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Polish, Norwegian, and Swedish blood flows through her veins
Physical Appearance:
Jennifer certainly has that nerd-girl aesthetic down to a nail. She looks almost sophisticated. Jennifer's most eye-catching feature is her head of straight light-blonde hair. Styled into a neck-length pony-tail. With medium-length bangs lining over her forehead. Her hair is very well maintained despite her personality. Puberty was very generous to her, though her mother says that she inherited her looks. Jennifer is thin, exercise has worked to keep her somewhat thin. Though, her body has a healthy amount of body fat that fills out her various curves. She has rather thick thighs, with a behind that fills out her pants very nicely. Her arms are almost disproportionate in comparison. They're very thin, with most of the fat on the upper part of her shoulder. Adding more to her curves is the fact that she has C-Cup breasts. Jen stands one inch above the average at 5'6, and weighs a logical 120. Not super heavy, but according to BMI, she is just right. Her limbs don't look disproportionate to her torso, they look pretty balanced actually.
Jennifer is Caucasian, with plenty of Europeans countries in her roots. So many that she barely can count all of them. She does know for sure that her mother is Polish, while her father is Norwegian and Swedish. Jennifer's skin is a beige color, and due to her power, she doesn't have a single mark on her. She's clear as a baby. Jennifer has heart-shaped facial features, and a medium sized head. Her most pronounced facial feature would have to be her chin. She has a pointy chin that extends the lower part of her face downwards a inch or two. All while blending seamlessly with her jawline and cheeks. Obviously, she has a strong jaw, and her cheeks are pretty round, they stick out a little bit. Especially when she smiles. Another note-worthy feature is Jenny's large mouth, it's pretty impressively when she opens her mouth up. Surprisingly enough, her lips aren't very large in comparison. Her lips are very thin, and unpronounced. Jennifer's nose is turned upwards with a pointy nose tip, and is medium sized. The nostrils of her nose aren't too large, with a nose bridge that's as thick as her nostrils. Her ears are very round shaped, and medium sized - often enough, they're obscured by her bangs. Jennifer's eyes are round and large, though people don't exactly see how large they are because she keeps them somewhat closed at all times. Jen's eyes are a light-blue color. Usually her eyes are behind a pair of very round glasses. Finally, Jen is stated to have a large forehead.
Attire:
The best way to put Jennifer's style is hipster. Very hipster. She's always seen wearing a jacket of some sort, whether it's a hoodie, leather jacket, or any kind of other jacket. Under it is a T-shirt, probably from a band of her choice. With any kind of pants, jeans, sweat pants, etc. She likes the looks of low-cut jeans, with pantyhose/leggings. She just likes stockings and leggings. Though, sometimes her pants are tight. She'll dress lighter in the summer. She'll wear shorts, and other light pieces of clothing. She wears a T-shirt, with track shorts, more often than not. As for Jewelry, Jenny likes to wear bracelets. Plastic ones, gold painted ones, etc.
Personality
Innate & Outward Personality:
Jenny has the makings of a champion if she'd just apply herself for once. Through her life, Jen has lacked the dedication and drive to really improve herself. She has mostly passed through life by riding on the success, and intelligence of other people. Rather than making a life for herself. Which is what keeps her from becoming great, and being more than just a simple... loser. A nerd. Which is her biggest flaw. This isn't to say that she's a lazy bum that does absolutely nothing of note all day, she simply has problem applying herself to things like school. If necessary, she can force herself towards something - but in the end, she'll always halfass it. She's capable of going out and solving things on her own if they got her attention. It's just the "boring school-stuff" that she has a problem with. Jen simply wants to stay out of things, and live a normal, mundane, life. One that is simple, and allows her to do as she pleases. That said, Jen is very friendly and warm. She is pretty laid-back, and calm about a large manner of subjects. Calm when things get heated, and very level-headed. She can talk down other people when necessary. Jen is very cordial, and polite - this is because she's a pretty nervous person in a social situation. She tries to rectify that by carefully choosing her words. Or by not talking at all. It's easy to peg Jen as introverted, specifically the asocial-type. She takes the back-seat in terms of interaction, and usually avoids approaching people whenever possible. Yet, she is perfectly capable of leading an extended conversation (Long as she has direction), and she's capable of working with groups of people.
Jenny exercises caution above all else. She always takes the safer option, rather than the risky one. Which can leave her to miss her chance. She's not very fond of impulsive decisions, or sudden changes - then again, she can't stop herself from making them, she is only human. Jenny isn't the type who'd fight against the wave, she's the type that goes with the flow. Let things happen, rather than trying to force change. Because in her eyes, forcing things isn't worth the hassle, and mostly ends up creating more problems. This obviously means Jenny is very comfortable with herself, and won't change the way she acts or thinks in order to appease others. One way to get on Jen's bad side is to interrupt her. That's a huge pet peeve of hers, and anyone who does interrupt her would only get a snippy comment in response. Someone interrupting her to tell her what to do would get an even more scatching response. This impairs her ability to work in teams, and work under authority figures. Jenny can be quite stubborn, and will double-down very quickly. She'd rather do things her way than follow someone else's instructions. In terms of Romance, Jen is very subtle with her affections, and has a hard time dropping the obvious hints like other girls can. It's hard for someone to engage her on a romantic level.
At times, Jen can come off as odd in her whole demeanor. The way she acts, combined with the various quirks she has, makes it hard for people get a good read on her. Since she's somewhat eccentric. I should note that Jen's morality is between Neutral, and Good. Good, because Jen is a very good natured and well-intentioned person. Neutral, because Jen wishes to be left alone. Despite her desire to be left alone, she will help people whenever she can. Her morality actually over turns her lack of any real drive. Because she just wants the people around her to be safe, and succeed. She'll put her life on the line to help someone in danger. Until they're out of it. Though, even Jen knows there's so much she can do. She cherishes nobility, and loyalty. More importantly, she believes in taking responsibility for one's actions - she is no different. One thing that'd piss her off is someone shifting blame. That's a quick way to anger her.
Deep down, however, Jennifer is a honorless bitch. Jennifer is willing to cheat her way through life if possible, and it's actually the one thing she can dedicate herself to. Jen can be quite manipulative to get what she wants. She just knows what to say or do in order to get people to do as she pleases. Either with words, or with her... "femininity". Greed is the other innate need she has. She just wants to have it all, and screw everyone else. She's willing to steal to have a little extra, and cheat people out of money. And she'd do it without any real remorse. Hell, maybe even hurting the people she cares about - though, she does her best to avoid stepping on the toes of her friends. With her intelligence, she is capable of doing the right things subtly in order to remain under the radar. This isn't to say that she is a complete sociopath. She's still an altruistic person, but every person has their darkside. The person they are in the dark. And Jenny is a liar, a cheater, and a thief. There's nothing that she wouldn't do to get an edge. On her enemies, or on her friends and family. Deep down, Jenny feels that she is worthless, and is just a loser. She feels like she missed the chance to succeed - and now it's too late for her to improve. She just bides her time, doing what she enjoys. An anxiety that wells up inside of herself and makes her restless, and depressed.
Jen retains a bit of trauma from recent events. She was nearly killed, and retains a feeling of helplessness and fear like no other. These events have planted a bit of anger, and hatred, into her heart. She wants to get pay-back for what happened, and she wishes to get strong. To right the wrong the Pure had done to her. Under it all, she's afraid. Scared that something like that will happen again. Which is what makes her a bit skittish, jumpy, and afraid of her own shadow. Keeps her up at night, and occasionally causes flashes of the incident.
Because of a hilarious incident when she was younger, Jen has a crippling fear of thunder and lightning. The second she hears it, she'll start freaking out.
Hobbies/Interests:
Jennifer is a youth that's been corrupted by the evil media! Videogames, TV, movies, all of it has forged her into a geek. That said, Jen loves to play videogames, and her eyes are usually glued to a handheld (Or her phone). It's not unusual to see her separating herself from the group in order to play a video game. She also likes TV, comic books, movies, and that stuff. Though, she was never much of a book reader. Other things got her interested like Fantasy, and Scifi media. She also plays plenty of DnD in her spare time. She is an avid listener of techno/electronic music. Her iPod is usually blasting a techno song of her choice. Jen is also pretty fascinated in the world of Metahumans. She keeps up with general news about them. As she is an avid member of a few Metahuman related forums.
Skills/Talents:
I'd say that Jen is the clever one. What I wouldn't say is that she's a genius in Academics (She's above average, but that's not the point). She's clever, quick thinking, observant, has a great memory, and has the uncanny ability to think outside the boy. She's a great problem solver. She's put everything she has to solve any problems that comes her way. Jennifer has an acute knowledge of media, and it made her very... genre savvy. She doesn't investigate anything alone, she doesn't fuck in the woods, and she sure as hell knows nobody in a mask can be nice. Apart of her mother's obsession with trying to get Jennifer to be the prodigy she never will be, she has a few skills under her belt. Most of which she forgot because she never cared about them to begin with. Karate, instruments, medical, painting, gardening, cooking, and how to speak other languages. She hasn't practiced them in years, and all but forgotten about them (Other than one or two things that stuck with her). The one sport that Jen plays is Basketball, which she played in highschool and enjoys to this day. It helped improve her footwork, aim, and speed. Though, she's not hitting the WNBA any time soon.
Prized Possession:
Jen just loves her red Nintendo 3DS XL.
History/Bio:
Jennifer was fortunately born very well off. Her parents were two prolific lawyers that were rather ruthless in how they got the job done. This paved way for many of Jennifer's education, as her family had plenty of money to support them. She had an older sister named Kaitlyn, and a brother named Justin. However, both parents had much different ideas on how to raise Jennifer, and the siblings. Jennifer's mother wanted to be strict, and push them to be great, where her father was lax and wanted them to their own people. This caused some rather particular patterns when Jennifer was growing up. In school, Jennifer was pushed by her mother to become a prodigy. Taking classes to play instruments (That Jennifer promptly forgot how to play), taking Advance classes (That she was not ready for), or just other things she could need (She was taught cooking, medical care, gardening, Karate, French and Spanish). Yet, no matter what classes she was placed in, Jennifer just couldn't apply herself towards it. She was just uninterested in it, and couldn't advance. Which is what stopped her from being good as she could be. What did get her attention was the videogames her brother liked so much, and media - specifically fantasy and scifi. This interest was budded by her father who bought her games, and pretty much whatever she wanted. This infuriated her mother to no end - she couldn't focus enough to study in the classes, but she could focus on video games! Her mother started forcing Jennifer to start giving a damn about her education. Taking away the games and whatever else Jenny was interested in.
This aggressive tactic didn't work as well as her mother hoped. As this made Jennifer very stressed, and impaired her learning ability even more. She started working hard to desperately please her mother... Until she found another way to please her mother. She cheated. In school, she'd copy the answers from the smart students when she couldn't get them to give her the answers outright. This worked, so far. She couldn't cheat at everything. Eventually, Jenny was caught, and the whole thing was told to her mother. She was very disappointed in her daughter, where her father was a lot more compassionate. He sympathized with Jen, and suggested that her mother eased up on her. Lest she wants her daughter to go crazy. Which is exactly what she did. She took Jennifer out of the classes she didn't want to be in (Which was pretty much all of them), and gave Jennifer back the games she liked so much.
While she was much more lax on Jennifer, she didn't completely stop. She expected Jennifer to get the highest grades. Not accepting a single F. Which is what Jennifer could handle much better. She got the A's her mother expected. Even when she shouldn't have. In the mean time, Jennifer indulged in whatever nerdy behavior she wanted. Playing video games, participating in DnD, watching movies, and etc. Though, she was relatively unknown in school outside of the nerd groups. Jen did pick up a certain habit while in highschool. Her parents demanded that she stays slim, because no one wants a fat child. They made her sign up for the highschool's female basketball team. While she didn't like it at first, she warmed up to it. Though, she was never a star player.
Summer break hit, and Jennifer was happy to just give herself some time to relax. She spent this time lazing around, and doing whatever. Until she got herself a job as the Co-host of her friend's Radioshow because of her stances on Metahumans, and interestings subjects she has to talk about. It didn't pay a lot, but it was something that Jennifer enjoyed. Though, life didn't go smoothly. Her father went out to go drinking with some old friends to catch up with them. After the night of drinking, he choose not to drink responsibility, and choose to drive. He crashed into a wall at such a high-speed that he died near instantly. When the news hit her family, it hit them hard. Her mother fell into a deep depression, and her siblings tried to keep going. But the grief forced them towards some more bad habits.
Jenny was immensely saddened by the death of her father - but she had no choice but to keep moving forward (Sort of). She had no other way to coop other than push the world a bit further away, and continue doing what she was doing. For months, this worked, and life continued very uneventfully. Shit hit the fan one fateful night. She was walking home from her friend's house (Accompanied by her dog), when she noticed a little girl sobbing in an alleyway. Jen approached the girl, and a very quick and frantic conversation; it was revealed that the girl's name is Penny, and she's a Metahuman that was attacked by the Pure. The first thing Jenny did was get the girl to calm down. She tried to call the cops - but she stopped when she heard some people walking up. Jenny told the girl to run - Penny said that she was going to hide under the nearby bridge. When they walked by, Jen simply looking like she was picking up her dog's droppings. Acting like she had nothing to do with it.
They stopped and asked if she saw anyone who looked like Penny. Obviously, Jen said no. That's when they surrounded her, and started calling her all manner of names. Traitor, freak lover, and they even accused her of being a meta. Though, before things got violent, they relented - noting that their job isn't to bother humans, and the person they were after could be getting away. They left, smacking Jennifer's phone onto the ground. Jen immediately left to go find the girl - unaware that one member of the Pure had followed her. Jenny checked under the bridge like Penny said, and found her. She assured the girl that the coast was clear - until that member of the Pure came out of the shadows, and took several shots towards Penny with a pistol. Fortunately, he missed... Penny, that is. The bullets hit the larger target, which was Jennifer. A bullet hit her in the stomach, in the arm, in her sides, and two hit her in the shoulder. Jenny hit the ground, and started bleeding out, while Penny ran off, and the member of the Pure ran off after her. It wasn't long before Jen passed out. A few minutes later, Penny lost the member of the Pure and came back to Jen. Watching her bleed out profusely - because of her - didn't bode too well with the child.
Penny panicked, but she knew that she was capable of saving her. She walked up, and placed her hands on Jen's dying body. She used the power that made the Pure want to kill her so badly. The ability to gift physical enhancements to anyone she touches. Penny gave Jen the strongest regenerative ability she could in order to save Jen's life. Almost immediately, the healing factor kicked in and began correcting the damage done to her. With that, Penny ran off, hoping that the Pure wouldn't catch Jen. They didn't (For plot convenience). It wasn't long until the bleeding stopped. And it wasn't even that longer before wounds were completely closed up. A few hours later, Jen had awoken, with the wounds completely healed. She had no idea what happened, and she had said her prayers. She checked, and there was not even a scar. For a moment, she wondered if it actually happened. Jenny got up, and checked her phone - seeing that it was full of her parents distressed text messages. She was happy that she wasn't raped under the bridge. She rummaged through her pockets, and found a note from Penny saying "Thank you".
That was all the proof she needed that this happened. Jen immediately rushed home, calling for her dog and getting nothing in return. The second she came home, she saw her mother sobbing as she talked to the police. Jen approached them. She explained to them that she was helping someone getting attacked by the Pure, and she was knocked out. They swallowed her story, and she came in contact with NEST and explained what happened with Penny. Her entire family was relieved, but told her not to get involved in such things again. The next couple days went on normally... until Jennifer got a paper cut. Expecting to feel pain for awhile, the wound almost instantly closed. This surprised her enough to try again, the same thing happened. Jen walked into the bathroom, with a knife, and cut the top part of her hand. The wound was gone in a few minutes. This surprised her - and it didn't take too long for her to put two-and-two together and realize that her powers manifesting had saved her life that night.
Jennifer reached into her pocket and pulled out the note... Maybe Penny has something to do with this. There was only one way to find out, really. Jennifer decided to find this Penny girl on her own. Disguising her mission as a quest to find her dog (Also an objective!). Over the course of a few days, she started asking around, looking for Penny. So far, with no success.
Meifeng VuHong | Good | Friend | "She's a close friend of mine... We met in our school's basketball team. Even though she doesn't go to the same school as me anymore, we still hang out and play games." |
Lihua VuHong | Neutral | Meifeng's Mom |"She's kinda scary. She has that authoritative vibe to her. I don't think she thinks too highly of me." |
Injae "Ratchet" Park | Good | Friend |"She... really helped me out there during the Fiend's attack. I really have to thank her for that. I'd like to get to know her." |
Malik Wright | Neutral | Acquaintance |"I helped him, and his niece, during the Fiend's attack. I don't really know much about him... That could be fixed, I guess." |
Abilities
Power Class:
Super-System
Power: Super-Regenerative System.
The first half of Jen's enhancements comes in the form of a very powerful healing factor. It's like if Wolverine's healing was a bit more realistic. Any wound she receives will be rapidly repaired in no time, with any missing biological tissue being quickly replaced. It all depends, really. Something like a leg being broken would heal in an hour. A knife wound would be gone in around ten or so minutes. Minor wounds like scrapes, and first degree burns, would instantly heal. So, even the deadliest wound would be healed in less than half-an-hour. This healing factor has greatly halted her aging process - she'll probably be looking twenty for a long time. Jenny has a bit of control over her regeneration. The full extent of that control is merely prioritizing one wound over the others. It's also possible for Jen to regrow a limb - it'd take a month or two to regenerate something like an arm. It'd take about a week to regenerate a finger. Forgetting ability to regrow limbs, Jen can actually reattach limbs. This also comes with a considerable boost to her immune system, and makes her all but immune to diseases, and any of the sort. A side-ability that Jen has is that her body contains a network of backup organs - and her primary organs are very adaptive. Which means if one of her main organs fail, another organ will activate to take it's place while it undergoes repairs. Which means she has little weak spots on her body. This all comes with an inhuman survivability. She'd get back up from wounds that'd utterly devastate other people as if it was cosmetic. She's the cockroach after all. All in all, Jenny finds it very hard to actually die.
