Hidden 9 yrs ago Post by Psyga315
Raw
Avatar of Psyga315

Psyga315 From Shadows

Member Seen 2 yrs ago

<Snipped quote by Phantom Wanderer>

Sure, just one question:
Should I add something about, you know, consequences for sealing the Makamou? Like, I get sealing the villains that are major issues (such as Orochi or the Man and Woman), but the Makamou as a whole are as far as I'm aware some sort of naturally-occurring phenomena that just kind of happens, and sealing away the Makamou as a whole would be a bit like sealing away rocks or trees. Should I change my character's backstory to reflect this? Something about how sealing away the Makamou actually had really awful unintended side-effects on the world as a whole and the Oni have been working to bring them back in an attempt to undo their mistake or some such thing?


Hm... Perhaps there was a bigger threat that was the prey for the Makamou and now with them gone, they've gone through a population boom?
Hidden 9 yrs ago 9 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 6 mos ago

are you still accepting?
if so i want to ask if with successor do you mean that i get to be decade for example? (quite a fan of decade you see and well there is only one decade and one DIend)

also do you actually accept newbies? if not i'll just leave (also not the greatest at english)
Hidden 9 yrs ago Post by Suku
Raw
Avatar of Suku

Suku Praetor

Member Seen 1 yr ago




Unsure on if this is still accepting or if kamen rider kabuto was taken.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

<Snipped quote by Phantom Wanderer>

Sure, just one question:
Should I add something about, you know, consequences for sealing the Makamou? Like, I get sealing the villains that are major issues (such as Orochi or the Man and Woman), but the Makamou as a whole are as far as I'm aware some sort of naturally-occurring phenomena that just kind of happens, and sealing away the Makamou as a whole would be a bit like sealing away rocks or trees. Should I change my character's backstory to reflect this? Something about how sealing away the Makamou actually had really awful unintended side-effects on the world as a whole and the Oni have been working to bring them back in an attempt to undo their mistake or some such thing?


Hm...true, when thinking about that, Phantoms would also be a problem to seal. Hm...let's do it like this: The Makamou remained in this world, however the ones who joined Shocker in the past were sealed.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

are you still accepting?
if so i want to ask if with successor do you mean that i get to be decade for example? (quite a fan of decade you see and well there is only one decade and one DIend)

also do you actually accept newbies? if not i'll just leave (also not the greatest at english)


There was one person working to make a Decade. Also we have too many people already, I'm sorry.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

@clanjos Take Deadheat out of your CS for a while and you're good to go. Then post it at the character section

@Moonman @Descartes [@zerohex] and [@Zuku] All approved. You three, @Psyga315 and @Zobozun post your CSs at the character section now, please.
Hidden 9 yrs ago Post by Suku
Raw
Avatar of Suku

Suku Praetor

Member Seen 1 yr ago

@clanjos Take Deadheat out of your CS for a while and you're good to go. Then post it at the character section

@Moonman @Descartes [@zerohex] and [@Zuku] All approved. You three, @Psyga315 and @Zobozun post your CSs at the character section now, please.

hmm quick question phantom for Zuku did you mean me?
Hidden 9 yrs ago Post by Zero Hex
Raw
coGM
Avatar of Zero Hex

Zero Hex

Member Seen 7 mos ago

So what are you going to do about specific powersets required to battle certain opponents on even terms? We have a Drive rider and now a Kabuto one, Clockup and Heavy Acceleration can readily deny any action enemies and allies might try to make at any point, same could happen if someone wanted to use Faiz with Accel or if I'd taken an Accele-Vent card. My guy could drag people into the mirror world and leave them there, after which they'd have a few minutes to live tops. Roidmudes need to be destroyed by Drive tech otherwise they just reform, Makamou need to be fought with pure sound and Undead need to be sealed or destroyed by other undead.

I'm sure there's other examples I'm missing but this is the stuff that jumps to mind, particularly on how overpowered Clockup and Heavy Acceleration are when in settings where they aren't used by every Rider and monster out there. Or hell my own possibility of nulling any threat long as I can push it towards a reflective surface.
Hidden 9 yrs ago 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

So what are you going to do about specific powersets required to battle certain opponents on even terms? We have a Drive rider and now a Kabuto one, Clockup and Heavy Acceleration can readily deny any action enemies and allies might try to make at any point, same could happen if someone wanted to use Faiz with Accel or if I'd taken an Accele-Vent card. My guy could drag people into the mirror world and leave them there, after which they'd have a few minutes to live tops. Roidmudes need to be destroyed by Drive tech otherwise they just reform, Makamou need to be fought with pure sound and Undead need to be sealed or destroyed by other undead.

I'm sure there's other examples I'm missing but this is the stuff that jumps to mind, particularly on how overpowered Clockup and Heavy Acceleration are when in settings where they aren't used by every Rider and monster out there. Or hell my own possibility of nulling any threat long as I can push it towards a reflective surface.


