Hidden 10 yrs ago 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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OOC/IC/Character

SUPER SMASH BROS.
Fallen Heroes


Super Smash Brothers.

The name has lost all meaning.

No kinship exists between the characters; they have long since cast aside the spirit of competition for cutthroat cruelty, allowing the darkness within their hearts to consume their souls, warping their minds, destroying any sense of their selves. Once great heroes, now broken inside and out. These are the Fallen.

The world of trophies, now ruled by the Council of Thirteen.

The decimated, desolate lands once inhabited by vibrant Nintendo characters, now lying in ruin from the iron fists of the thirteen most powerful of the Fallen. Their very names strike terror into the hearts of the weak, the feeble, the craven. Their very homes in ruin, their souls condemned to their madness and lust for power and control.

I see what has become of them, and I weep at the destruction of the gentle hand of competition in favor of cruel despotism.

But lo, what do I see before me?

I see characters whose hearts still swell with light, who remain Unbroken, untouched by corruption, yet dismayed at the chaos that surrounds them. The few spots of light within the tumultuous darkness. By virtue of their strong ideals, they remain above the madness that plagues the rest of the World of Trophies. The fate of the World of Trophies rests in their hands... only they can bring the Fallen back to salvation.





This RP has the players taking the roles of characters from Super Smash Bros. in a post-apocalyptic era. Here's the synopsis: the mindset of Smash Bros. has corrupted much of the roster and driven them to madness. These are the Fallen, and the main villains in the roleplay. Meanwhile, the Unbroken, or characters who have not fallen to madness or who are not in the SSB3DS/WiiU roster, will rise up to overthrow the Fallen regime and save the World of Trophies from the Fallens' authoritarian despotism.









QUESTIONS!

1.) Can we use characters NOT from the Smash roster?
By all means! Any character who originates from a video game has been or will be on a Nintendo console or handheld is fair game. So Rayman, Toad, and even Octodad are viable options. However, Goku and Naruto are NOT, since they are from anime. Also, cool as it may be to have him in Smash, Freddy Fazbear is an example of another unviable character, since he does not appear on any Nintendo console.

2.) How will combat work?
There will be two types of combat in this roleplay: player vs. player, and player vs. NPC. I'm expecting battles against armies of mooks (NPCs) to be well-written at the discretion of the players. In terms of player vs. player, you MAY have multiple attacks in one post; however, make sure you respond to each one. That way we don't have something like:

"And then Mario punched Link and awkwardly stood in the same position waiting for Link's next move!"

...and the action flows relatively smoothly.

3.) Wait... there are so many characters! How are we going to allocate them all?
This roleplay's going to play much like The Subspace Emissary in that characters will appear in clusters together, and players will take control of each character. I will always make sure that there are enough characters for every person to have at least one.

4.) So if everyone's playing different characters, what'll happen to the sheets I submit?
These sheets are to add characters to the roster, but that does not necessarily mean the person who submitted it absolutely has to play as that character when the time comes. That being said, people who submit sheets for characters will have first dibs on that character, unless, of course, they don't wish to play as that character.

If any sheets are submitted after the RP starts, I'll do my best to fit them in. I intend fully to keep this always open so as not to shut people out.

5.) Will characters... *gulp* die?
Actually, no, they won't. Characters, however, may be turned into trophies via KO'ing, or through the narrative. I will let you know in the OOC which characters shall suffer that fate.

6.)I want to submit a new character! Where do I put my sheets?
Right in this thread.

7.) I have a question that hasn't been answered above!
Well, then, what are you waiting for? Ask it here!
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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Expressing interest. Time will be the ultimate determining factor in my participation though.
Hidden 10 yrs ago Post by Lmpkio
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Oooooh! This looks really interesting! I'm in!
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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I'm reading through the questions section and I'm only assuming based on the way the first one is worded, but I'd say Isaac Clarke is fair game, no?
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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@HeroicOf course. Game character, been on the Wii, perfect example.
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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Would you guys like me to post an example sheet, just to get a feel for what I'm expecting?
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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Would you guys like me to post an example sheet, just to get a feel for what I'm expecting?