Enhanced-Physical Capabilities.
Other than her healing, Jen has a few other physical buffs. Now, I'm not saying that she'll be throwing cars, or backflipping over bullets, in addition to healing.... Her physical capabilities are still within human levels, but she can do a little bit more than a skinny, five-six, sixteen year-old should be able to. Specifically, her strength, speed, stamina, and durability have been brought up a few notches. While she can't break stone, Jennifer is strong as some of the top athletes. A punch from her cam feel like it's coming from someone much bigger and stronger. She's capable of benching a little more than twice her weight. Jen can consistently run at fifteen mph, limited by her stamina really. Jenny is tougher than average too. This is assisted by her regeneration, but her skin, bones, muscles, and other body-parts are strengthened. She could throw a punch with little real risk of breaking her hand, and wouldn't be bothered by a lighter gracing her skin for a few seconds. Though, she could be taken out by a solid punch to the face. Finally, Jenny has higher-stamina than before - she can operate for twice as long. It's comparable to a trained boxer. It's assisted by her regeneration, her body filters out lactic acid before it can weigh down on her.
Limits:
Jenny's regenerative factor doesn't render her immortal. Just harder to kill. It's pretty obvious: Jen can't heal from what would kill her instantly. A solid gunshot to the head, getting crushed/beheaded/disintegrated, etc. Getting impaled/stabbed will impair her healing until the object is removed. Hell, there's a chance that she might heal over it. Healing brain-damage is pretty tricky. She can't exactly heal from damage to the brain good as she could any other part. She'd pretty much pass out from a solid hit to the head, just like anyone else.
Weaknesses/Drawbacks:
The process of healing is very painful. With her nerves being much more sensitive than before. Whenever she heals, she still feels a lot of pain in return. The kind of pain that would be debilitating, and paralyze her until it's all gone. After regenerating plenty of wounds, Jen would have to stop in order to take some time to rest. Now, in order to accomplish these feats, Jen needs to get the biological materials from somewhere. Either from the food she eats, or... her body can start cannibalizing biological materials. Such as, her muscles, or her organs. Which she won't be able to get back until she gets other materials to replace them. The backup organs are inferior to her primary organs in a few ways. They simply aren't as strong as her main organs, and they only have enough strength to keep her alive, really. If she falls back onto her backup organs, then she'll be much weaker until her actual organs are repaired. She also has to eat a lot more in order to keep these organs from simply falling apart.
Other:
She has a female Yorkshire Terrier named Pudding. Currently, Pudding is missing.
Technically... Fiona has the United Kingdom in her roots - Irish, Scottish, and some Spanish. Except, Fiona doesn't identify with any nationality or ethnicity.
Physical Appearance:
Now, Fiona has a very distinct appearance to her, indeed. She looks like a hybrid of a human being and an insect - with her appearing leaning on human so that she doesn't appear as monstrous as a hybrid would imply. She is covered, from head to toe, in a thin, olive-green, exoskeleton that makes up a light armoring around her being. With segments here and there, and less armor in the joints, she can move around like a human would. To put it simply, Fiona is anatomically the same as a human being, except with an exoskeleton - No extra limbs. Fiona has the traits of a grasshopper, if one was versed in the insectoid realm. On the top of her head are two antennas that are thin and look much like long strands of hair - they are nearly her body height in length. She has two, very large, black, almond-shaped, grasshopper eyes - that appear close to humans somewhat. They're very humanoid in terms of function and vision. On the sides of her mouth are two mandibles. Finally, her legs are much thicker, and capable of preforming powerful jumps (Or a kick in a fight). Moving on, Fiona's build is pretty slim, she's slender. Almost petite. I doubt she could even biologically gain visible body fat, or muscles. Her body-shape is roughly rectangle-shaped. Naturally, her legs are much longer than the rest of her body - disproportionately adding on a few inches to a girl that would be naturally be the average female height. Her arms are pretty standard length and proportionate to the rest of her body. Body is relatively scar free (Try scaring chitin!). A few marks here and there from some recent injuries, that would fade once she molts.
Face still humanoid, Fiona has an oval-shaped head, and vaguely European facial-features. Facial features blend neatly together, only having one exposed creek in order for her to move her jaw. She has a very small button nose with small nostrils right above her mouse. With her mouth being small and having very thin lips - along with human teeth. Her cheeks are smooth... I mean not in the texture way, in how they are. I should note that Fiona doesn't have ears - merely two dark holes where her ears should be. These holes are obscured by her hair. Fiona has a head of very curly orange hair (If you're asking how and why; yes). It's very well cleaned, and has a neat texture to it. Lets it flow, it hangs off her head onto her shoulders in a very messy hairstyle. Usually flying around as she moves (Especially when she jumps).
Attire:
Fiona dresses very lightly... not in the slutty way, but dresses in such a manner that she doesn't get too restricted. With a body like hers, she has to wear clothes a few sizes extra, or else it'd get torn. The legs area is the biggest problem, since she can't properly move without using her legs. Sweat shorts and skirts tend to do the trick. Stuff that leave her legs free. As for style, Fiona has no style. She wears whatever she has access to, really. Colors, and decals, are completely irrelevant - only size are relevant. She'd wear nothing if it wasn't immodest. Fiona always has a large red bow on the top of her head. Right now... Fiona is in the middle of a crowded city, full of people who probably take note to a giant Cricket-woman walking about. So, she wears something to cover herself up. A large, light-grey, robe. It isn't inconspicuous, but it hides the person within. Which is why she tends to stick to the alleyways and night time.
Personality
Innate & Outward Personality:
Certainly a chipper. Despite Fiona's past and the state of her physical appearance, she puts on an outward face of extrovertedness. Just being the kind of person that isn't afraid of anyone. Her altruism and caring attitude are what Fiona holds above all else. She seemingly has a child-like persona of innocence. Around other people, she is certainly open, and willing to share her feelings - long as it doesn't cause conflict. She's gentle, and when problems arise, she prefers to dance around the problem rather than take it directly. Try to find another way. She's a pacifist that'll avoid fighting whenever possible. When she has no choice, Fiona will always fight lightly, attempting to avoid causing damage. Preferring to scare someone off, rather than cause serious damage. Some may find some of her other behaviors... certainly eccentric. Some people find her chipper than preferred, and some of her other activities are strange. She's also certainly a talker. Fiona is extremely curious, and adventurous. True to insects, she likes to explore, find new places, and claim them for herself. She also wishes to become one with the experiences she missed out on. Such as romance, and having fun with friends.
At least, that's the face that Fiona puts on for everyone. Deep down, she isn't the most emotionally secure. She fears that she has no place among humans - or normal people. What doesn't help is her phobia when it comes to humans - sometimes even Metahumans. She believes that people would disregard her for being, for a lack of a better term, an abomination of chitin and man. She hides this fear underneath the mask she puts on. She hopes to overcome this fear by finding her place in the world, and finding people that'd accept her. What leads into this is her. Another internal gripe of her is that she just isn't strong enough. She's seen some of the powerhouses that the Academy has, and she's in awe of their power. Fiona simply has no choice but to rely on others for help. She is intimidated by Metahumans that are stronger than her.
This is a very detailed personality section. I will write more later, when I feel like it.
Skills/Talents:
Fiona doesn't have too much in terms of skills. She knows how to maneuver in most environments very well (Especially the woods). If she needs to, she can be quick - whether it be running or chasing. Hiding is also a great skill of hers.
History/Bio:
Her origins are very curious. Curious indeed. She was born with her powers, she came straight out the womb with an exoskeleton. Unfortunately, she didn't have subtlety on her side as she was one of the many victims of the Changeling Unit. When she was a mere baby, she was snatched up by the villainous organization and put on auction - with the Hands of Science winning. At a young age, the organization experimented on her remorselessly. They pumped her with experimental drugs that they believed would alter the outcome of the development of powers. When those failed, they tried different drugs. It was a vicious cycle, one that seemingly would never end for the infant. It continued for years, into her toddler days. However, change came when NEST raided the lab and liberated the test subjects. Along with having a kickass battle.
The insectoid child fell into NEST's hands. They had a program for orphaned Metahumans, and she was placed in a NEST-approved foster home. Though, the Hands of Science never gave her a name, merely a number. Two Agents figured that they would call her Fiona. From there, young Fiona was shifted from home to home - never staying in one place for too long, and never getting too close to one family. From New York, to Verthaven. to Stadium City... she never got too attached to one particular location. In school, Fiona was, naturally, an outcast. Being a bug-hybrid does that. When they did pay attention to her, they merely picked on her. This caused Fiona to become a very lonely youth. She didn't have anyone to truly latch onto, and call a friend. While Fiona simply felt like a freak.
However, her life changed once she reached Black Fall (When she was ten). While she was exploring the woods... she encountered an abomination of a Metahuman. While it was scary (It had tons of screaming [from both ends!]), both of them calmed down, and had a discussion. The man said that he was from the Ivory Deer Community, a mansion full of Metahumans freaks. The prospect of this place intrigued Fiona... she agreed to go to the place with the man, just to see for herself. Once she stepped through the gates, she felt more at home here than anywhere else. She spent the rest of the day exploring the estate, or playing with the other children. Never wanting to go home again. However, her absence caused a bit of a scare (NEST feared she was captured by the Pure or the Hands of Science). NEST tracked her down to the estate, and Fiona refused to leave. They simply left her in the hands of the Ivory Deer Community - she was clearly more at home there than any other foster family. From there, Fiona realized what a paradise the community was for someone like her. No longer should she live in shame here. The child spent her time here learning, playing, and exploring the world. More importantly, she explored her powers.
An important piece of her past was placed once she discovered her biological parents, Hopper and Tracer. Both Insect Metahumans - one had the powers of a Bee, and another had the powers of an Ant. You see, Fiona was one of their many children they had. When The Changeling Unit struck the Ivory Deer Community, Fiona was one of the children they napped - while killing a few other people in the process. Fiona happily welcomed her parents, and they became a family. They affectionately gave her their intended name: Cricket Barrett. Though, Fiona still liked the name NEST gave her - she still took on their last name, however. Then they introduced her to her many brothers and sisters - each embodying a singular insect. Fiona practiced her powers with them, with it quickly becoming clear that she was more advanced than them. She could take the form of different insects, while they were stuck with one. It was something curious indeed.
The next seven years progressed naturally, and very uneventfully. That is, until a mysterious plague hit the Ivory Deer Community. It mysteriously appeared one night, and began spreading until it had affected a great deal of the people there. Everyone who got it began getting violently ill. The CDC and NEST got involved, and everyone infected was immediately quarantined. Unfortunately, that included Fiona's father, and some of her siblings. NEST's curiosity was piqued once it was realized that this plague only affected Metahumans. It was theorized that it was specially designed to do so. They kept a close watch on the members of the Ivory Deer Community that were affected by the virus, and made sure that the virus didn't spread to the other Metahumans of Black Fall. Leaving the Ivory Deer Community nearly devoid. Fiona felt a bit depressed, knowing that her father and siblings were afflicted with this virus. She was assured that NEST would do all they can.
Fiona caught the attention of the Academy. A certain Power Instructor extended his hand and managed to invite Fiona to the Academy. Which she gladly accepted, and in a few days, she was on her way there. Fiona spent a few months at the Academy. Learning all she can during her stay, and trying her best to defeat her insecurities. All while hoping to find someone there who can help the Community with the disease. She couldn't find anyone who could help her, no matter how hard she tried. In the end, she just gave up. She kept in contact with her family at the Community, and kept up on updates. However, two years in, and Fiona received an email on the school computer (Which she could barely operate). She received an email from a woman named Megan Jervious. This woman claimed to be a scientist, and knows of the virus that affects Metahumans. She told Fiona in the email that she could help - but Fiona must go to Verthaven, and meet her on the Centerpiece Island.
At this point, Fiona was rather desperate, and this woman was the first news she had in ages. She didn't trust it, but she would never gain anything if she never ventured. The next morning, Fiona left the Academy and took a boat-ride straight to Verthaven.
Relationships
Family:
Mother - Hopper Barrett (Has Bee Physiology) Father - Tracer Barrett (Has Ant Physiology) Foster Mother - Amanda Porliare (Abandoned) Foster Father - Daniel Porliare (Abandoned) A variety of brothers and Sisters with insect forms.
Dynamics:
Sam Clarke | Neutral | NEST Agent | "He approached me in an alleyway during the fair... He seemed really suspicious of me..." |
Abilities
Power Class:
Super-System: Bestial
Power: Adjustable Insect-Physiology
Fiona has power of the chitinous arthropods known as the insects! Fiona has the power to shift her body in order to adapt traits from these creatures. Which is a very versatile ability in and of itself. Since there a ton of insects, each with their own purposes. For example, Fiona can transform into an ant and gain strength proportionate to her size. Adapting features of a Bee in order to gain wings and a stinger. And so on - the possibilities are endless. However, I should note that she can't completely transform into an insect. She'd be half-human, or have some humanoid features. Generally, insects have chitin armor, enhanced senses of some form, and extra limbs. Now, if Fiona adapts an insect, her body will transform - however, there are different levels of transformations. The more she transforms, the more monstrous and inhuman she will become, and in the process, gain strength. If she were to devolve deeper into her Grasshopper form, she will lose her humanoid shape, gain extra limbs, and become much more threatening and monstrous. At the same time, her senses, jumping ability, and more, will be enhanced by a great degree. The same with her other forms. I could sit here and go on and on listing variables, but there's just too many. One thing I should note about Fiona is her way of transforming. Once she triggers a transformation, she will molt her original shell, and in the process, gain a new one with the new insects traits. Also, Fiona can force a molt in order to repair damage to her shell - in order to accommodate to her poor healing. However, it is possible for Fiona to regrow a lost-limb using molting, or transforming.
Cricket-Physiology
Fiona's base/default form. It gives her abilities consistent with the mighty grasshopper! The most obvious advantage is the boost to her jumping ability. She'll be able to jump high and far! It also comes with plenty of leg-strength so she can deliver one hell of a kick. She has fairly strong jaws that are natural to crickets. She can deliver a devastating bite. Crickets have pretty good senses, in fact. More than they're given credit for. Thus, Fiona's several senses are keen. Her vision is pretty good, and she's able to pick up movement much easier than humans are. It gives her a sort of enhanced reflexes, as she can see things faster and, thus, react to them quicker. Plus, she has night vision and can overall see better in low-light environments. Fiona has a great sense of hearing - she can hear from quite a distance away... using her legs (Really, look it up). She can pick up ultra-sonic sounds too. Her sense of smell is also enhanced through her antennas. They are very sensitive, enough so that she may feel around in her environment. It also allows her to pick up scents, so it counts as enhanced smell. Finally, Fiona has special hairs on her body that allows her to sense air movements and pressure changes. Which can allow her to detect if something is coming. Transforming increases these abilities, along with giving her some appearance changes. At her transformation's extreme, she would lose her humanoid shape and take up one similar to a centaur. Lower body of a cricket, with a humanoid upper body. Her mouth would be mandibles, and her face would be insectoid. In this state, she'd be able to cover great distances with a single leap - using her wings to help her maneuver.
Future Abilities....
Arachnid-Physiology
A future ability Fiona has access to is the ability to take on the traits of Arachnids. It works almost the same way as her ability to adapt insects. She sheds her current exoskeleton, and her next form is underneath. Except there are a few key differences between Arachnids and Insects. Most arachnids have the ability to sense vibrations, and have a poison of some sort. So, if Fiona adapts Spiders, then she'll sprout four extra legs, and will be able to spin webs, wallcrawl, and sense vibrations. Ticks would allow her to suck blood. Yadda, yadda, yadda. Like Insects, she may undergo a more drastic transformation.
Adjustable Crustacean-Physiology
The last group of Arthropods Fiona has access to are Crustaceans - beasts of the deep ocean. By transforming into one of these forms, Fiona will gain an extra tough armor, aquatic adaptation, and extra appendages (Depends on the Chrustacean). There isn't really anything to go over I haven't already, so I'll leave it at this.
Limits:
Fiona can only adapt one insect at a time, in order to transform into another insect, she must lose the traits of the current form. It takes her a little while in order to transform - depending on the form. A minor transformation should take no more than a minute, while an extreme transformation, at most, would take several minutes. Her Grasshopper form is her technical default form, she can't spend too much time outside of it, or she'll get tired and revert back. While this isn't much of a limit, the most she can spend outside her Cricket form is a day. If she drastically transformed, she'll get tired even faster. Fiona cannot transform too often, she can do five minor transformations in a day. After one drastic transformation, she'll be stuck in her base form for a bit - even after her body recovers.
Weaknesses/Drawbacks:
There is no way for Fiona to turn her power off - it's always on. Which makes it obvious, in a public setting, that she's a Metahuman. Which means that she doesn't have the luxuries that the other characters have. She has to hide herself in order to buy anything, she'll stand out more. The weaknesses to Fiona's power itself have should be fairly obvious. Extreme heats and colds are deadly to her - she simply can't handle them like other people can. Her shell heats up quickly so that could cause some permanent damage. Her internal organs freeze easier than regular people too. So, fire and ice benders are her bane. Fiona can't swim, her shell is too heavy and inefficient for swimming, she'll simply sink to the bottom of the body of water. Fiona's senses (In her Cricket form) can also be taken advantage of. Her sense of smell is fine, but her vision and hearing is vulnerable. Mostly her vision. A bright flash of light can really mess up her vision for awhile. She also operates much better in the darkness. I should note that insects regenerate very slowly (if not at all). Internal damage can be a problem (However, damage to her exoskeleton can be fixed). She's going to be in trouble unless there's a healer on hand. Transforming will drain Fiona of her nutrients, and she'll be required to consume in order to recover. Her exoskeleton will always have a few exposed areas, mostly in the joints area - a swift blow there can cause Fiona some trouble. After a transformation (Any transformation, even molting), she will be vulnerable as her new shell hardens. Finally, more drastic transformations will cause Fiona to lose sentience - to the point where she becomes a wild animal. Fiona's Grasshopper form isn't too good for running... only leaping. Crustaceans are also very damn slow, and so will Fiona if she adapts these forms.
