson or its people in Orabil's radius.
Orabil opens its eyes and destroys the 30 undead dragons with its roots.
Orabil asks Sauranath to leave or risk incurring the wrath of Vowzra. Zerabil quickly evacuates Orabson’s citizens with Wi while Sauranath burns down Orabil, causing the Eternal Darkness to return.

Vestec then corrupts Astarte, with her permission. Ialu and his village are preparing for war while Ialu races north to challenge Viscardi and take over his realms. Also preparing were the Cimex, who create iron weapons an develop a special poison to rot human skin and thing their blood, while also creating underground tunnels extending to the Uri realms.

Seeing the destruction of Orabil, Escre manifests and calls the gods forth to judge Sauranath for what he has done. Meanwhile, Arguis attempts to ally himself with Vestec and Undasis, without success.

Undasis and Astarte then meet and Undasis scolds Astarte for accepting Vestec’s corruption. Showing Astarte the biral stone, Undasis requests that Astarte unlocks the Merpeople’s magical potential. Astarte requests a merman’s soul as payment. Choosing Sanctus, a great merman, as the sacrifice, they have him tear his own heart out and replace it with biral. Astarte then takes his soul and puts it in a pretty crown, nice and pretty, all for her.

Vowzra responds to Escre’s call and manifests before Sauranath. He quickly repairs Orabil and gives Sauranath a long lecture before telling him to return to his slumber. The other gods quickly appear and a huge godly meeting ensues. Vestec teases Sauranath and small spat takes place between Undasis, Escre, Vowzra and Zerabil.
Vowzra, suddenly realising that they were on a completely different timeline from the one he had predicted, departs from the meetings and withdraws the blessings of Orabil. Zerabil also loses his hero powers. The darkness returns, but thanks to Escre the world remains in a constant twilight. That does not stop the monsters from coming out to play, however.

Ialu arrives at Viscardi’s settlement and speaks briefly with the demigod Roxan before Viscardi emerges and they fight. Ialu emerges victorious and drinks from Vestec’s blood, before passing out. Ialu, presumed dead, was buried alive. He emerges from the grave and seized the throne of Garakai (the northern kingdom). Ferghus then appears before him and the two argue for a while before Ialu insults Ferghus once more. Ferghus, annoyed by this, curses Ialu to never wield a weapon again.

After Vowzra departs from the meeting, Zerabil is returned to his evacuating people and leads them towards the Mountain’s Crown. Zerabil loses his powers, and becomes even weaker when he flies to the Mountain’s Crown in order to get reinforcements to help the citizens who are fighting off the nightmares, aided by nothing but fifty Victors.
A month later, Zerabil now old and feeble, summons the Outsiders to him and tells Rejys to train them. They become the Seers of the Silent Six. Zerabil then leaves the Mountsin’s Crown and returns to the hill of his creation, where he sits and meditates for months.

Sauranath creates a huge landmass known as Orabakh. The dragons call Galbar Orabil now, after the incident of Sauranath burning the huge tree. Sauranath also creates a holy site known as Erstakh. In the meanwhile, Vestec and Roxan have a father-daughter moment. He gives her a rock which can teleport her to a far-off island where Vestec has resurrected Viscardi.

Astarte then starts playing around with a dragon, incurring Sauranath’s wrath once more. Again, a meeting of gods comes about, attended by Vestec, Astarte, Sauranath and Ferghus, and the lot have a long, petty argument about who controls dragons.
Vestec also curses the Cimex with discord, bringing an end to their plans at attacking the humans and Uri. He also corrupts Zerabil, returning his power to him and commands the Victors to attack Garakai and Ialu. An avatar of Vestec also has a spat with Invidia, arguing over whether the Anju are good or evil, whether the Sanguine Communion will tear Invidia to pieces like the Pallid Communion had, should they find out that he was an Outsider and other such things.

Escre then departs from Galbar and goes on a journey. Once far away, he creates a holy site known as Forever Fall. Arguis, quiet for a long while now, is spotted meditating above Galbar.