I had myself thinking about that as well, my biggest problems were Heavy Acceleration, the Roidmudes and the Makamou as well. Clock up isn't as much as problem as you think. Decade series proved us, one with an enhanced perception (Such as Pegasus Form Kuuga) can attack someone with this ability activated, I think in Kabuto episode 1 Tendou defeated a Worm in clock up while he was in masked form. Also in Kamen Rider Taisen, Stronger managed to land a hit on Kabuto with his electro kick. For Heavy Acceleration, there will be an organization aiding us, I'll get them to fetch us something made out of the same technology of the shift cars to withstand it. That leaves us with the Roidmude regeneration and Makamou problem, I'll still need to think about that though. Any suggestion is more than welcome. Great question by the way.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

<Snipped quote by Phantom Wanderer>
hmm quick question phantom for Zuku did you mean me?


OOPS! XD I typed out wrong, sorry, and yes. I typed Zero's username wrong too...but he already got the message and you too so...that's what counts haha.
Hidden 9 yrs ago Post by Suku
Raw
Avatar of Suku

Suku Praetor

Member Seen 1 yr ago

<Snipped quote by Suku>

OOPS! XD I typed out wrong, sorry, and yes. I typed Zero's username wrong too...but he already got the message and you too so...that's what counts haha.


roger I wont be avaliable tomorrow due to travel but ill post monday should the ic be up. Also on a previous statement yes Tendou did kill a worm with his armored form first episode.
Hidden 9 yrs ago 9 yrs ago Post by Zero Hex
Raw
coGM
Avatar of Zero Hex

Zero Hex

Member Seen 7 mos ago

I had myself thinking about that as well, my biggest problems were Heavy Acceleration, the Roidmudes and the Makamou as well. Clock up isn't as much as problem as you think. Decade series proved us, one with an enhanced perception (Such as Pegasus Form Kuuga) can attack someone with this ability activated, I think in Kabuto episode 1 Tendou defeated a Worm in clock up while he was in masked form. Also in Kamen Rider Taisen, Stronger managed to land a hit on Kabuto with his electro kick. For Heavy Acceleration, there will be an organization aiding us, I'll get them to fetch us something made out of the same technology of the shift cars to withstand it. That leaves us with the Roidmude regeneration and Makamou problem, I'll still need to think about that though. Any suggestion is more than welcome. Great question by the way.


I'd say the poorly thought out crossover series that used alt worlds and changed things around to suit its purposes isn't the most reliable of sources. I could kind of see Pegasus Kuuga managing to catch someone using Clock Up if he timed the attack juuuuust right, maybe, except he tried to do it against an opponent that was just on a fast bike and couldn't manage it in his actual series, not to mention Pegasus Form is a huge boost to perception, so bad that Yusuke "I can do anything" Godai couldn't handle it on the first go and then could only hold it up for less than a minute because it shut down his nervous system from the strain.

Kabuto handling a Clocked Up Worm on the first ep was done entirely to showcase how badass he is and kind of total bullshit in that he's getting manhandled by the thing and then it just runs into the kabuto kunai because he could somehow see it coming by making a smokescreen and using shards of glass to create a laser pointer net, even though it was shown not a minute before that it could easily juggle Kabuto in mid-air, Tekken style, while it was on clock up and give him absolutely no chance to react.

Crossover movies that almost completely disregard character abilities in favor of showcasing them all are also hardly proof that Clock Up is readily handled by those without it, not to mention it was done because Stronger is a popular showa rider and the first to employ a rhinoceros beetle motif. And he was made to use some kind of electric attack made up for the movie that shut the ability down. In general, only other superspeed modes or similar should be seen as appropiate counters for Clockup, because every other instance is iffy and extremely situational.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

<Snipped quote by Phantom Wanderer>

I'd say the poorly thought out crossover series that used alt worlds and changed things around to suit its purposes isn't the most reliable of sources. I could kind of see Pegasus Kuuga managing to catch someone using Clock Up if he timed the attack juuuuust right, maybe, except he tried to do it against an opponent that was just on a fast bike and couldn't manage it in his actual series, not to mention Pegasus Form is a huge boost to perception, so bad that Yusuke "I can do anything" Godai couldn't handle it on the first go and then could only hold it up for less than a minute because it shut down his nervous system from the strain.

Kabuto handling a Clocked Up Worm on the first ep was done entirely to showcase how badass he is and kind of total bullshit in that he's getting manhandled by the thing and then it just runs into the kabuto kunai because he could somehow see it coming by making a smokescreen and using shards of glass to create a laser pointer net, even though it was shown not a minute before that it could easily juggle Kabuto in mid-air, Tekken style, while it was on clock up and give him absolutely no chance to react.

Crossover movies that almost completely disregard character abilities in favor of showcasing them all are also hardly proof that Clock Up is readily handled by those without it, not to mention it was done because Stronger is a popular showa rider and the first to employ a rhinoceros beetle motif. And he was made to use some kind of electric attack made up for the movie that shut the ability down. In general, only other superspeed modes or similar should be seen as appropiate counters for Clockup, because every other instance is iffy and extremely situational.