A true giantess for a twenty-eight year old. Michelle practically breaths confidence and flaunts her strength with practically every step. Michelle doesn't exactly fit the ideal image of a female girl. She leans a bit on male than proper female. Tall, has broad shoulders, thick bones that accentuate her feminine figures. That isn't to say that she isn't devoid of any feminine grace, it's more of the fact that she hasn't exactly embraced it. What swings her back the other way is her rather large breasts, and her blatantly feminine face. Michelle is kept in shape from physical activity. She does have some muscle-tone on her flesh, not enough to call her a bodybuilder, but enough to accentuate her figure. However, she's not exactly one to show it. She's built strong, and appears far from fragile. Amazon-like would be the more accurate term since she's 7'3ft, towering over even males, weighing more than three hundred pounds. She towers above other girls and some boys too. Most of this height comes from her power, not genetics or anything like that. Generally intimidating to most males with her size. Her frame has to be rectangle-shaped, lacking the idealized hour-glass figure. She doesn't have the idealized long legs, her legs are quite proportionate to the rest of her body. She has rather large feet, and strong earth-hands, that lack that delicacy.
Michelle is African-American, with roots coming from Uganda, and her skin is a brown color. Her skull shape and facial features also do much to tell about her ethnicity. Her skin is a very dark shade of brown, for a comparison you could say that her skin is a chocolate color. Coated with plenty of scars due to sports, fights, and other things. There are also plenty of signs Michelle has been fighting animals of various types. On her arms and legs there are bite marks. Michelle has a hideous three-point claw scar on her face starting under her right eye, and going down her neck to her chest. There's a large birthmark on her right cheek, that takes a round shape. Another birthmark is on the side of her forehead. Michelle possesses a large, diamond-shaped head, with sharp and pronounced facial features. She has a square, rather strong, jaw that looks more on place on a boy. It comes with a large square chin that blends into her jawline quite well, giving Michelle a bit of a "lantern jaw". She has a large, droopy-shaped, nose that is generally round, and as the name suggests, droops downward somewhat. It's also quite wide with large nostrils. It's far from disproportionate compared to her rather large lips. Michelle has narrow, large, crescent-shaped ears. Michelle's eyes are round, and have an almond-ish shape to them. They are a dark-brown color. Michelle's hair is straight, and has an afro-texture to it. Her hair is back, and tied up into dreadlocks that are tied up into a pony-tail.
Attire:
Michelle prefers to dress up in loose clothes that don't stick to her form too much. She generally tends to wear clothing a few sizes larger than her actual size. It's mostly for comfort, and to keep herself covered up. Since Michelle is a girl more used to the warmer parts of America, Michelle tends to wear clothes appropriate for such an environment. The kinds of clothes that don't have layers, and show enough skin that she doesn't overheat. Compared with how loose her clothes are, she tends to show a little bit of skin. Michelle isn't exactly in touch with style. Her style is a very modest, could even be called prudish, style. Ankle-length skirts, sweaters, jackets, and so on. However, that's pretty much it. Michelle doesn't wear clothes with decals and other decorations on it. Her outfits are pretty plain. Michelle is also not one to wear jewelry. Michelle's NEST uniform is more of a black wetsuit with the standard NEST uniform on top of it. The wetsuit is designed to accommodate any transformations she may go through. She also wears a black beret with a star on it it.
Personality
Outward & Innate Personality:
Lacking somewhat in social graces and etiquette, Michelle makes up for it in confidence and pride. Certainly the eccentric type. Michelle is strong, confident, prideful, and often called strange. She uses her seemingly limitless confidence to carry her through her tasks. A directness that seems to be a bit more on place with males. She prides herself on her accomplishments, and is certainly one to show it. On the other hand, those could also be called her social weaknesses. Direct when subtly could work, lets her pride and confidence get the best of her, and prefers to do it her way. Social nuances and subtleties go over her head at times. When around others, Michelle's aforementioned traits become more pronounced. She can handle herself around others, though, she isn't exactly the type to lead a conversation. She tends to stumble when it comes to conversation topics. Extended conversations tend to make her very uncomfortable. Meeting new people, Michelle treats everyone as an equal. She tries her best, and sometimes it's enough to befriend people. Even though she doesn't exactly make too many friends. One thing that people are quick to note is that she doesn't have any close friends. She always seems to keep them at arm's length. Never letting them know too much about her, or get too comfy. However, she also tends to keep her amount of friends to a minimal.
Michelle's a realist. Her grip on reality is firm and she sees things for what they are. She's certainly a girl that knows what must really be done to make the world a better place. A trait that puts her at odds with idealists. She's quick to put an idealist, even if it causes unnecessary conflict, or puts her at odds with other people. Another problem she has is that she's brutally honest. She'll say the whole truth, and outrights avoids sugarcoating anything. Michelle could be called a wild-woman. She likes to spend a great deal of her free time in the woods and exploring other dark places. It's a crutch for when stress starts getting to her. Spending some time in a dark forest alone certainly is refreshing. Sometimes she never leaves for hours before reverting back to her usual self. Michelle has a very strong sense of justice and honor. She doesn't approve of hurting people weaker than her or innocents. However, she is also a strong believer of "an eye for an eye". She's quick to try to get revenge on other people that have wronged her, or her friends. Going off of that, Michelle is quick to retaliate. She'll always fight back. Because in her eyes, if she let herself get stepped on once, she'll be stepped on forever. So she'll be quick to stand off against someone. Even if backing off would be the more sensible option. She never takes anyone's shit. Period. Michelle is ambitious, and is constantly on the move. One thing she hates is stagnation. Whenever things get slow, or she gets the feeling as if she's not progressing, she gets rather gloomy. Michelle is quite playful, and sarcastic. She'll always take jabs at people at the first opportunity.
To Michelle, actions and instinct come to her quicker than thinking. She'd rush in to help a friend that seems to be under attack rather than analyzing the situation for all possibilities (Or coming up with a plan). Her thought process is simply short term, and her planning is rare. As she's always believed in following her heart rather than her mind. Thus, when it comes to the leadership hierarchy, Michelle is better lead than followed. Unfortunately Michelle lacks some academic graces because her education stopped before high school. It's not saying she's completely dumb, she doesn't know a few things due to circumstance. It's one thing that she's really insecure about. Insulting her intelligence in anyway is a sure-fire way to get her angry. Michelle also has a deep seated anger within herself that stems from being rejected by her family at the drop of a hat. It's a mass of emotions that she managed to keep contained for a few years. That she sometimes takes out on the world, or alternatively, whoever chooses to pick on her. Michelle won't hesitate to beat someone to an inch of their life and call it "therapeutic". Which tends to get her in trouble. Another problem she has is that she's fierce. She will not hesitate to back up her talk with her fists. Though, she doesn't shit-talk or throw insults back and forth because those skills are rather lackluster.
Through all the confidence and pride she is known for, Michelle has become quite sullen and withdrawn. Choosing to seclude herself at times rather than facing her emotions. That's the one thing Michelle fears, facing herself and seeing how ugly she's become. She blames it on her power, her family, everything but herself. Dodging it is far more feasible than facing it. Anything is. When alone, the question comes up more often than she'd like. Michelle also has a few fears. A crippling (and generic) Claustrophobia, a crippling fear of tight spaces. It's linked to her power, but Michelle also has Frigophobia, a fear of getting too cold.
Skills/Talents:
Michelle is a trained and certified Agent of NEST. She has been trained in hand-to-hand, how to operate weapons, and investigative skills. She has a few years of experience under her belt that helps. In her youth, Michelle played plenty of soccer, and was in the swimming team. She wasn't exemplary at it, but damn, she was good enough to get a name for herself in school. She hasn't really done either officially in years, however, so she's pretty rusty. The footwork and swimming abilities are more or less innate, so she still puts those to good use to this day. What is something that she's great at is her acrobatic training. You see, she spent a few years at a circus, performing some of the best shows of her life for others. Assisted by her power, Michelle is proud of how limber she has gotten. She can't, say, perform flips (Too big and heavy for that), but she can jump through flaming hoops and do the Cloud Swing. Depending on what form she has dictates what tricks she can do really, but she has plenty practiced. Though, she's not one for performances. It's something that assists her when she does her other activities. Wrestling is another skill Michelle has, taught to her by carnies. She uses her sheer size and weight alone to bring people down. Though, it hasn't exactly been a skill that she used in action. Yet. Michelle is also very familiar with the woods. With the help of her powers, she can navigate dense forests with ease. Along with hunting animals like a true apex predator. That said, she's also great at tracking. Assisted by her power again, her attention to detail is high.
Prized Possession:
Michelle prizes nothing, save for her freedom.
Quote(s):
"Damn you're whiny... mind talking less?"
"If you don't move now, I'm going to seriously mess up that face of yours..."
History/Bio:
Born as an only child in the nigh-tropical Floridan city of Key West, Michelle's early life up to her teen years were uneventful. She was a simple little girl living her life. Her parents were hard working people who slaved away in the offices to support her. Heat was something Michelle got used to as she grew up in what had to be a tropical paradise. She was pushed towards sports by her parents, whom truly wanted a son, but were willing to settle for a girl. It didn't matter to Michelle, since it was . Soccer, Baseball, and Swimming, were three sports that she had grown to love doing, and became pretty good at too. That skill was something that netted her plenty of friends. But it also made her fiercely competitive. Michelle was constantly finding her way into trouble, to her parent's dismay. Picking fights with people, or causing general mischief, Michelle found her situations to be quite amusing. Which meant she kept doing it because she thought it'd be fun. Again, causing problems that her parents had to solve. They disciplined Michelle, but they were simply too lax with their punishments to make any difference in her behavior. So there wasn't anyone to really stop her from exploring her growing masculine-side either. As her mother wasn't too solid of a strong female role model either.
Things took a quick turn once she turned fifteen, in the middle of an incredibly awkward stage of her life (The dreaded puberty). Her power had awakened. Subtly at that. There was no traumatic event attached, it was merely developing all her life until it reached the point where it could be activated. It first manifested in a freak growth spurt that shot her height up from 5'3 to 5'8 in a short amount of time. Then it made her harder, better, faster, stronger, in... noticeable ways. The sports she played, the fights she won, she realized that she could do it much better now. Michelle was quickly realizing that she might be becoming a superhuman - and her parents caught on too. However, they were wrong in what they theorized Michelle had. What they thought was simple peak-human capabilities turned out to be something much more... beastly. And it awakened in one of the worst moments. Michelle was showering after a big basketball game with her team, and she felt a pain like no other. Her vision changed, and she quickly fell and curled up onto the ground. Scales had covered her skin, as her body visibly changed to that of a velociraptor. Everyone absolutely freaked out, and hauled ass before the dinosaur girl could eat them! Michelle herself didn't have any idea what was going on, but she desperately shambled around, almost fooling herself into thinking it was a bad dream. Trained professionals were called to deal with her and Michelle was captured. On the way there, Michelle had curled up and accidentally transformed back into her human form. They had realized that it wasn't a raptor rampaging through the school, but it was Michelle's Meta-human ability manifesting. After (very awkwardly) clearing it up with NEST, Michelle was released. But, by then, the damage was already done. The world had known Michelle for the creature she had turned into. Her friends rejected her, no one would help her. Even her own family had turned her back on Michelle and cast her out on the streets with her clothes and some supplies. They didn't want anything to do with their monstrous child anymore.
Cast out on the streets, Michelle literally had nothing to her name. Michelle left Key West and headed towards, well, anywhere that wasn't there. She was so broken by being forced to live on her own. Michelle stuck to the swamps and wooded areas. Living off the land to the best of her ability. This is where she experimented with the very power that got her in this situation in the first place. She tried to learn her limits and capabilities. She learned that she had the ability to transform into Dinosaurs. She practiced this ability often as she could (there was a period afterwards where she had to take a break) and realized how strong she was. She stopped scrounging for foods and learned to hunt it herself. She became a wild-child, and honestly, she wouldn't have it any other way. Michelle stayed away from humanity, except for the few times she had to come back to get some new clothes. Michelle drifted from place to place for what had to be a year. Sticking close to the warmer parts of Florida. She drifted a little closely to a circus. She snuck in using her power to help and decided to watch the show. From there, she learned that the performers were certainly superhuman. Performing tricks for the thrills of themselves and others. However, Michelle didn't expect for one of the performers to be a telepath on the look out for people trying to steal a show like her. She was lectured by the woman, who threatened to call the police. Michelle dropped her entire story in some hope that the popo wouldn't get involved. The story had moved the woman, and Michelle's life was going to take another turn.
The woman had offered to take Michelle under her wing at the local circus (Which was mostly comprised of superhumans), as the woman was looking for someone like her. Michelle would get food and a place to stay, but she had to learn how to perform acrobatics like the rest of them. She accepted the deal in a heartbeat, truly wanting a place where she belonged. From there, Michelle's training began. It wasn't exactly easy, the girl had to work hard. But as the months went by, it came to her. As a plus, Michelle got in plenty of practice with her power. As Michelle learned, she often went out into the woods for awhile to be the beast that felt so natural to her. Or when she was annoyed, angry, or depressed. It became her sanctuary, as nobody would go anywhere near there. In her spare time, Michelle had received some some Wrestling matches with the other carnies. It was strange, but Michelle learned how to use that strength of hers for some brutal takedowns. Along with relieving plenty of stress. In less than a year, Michelle had learned about acrobatics and became a regular performer in their acts. Life felt great.
For a few years, Michelle worked as a Circus performer. Most of all, she became pretty close to her fellow carnies. Until she was around twenty did things change. Michelle began rather... disillusioned with the life of a carnie. It helped her perfect her ability, and now she wanted to help the world with it. The only way she knew how was to join NEST. It had been one of her aspirations for a long time. Michelle got in contact with the Florida branch of NEST, enlisted herself. They approved her into the organization. After a heartfelt goodbye, Michelle was sent to Verthaven to begin her training regime. It was long and hard, but Michelle fought her way through the segment until she was ready to be a NEST Agent.
Michelle choose to stay in Verthaven... having taken a liking to the city, and serve as one of its Agents. For four years, Michelle rose through the ranks until she achieved Captain. She's taken part in many operations, including keeping track of many of the Metahumans that inhabit Verthaven. Along with busting some of the worst Metahuman scumbags.
Relationships
Family:
Father - Micheal Gallus (Disowned) Mother - Brittney Gallus (Disowned)
Dynamics:
Sam Clarke | Good | KINGFISHER Agent | "KINGFISHER must be really good if they have people like Sam in there. The two of us are from two completely different divisions, but we have plenty of time to talk. We're both determined." |
Andy Royal | Wary | "Citizen" | "Something about him ain't right, I just can't put my finger on it. I should look into him and his "sister" when I get the chance.... Fuck! Only if I got his name...." |
Selena Royal | Wary | "Citizen" | "There's going to be hell to pay if NEST finds out she's been fiddling with their radios..." |
Abilities
Power Class:
Super-System
Power: Dinosaur-Transformation.
Michelle Gallus has the power to transform into the Scary Monsters that ruled the planet long before man had it's chance. That said, Michelle has the power to fully, or selectively, transform into a variety of dinosaurs, gaining their natural abilities. However, she can only properly transform into Dinosaurs, with similar mass - bigger ones are out of her range. Dinosaurs are physical powerhouses. Strong, fast, tough as nails, and have enhanced senses (With some having night vision)... well, it depends on the type of Dinosaur, but yeah. One thing I should note is that Dinosaurs have an impressive healing factor. They can bounce back from wounds that would kill a human being, and other animals. That might just be their toughness, though. Along with sharp teeth/claws, strong jaws, and other scary traits, Michelle isn't one to fuck with one she transforms. These Dinosaurs have fabulous feathers (Yes, that is important). Now, Michelle usually transforms into a Raptor. Because Raptors are even more fabulous. And pretty practical. Michelle's power also defies the laws of mass conversation (Very blatantly at that). It is possible for her to transform into a T-Rex... but, the process is so hard and taxing that she hasn't been able to successfully transform (Usually she passes out) yet. Now, Michelle can also selectively shape shift parts of her body into dinosaur appendages. She can give herself large raptor claws, or change her arms into pterodactyl wings. Or simply partially transform into a hybrid of man and Dino. Now, I should note that some of her Dinosaur abilities transfer back to her human form. She's stronger, tougher, faster, heals quickly, and her senses are heightened (Her night vision is apex) - with Michelle's sheer size, the first two are the most improved aspects. They're simply better when she's in Dino form, or if she goes hybrid.
Limits:
Michelle can't transform into larger dinosaurs without overexerting herself.