Having been corrupted, Zerabil sets off to the Mountain’s Crown where he readies the Victors for war. The Silent Six tell Rejys, who had taken up the mantle of leadership when Zerabil departed, that Zerabil was not who he had been before he left. The mark of chaos was upon him. Rejys acknowledges this but decides to deal with it at a later point, for now, they would need to do as Vestec said if they wanted to keep the Eternal Darkness away.

The Victors march out and with them go 400 Citizen soldiers as well as camp followers, and many Confederate Tribal warriors join them. Vowzra, being all mysterious and distant, creates a strange being, the manifestation of Time, known as Zera, the Ram of Time.
Given the fact that Vestec had corrupted two Arma Igna, Ferghus lets him know that he must give some kind of payment else things would end badly. Vestec laughs and does what Vestec does. Vestec then swaps places with his avatar and corrupts the Astral Home.

Sauranath’s avatar then finds Kanros, a demigod, and begins chatting with him. Kanros goes off and hunts some kind of murderer, who turns out to be a tragic hero in search of vengeance and tells Kanros to kill him. It is all very sad, so Sauranath’s avatar creates a feast and tells Kanros to dig in.
Annoyed about being cursed by Ferghus, Ialu marches an army southwards to conquer the other humans. Infuriated by this, Escre calls upon the gods to save Galbar, and also calls upon the Arch-Gods for help.

Ferghus, in the meanwhile, vamps up Mt. Vulcan, turning it into a Holy Site. He also creates Robbie the Arma Igna and gives him the ability to detect true intentions. Robbie is also immune to telekinesis. With the meeting over, Astarte takes Lizzy, the dragon she had been toying with, and leaves.

Ialu marches his soldiers into the Confederate lands and conquers the Bear Tribe and Stonespear Tribe. Ialu learns of the Southern Army and makes his way back to destroy them. Thulemiz marches the Southern Army through the forest to attack the Strong Tribe and their vassals. Ialu emerges from the forest behind them and attacks. Battle ensues and the Southern Army is completely destroyed. Thulemiz and Ialu fight one-to-one and Thulemiz is eventually defeated. Cassios and Rejys fight one to one and Cassios eventually falls. With the Victors destroyed, the Silent Six teleport Thulemiz, Cassios and Rejys back to the Mountain's Crown. Ialu conquers the Confederate Tribes.

Invictus appears before Escre and blesses him with greater powers, his holy sites are now invulnerable to meddling from other gods and he is capable of creating more in less time.
Lizzy is now called Tesvec, and has fully submitted to Astarte. Roxan asks Astarte for a Dragon of her own. Astarte offers her one of Tesvec's eggs (I’m a guy, mistress…) and asks for something in exchange. Roxan tells Astarte she'll think about the deal, and Astarte tells her to meet there at midnight. However, Roxan returns later and speak to Tesvec in private, managing to persuade the dragon to tell her where his eggs are. She then flies to them and carries them off to Vestec's island, where Viscardi resides. Viscardi comes out and is pleased to see her, but upon seeing the eggs in her hands he worries that she had stolen them from a dragon.

Plagued by more dreams, Ialu decided to put aside his disdain for Ferghus and begins planning his campaign to retake Garakai. All the while, his faith in 'the Mighty One' that Vestec has claimed to be is slowly waning. Ialu's house is completely dark, more than a little creepy, and filled with grisly trophies, and it is clear that he has an extreme lack of anger management. It turns out that he's been hiding the Blade of Chaos beneath his bed with the headless skeleton of the weapon's former owner. Even in death the skeleton of the Dyun Champion refuses to let go of it. The Blade of Chaos then transforms into a scepter to signify his rule, meaning he can carry it again, although it doesn't serve as a weapon. Later, he meets with some chiefs to discuss plans and the state of his army.
The warlord is then surprised by an attack on the Strong Tribe's village by Mirtagn, Sauranath's hero. When the dragon escapes, Sauranath's voice sounds within Ialu's mind, wishing to negotiate some kind of agreement in order to stop Ialu from massacring anymore dragons (in the mistaken belief that Ialu and his people simply do it for fun.) Ialu tells Sauranath that he won't kill more dragons, and changes the topic to Aztoc and his chaos dragons. He assures the dragon that he will deliver justice upon them, with or without help from Sauranth's dragons. An alliance soon forms between the two, and Sauranath grants Ialu 3,000 undead dragons to use against Aztoc, as well as putting Mirtagn under the warlord's command.