It couldn't hurt.

One more question: How frequently will you expect posts? This'll be the ultimate determining factor for whether or not I join.
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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Also, what are these specials? Just custom moves we add to our character just for the sake of having extra attacks?
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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@HeroicThe pace will probably depend on the players; I'm expecting somewhat of a moderate speed. I don't want this RP to be 2fast4us since that becomes quite confusing and somewhat frustrating. That being said, I will take measures to keep it from moving 2slow4us.

Custom specials are variations on moves that were introduced in SSB3DS/WiiU. I'm thinking of implementing them this way: before a story arc starts/continues, players can decide the custom movesets of the character(s) they select, but have to stick with them for the duration of the arc.

I'll have a sheet up soon.
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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@HeroicThe pace will probably depend on the players; I'm expecting somewhat of a moderate speed. I don't want this RP to be 2fast4us since that becomes quite confusing and somewhat frustrating. That being said, I will take measures to keep it from moving 2slow4us.

Custom specials are variations on moves that were introduced in SSB3DS/WiiU. I'm thinking of implementing them this way: before a story arc starts/continues, players can decide the custom movesets of the character(s) they select, but have to stick with them for the duration of the arc.

I'll have a sheet up soon.


Ah. I haven't had the opportunity to play the most recent Smashes, so this is new to me. I think I understand though, so I'll start on something ASAP. I will wait to see your example before putting it up.
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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Here are four examples, each from different games, with different play styles (and varying degrees of seriousness).

Oh, yeah, there's one thing I should've put on the sheet: faction preference. If you prefer your character to side in the beginning with the Unbroken or the Fallen, or if you don't care. I will undoubtedly honor your preferences in selecting the groups.







Hidden 10 yrs ago 10 yrs ago Post by Number 2
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Number 2 SquidKid

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SPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLATSPLAT

if you couldn't tell already, i'm making an inkling

@ToadRopes is it okay to have down special connect with neutral special, with down special switching bomb types and neutral special throwing the bombs?
ugh i'm so used to using b instead of special
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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@Number 2you're a kid you're a squid you're a kid you're a squid you're a kid you're a squid you're a kid you're a squid you're a kid you're a squid

That's fine; other characters have moves that affect others as well.
Hidden 10 yrs ago 10 yrs ago Post by Number 2
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Number 2 SquidKid

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@Number 2you're a kid you're a squid you're a kid you're a squid you're a kid you're a squid you're a kid you're a squid you're a kid you're a squid

That's fine; other characters have moves that affect others as well.


Great!

speak peak: one of the taunts will be "Am I a squid or a kid?"
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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So when should I put up the full thread?

Also, do you guys want your characters to talk, or would you rather have characters be silent like in The Subspace Emissary?
Hidden 10 yrs ago Post by Lmpkio
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I want to add a few characters myself. Most notably; Ridley, Waluigi, and my most primary, a Monster Hunter with/and/or Palico from the Monster Hunter series! Both 3rd gen and 4th gen are on the 3Ds and Wii (3U only) and is owned by Capcom, who has Megaman in SSB4. In addition, I also want to add a few "Boss" characters into the game, like in SSBB, they being 4 different Monster Hunter Monsters. Is the boss thing ok?
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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Going to call dibs on Isaac Clarke, Leon S Kennedy, and Crash Bandicoot.
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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@LmpkioThe boss thing sounds good. If you have any preference on where you want the fights to take place, let me know.

@HeroicYESSSSS. CRASH BANDICOOT FTW.
Hidden 10 yrs ago Post by Heroic
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Heroic Zoey

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@LmpkioThe boss thing sounds good. If you have any preference on where you want the fights to take place, let me know.

@HeroicYESSSSS. CRASH BANDICOOT FTW.


Crash was like 70% of my childhood, man.
Hidden 10 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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@HeroicCrash was literally 80% of what I played on my PlayStation when I was a wee one. The other 20% was Jak and Dexter. Too bad we never see much of Crash anymore.
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