Weaknesses/Drawbacks:
While Michelle can transform into Dinosaurs, she can't do it cleanly. The process is painful, time consuming, and taxing. The bigger the Dino, the worst it is. But once she does transform it doesn't take too much energy to maintain, until she transforms back. The process of transformation will slow, or even paralyze, her until the transformation is complete. Michelle needs plenty of time and preparation to transform into something like a T-Rex, which she hasn't successfully done yet. However, it wreaks hell on her metabolism. If she receives too many injuries before a transformation, then she'll be unable to change. After a transformation, she's going to need plenty of time to rest and acquire sustenance in order to recover. Her appetite is much, much, higher. She requires much more food to keep going, and has a bit of a blood lust to accompany it. However, I should note that these weaknesses aren't as severe if she selectively transforms. Though, once she reverts back to human-form, she goes through bouts of fatigue, pain, nausea, and such and such. Michelle has plenty of feral, predatory instincts that affect her even in the most casual situations. The more she gives into her beast (I.E transform into a Dino), the more and more she slips until she abandons all sentience and becomes a wild animal. Lashing out at the world. Which can be a problem. Because of her enhanced senses, intense stimulation would cause a sensory overload and make her fall to her knees. Dinosaurs also have their own set of weaknesses. Dinosaurs of the therapod class don't have the most developed arms. Simply putting it, they lack the arms that humans do. They can't grab things well, or even use them to the same extent as humans. So don't expect her to open a door, or text, without a helping hand. Smaller Dinosaurs, being closer to birds, weren't exactly stables of durability. They're more in line with glass cannons, quick as hell, can dish out the pain, but can't take too much of a punch. While in Dinosaur-form, she can't talk. Only grunt and roar and shizz. Transforming also tends to leave her naked because the transformation tends to destroy her outfits. Even outside of her Dinosaur forms, Michelle is pretty big and heavy... Which means she isn't the most agile out of all of them. Along with the fact that she has to duck every time she walks through a door. >:(
Other:
The reason why Michelle is so big is to work with her power so she doesn't disobey the laws of mass conservation too badly. Not to have a giant ass character. Michelle has a severe latex allergy. Michelle drives around in a large black Humvee. Bad for the environment, but big enough for her.
Lihua clearly looks the part of a matriarch that is leaving her prime. She carries herself with grace like royalty, and never slips up. She looks like that that condescending bitch who looks down on you, and judges you for your lifestyle (Both are true). Everything about her is neat and orderly, she wouldn't let you live if you so much as saw her with a spec of dirt on her. Lihua is a very tall, obviously Asian woman, the kind of woman that just stands out in a crowd. She has a thin build - but recently, Lihua has been putting on some weight. She has developed a bit of a gut, and thickness in her arms, legs, and breasts. Fortunately, she isn't completely rotund. She's clearly working to lose this weight. Though, there was a point where she was nearly in peak physical condition. Those days are long gone. Moving on, Lihua's arms and legs are rather proportionate to her body. She has rather broad shoulders due to her build. Due to the heels she wears, she tends to appear a lot taller than people may guess. Lihua's skin is a whitish color with heavy golden-overtones - true to her Asian Heritage. Her facial features are Asianic, more consistent with China. Lihua is battle scarred, if she takes off her clothes, everyone would see every scar she has. Burn scars, slashing scars, bullethole scars - it's astonishing that she's even alive here today.
She's managed to keep the scars off her face, though. Most of her scars are fading. Other than that, Lihua's body has an appropriate amount of stretch marks - a given, since she's recently been putting on the weight -, blemishes, and wrinkles, given that she is aging. Most notably, there is a large mole on her right cheek. Lihua's facial features are heart-shaped, and she has a small head. True to her heritage, her eyes are slanted, and have a deep-brown color to them. Her nose is triangle-shaped, and very pointed, with triangle-shaped nostril. She has a small mouth - Her lips are thin, and usually painted a pink, or red, color with lipstick. Lihua has a strong jawline, and a square-shaped chin, with particularly small cheeks. Lihua has small, diamond-shaped, ears. Lihua's hair is straight, clean, and very well-maintained. She keeps it styled in a bob-cut, with bangs off to the side.
Attire:
Lihua's eyes are always seen behind a pair of sophisticated glasses. On the job, Lihua tends to dress up like a business woman, wearing pinstriped suits, various dress-shirts, and skirts. Lihua tends to wear heels that elevates her height by a few inches. In more casual situations, Lihua tends to dress well anyway. She'll wear a skirt of some sort, along with a dress shirt. Even if she's at home, she always makes a note to dress very well. Lihua wears jewelry, along with things like sunglasses.
Personality
Innate & Outward Personality:
One fierce woman. Lihua, despite everything she's gone through, has kept her competitive and standoffish personality. People refer to her as being strong, albeit very aloof and callous. Lihua is a woman that holds her pride and accomplishments as a woman above all else. She would hate to take another blow to her pride. Which is why she's very quick to retaliate once someone attacks her. Someone throws a punch, and she's certain to hit right back. And if she doesn't get even in that moment, expect her to retaliate at the earliest possible opportunity. That's just her beliefs that she was raised upon. Not returning a proper show of force is a form of weakness. She's quite haughty, and arrogant, her body simply emanates vanity. Aside from the raging arrogance, one of Lihua's other defining traits is her discipline, and patience. Years of years of training and experience has given Lihua an amount of temperance. The ability to resist base desires and hold in her anger. Her will is iron-hard, and very rarely will she give in to temptation or any of the sort. This woman contains her anger very well, though, she's rather easy to annoy. She'll shrug off petty insults, and other irritants - usually distracting herself. However, once people push her buttons too many times, she can be a handful. Very hard to control - and even harder to calm down. Though, she has a habit of slipping into Chinese whenever she gets annoyed. Lihua is very determined, and rough, once she gets herself set on a goal, she can be very hard to get her away from that goal. Lihua is very competitive, and always strives to reach the top. She won't hesitate to fight for her positions. When you need a leader, she's there.
In conversation, Lihua is very polite, albeit rather condensing. She's very choice-y of words, and quiet, only speaking if she has something to say. Though, her openness is rather situational. In professional settings, she's rather aloof, to the point, and rarely shows emotion. In casual settings, she's much more friendly, and passionate, casually throwing jokes and having fun. Around people she distastes, she tends to go into closed-off mode until they go away - acting very passive aggressive. Underneath the friendliness, she tends to judge the people she's around silently. Judging them off their hobbies, jobs, and all around life choices. Hell, she'll even judge you by the shoes you wear. She keeps these sentiments to herself. With this judgmental attitude, she filters the people she wishes to associate with. At times, she'd flat out tell people that she doesn't want anything to do with them. It's relatively uncommon for her to forge close bonds with other people. The way she treats her family differs from how she treats friends and co-workers. She expects the best from her children, and she guides them so they don't go down the same paths that she has. She's very strict and controlling, but in the end, only wants what's best for her family. I don't even have to say that Lihua's a mother bear. Fuck with her cubs, and she'll eat you. Lihua is very in touch with her sexuality, and won't hesitate to hit on a man that's her own age.
Under it all, Lihua is a very cruel and ruthless woman, who won't go to any length to achieve her goals. Whether those goals are good, or bad, and how she obtains them are moral or not. Right now, almost everything she does is for her family. She just wants a quiet life - but at the same time, she doesn't. She truly feels awkward, since she's worked with the military for all of her life. Adjusting to a normal American life is not easy as it sounds. Lihua is haunted by her past, she's seen, and done some very fucked up shit. Things that keep her awake at night, and wonder what would happen if it caught up with her. Lihua is deeply paranoid, and keeps a gun close to her at all times. People want her dead.
Hobbies/Interests:
Interests? Lihua is a woman that enjoys the quiet, simple, moments over the hectic and excited chaos teens are used to. Though, I should note one thing that she loves: donuts. If she isn't seen with one of these sweets, something is wrong. The second she came to America and tried one of these treats, she found them simply delectable. Fucking with her donuts is a good way to get her angry. Now, Lihua enjoys Yoga, martial arts, bike rides through the city, and sculpting statues with her power.
Skills/Talents:
Lihua has, due to (You know) living there for a good chunk of her life, a near mastery of the Mandarin Chinese language. She can maintain a conversation in Chinese for extended periods of time. It's English she has trouble with. Now, Lihua has, for a good chunk of her life, worked for the military, and has tons of experience under her belt. I should note her hand-to-hand skills first. Lihua nearly achieved black belt status in Tai Chi in her youth, and has been taught Chinese Military hand-to-hand. She was a pretty badass fighter.... Was. She's rusty, and hasn't practiced either form of martial arts in years - not to mention the fact she isn't getting any younger. She'd get her ass kicked by someone younger that knows what they're doing. Lihua also knows how to shoot a variety of firearms. Pistols, assault rifles... though, she prefers a simple pistol, that's what she's best at. She has a good aim, it degraded a bit, but she can still shoot straight. She has an easier time shooting a pistol, though. And she has loads of experience dealing with, and fighting Metahumans. Along with espionage and information gathering. Some of these skills have stuck with her enough for her to use them on reflex. Finally, her most defining talent is leadership. She's been put in charge of a large group of people and lead them to victory. That leadership skill translates to other fields... quite well. She's also incredibly skilled with using her powers, as she was trained, and has much combat experience.
History/Bio:
Lihua Vuhong was born Lihua Baozai, and she lived in Hong Kong, China for a great deal of her life to an upper-class family, along with her younger brother, Jiao-Long. Lihua was a fire-y type from a young age, picking fights with other kids in school for shits and giggles, and coming home rather bruised (And in lots of trouble). This got worse as Lihua grew up, and it reached the point where her parents wanted to discipline her. So, they signed her up for Tai-Chi classes in order to teach her what they couldn't. At first, Lihua thought they were teaching her how to fight! Boy, was she wrong. They quickly whipped her ass into shape the second she stepped out of line. While it was rough at first, she eventually went along with it, and her parents got what they wanted. As Lihua grew up, she used Tai Chi as a way of life, and became very skilled in the way of martial arts. Nothing of note occurred until she was around thirteen. That's when her magic power manifested. She was just walking down the street, and when she took a step, a stone spike popped out of the ground. For no reason. She brushed it off as the acid she took kicking in. Later that night, she put a hole in the wall. She realized that something was definitely wrong here. It took her awhile to realize that she had manifested a Metahuman ability, the ability to control concrete. It was scary... but at the same time, amazing. She made this one of her best kept secrets, something that she would learn to control... First thing Lihua did was fix her fucking wall.
For years, Lihua kept her power a secret, and practiced it on the side. Always small scale, since she was afraid of what would happen if she ever went larger scale. Once she turned eighteen, her parents suffered a divorce because of some grievances between them, her mother left with Jiao-Long and went to America. Because reasons. Lihua choose to stay in China because she liked it here, but she kept in touch with her family. She had perfected her techniques with her power. Then everything changed when the men with the military came to her home. For Lihua, in fact. One of the men said that she was definitely a Metahuman - then he told her that Lihua was conscripted into the army. Her father couldn't dispute this, he had no choice but to go along with it, or all of them would go to prison. However, Lihua was taken to a place far away from her home - in fact, it was no military base the public knew about.
Lihua was shuffled into a room full of people just like her, and a man told her why they were here; they were Metahumans, and thus, conscripted into a organization known as The Gai Hexin Yuan. China's newly formed elite Metahuman intelligence and espionage group that nobody else in the world knew about. They were to be trained in Espionage, combat, and other subjects, along with being trained in their powers. Lihua tried to resist at first, but she was disciplined very severely... Until she too, went along with it. She went through the very extensive training regime, and learned all sorts about her power (How to use it efficiently, and how to use it much more destructively). After a few years of training, Lihua was ready, having excelled until she was considered the first among equals. Each of them were considered. They were assigned their first mission, slip into India and steal some information, and they passed it with flying colors. Then they were assigned their next mission, then their next mission, and so on.
During these missions, it was clear that Lihua was the best out of all of the recruits. Displaying leadership and skills far beyond her peers. They promoted her, and assigned her leadership of the team, while other members of the Gai Hexin went out to recruit new Metahumans. Leading this organization, Lihua carried out mission after mission. Cutting down Metahumans, and doing whatever she was asked to do. However, in between missions, she fell in love with another one of her operatives. And after spending one night with him, she came out of it pregnant. She was fiercely reprimanded for this, and was demoted. However, she was given time to leave, and have her child, because of how successful she was in the field. Nine months later, she gave birth to a healthy girl, whom she named Meifeng. She was given time to recover, before being put right back out onto the field. Meifeng was given to her father in order to raise her.
For eight years, Lihua was their most effective agent, and quickly ascended the ranks, right up into Officer Cadet. Lihua was one of China's greatest assets, and she wanted to keep it that way... That is, until something very bad occurred one night that turned China's greatest asset, to their most wanted criminal. At least she had a head start. Lihua grabbed Meifeng, and asked her brother, who had become a prominent scientist and owner of a major company (Apart of the Savior Foundation), to help her get out of the country. He obliged, and helped her get into America. They first arrived in Black Fall, where they discussed what happened, and where could they go from there. Jiao-Long suggested that Lihua join NEST... Put her talents to good use. Well, Lihua didn't like the organization (Or America) all that much, but she had no where else to go. Though, Jiao-long let them stay at his mansion for awhile so they can rest. Lihua stuck with them for two years, and bonded with her brother's variety of children. Before she signed up for NEST, and was accepted into their training regime. Months later, she passed, and was assigned to Verthaven.
Lihua quickly rose the ranks of NEST, and became one of their top agents. Credited for the apprehension of several criminals, along with acting as a rather professional Social worker. One year in, and Lihua got pregnant again, and after some time off, she gave birth to her beautiful daughter Lijuan. Lihua kept working for NEST, and continued climbing the ranks.
Yeah, yeah, there's some missing pieces that'll be filled out on the IC.
Relationships
Family:
Unknown Lover Bohai Baozai - Father 66yrs (Deceased) Biyu Baozai - Mother - 71 Meifeng VuHong - Daughter 17yrs Lijuan VuHong - Daughter 3yrs Jiao-Long Baozai - Brother 36yrs Chunhua Baozai - Sister in Law 29yrs Lin Baozai - Niece 25yrs (Has a combination of Shape-Shifting and Telepathy) Jia-Li Baozai - Niece 22yrs (Can manipulate a mixture of light and darkness) Kura Baozai - Niece 16yrs (Has Electrokinesis) Mika Baozai - Niece 23yrs (Has Cerebral Power Replication)
Dynamics:
Meifeng | Good | Daughter | "Meifeng is my daughter... She is a wild child, very lively. I... don't know what I'd do without her."
Michelle Gallus | Neutral | Fellow NEST Agent | "Apparently, she's the up and coming NEST Agent. I've yet to see anything substantial." |
Jennifer Caspin | Neutral | Meifeng's Friend | "One of those girls that Meifeng met at school. They hang around a lot, but I think Jennifer is nothing but a deadbeat." ||
Abilities
Power Class:
Elemental
Power: Concrete-Manipulation.
At the right age, Lihua has developed a form of terrakinesis that is limited to controlling concrete. The very matter that makes up the very city of Verthaven. With hand and feet motions, Lihua is capable of manipulating concrete. Moving it telekinetically, and shaping it. These two uses have plenty of offensive and defensive applications when you get down to it. On a small scale, Lihua can shoot concrete shards, create spikes of concrete, or forge a shield around herself. On a larger scale, Lihua can create dramatic structures, and absolutely destroy other structures - with a considerable amount of effort, of course. With this power, she can bend the city to her will. One trick she came up with is basically creating Earthquakes. She can focus, and cause the concrete around her to begin violently shaking. Causing untold destruction in the area. It'll leave her exhausted afterwards. Another trick is using her power to move around, by surfing on concrete. She can use this power to essentially fly by pulling a giant piece of concrete off the ground.
Limits:
Lihua's power works as far as the eye can see - however, the further she goes out, the less effective the whole power is. She has a harder time controlling concrete that is far away from her than what's close to her, and it'll take more energy out of her. The same goes with the larger feats. Lihua's power is limited by the purity of the concrete. If it has asphalt, rebar, or any of the sort, she'll have a very hard time controlling it. It takes more energy. Lihua must stay in contact with the ground in order to use her power. She can't create any concrete.
Weaknesses/Drawbacks:
First of which, whenever Lihua manipulates concrete, she'll become "grounded". A state which her mobility will be very limited. It'll be very difficult for her to move, until she stops and regains her mobility. Even then, there will be a couple second lapse until she regains the ability to move normally. Using her power causes her skin to dry up and crack. Usually it's small and subtle with the basic uses, but the grand uses will instantly cause a massive crack in her skin. Which... is pretty bloody and painful.
Other:
Lihua is a NEST Agent as an intelligence officer. She keeps a Glock 17 as her sidearm. She has a license to conceal, and very rarely will a gun leave her side.
Meifeng is certainly a youthful and energetic reflection of her mother. She's a clear athlete, and one adventurous girl. Meifeng is not exactly the neat type. It's very common to see her with some form of dirt on her face, or grass stains on her clothes. And from the scars on her knuckles, it's clear that she enjoys some roughhousing. With a smile on her face, Meifeng is constantly on the move, and all of her movements are quite spastic. She has inherited many of her mother's looks. Meifeng is tall for her age, she towers above most girls. Her build is very slender, and well-toned, with a healthy amount of body-fat to give her curves. Despite being an athlete, she hasn't been blessed with a muscular body, what she does have is tight, and slim. Her hips are thin, and her waist is almost the same width. Her breasts are B-cup. Much like her mother, she has broad shoulders. She's somewhat tomboyish - though, she's more of a tomboy in personality than appearance. Meifeng is Asian, the whitish-yellow skin with golden overtones gives it away. Her skin is healthy from spending plenty of time in the sun, but it's certainly not completely clear. She has plenty of scars, all over her body. Mostly in the leg areas. She even inherited the mole on her right cheek that her mother has. Meifeng's hair is a dark-brown color, and is straight. It's suspected that her father has a similar hair. She keeps it in a long, braided, back length ponytail. Meifeng's facial features are heart-shaped, and she has a small head. In general, her facial-features are near-identical to her mothers. Meifeng has a sharp jaw, with a, strong, square chin. Her cheeks are round, and especially pronounced when she smiles. She has thin, lips, which accentuate her small mouth. Her lips are a shade of pink that are natural for people. She has a medium-sized, triangle-shaped nose, with the tip being very pointed. Finally, Meifeng's eyes are slanted, and her irises have a brown color to them.