Confused by the sudden feast Sauranath's avatar has created, Kanros digs into the food and finds it delicious, though he then flies into a small fit over whether this is all he will be getting from Sauranath, believing that he deserves more. Sauranath agrees and gives Kanros the choice between a great weapon or the ability to influence people with unmatched charisma. Kanros goes for unmatched charisma. After asking Sauranath what to do now, Sauranath tells him that he is not his mother. He does, however, give him a scroll full of all his delicious recipes...O.O
Kanros then walks off and finds a village, resting in a barn for the night.

With the Battle of Man's Fall having come to a close, Escre visits the place and comes across a horse with a phenomenal amount of willpower. He decides to bless the creature and it becomes a demigod known as Ull'yang. Not too long afterwards, it also grants Eroneus, a farmer with a love for birds, the status of a demigod.

Rejys, having been severely damaged, is taken by Hikat and Alfid to Mt. Vulcan where Ferghus repairs him and offers Rejys and his Victors a quest - if they bring him the Blade of Chaos, he will grant Rejys great power. Rejys is granted invulnerability to Wi and is promised more power when the Blade is broght to Ferghus.
In the meanwhile, Thulemiz breaks Cassios and turns him into his servant, and upon Thulemiz's request, Rejys creates a metal throne with a suit of armour on it for the comatose Grandmaster, in which he is then interred. With that done, Thulemiz declares that they must all go to Sviebard.

Sauranath then creates 7,000 more humans on Orabakh, as well as Serpent Men, as well as giving the people of Brightwood (humans living near Erstakh) the ability to become 'Dragon Adherents' i.e. dragon riders. They are also blessed with an increased ability to gain powers as Dragon Adherent.

Vowzra seeks out Astarte and asks her to aid him, but after failing to explain the situation to her properly, he appeals to her desire to annoy Escre. She makes it clear that she would much prefer to be annoying Sauranath and seducing impressing Vestec instead, and Vowzra assures her that she would be doing that too by aiding him.
They go to the Mountain's Crown where a deal is hatched up: Thulemiz will give Astarte a dress and...his soul in exchange for her granting him and the Silent Six necromancy.
Thulemiz is transformed into a Lich Lord and healed of all his madness and damage, and the divine energies within him are further assimilated. Astarte then gets an awesome new attire from the monastery's masterful seamstresses.
Thulemiz then has the Silent Six go hunt for souls, while he experiments on two of the Dyuns he has in his possession (for over the years the original two had reproduced with one another), creating ghouls. The population of the Mountain's Crown is teleported to Sviebard where they set about creating a new settlement, and the ghouls are loosed upon the population.
A bit later, while the Great Lich Lord is travelling somewhere, he detects Kanros and gives him a visit. The two talk and the Lich realises that this is a son of Vowzra. They decide to ally with one another against Ialu. They go back to the Mountain's Crown where Thulemiz explains much to the demigod and they plan their assault on Ialu.

The new demigod, Ull'yang, flies around the globe, witnessing many things. His attention falls on the Uri race. He is intrigued by how the Uri can sustain themselves without the need for food. He descends upon a random Uri village, wanting to greet the Uri there and learn more about them. He is not met with the kindest of welcomes, so he withdraws and waits for some time before reappearing. The Uri village sends hunters to find him and learn about his intentions. The hunters, however, realize he is a demigod. The hunters are reassured by him that he is not there to hurt them and answer all his questions about their race. After learning about them, Ull'yang decides to bless the land of the Uri, Dusis, along with the race. He also unlocks a power inside of them, Hyper Photosynthesis, enabling them to go into a Mini-Super Saiyan mode for a limited amount of time.

Invidia then visits Ialu and reveals to him that Vestec is not the Mighty One, as well as allying with him against the vile force that the Lich is.