First, I gotta say I couldn't help but laugh at Yusuke "I can do anything" Godai. xD

Second, hm....you might be right...and yes, Tendou was the biggest Mary Sue of all. Well then, luckily, we've got all sort of riders to deal with those enemies (Makamou, Worms and Roidmudes) which is sort of a relief, however I am aware we can't depend like that on the others, allies or not. But that does give us some time to think, I won't forget this, and again, any help is way more than welcome.
Hidden 9 yrs ago 9 yrs ago Post by Zero Hex
Raw
coGM
Avatar of Zero Hex

Zero Hex

Member Seen 7 mos ago

Honestly there's a simple, if perhaps unfulfilling, answer: being sealed had adverse effects on both enemies and rider powers. It's already kind of a given considering the lack of access to final forms n whatnot.

Roidmudes lost their invulnerability so that any finisher tier attack can destroy or remove their cores, Makamou can now take damage from non pure sound sources, Imagin can no longer freely time travel, Ryuki riders and mirror monsters can't drag things into the mirror world and leave them there to rot anymore, Undead can now be sealed by standard finishers, Worms and Kabuto riders can still hit high speed movement in bursts and without it going into god-dodge, so fast they dissapear territory, etc etc.

It might lessen or do away with series gimmicks, but they're just that, gimmicks, they don't matter in their actual series because the characters in those worlds have the tools to even out the playing field. Sure technically Kabuto and the Worms fight at insane speeds but what you actually get are regular fights with some effects thrown in here and there, and you need something like this to keep things even in a crossover world because you can't rely on writing the plot to suit your needs like it happens with the movies.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

@Zero Hex That's a good solution, but to the "fighting abilities" such as heavy acceleration and clock up, instead of just getting rid of them, we could limit them instead, giving them a time limit like Faiz Accel or Accel Trial.
Hidden 9 yrs ago Post by Zero Hex
Raw
coGM
Avatar of Zero Hex

Zero Hex

Member Seen 7 mos ago

Worms and Kabuto riders can still hit high speed movement in bursts and without it going into god-dodge, so fast they dissapear territory


Giving a time limit to an ability that completely takes away the ability to react from whoever has to go up against it for the duration of the attack doesn't particularly help at all. Faiz Accel has a 10 second time limit and he took out all the Riotroopers with it, both in the show and movie. And sure, feel free to laugh at the Riotroopers, they're not exactly protag rider material, but it was a whole squad of Orphnochs using ability-boosting belts that had no chance to fight back.

The ability to move so fast you dissapear from view and get to attack multiple times in the blink of an eye can be used to both god-dodge and instawin fights, it needs to used by everyone in the setting (Kabuto, Drive) or nerfed so it isn't so big of a problem for the purposes of a roleplay, because otherwise you get a few guys who picked these characters and who are free to employ a get out of jail free card. If you're set on not nerfing these powers for some reason then I'd like to add an Accele-Vent card to my character's repertoire.
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

<Snipped quote by Zero Hex>

Giving a time limit to an ability that completely takes away the ability to react from whoever has to go up against it for the duration of the attack doesn't particularly help at all. Faiz Accel has a 10 second time limit and he took out all the Riotroopers with it, both in the show and movie. And sure, feel free to laugh at the Riotroopers, they're not exactly protag rider material, but it was a whole squad of Orphnochs using ability-boosting belts that had no chance to fight back.

The ability to move so fast you dissapear from view and get to attack multiple times in the blink of an eye can be used to both god-dodge and instawin fights, it needs to used by everyone in the setting (Kabuto, Drive) or nerfed so it isn't so big of a problem for the purposes of a roleplay, because otherwise you get a few guys who picked these characters and who are free to employ a get out of jail free card. If you're set on not nerfing these powers for some reason then I'd like to add an Accele-Vent card to my character's repertoire.


My problem specifically with clockup is because it's the signature of the Kabuto riders. It IS iconic, that's the biggest problem on that. But anyways, feel free by any means to add the accele-vent card, I have the bind ring on my character for the same reason, while not as effective, it gives me some help.
Hidden 9 yrs ago Post by Revans Exile
Raw
Avatar of Revans Exile

Revans Exile

Banned Seen 9 yrs ago

<Snipped quote by Satoshi Kyou>

There was one person working to make a Decade. Also we have too many people already, I'm sorry.


Then you should change the join status to full not apply.
Hidden 9 yrs ago Post by clanjos
Raw
Avatar of clanjos

clanjos Giant Hero

Member Seen 3 days ago

Join Status can't be changed right now due to a programming bug in the site.

As for Clock Up, maybe just tone it down from "faster than light."
Hidden 9 yrs ago Post by Phantom Wanderer
Raw
GM

Phantom Wanderer

Member Seen 4 yrs ago

Join Status can't be changed right now due to a programming bug in the site.

As for Clock Up, maybe just tone it down from "faster than light."


Yush, when I put it as full it says invalid, it's a pain. @_@ Anyways...yea, I was thinking on something like that, make it slower.
↑ Top
© 2007-2024
BBCode Cheatsheet