Attire:
Meifeng dresses like an athlete. Most of the time, Meifeng is seen wearing either her volleyball uniform, or her basketball team uniform (Both are red). Since it's summer-time, she dresses lightly. Usually she wears sweat shorts, and a shirt that matches. Usually, her outfits are red, since that's her favorite color. She seldom wears skirts, or jeans, since she finds them uncomfortable. Even in the underwear department, Meifeng wears boxers, and a sports bra. She doesn't wear a lot of jewelry, but she has her ears pierced.
Personality
Innate & Outward Personality:
Meifeng is one fierce chick. She has the same competitive and firey drive as her mother. Except, it's a more energetic version. She's always driving herself to excel in as many things as possible. Sports, fighting, etc. She never lets herself lose, and if she does, she'll try again. But harder. Meifeng is a hotblooded girl that has a very short fuse, things can easily set her off. Meifeng rarely takes shit from anyone, and will retaliate in full force - whether it's on her behalf, or someone else's. Meifeng simply refuses to allow someone to get one over her. She isn't as disciplined as her mother, and rather impulsive, and doesn't think things through when it counts. Meifeng is the kind of girl that'd get herself into trouble for entertainment. The kind of girl that'd be quick to try new things on an impulse. Though, she's a very firm believer of justice, and hates criminals. She'll do everything in her power in order to uphold justice, and fights for what is right. It's from all the TV she watches that gave her a fascination with heroism. Meifeng wishes to some day join NEST, which is why she strives to reach her peak. Though, some of her actions have gotten her in trouble with NEST (And the police) plenty of times. That hasn't impeded her even in the slightest, because she knows that she's right deep down. She's insanely stubborn, and unmoving. Very rarely will she see the reason other people present. She hates authority, and will do her best to straight up fuck with them. This stems from her mother's rather strict and harsh parenting. Which has drove her to rebel as much as possible, and deviate from her mother's plans. Which has created a rebel rather than the daughter she envisioned. Thus, it's rather difficult for Meifeng to operate in a group. She doesn't take orders too well, and would shitpick with the "leader". She'll have little problems with taking the position of "leader" for herself.
Meifeng is very friendly and forthcoming, albeit rude at times. She's very chipper, and treats people with her own version of "respect". She's naturally extroverted, and is always seeking out new and interesting people. Her definition of interesting is "not boring as hell". In conversation, she's loud, and always seen laughing, and cracking a joke. Even if it's at someone else's expense. Still, she tries to be the life of the party. If things get boring, then she'll bail out and head off to go fight someone or something. People tend to note that she's insanely confident. Everything she does just has that layer of certainty behind them. Talking to/approaching people, fighting, and more. That she trusts herself not to mess them up. Though, I should note that she isn't the type to hold onto things. She lets go of past grievances rather quickly, because she's the type that moves forward, and she feels that holding onto grudges impedes that. Meifeng is constantly on the move to explore and find herself, and discover the world at large. She believes that living to the fullest, and fulfilling your dreams, is the key to happiness. Rather than sitting in a cubicle for all her life. I can safely say that Meifeng is an idealist at heart. A huge one. She believes in the things that a cynic, or a realist, would wholeheartedly reject. She believes in redemption, and that people can change. Above all else, forgiveness. One thing she wants to find out about is what is hidden in the shadows, and what secrets the world may hold. Meifeng is a fan of the strange and extraordinary. Specifically the kind of Metahumans that are hideously deformed, and eldritch. She actually prefers it to the mundane.
In terms of romance, Meifeng isn't a master of the field, but she displays the same confidence as she usually shows. She'll casually flirt, and hit on people she likes without fear of rejection. She's the type that loves affection and romance out of her partner, along with similar interests. In terms of exact sexuality, she's easily bi-curious. She's attracted to guys, but has an interest in the other gender. She mostly chalks it up to her attempts to defy her mother's expectations, but she isn't super sure. Meifeng's a real "judge a book by it's cover" type of person. She judges people on outward appearances, rather than considering the innate factors. If something seems boring to her, then she won't try it. If someone seems shifty, then she'll keep her eyes on them. This is also connected to a bit of impatience. She just doesn't want to wait, she just wants to go to point A-to-B as fast as possible. Which causes some obvious problems. Meifeng has some rather innate worries and conflicts. She holds a great deal of inner-resentment towards her mother. For her strict parenting, and for refusing to tell her about her father. She stills wonders about who her father is. Meifeng, in the end, is after glory. As the one thing she fears is living a "boring" mundane life. Ultimately, Meifeng just refuses to grow up. She wants to be a kid forever. Underneath the pride, competitiveness, and confidence, Meifeng does have her fair share of trauma. An incident where she was rendered helpless... has made her quite reckless, and impulsive. While she may appear as if it isn't bothering her, it's something that keeps her up at night. Makes her worried that she'll ever be capable of fighting on her own. Which is why she's out to fight and has gotten so competitive. She wants to show the world that she's strong.
Hobbies/Interests:
Plenty of things. Meifeng is a fan of sports, and anything that gets her blood pumping. She's a huge fan of volleyball, and basketball. Most of her interests are listed above. She is a Bike-rider, and she's seen racing alongside the rivers on her bicycle. Meifeng also likes Yoga, thus, she does yoga workouts with her mother sometimes.
Skills/Talents:
Being a immigrant from China, she's pretty damn good at speaking Chinese. She's good at English, but isn't perfect. In case you haven't realized it, Meifeng is a dedicated athlete, and martial artist. At a young age, she's played plenty of volleyball. While she hasn't played on a team recently, she still plays volleyball with other girls on the beach from time to time. Meifeng officially plays basketball for her highschool's team, and she's pretty good at it. Since she pushed herself to be. Meifeng is also a competent martial artist, having reached red-belt status in karate after practicing it for several years. Her mother also taught her a few tricks that she knew. This combined makes Meifeng a rather competent empty-handed brawler. She's gotten into plenty of fights. Some she won, some she lost. Still, she puts that training to go use in order to get some experience. She knows how to use weapons such as nunchunks, tonfas, and bo staffs - but her favorite is the Bo-staff. She likes the look and fell of it. She's used a broom-stick as a Bo-staff a few times to hilarious effects.
History/Bio:
You should probably read Lihua's backstory first. It covers a few notable events.
Meifeng was born under unknown circumstances while Lihua was working for the Gai Hexin Yuan, and since a secret military group is not the best place to raise a child, Meifeng was given to her grandfather in order to raise her. She grew up in the same house that her mother did, in fact. She was born without a solid mother figure, or even a good father figure. She didn't see her mother for years, and only knew that she existed from her grandfather talking about her. In fact, she was on her own most of the time. In school was the only place for Meifeng to develop any solid social skills. In school, she was a bit of a trouble-maker. She'd get into fights, and cause all manners of mischief. At home, she was rarely given any reprimanding, her grandfather barely cared. She showed an interest in volleyball, and joined the team at a young age - and took it very seriously. Which gave her that competitive drive and love of all things fast paced. Life was... pretty mundane and wasn't super noteworthy.
Once she was around eight, she received a change of pace like no other. One night, her mother, whom she never seen before, came home, and next thing Meifeng knew, she was taken from her previous life, and came to America with her mother. America was a very strange place for Meifeng, but she was living with her rather wealthy Uncle, and his daughters. She lived in Black Fall. For two years, Meifeng adjusted to American life with the help of her family (And Mika). She was enrolled the same school as her cousins, and managed to get on the volleyball team again. Along with getting an above-average education, she refined her social skills. She resented her mother somewhat for never being there for her in the early days, but she was eager to make up for lost time. They remained in Black Fall for two years, until her mother got a job as a NEST Agent, and they were sent off to Verthaven.
In Verthaven, Meifeng and her mother lived in the Central Valley neighborhood, and went to a school in University Row (Only thing she was pissed about was that there was no volleyball team, Basketball would suffice). She lived in relative comfort, until she was walking home from school one day, and was attacked by a group of female Iron Cross members that went to the same school as her. They forced her under one of the bridges, and began beating her. They roared swear words at her, as they kicked and hit her with objects. Meifeng managed to crawl from under the tunnel - only for them to make pursuit with her. Meifeng crawled up into a park, and they followed. They followed, and Meifeng begged for them to stop, shielding herself with her hands. The second she made that hand motion, a wave of water came over and swept them all away. Which surprised literally everyone present. Though, it didn't stop the Iron Cross members from trying to beat her. Fortunately, it drew enough attention for someone to step in and stopped the whole incident. Police were called, and Meifeng received medical attention.
Fortunately, they didn't beat her too badly, and she was out of the hospital rather quickly. Though, the mental wounds did not heal. She felt weak. After her mother caught news of what happened. Well, let's just say those Iron Cross members disappeared. After a talk with her mother, she suggested that Meifeng takes martial arts lessons, and learn to fight. Since this city is a dangerous, and crime-filled one, and she wasn't going to be around all the time to protect her. Though, Meifeng got karate lessons in downtown from Chinese people, her mother wouldn't accept any less. She used it as a way to release her anger, and control herself, along with learning how to fight. Meifeng also talked to her mother about what happened with the water, and shortly enough, Meifeng was tested positive for Meta-aids. She was registered... and had no idea what she could do. She thought dirt was lame, and didn't know how to use the power.
However, her mother was of help. First, her mother managed to get Meifeng enrolled in Academy 12 so she can learn how to use her powers. Second, her mother helped her learn her power herself. This really helped Meifeng learn how to use her power, and realize that it's something more than lame. Though, she wished that she got the ability to control something cooler...
Relationships
Family:
Unknown Father. Lihua VuHong - Mother 42yrs (Has Concrete Manipulation) Bohai Baozai - Grand Father 66yrs (Deceased) Biyu Baozai - Grand Mother - 71 Jia VuHong - Sister 3yrs Jiao-Long Baozai - Uncle 36yrs Chunhua Baozai - Aunt 29yrs Lin Baozai - Cousin 25yrs (Has a combination of Shape-Shifting and Telepathy) Jia-Li Baozai - Cousin 22yrs (Can manipulate a mixture of light and darkness) Kura Baozai - Cousin 16yrs (Has Electrokinesis) Mika Baozai - Cousin 23yrs (Has Cerebral Power Replication)
Dynamics:
Lihua VuHong | Great | Mom | "She's a bit of a shrill sometimes, but I really hope she's alright. I know everything that's been going on has been a lot lately." |
Jennifer Caspin | Good | Best Friend | "I really, really, like Jen... but the girl needs to go out and get some fresh air sometimes." |
Abilities
Power Class:
Elemental
Power: Water Manipulation.
Meifeng has a link to the classical element of Water. Meifeng can manipulate water around herself (He can't manipulate the waters inside of people). She can manipulate all waters within fifteen meters of herself, and preform basic water bending techniques. She does this through flowing body motions, such as swinging his hands to throw a wave of water, and etc, etc. Since water is an extremely flexible and common substance, this is a useful element. She can shape it in any way imaginable. She can smack people with a bucket of water, or surround herself in a whirling spire of water to defend herself. Still, her control is pretty basic, she can't do the fancy tricks yet. However, one ability she has is what she calls "water-walking". When he steps on a body of water, of any size, she will seemingly stand on it as if it's a solid object. At will, she can simply drop and fall into the water. This leads up into another trick she has. She can surf by standing on a body of water and manipulating it to move her around. Almost like it's carrying her. This is a go-to technique by Meifeng in order to get around quickly. It is possible for her to control ice and mist/steam, but those are future abilities. Future abilities she can learn are: sensing vibrations through water, changing water temperature, and changing the viscosity of water.
Limits:
There is a range of fifteen meters with her water manipulation. Meifeng can only really control pure water, she has trouble with diluted, and/or dirty, water. Fresh, rain, water is what he can control the best.
Weaknesses/Drawbacks:
Electricity is the most obvious problem. If she touches an electrified puddle of water, she's out. Using this power also dehydrates her quickly (FOR COMPLETELY NONSENSICAL REASONS). The more she uses it, the more water he will need to drink. If he's completely dehydrated, she'll be cut off from all of his powers (Along with a hoist of other problems!). Dry, hot, areas also impede his ability to control water. The more water Meifeng attempts to control, the less fine-control she has over all of it.
Rockstar, Mad Lupe, Spicegirl, The Cocaine Supermodel, Platinum Girl.
Gender:
Female
Age:
27
Height:
5'6ft
Weight:
127lb
Home District:
The Las Palmas Strip
Appearance
Hair Color:
Black, with strands dyed blonde.
Eye Color:
Amber
Ethnicity:
Mexican, Colombian, Dominican, Spanish, Greek, & French
Physical Appearance:
Lupe has the makings of a diva. The way she carries herself and acts just screams superstar. Lupe walks with confidence, and takes large steps. Having such confidence that she is unafraid of tripping or making a fool of herself. One thing Lupe prides herself on is her looks, she does plenty to keep herself looking like the best. Working out, eating fresh, makeup, and most importantly hygiene! Lupe looks incredibly clean and well-maintained, and she loves it. Fortunately, puberty for her was fairly generous, and her body has filled out nicely, she has the feminine curvature. Her own height and weight is pretty modest. Standing an inch above the average at 5'6, and weighing 127 pounds. Lupe is Hispanic, but has Caucasian in her roots from a interracial relationship between her great-grandparents. To be exact, Lupe is Mexican, Colombian, Dominican, Spanish, Greek, & French. Her skin is off white, and pretty light compared to her brother's. For those who spend time around Spanish people, she definitely appears to be Spanish. She looks Spanish in the face too, but a few facial features appear to be more Caucasian. For example, her nose. Like everyone else in her family, she has a large, pronounced, triangle-shaped nose. It's easily the most notable part of her face. But it doesn't exactly look freakishly large. It's just big, somewhat disproportionate compared her other facial features. Whether or not it's her most attractive feature is up to conjecture. But the rest of Lupe's facial features are sharp, and squared. She has thin lips that she tends to poke out a lot. Medium, rounded ears, that point inwards. Small, somewhat pointy chin, with a sharp jawline. Lupe's eyes are medium-sized and have a amber look to them. With her head being rectangle shaped, she isn't too shabby.
Lupe is thin, swimming and other physical activities has kept the weight off. But her limbs are tight and relatively free from noticeable body fat. Her thighs and biceps, however, have a little bit of body fat on them. Once again, nothing she can't hide underneath some outfits. Her breasts are a solid B cup. While her skin has an off white color, it has plenty of scars from her youth and recent times. Scars on her knees from playing. And an ugly slashing scar right across her cheek towards her mouth. Along with a scar on her lip, going down to the bottom of her chin. These are from several hilarious incidents where Lupe was trying to learn to fly. There are a mass of ugly slashing scars on her right wrist after one bad... incident. Other than that, she tries to keep herself free from blemishes and pimples. But she has a few that she keeps covered up with some makeup. Next of, Lupe has gotten a tattoos, not too many since she isn't a fan of them. But the one she has is quite symbolic. That tattoo is a few inches down from her shoulder that says "Joseph & Alejandro - I'll miss you" inside of a cross. When asked about this tattoo, she usually doesn't say anything. Lupe has straight, deep black (Which has a few strands that have been dyed a sandy blonde blonde - mostly on the right side of her hairstyle) hair that is well maintained. She keeps it in a short, slicked back, pompadour. A fabulous pompadour, conditioned to look the best with the finest hair products Lupe can find. Yeah, she keeps a comb in her pocket for it all the time. Lupe has a thick Spanish accent, giving out a Spanish fling as she speaks.
Attire:
Lupe feels as if she is stylish. But her style largely varies. One day she could be rocking a hip-hop themed outfit. Other times she could be dressed up like a clubber, rapper, or a rave girl. Due to her power, she can wear whatever outfit she wants, more or less. But Lupe goes for the more standout outfits. She rarely wears things like skirts or dresses, in favor of her themed attire. One thing Lupe has plenty of is jewelry. Often enough, she'll be wearing hoop ear rings, or have a few bracelets. She's not too big of a fan of excessive piercings, so she keeps it limited it to her ears. Lupe's absolute favorite piece of attire is a particular jacket that she got years ago. It's a white denim jacket that is covered in patches of flags from various South American countries. With Lupe placing a sticker of an American Flag over her heart. Symbolizing her love for America, being a Mexican foreigner.
Personality
Innate & Outward Personality:
A party-girl that lives life to it's fullest. Tragedy struck her bloodline and it has convinced her that the only thing that matters is fulfilling her hedonistic needs and getting cheap thrills. Despite this, Lupe has made sure to never cross the line and remain a nice person, and treat people right. That said, Lupe is an extrovert to her core, she lives to hang around with other people. She certainly isn't afraid to walk up and start a conversation someone (Unless they're a nerd, creepy, or really, really phat). But on the flipside, she isn't afraid to walk away from someone she dislikes. She's calm, cool, and friendly, but she has a bit of spice and flair to all of her actions. She tends to joke around a lot, and act with a fire behind all of her actions. She's loud, and likes to be the center of attention - the true life of the party. Because one of her favorite things to do is walk up to a group of friends being bored and make it exciting! Because she is a good people's person. She just has charms that can win over people. Lupe is pretty flirty too, but unlike some girls, she handles it subtly (Because like hell she's going to become the town bicycle). She hints, and uses body language to get her point across to the boy of the day. How tall of a glass of water she considers them, the harder she'll try - and even if that doesn't work, she'll label them a lost cost and walk away. Though, that's rare. She's good looking and has such a way with words that it's easy for her to win over any guy. While she prefers guys, she is open to a relationship to someone of the same sex. But she rarely considers them real relationships, and only quick bangs. Because of her looks, Lupe especially knows how to use them to her advantage. Because, after all, the world favors a pretty face!