Arguis, who had for long been silent, finally acts. He lifts the curse of discord from the Cimex and creates chimeras, which he gives to the Cimex. He then creates an avatar who kills the Uri king, and Quay becomes the new king of Dusis. Under him, the realm begins to flourish. Arguis then creates a great flying continent with a library on it.

Aztoc in Garakai sends out a prayer to the gods, asking them for aid against Ialu. Vowzra responds, lifting Garakai into the air and surrounding it with a magical barrier. He also grants Aztoc abilities similar to those Zerabil had. He commands him to accept the Lich as his overlord when he arrives.

Ialu marches his men to Garakai and Thulemiz and the Silent Six take control of the undead dragons without notifying their foes.
Meanwhile, Ialu tortures a deserter then kills him, and Thulemiz brings the deserter back to life - he is Bjorn son of Dahud, and he is a pretty cool guy really. The Episode of Bjorn then takes place (really, a must read).
The undead, 'led' by Mirtagn, appear over Ialu and his forces, and Invidia and his Monks sense that something is terribly wrong and race to warn Ialu.
Kanros dives down at Ialu while Bjorn gives the Warlord a friendly hug, and Ialu and Kanros go head to head while the undead dragons begin their assault.
Mirtagn summons more dragons and battles the undead horde in the skies. Ialu gets angry and destroys all the undead dragons, as well as a good number of his own. Ialu and Kanros clash again and Ialu breaks the Blade of Chaos on Kanros' head, causing a tremendous explosion and terrible damage to both. Mirtagn chases down the Silent Six in an attempt to apprehend one of them, but Thulemiz chases him off, only for Sauranath's avatar to appear. Thulemiz and Sauranath talk for a bit before Thulemiz escapes. Appearing near Ialu and Kanros, he seizes what broken shards of the Blade he can and demands the rest of Ialu. Alfid is attacked by Ryak and eventually killed by Invidia. It turns out that Ialu is dead and Thulemiz proceeds to tear out his soul, only for Ialu to return to life and burn the Lich away. Thulemiz escapes just before Invidia gets to him, but Sauranath's curse falls upon the Lich and he loses all his powers. Invidia carries Ialu off to heal him...and maybe put an end to his constant emotional outbursts.

Hidden 9 yrs ago 9 yrs ago Post by ActRaiserTheReturned
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Name: Sauranath

Alias: Dragon Of The Stars, The Great Dragon High Lord

Gender: Male ((He is a rare reptilian variant who can lay eggs. Azhi Dahaka is one of the inspirations of this Dragon. Azhi was a dragon, reptillian creature, so he could give birth, regardless of his male status or not))

Domains/Portfolios:
Domain(s): Magic
Portfolio: Dragon
The power over all magic as a domain transmutes into the portfolio of a dragon. Dragons have many different strengths, from many different cultures and lately in many forms of media and games/literature and poems. Azhi Dahaka gives birth to countless monsters as a male dragon despite being, of course, being a male dragon. His life was spared by Marduk, instead of being slain, because if Azhi Dahaka was slain it would have flood the world with monsters and evil creatures. Every kind of dragon there is, That's Sauranath. Even on occasion, dinosaurs, with or without magical breath like fire, ice, fog, etcetera.

Alignment: Neutral Good ((He barely fits the model of a Neutral Good, but he's just been formed from out of nothingness, the Void. He will mature. Dragons grow stronger with age)).

Personality: The dragon monster sees the stars as his children. Whether there's a star god or not, there is mystical significance in this, and may manifest in IC actions, so there can be a star god alongside him with no conflict, but he can develop power over the Stars as a Portfolio/Domain later as well.

Appearance:


Musical Theme:


Description:
This dragon god is the essence of all things mighty as dragons are. The god of breath, the god of fire and dragons. He is intelligent, later, he will be more than intelligent, and will be very wise like an Asian dragon mingled with a ferocity towards evil as a European Dragon, rather than embracing evil. At first he could end up being petty and vengeful, but learns to turn towards justice of a council, teaching mortals to abstain from revenge. He will embody primal European Dragon's essence at first, devouring and eating from sacrifices of primitive societies, granting power, but later will become redeemed.