That said, Lupe is incredibly open minded. Willing to try anything. She can be protective of her friends, and stand up to a bully, male, female, or in authority, because she hates it when someone bullies others because they have a taste of power. More importantly, she can't let people think that they can step all over her undeterred. Which is why she's a bit more fighty than most people. Lupe is spicy, and has a short-fused temper that lead many to learn that it's best not to set her off. She retaliates fists with fists, and words with words. Though, it rarely comes to fists. Mostly, she gets into arguments with people because she is a legendary shit talker. Always ready to deliver a nasty burn or diss. However, it leads her into making impulsive actions when she loses her temper. Touching her guitar, or favorite jacket, is a sure-fire way to piss her off. Fucking with her hair is a quick way to get punched in the face. However, despite her short-fuse, Lupe won't remain angry for long. After it's over, she'll be back to her usual self. Neither is she the type to hold on to grudges. Because in her eyes, she got bigger things to do than worry about some loser that pissed her off!
Lupe is certainly vain, egotistical. One could even say she's narcissistic. She holds a high opinion of herself and her accomplishments. However, it's a trait that isn't super pronounced. It's one of the things that people catch on as they spend time around Lupe. She isn't the type to actively put people down either, unless they're annoying, or her opponents. Certainly having a flair for the dramatics, Lupe goes for flash and style above all else. Because hot damn, she knows she's got the goods, and everyone else should too. She especially favors the people who have similar good tastes to herself. Nice clothes and style are what Lupe looks for in people. She's waaay more likely to approach a person with a great taste in clothes, over someone who dresses blandly. Shallow? Yes, because Lupe doesn't have time for losers (Or worse! Surrounding herself with them!). Yeah, she's a huge show-off. Lupe tends to strike fabulous poses. Constantly. Especially if she gets into a fight. Because that pisses people off more than her shit talk. To Lupe, it's all about the looks. How she looks, how her friends look, that stuff. Then again, Lupe knows exactly what to do to get everyone's attention. She's loud, she flaunts what she has, and she shows off. Lupe has a knack for destruction.
Her allegiance lies with no one, truthfully. No politician, no boss, no man, no woman. She is in it for herself. But, if Lupe had to choose a political philosophy, she would choose liberal, for it is the most open minded out of all of them. Because she values her freedom and independence above all else. She cannot have either if she is tied down by a single organization. Because, to her, they are obstructions of freedom. And it shows in her political views. Immigration, Religion, and LGBTQ, she believes that they should be free to do as they please, fuck whoever says they shouldn't. The one thing she hates is someone on their high-horse dictating who should do what because of "values" or "traditions" (I.E. The people who say how the world should be ran). Especially the people who speak out against immigration because she is an immigrant herself. She spits in the face of authority, and steps all over the rules. However, Lupe has a massive grudge against gangs and organized crime. They took something away from her that she'll never get back, and she shows an immense anger towards them. If anyone says they're in a gang, she'll immediately cut ties with them. If someone so much as glamorizes the gangster lifestyle, they'll get a sharp look from Lupe. That said, she believes that people should be free to do as they please long as they don't hurt people. Long as people stay out of her way, she will leave them be lest they set her off. That isn't to say that she'll stand by as someone gets raped. Or won't beat a mugger's face in. Her sense of morality is still there, just that she ignores it more often than not in order to please herself. However, she will play along with organizations and rules if it benefits her. Because she isn't stupid, she knows who's in charge. She wouldn't blatantly break rules, but if she could get away with it then hell yeah she'd do. That said, her morality should be obvious. Lupe is, in D&D terms, a Chaotic Neutral with shades of Chaotic Good.
Though, emotional situations is where Lupe really falls apart. She's bad at giving advice, or counseling a crying friend - thus, she is a bad motivator. When these touchy-feely moments begin, Lupe usually becomes closed off until the fun starts again. It's because of her mentality to have fun and live life to it's fullest no matter what - she doesn't view such moments as "fun". Though, people also find out that Lupe isn't that open about certain things, as well. Such as her family, and where she came from. To her, it's the same as emotional moments; an obstruction of her fun. Whenever she's feeling down, she keeps it bottled to herself, and rarely tells anyone about them. Because, to her, her emotions are her business, and hers alone. Not everyone else's. Nobody has the right to go prying into her life just because they want to know about her. Going off of that, she feels that what she outwardly presents to people is all they need to know. What Lupe wants them to know is that she's fun, and everything they aren't. Nothing more, nothing less. She goes into recluse mode until she feels better. It might be days before she's back to her vibrant and spicy self. Lupe finds it hard to really empathize with people, but she tries to be nice as possible.
Once they get to a party, they find another side of her: the hedonistic maniac that lives to fulfill her thrills at a reasonable price. No matter how self-destructive they are. Sex, alcohol, and violence, it doesn't matter to her. It's mostly stems from her desperation to live an exciting life, and her belief that she wishes to avoid living a normal, boring life. So she does everything she can to make sure that it's interesting, not just for herself, but the troupe she associates herself with. Because hey, what's the fun in doing this alone? Lupe doesn't just go to parties to sate her thrill-seeking nature. She has taken to fights with various people, and putting herself in unsafe situations, just to get her blood rushing All because she's an adrenaline junkie. Ultimately, in the end, she's a woman that's lost something that she could never get back. So she relies on these vices to mask her grief. Because the one thing she fears the most now is feeling as if she's wasted her life, and thus, she has no choice but to . But, she dug herself a hole, the kind of hole that will never be filled. So the more she worries about it, the bigger it gets. A vicious cycle that will never end until she realizes it, or meets her end.
Hobbies/Interests:
Music, movies friends, partying, food, good looking people, swimming, drinking, and fun.
Skills/Talents:
Lupe has gotten a few skills under her belt from over the years. First and foremost, she's extremely fluent in the Spanish language, to be true to her roots. She's just as good at English, due to living in the country for a great chunk of her life and knowing the language being a necessity. She merely practices Spanish as something on the side just to brag about to her family. Lupe has always had a knack for the musical arts. Taught by her grandmother, whom known a few instruments of her own, Lupe is an avid guitarist. Bass, acoustic, electric, it doesn't matter, she's good with all of them. She's often seen playing Acoustic guitars. She's been playing the guitar in her spare time for years, and it's simply a passion for the woman. A talent from her youth she will surely pass down to her children, and their children. Ahem, that isn't the extent of Lupe's talents in the music business. Lupe is a DJ for a cheap club, and therefore, she knows how to operate the turntable, and has enough of a knack for music to make up a wicked beat. Dancing is also another skill she had to pick up at the strip joint, and man, Lupe certainly knows how to work the pole! Dancing was something that always came naturally to Lupe. On the athletic side of things, Lupe is a swimmer. She signed up for the high school's swim team and used that as a great way to stay in shape. She was also taught how to play Basketball by her little brother, but she never played it officially (I.E. for any teams). Finally, Lupe has gotten a few brawls under her belt, and knows how to streetfight (HADOUKEN!). She doesn't have any martial arts or formal training, but she doesn't need any! You don't need any to punch the fuck out of someone.
Prized Possession:
Her Guitar, her jacket, and her hair. Fuck with any of them and you will regret it!
Quote(s):
"The world's almost over, loco, gotta live it up or you'll regret it when it's all over!"
History/Bio:
Lupe E. Bellasquez was born in Mexico, Lupe lived the early years of her life in relative comfort, since she was fortunate enough to have a somewhat good living condition. Her father was a very talented engineer, and her mother worked as a surgeon. They lived good, so her early life wasn't anything special. She went to school, met people, and had fun as she should. Quickly growing up to be a social butterfly without too much adversity to alter the course of her life. Her parents had another child when she was around five, her mother got pregnant with another child, and nine months later, she was introduced to her new twin brothers: Alejandro and Diego. She welcomed her younger brother with open arms, and looked forward to when they could play together. The big change in her life was once she was ten, when Lupe's father got a job for a big American company, and had to move to San Francisco. She was blindsided by the change, but was nonetheless open about it. Though, she had a feeling of insecurity as she rode the plane to America. Once there, she had to get over a bit of... culture shock to say the least. Learning English, differing social customs, and so on, was a bit of a problem for Lupe. She had a bit of a problem getting over it - until she had ran into the Hispanic crowd. Some of them were from out of country themselves, and they helped her adjust, and in the process, Lupe had made herself some friends and refined those social skills a bit. After she got used the country, she came to like the place. Having a nice house helped.
Life continued for Lupe. She didn't go without her home country as she visited there plenty of times. Sometimes staying for months on end. While she was there, she spent plenty of time with her Grandparents, especially her grandmother, whom was a legend when it came to the guitar. A woman that played in professional bands, before retiring. Since the old lady didn't have much else to do, she spent her quality time with her granddaughter teaching her how to play the guitar. Even gifting her with one of her old guitars. At first, Lupe didn't really get it, but as she played more and more, it stuck to her, and it became a hobby that she perfected into her adulthood. Life from there was great, she became a social butterfly in school. One that made friends with all the cooler girls, and became what is called a "popular" girl. She hung out with her friends through her middle-school years. Once she hit high school, she hit a whole new level. Things got more intense. Sex, drugs, drinking... they were tempting, but Lupe stays away from them. As she was taught not to give into those vices. It was hard, given that some of her nastier friends called her a prude and cut ties. It didn't matter, but Lupe stuck around with the friends that mattered to her. That said, Lupe never excelled in academics, as those weren't her focus. She got passing grades and that was just about it.
Once powers entered the mix, things got a bit more interesting. Lupe discovered her powers while visiting a friend's house. While she was gussing herself up in a mirror, she had accidentally fired off a beam that cracked a hole in her friend's mirror. Obviously, Lupe was freaked out. As she was trying to figure out what happened, her arm began glowing a vibrant pink color. She covered up the glowing arms, and ran home (Leaving her friend without an explanation as to why she now has a burnt mirror). A scary experience, but Lupe quickly realized that she was a superhuman. One that could manifest a gaseous energy, something she vowed to learn everything about this power. It was something she did on the side, in secret. When she had nothing else to do. It took a while (and plenty of destroyed furniture) for her to figure out this ability, and that was when she was comfortable with sharing it with her family. They were shocked, but were still loving of their daughter. They knew she wasn't a freak or a monster, long as she didn't use that power to hurt people. Though, she kept this a secret from her friends. What was most notable was that her younger brother, Alejandro, had manifested a power at the same time. A cyrokinetic minion that could snap freeze anything with a touch, along with Alejandro having a control over ice itself. Lupe and Alejandro teamed up to practice together, to do some play fights. There was something off about him during their spars, Alejandro was far too aggressive. However, he mellowed out after Lupe called him out. They got closer, and improved with their powers greatly. However, Diego, who hadn't manifested (Yet), resented them for their powers, and choose to distance himself from them. Lupe didn't exactly know where Diego was coming from. Was it a jealousy because he wasn't special? Any attempts to connect to her brother only earned her the cold shoulder. Eventually, Lupe gave up. Diego, and Alejandro too, became very cruel children, bullying whoever they could. Contrasting with Lupe's kind heart. Lupe wondered if she would have to put down Alejandro should he go too far with his power.
The twins bullying ways caught up to them very fast after Diego caused a kid to have a heart attack in school, resulting in the child's death. Giving Diego an involuntary manslaughter charge - he was sentenced to two years in prison (Barely dodging being tried as an adult). At the same time, his power had manifested, which meant he had to be sent to a Meta-human prison. That... bothered Lupe, but she kept going on to the best of her ability. Visiting Diego was the first step. However, Alejandro got out of control. He got much more violent. Hanging out with the wrong crowds, even slipping into a gang. Lupe wanted to say something, but the two had long drifted apart from each other. She just played along. A year since Diego's imprisonment, and her life changed a few months before her graduation... for the worse. While she was hanging out at a friend's house, Alejandro had joined a particularly violent gang of Hispanics. Putting his power to good use freezing people to the point of near-death. He had gotten a good reputation for himself. A good enough to get the attention of their father had to get involved. During one gang fight, their father had went there in an attempt to get Alejandro out of there before he gets killed, arrested, or worse. However, the first outcome came true once another Meta-human entered the fight. A young electrokinetic gang member had fired off the mother of all lightning bolts at Alejandro, with their father right behind him. The boy had taken most of the bolt, getting killed instantly, with their father getting injured badly enough that he was sent into a coma with no signs of ever waking up.
By the time Lupe got home, she was greeted by her crying mother, who explained what happened. This news had devastated Lupe. She immediately burst into tears and ran into her bathroom. She... didn't know what she was thinking when she grabbed a razor blade and carved up her wrist, before slumping in the corner, in a pool of her own blood, and waiting to bleed out. Her mother had opened the door, and immediately called the ambulance. From there, Lupe was sent to the hospital where she was patched up. It was a few days before she got out (After dodging suicide watch)... a changed woman. Where her mother went to alcohol, Lupe went to the seven deadly sins in over to recover. That moment was when she realized that her life could end in the flash of an eye. So, why should she live with all these rules she had composed on herself?
Lupe's family still had saved up a college fund for her so she can go off to the San Francisco College so she could get a major in nursing and have a chance at success, Lupe only saw it as a new opportunity to indulge herself. She went to every party out that would take a Hispanic girl like her. There were plenty, actually. She met new people, from far and wide, that had the same interests as her: to live life as if every day was their last. She integrated into this new crew to the best of her ability, and became a sort of team leader for them. Along the way, she was getting into fights with people for cheap thrills. Picking fights with believed rapists, drug dealers, and other thugs. She even used her power in order to put that gift to good use for once. While she did have fun, she was rather strapped for funds, so she needed a job or two that had flexible work schedules. Fortunately, she had two options actually. First, her DJ friend had referred her to a club that was hiring. Lupe has DJ'd for a few parties in the past, and her DJ friend taught her even more, enough to hired. She was sent forth and got hired at the club... Another more risque job she was suggested was becoming a stripper. Her friend was also a stripper and told her that Lupe was everything they wanted. Lupe considered it... but at this point, she was open for anything. She took the job and it was uncomfortable dancing for all these strange and sweaty men. But she had to get use to it. The money was good, too good to pass up, so she had no choice. Both jobs got her enough money to continue her lifestyle. So, while it was work, the reward was too good. Plus, she was able to balance her job, schoolwork, and her social and party life quite well, so it didn't matter. But the problem was that she found it was getting harder and harder to go home and look her mother in the eye.
Years later, and Diego was finally released from prison... a changed kid, Lupe didn't know how to go about it, really. Their mother had told him what happened to his brother and father (After hiding it for at least a year). She long lost her ability to truly empathize with people, so she left him alone. Gave him space as he suffered. Lupe continued with her usual hedonistic routine, for years actually. She graduated college a few years later, and had enough money to set herself off. Honestly, Lupe wanted to get away from San Francisco and leave that tragedy behind, so she decided to move up to Verthaven. Since she liked it there during her visits, and it was close enough to San Francisco in spirit. Lupe managed to get herself an apartment... In Eaglerock Row. To put it lightly, it fucking sucked. She had no choice but to get a job in some grocery store, and barely make enough money to support herself. Worst of all, there was a heavy presence of Red Crowns. She just hated being around these gangs.
So far, she was regretting her decision to leave San Francisco so hastily. She had no friends, a crappy job, a shit apartment, and a car she was about to lose. Worst of all, she was bored. She decided to head onto the beach in order to relieve some of the stress, and she ended up spending all day there. She had such a blast, mostly because she was hitting on man and woman alike. Night fell, and as Lupe was heading home, she heard a woman screaming for help in an alleyway. Instead of turning away, Lupe, the hero she is, decided to investigate. She saw some members of the Pure beating down a woman with spider-features, and Lupe decided she must act! A battle so intense took place that the battlefield exploded by itself. In the end, Lupe scared off the Pure with her magic powers, and she helped the girl, who introduced herself as Alicia. Lupe got her to the hospital, and then left her phone number in case she wanted to say thanks.
A few days later, after Alicia recovered, she did call Lupe back, and explained her power and situation to Lupe. They became friends over time, the only friend that Lupe had. Eventually, Lupe stated that she had no real job, and it was going to fall apart soon. Alicia mentioned that the White Spider Society was always looking for new talent (Especially Metahumans), and Lupe was pretty enough for them. She checked them out, and didn't like the idea of being a prostitute, but they said that she had everything necessary to become a stripper in one of their clubs. And they paid handsomely for Lupe to preform, especially with her powers, and she loved it more than stripping in some shitty clubs in San Francisco.
Eventually, she went from a shitty apartment in Eaglerock Row, to a nice apartment in the Las Palmas district, close to work. She was finally living the life. All she had to do was shake her ass for some high-class perverts.
Relationships
Family:
Father - Joseph Bellasquez Jr. (Comatose) Mother - Juliet Bellasquez Grandmother - Cecilia Bellasquez (Deceased) Grandfather - Joseph Bellasquez Sr. (Deceased) Younger Brother - Diego Bellasquez (Has a Pyrokinetic-Entity) Younger Brother - Alejandro Bellasquez (Meta-human. Had a Cyrokinetic-Entity. Deceased.)
Abilities
Power Class:
Elemental: Energy
Power: Neon-Energy Heart.
Lupe has an unknown anomaly within her chest, taking the appearance of a tiny pink star. Known as the Neon-Energy Heart. Whether it's an organ or something else is unknown. But, the Heart serves a vital function to Lupe's ability. It constantly creates a strange gaseous energy that is very similar to plasma, an almost charged gas. Which is unique to her, and unlike any other energy to exist. At will, Lupe can manifest this as a hot-pink-purple-blue energy that has an appearance that is like a mixture of a glowing gas, with electricity and light flowing through it. And it glows brightly, fluctuation between pink, purple, and blue, colors. Once it's created, Lupe can manipulate and shape it freely, much like other elemental types. As it cuts through the air, it leaves behind a trail. This energy is fairly hot, enough to give someone a burn. Depending on the intensity, it could give someone a mild, or third-degree, burn. Once it comes in contact with something (Or someone), the energy will disperse a few seconds later. Lupe can fire it out as a concentrated shot that will do some damage, along with being able to fire it out in other forms (Beams, waves, lasers, etc, etc). She's capable of larger feats, but she keeps it small not to expend too much ammo. Just to note, the energy Lupe creates doesn't travel at light speed, merely travels as fast as she can will it. Lupe has discovered that she could fly by firing of the energy in an concentrated thrust. It isn't a perfect flight, as she has to maintain balance among other things, but she could certainly fly. Lupe can also make the energy take a semi-solid state in order to act as a shield. It'll be enough to stop a regular human, but can't stop anything like bullets. It's like a bubble. A superhot bubble. In addition, Lupe has a high-resistance to heat (but not immunity). She can shrug off even the hottest heats before taking negative effects. Whenever she activates her power, her body starts to light up. An aura of multicolored light will surround her, and her hair will turn into a gassy plasma. This power as a whole is basically a less powerful version of Plasma manipulation, so think of it as that.
Future abilities...
Neon-Energy Mimicry
It's within Lupe's potential to partially-transform into the Energy itself. In this state, Lupe will have her shape, except made of the Neon Energy. She'll be extremely hot to the touch. As for what she can do in this state, it's simple. She'll be able to do a sort of "dash". She'll turn into a formless shape (but somewhat round) and will be able to move great distances. Since this energy is weightless, she'll be able to move quite far and flight is in her potential. At the moment, how far she can go is limited by how long she can remain transformed. She can only maintain a transformation for around five seconds (Longer if she tries really hard). Lupe also has a healing ability while in this state. For starters, toxins will be immediately vaporized, she'll be immune to biological powers, and she won't feel any pain. While transformed, Lupe may shape herself slightly. Obviously, she can shape herself to fix wounds, so that once she changes back, it will be all better. Again, it's limited by how long she's transformed.
Limits:
Now, there's only so much the Heart can do. Lupe using it will cause it (and herself) to get hotter and hotter, until it "overheats" and shuts off. When it shuts off wholly depends on rate, intensity, duration, and quantity, of use. These are the four factors that Lupe must keep in mind as she uses her power. After her power has shut off, however, her body heat will be extremely high. To the point where her skin will burn, and her organs will slowly cook. She'll need a quick way to cool down before she burns to death. There's also a limit to how much the Heart can produce. If Lupe doesn't already overheat, then she'll run the Heart dry and will be powerless. Lupe will have to wait a few hours to replenish it. Lupe can only stay transformed into the Neon Energy for about five seconds. Which means she can do too much. However, how long she can remain transformed can and will expand later. Though, Lupe will be unable to manipulate the Neon Energy while transformed.
Weaknesses/Drawbacks:
Strong emotions (Even happiness) will make her power unstable and harder to control. Or it might go out of control and she'll have an accidental use. The Neon-Energy is also bright as hell. Enough to inhibit Lupe's vision a bit, depending on the size and intensity of the blast. If it's a large use, then she's going to be blind for a few seconds until it fades away. Though, this could be considered a double-edged sword. While transformed into the Neon Energy, Lupe is not intangible. In fact, she's far more fragile in that state (Even though she can heal and resist pain). One strong blow and she'll be out. If something is heat resistant enough to pierce her, that is. After transforming back from the Neon-Energy, she will be powerless for a few seconds while the Heart powers back up.
Isabella Isle, Knightdale Rows, Stardust Club and Hotel
Appearance
Hair Color:
Light brown
Eye Color:
Brown
Ethnicity:
Caucasian
Physical Appearance:
Francis immediately comes across as a meager individual. Short, skinny, slouches a lot, the drill. He owns an oval-shaped head with a clear (yet somewhat rosy) complexion, and he’s clean-shaven (he struggles to even grow stubble). Eyes are a little sunken from a recent bout of sleep loss. Nose is thin and pointed downward. Ears are rather large and stick out some. Hair is shaved on both sides, little long and swept from his crown over his forehead, running down on the back to the top of his neck. Wears a very large pair of black glasses, can’t help but squint without them.
Attire:
Being more accustomed to colder weather, Francis disagrees with what he has to wear nowadays but, he lives with it well enough. Gone are the layers of sweaters and skinny jeans. Now he dresses himself in tank tops, unbuttoned shirts, cargos, and sandals.
Personality
Innate & Outward Personality:
As far as wallflowers come, Francis is somewhat split in his personality. He has no problem talking to normal folks, though he won’t straight up start talking to strangers unless it’s called for. It’s meta-humans that cause him to recede some. Often intimidated, and sometimes downright afraid, he can’t bring himself to approach and speak to them. It’s a hurdle he’s wanted to clear for years in order to really improve his work, but he fails just about every time.
Hobbies/Interests:
Other than simple sightseeing and photography, Francis mainly enjoys writing in his journals about meta-humans, and any events regarding them, that he can observe without risking his own safety.
Skills/Talents:
Francis has a knack for writing poetry, but he’s only tried doing so a few times in his life. It doesn’t interest him as much as his usual work does.
Prized Possession:
His journal.
Quote(s):
“It’s strange. All of it. And I’d be afraid, but… I just find myself so captivated. Wanting to see more.”
History/Bio:
To be blunt, there’s nothing special about Francis. Certainly nothing worthy of extensive explanation. Young man who grew up in London, Ontario, went to school, and has had a fair life so far. Probably one of the few things needed to be mentioned is his keen interest in meta-humans. Who they are, how their powers affect their personalities, the influence they have on modern and future society, everything. Francis fancies himself a writer and potential journalist, traveling from over in Canada to each of the meta-human hotspots in the US (which he wishes were more prevalent in countries other than the US, but oh well) to write about what he encounters. Over the past year, he’s already been to Black Fall, Stadium City, and Mendel. He was, needless to say, disheartened by what he’d seen in the latter two. But that didn’t stop him from checking out the areas on the west coast, Verthaven and Highroller Heights. He’s here now, intent on recording what he finds, and hoping to possibly overcome his inhibitions and actually interview some meta-humans. Maybe then he can actually start writing something good.
Westgate, Black Fall, PA; staying in Isabella Isle, Knightsdale Rows
Appearance
Hair Color:
Dark brown with black motor oil stains, especially in the shoulder areas.
Eye Color:
Dark brown
Ethnicity:
Korean
Physical Appearance:
Ratchet has narrow Asian eyes that are turned inward with the tear ducts at about 4 degrees, with round edges and untouched eyelashes. Ratchet has smile lines near her eyes. Ratchet has a nose with a bit of a bulbous tip, with barely-noticeable blackheads that she over-emphasizes almost to the point of it being rather annoying. When she’s amused, her nostrils flare out as she laughs (not cartoonishly large, but just somewhat noticeable), and she doubles over. Her lips are somewhat thin and stoic, although she prefers a slight smile, just to let people know that behind the grime and fiberglass, she’s a human being. Her ears have attached lobes and do not protrude very far from her head. They are shaped somewhat like a blunt “?”. Ratchet does not wear makeup, since she doesn’t see any point if she’s just going to get her face and body all covered in motor oil anyway.
Ratchet usually ties her hair back in a ponytail using a rubber clamp (she claims that it’s the first thing that she found when she first went into the auto shop, and asserts that she doesn’t give an expand dong about it). Sometimes she forgets the clamp on her nightstand and just gets another clamp from the garage (she has a collection of about five clamps, two of which her father has asked her repeatedly to return). Nevertheless, oil does splatter, and it does get in her hair. (Before you ask, Ratchet does take showers, but she often surrounds herself with engines anyway.)
Ratchet has broad shoulders for a girl and toned arms. Her left forearm is missing due to an accident with a semi truck’s engine block. Instead of a left forearm, she has a three-pound fiberglass gauntlet buckled to her left bicep that has a rip-key flywheel attached to a wheel well where her wrist should be. She has to wear a brace to keep the thing lifted up, since she couldn’t find anything sturdier to support the fiberglass prosthetic. She wears the brace around her waist. The flywheel’s key mechanism is made of an old BeyBlade top and part of a shopping cart’s wheel and pivot. She has to work harder to lift her left arm due to the weight of the mechanism; as a result, her left arm is slightly thicker with muscle than her right, and she has a bit of a hanging posture. Ratchet quite honestly does not care what size her breasts are, but if she snaps a string or something by accident she’d have to go buy a B-cup brassiere. She usually just hops into a baggy pair of overalls, making hip/rear size somewhat irrelevant in public, although she does have a typical Korean lower-body type, with bulbous calves and horseradish-shaped thighs (albeit somewhat stretched for her height). She wears size 8 shoes.
Underneath her right breast, below her armpit, Ratchet has a long splotchy birthmark that you could see if you strain to see it (please don’t, first of all, it isn’t that important, second, looking for a birthmark under a boob isn’t the quickest way to a good relationship with anybody). Generally she will have grease spots and oil splatters on her skin all over the place, and will likely smell like gasoline for most of her day. (True friends would like her whether she smelled like a diesel engine or not.)
Ratchet shaves her legs, like, once in a blue moon, since she sees no reason to due to her overalls.
Attire:
Usually, Ratchet just throws on a underwear, a shirt, and some grease-stained, baggy overalls before going about her day. (She likes overalls because she finds the belly pouch very, very useful.) Instead of having pockets, Ratchet wraps a tool belt around her waist that contains the objects that she needs for the day. She has a philosophy of always carrying a wrench and a screwdriver, but whatever else she’s got in there depends on what she’s going out to do. Sometimes she just leaves with a tin of Altoids, her Nintendo 3DS (you never know where you could get a StreetPass), and her wrench and screwdriver.
Ratchet only wears short-sleeved T-shirts because of the need to accommodate her prosthetic left forearm, which has, at the end of the wrist, a flywheel instead of a false hand (the reason for which I will explain later). She has a variety of different colors and patterns, some with logos or designs or images upon them (she has a particularly-worn, somewhat grease-stained Pikachu shirt) that she picks based on the first one on top of the pile in the dresser drawer. Her dark-blue denim overalls have several large grease spots, especially in her chest area and thighs. The overalls have a sizable pocket, about 7” tall and 11” wide. She has a pair of black Converse All-stars with no laces that she always wears (except to band concerts and other formal occasions, in which her attire in general will be formal as a whole), and may or may not put on socks depending on the potential for jeopardy that she could put her foot in that day. If she does decide to do so, she will put on a not-necessarily-matching pair of Hanes socks. She has both white and black socks, and doesn’t give a shake of a wrench to whether or not they’re the same color.
Personality
Personality:
Ratchet is always focused on a task at hand (only her right one, since she doesn’t have a left), when she has one. She will relentlessly pursue a task, but can become focused solely on that task and not much else. (Fortunately, she does not suffer from functional fixedness.) Nevertheless, her work ethic and passion make her an all-the-better fit for the auto shop. Ratchet is passionate about cars and how they work.
Despite having suffered an injury that led to an amputated left forearm, she seems quite mellow about it, and even makes several hand jokes. When not working seriously on something, Ratchet is chill and calm. She sits with her lanky legs out and her arms wrapped around the back of her chair’s seat. Ratchet has a small tic in which she’ll play around with a bolt on her prosthetic, twirling her right index finger around it clockwise. She may fidget, and once or twice check her Instagram or tumblr or something. She often gets wrapped up in sports if she watches them, especially soccer. However, she’s willing to snap right back to work when she is needed.
Ratchet talks about a variety of subjects, such as Doctor Who or Pokémon, and subscribes to shofu’s YouTube channel. She has an appreciation for a variety of different fandoms and/or published works (including the famed Moby-Dick) and has an appreciation for dank memes. She posts often to tumblr, mostly in the form of sketches that she takes crummy iPhone pics of. She’s not quick to pick a fight, but if she hears them fightin’ words tho, she lets her flywheel rip and holds it up as if preparing to rub tire tracks all over the perpetrator’s face. She doesn’t give a crap about the negative connotation within gender that her nickname has acquired in modern times, since she knows that it means a kind of wrench (Nurse Ratched in One Flew Over the Cuckoo’s Nest bothers her a little, though).
In terms of interpersonal relationships, Ratchet certainly likes to talk to people who share any of her interests. She does not get bored with people, and actually has social interactions, contrary to the rumors that spread about her affinity for automobiles. Yes, she enjoys fixing up a car with her papa, but really, people? Ratchet’s all about motors, and that applies to her speech as well; she’s a total motor-mouth. Get her talking about cars, and you’re going to be there for a while. Ratchet, however, is persistent in trying to maintain a person’s attention upon her, and can be a bit pushy or demanding. She never means harm.
Hobbies/Interests:
Model-making (especially cars), video games (especially Mario Kart), drawing (thankfully, she didn’t lose her writing hand!), auto repair, trumpet.
She loves putting model cars together; she finds the entire experience, from cutting out the pieces to piecing them in place to painting and lacquering the whole thing, very rewarding and quite calming.
She’s an ace at Mario Kart, and loves to pick either Toad or Rosalina. She bought both Mario Kart 8 packs and likes the City Tripper and Circuit Special the best out of the kart bodies. She often gets first, but isn’t too fazed by losing. (But she sucks at League of Legends, unlike most of her Korean brethren, including her brother Winston.)
Mostly she just has time for quick sketches and gestures, but if she has time to sit still and draw, she’ll do it.
Ratchet often helps out in her father’s garage, repairing cars for the people of Black Fall. Since she discovered her power, she found it a whole lot easier to help out since she can flick her wrist and bring a dolly with tools over (okay, that’s not exactly how her power works, see the section on her power).
Ratchet, despite having only a single arm, loves to play the trumpet, and had to develop several strategies for maintaining proper intonation without the ability to use her trumpet’s mini-tuning-slide. She plays popular songs and video-game music she finds on the Internet, but also owns a concerto book. She’s been second chair in her school’s top wind ensemble, and the section leader graduated last year, so she’s practicing to be chosen as first chair. (She refuses to touch other people’s instruments. Ew!) She was given a trumpet solo in this year’s marching band field show opener, and is enthralled to be able to play it.
Skills/Talents:
When rollerblading, she can do a special trick in which she twists her left arm and uses the flywheel to do a 360-degree turn. She looks a little awkward while doing it, however, and whether or not that can be called a talent is debatable. Ratchet has exceptional talent in the arts and humanities, and an advanced understanding of single-variable calculus, but kind of glazes over in any life-science topics. She can hold her breath for seven minutes and twenty-eight seconds, and quite literally cartwheel. To compensate for the loss of her left hand, her right hand has become extremely deft, and allows Ratchet to perform card tricks with ease, as well as other delicate tasks.
Ratchet is, however, a bit of a wild driver (habits from experience in playing Mario Kart). For this reason, she has a smaller, more maneuverable car, an old Fiat 500 with a Bluetooth music player bolted to the dash and an iPhone charger plugged into the cigarette lighter (because she’d rather charge her phone than smoke). She and her dad worked on improving the 500’s suspension system in order to keep it from sustaining damage from Ratchet’s driving. She hasn’t gotten killed yet, though, so that’s a plus.
Prized Possession:
Her wrench and screwdriver, which were given to her mother the last Christmas before her mother’s death (2008).
Quote(s):
”An object at rest will remain at rest unless acted upon by an outside force. You know, like myself.”
“You can call me pushy. That’s really not too far from the truth.”
“I still manage to be pretty handy around the auto shop, despite… you know.”
“It’d probably take a blue shell, a red shell, and a Bullet Bill to get me in a car crash."
History/Bio:
Injae Park, AKA Ratchet, is a first-generation Korean-American born to Jehyun and Evan Park on March 10, 1998. In her younger, more vulnerable years, Injae (known affectionately as “Ratchet” to her father Evan due to her curious habit of twisting objects) had a curious mind and a tactile style of behavior. Until she was about nine, Ratchet lived in the town of Amherst, MA, before moving to Black Fall. She plans to return there for college if she applies and gets in. As a child, Ratchet spent a lot of time in her father’s garage, simply playing around with whichever spare part happened to lie right next to her. (Her father, responsibly, kept her out of the way of any cars he worked on, at least until she was mature enough to have the sense not to herp-a-derp knock over a Ford Mustang’s engine and crack her skull open.)
Ratchet’s power of kinetokinesis first came to light in kindergarten, when, dissatisfied with the slow speed of one of those Fisher-Price backyard mini-coasters, she willed the coaster to move faster and accidentally caused a boy to fall off the swings by immediately removing his kinetic energy and forcing gravity to start over with him. Suffice it to say, she made the little cart move a bit too fast and launched herself into a chain-link fence, breaking her own leg.
Quickly, the paramedics rushed Ratchet to the emergency room, where they informed the Parks of an abnormality in Ratchet’s DNA, indicative of a Meta-human. Suffice it to say, they were required by law to register Ratchet in the NEST database. Of course, neither of the Parks were happy that Ratchet was being treated like a convicted felon. The bureaucrats, however, allowed the Parks to stay in Amherst until any noticeable development occurred in Ratchet’s powers (under strict scrutiny, of course). (Perhaps the fact that Ratchet freaking broke her leg helped them with their discretion.)
Ratchet managed to live a fairly normal life, although awareness of her powers allowed her to experiment with them. For instance, she would roll a Hot Wheels die-cast car across the garage floor and stop it with a motion, before causing another Hot Wheels car to move using that same kinetic energy. She continued to hang around her father’s garage, and her father even began to teach her the ropes of auto repair.
Ratchet’s mother was diagnosed with leukemia in 2006; she lost the battle to cancer in 2008, but lived to see her daughter hit puberty and begin to blossom into a good, strong young woman. Mrs. Park knew, and appreciated, Ratchet’s love for machines, and acknowledged Ratchet’s desire to help her, even though she knew that Ratchet couldn’t. She knew she was terminal by the time December came in 2008, and rushed to buy Ratchet her treasured wrench and screwdriver before finally passing.