Even as a savage god, not knowing between good and evil, he is not wicked enough to cause suffering to souls in the spirit realm. Some of his aspects are already good even in his savage form. He can be a guardian creature for babies and children, and destroys wicked slayers of children.
Hidden 9 yrs ago Post by Kho
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Added 'Domain/Portfolio Description' to the CS
Hidden 9 yrs ago 9 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Name:
Arguis

Alias:
King of Knowledge
The Knowledgeable On
The Unseen Threat

Gender:
Male

Domains/Portfolios:
Knowledge
(Nigh Omnisense)

Domains/Portfolio Description:
Knowledge is Power. Knowledge is Reality. Those who govern over this have the ability to create, manipulate, control, and destroy knowledge. There are laws in which the god that created all things has put in place to avoid a god of this Domain completely destroying everything. For those who are extremely powerful in this domain, an enemy could be made to forget how to walk. Arguis has knowledge of almost all knowledge. He has knows about almost everything in existence while being blocked from certain details or being limited in many to other information, possibly only being able to have just small patches of information and others missing or blocked out.

(He will only have knowledge of everything in their current time line. He can't have information of the 21st century when they are in the first. He will only know of everything in the first.)


Alignment:
Lawful Good

Personality:
On the surface, Arguis comes off as a rather silly and lighthearted person, frequently engaging in comical behavior and retaining his oft-present grin even while making threats. He displays a childlike amusement for new situations whether or not they prove adverse or even potentially fatal, he has a penchant for wandering off his own only to get out in thoughts and end up somewhere he does not want to be in. Even with all these idiosyncrasies, he is extremely personable and has a particularly complimentary nature that easily gains him the friendship and trust of those surrounding him.

Of course, these aspects only hide the complex and determined young god underneath. On the reverse side of his frivolous nature is his considerable shrewdness, which makes him quite capable of reading people and situations. He is particularly observant, taking into consideration even the smallest details of his surroundings in order to better understand and deal with challenges and is not above using cheap tricks or questionable tactics to ensure his own survival. Being singularly ambitious, he has a remarkably tenacious will that allows him to overcome virtually insurmountable obstacles and accept inhuman burdens for the sake of his own ultimate goal. He has a considerable pride that will not stand for having his godliness insulted or condemned by his enemies, but is also capable of shelving his pride if it becomes something that will stand in the way of his objective.

He is very protective of his comrades, and followers, refusing to allow any harm to come to them and often deeming their safety more important than his own in spite of his own personal ambitions and goals. He has to be reminded several times that his own safety is something upon which many people depend on and uses his loved ones as his primary motivation when all hope seems lost. As such, he becomes furious when observing those who willingly or remorselessly cast aside their own comrades or brethren and is sickened by the idea of superiors who reject their duty to those who trust them.

Appearance:


Musical Theme:

Normal:
Feather

War Theme:
Enfin Apparu

Description:
Arguis is more of a unseen threat. His outward silly and comical behavior, leads many gods to believe he is not to be worried about. But for those who are smart, he is a very worthy ally. Many gods come to him for advice, and he gives it freely as long as it does not affect his own plans, or a higher entity tells him to stop. He is a tactical monster off and on the battlefield, executing plans that can put him and his allies on top of need be, and if can.

Hidden 9 yrs ago 9 yrs ago Post by Ethan Starks
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Name: Saron

Alias: The Warrior, The Savior, The Protector

Gender: Male

Domains/Portfolios: Power (Strength)

Power can be defined in many ways and can also be obtained through a myriad of methods. Saron embodies this in many ways and as such he is able to transfer what he believes to be one of his greatest strengths to his worshippers; willpower. The power to continue fighting on your last legs,the power to resist dark influences, and keeping hope alive when there is nothing else to live for, that is the source Saron's true strength.

Strength is physical might, and in this regard Saron knows no equal. He can move mountains with his fists, uproot trees with a mighty expulsion of his breath, and leap across hundreds of miles in a single bound. And the aforementioned actions are mere footnotes compared to what Saron could accomplish with his strength alone.

Alignment: Good

Personality: Proud, boisterous, and confident are a few words that could describe the god of strength. Unwilling to back down from any challenge he is quite headstrong and believes in the best of the world. His optimistic view and undying fighting spirit is what he intends to transfer into his worshippers.

Appearance:
Rarely ever does Saron feel the need to alter or mask his appearance yet when he does, he will often take the form of a lion, one that is much larger than any lion that exists or will ever.

Musical Theme: https://www.youtube.com/watch?v=Xsl01e4hkbY

Description: As a God of power Saron understands that exerting his power over those weaker then him for self gain is an unjust action. He seeks to uplift those who are meek and gift them with the realization that power exists deep inside; it's only a matter of how far you're willing to go. Only through struggle and perseverance can power be gained as it is something to be earned, not given.
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Name: Ferghus

Alias: The Blacksmith

Gender: Male

Domains/Portfolios: Fire (Forge)
Fire. It burns. It destroys. It is hard to control. Unless, of course, you're a powerful God wielding awesome powers. Fortunately for mortals, Ferghus has more practical uses for his flames.

The forge. The place where tools and weapons of all shapes and sizes are born. They all come back to their home every once in a while, and usually go out great. Ferghus has no equal when it comes to his skill in the forge, although there may be some who come close.

Alignment: Chaotic Neutral

Personality: He does whatever he wants, whenever he wants. If you need him to do something, well, good luck with getting him to do it, unless you got a good incentive for him. Anything he does, he does out of his own interest, whether it be granting a warrior the use of Excalibur or making that very weapon rust when that warrior needs it.

Appearance:

Musical Theme: https://www.youtube.com/watch?v=E_UaeX54Cfs

Description: God of the Forge. He'll do anything for you, as long as you got something to give him in return or if he feels like it. He doesn't care if people commit vile acts of cruelty or kind acts of generosity, all he cares about is himself. Pray to him or something, he'll most likely help you with whatever he can do, as long as he gets something out of the deal.
Hidden 9 yrs ago 9 yrs ago Post by Rtron
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Rtron

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Name: Vestec

Alias: Too be added based on IC developments.

Gender: Male

Domains/Portfolios: Chaos(Corruption)

Chaos is, well, chaotic. It's strength doesn't lie in power but rather the sheer amount of portfolios that can be added to it. War, weather, emotions, the list goes on. The only specific ability it grants Vestec, and his followers, is the ability to use the energy of pure chaos for their purposes. It is typically used for violence, but sometimes brief creations as well. A bolt of chaos energy to smite foes, for example, or a wall of chaos energy to hold back an attacker.

For Corruption, he has the simple ability to corrupt and bring out the worst in whatever he touches. Only Gods and those sheltered by said Gods can resist his touch. A just warrior,defending the weak, is turned into a brutal warlord, enslaving or killing all who dare oppose him, for example.

Alignment: Chaotic Evil.

Personality: Vestec isn't a single god, so much as four Gods combined together. Individually, they were violent and evil Gods of their particular portfolios, but were to weak to do much. Together, they formed Vestec, the God of Chaos. Unfortunately, they can only use on of their powers, currently, and that is Corruption. He is disturbingly cheerful, ever amused at how the other Gods set up their creations, and ever preparing to knock them down. Whenever hte situation calls for it, however, he can give one of the Gods he is made out of a little more control and that changes his personality, currently, he can only let Corruption loose. It makes him cold, refined, and cruel.

Appearance: Vestec prefers to appear as an unassuming human, dressed in clothes that cover every inch of his skin and are constantly changing colors and patterns of said colors, with white hair and a featureless(no mouth, eyes, nose, etc.) mask that is exactly like his clothing.

Musical Theme: TBD

Description: Vestec yearns for one simple thing. Chaos and destruction. He is the enemy of Order, where ever it may be. An empire ruled with an iron fist? Something to bring to ruin. A republic, peaceful and proud? Something to corrupt and bring civil war to. While he is undeniably evil, he his evil to everyone in equal measure. There are no allies, only playthings.

Hidden 9 yrs ago Post by Ethan Starks
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Quick edit, changed my character's name to Saron.
Hidden 9 yrs ago Post by Rtron
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Rtron

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Added 'Domain/Portfolio Description' to the CS


A quick reminder to all, don't forget to add this to your CSes!

@Ethan Starks@Scarifar@LokiLeo789@ActRaiserTheReturned

Also, is Saron pronounced Sauron? :p
Hidden 9 yrs ago Post by Ethan Starks
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@Rtron Lol I thought about that and decided it would be pronounced closer to Saren. :D
Hidden 9 yrs ago Post by ActRaiserTheReturned
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ActRaiserTheReturned

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Mein Leit Motiff.
Hidden 9 yrs ago Post by Ethan Starks
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Ethan Starks Hero of Tomorrow

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@Kho@Rtron Read the OP a couple of times and I realized, it doesn't say how exactly we go about leveling up. Do we purchase our levels with might? Or do we gain them through completing tasks or something else?
Hidden 9 yrs ago Post by Rtron
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You spend Might saying 'and then Saron(pronounced Sauron) leveled himself up' or some such.
Hidden 9 yrs ago Post by Ethan Starks
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@Rtron And what are the might costs per level? Its pronounced SAREN! lol
Hidden 9 yrs ago Post by Rtron
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Rtron

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Second Hider down, beneath the big yellow Game mechanics.:p
Hidden 9 yrs ago 9 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

Member Seen 2 yrs ago

Name:
Evelynn

Alias:
The Starlight Beauty - The Drawer in the Sky

Gender:
Female

Domains/Portfolios:
Science - Atoms -> (Molecules)

Domains/Portfolio Description:
The domain of Science is the theory that explains the inner working of the universe up to the smallest scale and when manipulated it can create amazing things within time. The most simplest and basic form of the Science Domain takes place within the Atomic Portfolio where things such as planet and stars can be created despite them being from different Domains. The only fallback to the Science domain is the amount of time it takes to create such objects without help of other gods and the order of Portfolios that must be taken. Therefore, the next stage after the Atomic Portfolio is the Molecule Portfolio as it is the natural order of how the universe works in size.

Alignment:
Lawful Neutral

Personality:
Evelynn is a goddess who only seeks progress in the development of the universe and the explanation of how everything works to everyone. However, she is a fickle god who is always working from one project onto another, without truly finishing these giant pieces of art. She despite her forgetfulness does not respect the chaos of breaking the laws of time and space by gods and will stop them at all cost in order to keep reality together. However, once the problem has been solved she holds no grudges as she understands that all of the gods all had all came from the same being, explaining how they were here right now. Repeated offenses would only make her more cautious of the offender and keep tabs on them, making sure that they wont break the laws of space and time. Besides that, she is a passive person who watches the other gods do their own thing who has an optimistic lookout for the future.

Appearance:


Musical Theme:
Evelynn's Theme

Description:
Detached from the other gods and always up into the clouds, Evelynn is a goddess who is an awkward gem of knowledge with no true place. Always marveling at the amazing art of Science, she is always doing her own thing yet always keeping an eye on the other gods and their work. She has a short attention-span and often looms from one creation onto another, often discovering new creations. When given something she cannot comprehend, she always tries to explain it in a way that makes sense for her how it can logically work. Despite her work shedule being scattered everywhere, she always manages to maintain a careful watch on other gods in case they are plotting anything that may bring concern to the rules of reality.

If the other gods would even take a look up into the night sky, they would discover the experiments of Evelynn with her gift to the universe being the night sky. It being decorated in brilliance of the many stars, which is her beautiful gift that may harbor other life naturally if they can survive without the assistance of a god. Her projects are always shifting as she does not only make planets, but decoration that makes the universe a place so amazing. Such as the Nebulae clouds in the sky, with light passing through the gaseous forms are turned into a flashing display of colors. Or maybe the soothing rings of ice that surround the distant world, that makes them so elegant with light bouncing of the rings shining magnificently. She is the harbinger of beauty however, she is also the bringer of harsh reality to mortals when the time is right.
Hidden 9 yrs ago Post by Ethan Starks
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@Rtron This whole time I thought that was how much might we get per turn. xD
Hidden 9 yrs ago Post by Venku
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I'll have my CS up tomorrow good night.
Hidden 9 yrs ago 9 yrs ago Post by Kho
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Now in the appropriate thread.
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