Ratchet lost her arm in 2010, when she was in seventh grade. Her father, sleepily working on a Peterbilt’s engine, jerked a winch too hard. Unfortunately, the cables were too worn-out to support the sudden movement, and the engine fell, banging a corner and shattering Ratchet’s left arm, right below the elbow. Miraculously, the engine block spared Ratchet’s left arm’s joint, but the doctors had to amputate everything below that. To make it up to her, her father resolved to build her prosthetic himself, with Ratchet’s input. By this point, Ratchet knew a lot more about her power over kinetic energy, and discussed plans with her father about her prosthetic limb. They didn’t have the technology available to the public then to create artificial neurons and therefore neural connections to a prosthetic hand, but that didn’t stop Ratchet and her father from crafting a metal forearm from a shopping cart, a BeyBlade (or two, since they accidentally snapped the first one trying to fit it into the wheel well), and three pounds of fiberglass.
2011 proved a turning point in terms of Ratchet’s powers, since that was the year that she took a physical science course and learned about the conservation of energy, and gained a fuller, more in-depth understanding of her abilities. (Knowledge of her powers certainly made the class a lot easier, more so than that ruddy life-science garbage.) Curious Ratchet continued to experiment with the mechanics of her ability, and even learned to play video games using her power, manipulating the control stick or D-pad with little bursts of energy from her flywheel arm. (She was SO glad when Nintendo included the 3DS stand accessory with Kid Icarus: Uprising!)
Eventually, Mr. Park had to move his business from Amherst to Black Fall because of Ratchet’s developing power over kinetic energy. There, she attended high school, having a generally normal life at school and helping her father in the garage at home (while keeping up with her homework; Koreans have standards!). She took marching band, concert band, and auto shop, waiving out of foreign language due to her proficiency in Korean. She just finished her AP Physics 1 and AP English Language and Composition classes, crossing her fingers that she would get 5’s.
After her pre-summer band camp, Ratchet, with her family, left for Verthaven, planning to stay for about a month. (The fact that one of the districts in Verthaven shared the name of one of her favorite video game characters quite amused her.) Primarily, she is visiting her family, and they are staying with their father’s sister, who has a daughter younger than Ratchet.
Relationships
Family:
Evan Park—Father
Jehyun Lee Park—Mother (deceased)
Winston Park—Brother
Sonmi Kim—Aunt
Kate Kim—Cousin
Dynamics:
Evan Park | Familial Love | Father | ”Dad might be cluttered, overworked, and a little on the dopey side, but he’s still my dad, there for me every time. I mean, know any other dads that’ll make you a prosthetic out of a BeyBlade?”
Winston Park | Classic Brother-Sister Love/Annoy Relationship | Younger Brother | ”Sometimes I’m tempted to let my wheel fly and drag Winnie, in his chair, away from his little League of Legends game. Mostly ‘cause that’s all he talks about.”
Sonmi Kim | Cool Aunt | ”I think awesomeness runs in the family whenever I see my aunt.”
Kate Kim | High Positive Regard | ”Always, always look forward to seeing good old Kate. She’s a lovely younger cousin, and I like playing with her. Though she shouldn’t mess with my trumpet stuff…”
Abilities
Power Class:
Elemental (Energy)
Power:
Kinetokinesis: The ability to control a body of mass’s potential energy and transform it into kinetic energy. She can manipulate another body's kinetic energy to transform that potential energy, essentially giving an object an indirect “shove.” To do this, she can take energy from a different, moving body, or a moving part of a body of mass, and transfer it to a different, resting body. This, however, causes the moving body from which Ratchet leaches the kinetic energy to come to a stop, its movement converted back to potential energy.
Ratchet can therefore use her power to make an engine turn or a motor run by focusing her power upon a shaft, cog, or piston. She finds it easier to move the internal mechanisms of an engine rather than an entire car or bus because of the complexity of the machine and the fact that if she tried to use her power to move the car itself there would be a horrible grinding noise that signified the destruction of the engine (learned that the hard way).
Ratchet is well aware that energy cannot be created or destroyed, only changed; the loss of her left arm both hindered her and helped her. Instead of opting for a fake hand or a hook or something, Ratchet instead had a metal forearm with a flywheel embedded in the wrist joint installed into her arm. Ratchet found it somewhat difficult to construct the flywheel mechanism with only one hand to work with, but with a couple old BeyBlades and some help from her father, she could pull (get it?) off the job.
tooconfusing;didn'tunderstand: She moves stuff by making other things stop moving.
Limits:
In the very simplest terms: inertia, the tendency for an object at rest to remain at rest. In order for Ratchet to properly use her ability, she must overcome the inertia of that body with enough kinetic energy. Otherwise, she might as well try and move a brick wall.
Ratchet cannot obtain kinetic energy from too many sources at once, which is why she can’t just snap her fingers and have the kinetic energy of the air itself at her disposal (also, that would probably kill someone). She compensates for this with her flywheel; contrary to what you may think, however, this does not provide Ratchet an endless supply of movement, since that would be both OP and scientifically inaccurate.
Ratchet also has to deal with the force of friction, which prevents her from being a perpetual motion generator. To keep a body constantly moving, she must re-spin her left arm’s flywheel and continually transfer energy into the body, like shoveling coal into a steam locomotive’s boiler. She may be able to compensate for this for a while, but for larger objects this proves a problem. Ratchet’s ability is inversely proportional to the mass of the body she tries to use her ability on, even if she does have the flywheel which can activate kinetic energy for her to use.
One thing to note: this power does NOT mean levitation. Whenever asked if she could levitate things, Ratchet scoffs and asks if the questioner knows the basic laws of physics. She can’t defy gravity. The least she can do is constantly remove kinetic energy, but even then she can’t keep up with gravitational acceleration.
Weaknesses/Drawbacks:
Attempts to use her power on massive objects will result in cramping; overexertion will cause Ratchet to pull a muscle. This is because the energy that she indirectly exerts must overcome the body’s inertia, as explained above. Also, Ratchet will become tired if she has to keep yanking the flywheel’s rip key over and over again; this gets progressively worse as the object she tries to move increases in mass.
Other:
Sample Post:
Mother of pearl, why won’t this plane take off?!
Injae Park, A.K.A. Ratchet (for her mechanical prowess, NOT as a derogatory term) fidgeted in her somewhat-uncomfortable economy-class seat on an American Airlines passenger jet. She was sorely tempted to will the kinetic energy away from one of those baggage-carrier trucks and push it into the airplane; only her knowledge that trying it would give her a hernia kept her from doing just that.
She flicked the wireless switch off her Nintendo 3DS and checked her Pokémon Alpha Sapphire game. The Dusknoir on the bottom screen bobbed up and down as she moved the model of May around the map using her right index finger. A little pastel-pink bubble hovered over Dusknoir’s icon, signaling its desire for cupcakes.
She pulled out her 3DS’s touch stylus from the back of the console; just as she did that, however, she heard a loud DING, announcing the beginning of the safety-and-regulations video that played before every flight. “Thank you for flying American Airlines…” it began.
Ratchet knew all this already. Pull on the straps to inflate the thingy, put all carry-on whatchamacallits in the overhead place. She rolled her eyes and looked casually out the window.
As section leader of her school band’s trumpet section, Ratchet felt that she had a need to memorize the show music. She had stuffed an older version of the show’s opening production in her pocket just to memorize the melody. She pulled it out, unfolded it carefully, and began to hum her part, pinning the sheet to her lap with her flywheel and miming the fingerings with her right hand. Ratchet winced as she heard the wheel creak. Oh, gosh, that was going to annoy people. She would have to oil that. She had convinced her dad to let her take her trumpet on vacation, and she luckily had a bottle of valve oil on her. She could probably use that.
Um, right after they reached a cruising altitude.
Ratchet felt the airplane lurch forward and taxi onto the runway. She looked out the window, away from her opener. The turbines whirled faster and faster, making a high-pitched whine that signified that the plane was soon taking off. Ratchet folded her paper back up and stuck it in her pocket as the plane surged forth, powered by its jet engines.
Steven cuts a toned lean figure with the defined muscles of a runner. His skin is smooth dark brown, dark as chocolate, and free of blemishes and mostly hairless. His deep brown eyes contain a bright, mischievous light and they're large, expressive eyes with eyelashes more curled than is usual for guy and are framed by dark peaked eyebrows. Steven is clean shaven and he likes to keep his hair close-cropped, he keeps his face clear of any signs of a mustache or beard while his head is crowned by dark and youthful layer of black. He goes through a lot of effort to keep himself well-manicured and his skin smooth and his nails are always immaculately trimmed. When he smiles it's with a full mouth of strong bright white teeth. Vanity thy name is Steven. He has one tattoo, a burning sun with a heart at its center over his own. He also has one scar, a thin gash running along his side a reminder to never be too cocky. He wears no jewelry or accessories, preferring to be sensible in this one aspect. Overall he presents a slim handsome athletic physique with his strong broad jaw and high cheekbones.
Attire:
Steven doesn't buy into fashion trends or popular styles. He wears what he likes and what feels comfortable. On casual occasions he likes boots, a dark jacket, loose button-ups, and dark jeans. But when the occasion calls for dressing up he doesn't hesitate to don one of his many custom tailored suits with designer shoes and ties. His increasing nightly escapades see him donning dark racing suits and shoes with thick gloves and a custom modern and smooth black motorcycle helmet.
Personality
Innate & Outward Personality:
At his core Steven is a carefree, fun-loving man. He's energetic and intelligent, always seeking out pleasure and excitement but possesses a cunning mind with a vivid imagination. Steven is easily amused and easy-going, doesn't like holding grudges but is prone to bouts of fiery passion. When he cares for something or someone he cares deeply, once earned his loyalty and trust is unwavering. Steven is impulsive and extroverted, if he cares to do something he will do it and he is unafraid of approaching complete strangers and making new friends. Or lovers. Steven projects a charismatic air and will flirt openly with anyone, man or woman, who catches his fancy. Steven detests being bored and is always looking for something to keep his excitement, and as a result tends to have a short attention span when something doesn't catch his interest.
He has considerably looser morals than most people and thinks nothing wrong about polyamory. He believes people should do what they want but draws the line at physically or mentally damaging people or ripping them off. He's smart in his own way but is almost completely ignorant of anything science or history related and hates numbers. He enjoys writing and performing but is almost allergic to traditional work. He also has a habit of goofing off and performing immature antics such as super-speed assisted pranks. At this point in life he's firm in his position of not believing in monogamy.
He has a unique sense of humor, clever and witty but almost never biting and is prone to showing off. Steven is a man who is utterly confident and secure in who he is. Many would call him arrogant and he would say they were probably right, he always relishes the opportunity to prove he's the best at something whether it's arm wrestling, shot-drinking, or anything else. He is a party boy and a loyal friend to those he calls friends. He prefers to live and let live, tries to avoid conflict, and tries his best to generally not be an asshole. But once he is made an enemy he will pursue recourse until the bitter end for he is also headstrong and stubborn when his good humor is soured. He doesn't like bullies and if he sees someone strong pushing down someone weak it really pisses him off. He's not the kind to stand by and do nothing. He's the kind to walk up to the guy and try to talk him down. And if that doesn't work he's not afraid to throw a punch.
Hobbies/Interests:
Running, swimming, soccer, and parkour are his favored sports while he likes to train in mixed martial arts and knife fighting. When he's not out partying, eating, or travelling to new places he's often at home working on his writings which range from erotic romance to psychological drama and horror. He has no interest in traditional work and loves the freedom being a writer affords him. Its very rare when he does not have a man or woman or several men and women in his apartment.
Skills/Talents:
He's a talented athlete and trained in parkour and swim since he was a youth. Steven is also a highly competent hand-to-hand fighter even without his powers and is an expert with a blade. He likes to think he has a way with words and often tries to charm people into giving him what he wants.
Prized Possession:
A pair of 8 inch carbon fiber daggers he had custom made. He hides one in his boot and another in his belt hidden by his jacket.
Quote(s):
"I don't know if there's a God, I don't know why we're here, I don't know if there's a higher purpose. I do know that we live in a beautiful world with beautiful people and good food. Why worry when you can have fun?"
Steven grew up fairly privileged. His father was a successful music producer and his mother was a high-priced corporate lawyer. He grew up with an older brother, an older sister, and a younger brother. His parents were usually busy and it fell to his brother, older by five years, and his sister, older by three, to parent him and his six year old younger brother. His older brother Marcus was stern for his age and intelligent while his sister Erica was sweet and caring but strong-willed. Steven's younger brother Darius was always a silly and simple boy. Those early years were a fond time for Steven and the four children never wanted for anything as they played together and comforted each other through their parents absences. Until when he was eight years old he discovered his power when playing a game of baseball he hit the ball out of the school's property entirely and ran through all the bases in two seconds. He was of course reported to NEST and registered. In tears he was sent to the Academy and only saw his family on special occasions.
Once in the Academy, he mostly cruised all through his school years. All of his teachers noted that he was intelligent but he shrugged off most of his academic responsibilities and achieved mostly average grades. His only real interests to begin with were sports. He was a show-off from a young age and liked to perform rapid cartwheels and other stunts to the applause of his fellow students. He had to be disciplined more than once to play fair and stop using his powers during athletic events but even then he beat all comers more often than not. He made quite a few friends in his years in the Academy and was always seen with a group of tag-alongs.
In junior high years he developed a talent for language arts and could hammer out short stories and short essays in moments. They were rough at first but once he got to freshman year of high school his work was acknowledged as good and only got better. Every Valentine's day he always sent out a few cards that made many girls and even a few boys swoon. So while he spurned math, science, and history he excelled in swim and soccer and wrote amusing short stories in his spare time. His natural charisma then broke out into the drama club and he became the Academy's star leading man through the rest of his school years. His good humor, playful charm, and energetic vitality made him beloved throughout the school. Steven had quite an active social life and was always out and about with friends or the latest fling and often helped organize some of the wildest parties.
His speed was never used in sporting events but nonetheless he was one of the Academy's top athletes, winning many accolades. He had long since gotten control of his powers and never once caused a serious accident. After tiring of team sports, he decided to take up free-running and self-defense classes just for kicks and his athleticism with his speed saw him excelling. Even when not using his powers he displayed superb speed, agility, and reflexes. When speeding he was something else entirely. The military was interested in him once he was in junior year. He seemed to be a great candidate for military service and perhaps eventually an Agent in NEST.
Won over by promises of excitement and adventure, he enlisted right after he graduated the Academy and turned Eighteen. Unfortunately, he didn't even make it through basic training. He was definitely capable but military life just wasn't for him. The rigid order rankled him and the stern surroundings bored him. His peers were mostly fun enough but Steven found their superiors to often be unpleasant. He was disciplined several times for fraternizing with fellow trainees, sneaking in alcohol, and generally being himself. He was deemed unfit and discharged and Steven was quite relieved. He realized he simply didn't have what it took to leave a regimented life and certainly not the life of a NEST Agent.
And, foregoing college completely, he decided to simply travel the country. By this point his father's company was thriving and he had more than enough money. For more than three years he explored every corner of North America, taking in all the sights and sounds. He ate, drank, partied, and made love never staying in one place for too long. He seduced countless men and women, once streaked naked across a whole commercial street, and generally got up to all kinds of silly antics. He was no stranger to prostitutes and experienced several drugs, but he concluded that he didn't need any substances to have fun and often times the working girls and boys didn't even charge for services. When it came time for family holidays Steven could always just run for several hours until he got home.
Once, south of the border he got into a knife fight with some toughs and didn't even bother to use his speed. However he was slashed in the side and almost died if it wasn't for a well-placed knee to the crotch and punch in the nose. He learned that day that he only needed to be the slower man once to end up on a slab. He took it to heart and tried his best to avoid fights and to fight smarter. But he still liked to show off and sometimes a purse snatcher or mugger or thief would find themselves blitzed to the ground without knowing what had hit them. These charitable opportunities always put a smile on his face and often a grateful man or woman in his bed. After seeing most of the continent and amassing quite a reputation in the nightclub scene of every major American city, he decided to return home to Verthaven.
By this time Marcus was a partner in their mother's firm with a wife and kids. Erica was a grade school teacher with her own family. And Darius was a growing musical talent and signed on to their father's company. Knowing he basically didn't need to work, he decided to start writing novels. His interests were varied and with a good agent and his parents' contacts he always got a good publishing deal. His works were always at least moderately successful and often appeared in best sellers list but he hasn't yet put out something that he thought was spectacular. Steven did enjoy the attention of his loving fans however. He kept up his fight training and can be sometimes seen gleefully racing around the city rooftops. On a lark he decided to audition for a part in a local play, a modern version of Romeo and Juliet. He won the role of Mercutio and was widely lauded by critics and audiences as one of the best performances in the play. Content in his accomplishments he returned to writing and partying and surveyed the night life scene of his birth city.
Steven loves his city and is living life to the fullest. But every so often he brushes with the not so sunny side of Verthaven. His trawls through the poorer districts often leave him in shock at how violent and dangerous his once beautiful city was now becoming. He saw more than one attempted rape or theft. Steven always intervened and gave the perpetrator a sound beating, but the collective suffering of his home was weighing on him. People kept going missing. Violence kept tearing apart the streets. Men and women, metahuman and mundane alike, kept being terrorized by gangs or extremist groups that were leaving countless bodies and broken lives in their wake. Even the easy-going Steven couldn't abide it. He loved having fun and he wanted everyone else to join the party. And they couldn't with the way things were going.
Steven didn't know what he should do but as he kept writing manuscripts and waking up next to strangers he realized he needed something more. Something truly thrilling. And so he decided to start slowly cleaning up the city. It started with strolls down Eagle-Rock and watching out for predators preying on the helpless. And he would always step in. A roughed up gang-banger there or a knocked out attempted rapist there, he did his good deeds. When talking about what happened these rescued civilians could only describe their savior as a Blur. And so that became his name. And slowly but surely Blur is working his way up to the people who are tearing his city apart. And hey there was always a good chance of meeting a fine man or woman. And it'd make a hell of a book. He recently reconnected with an old flame, one of his old girlfriends from the Academy, a girl his age named Isabella Ruiz. He approached a young attractive woman at a bar and was surprised to see her. After catching up they hit it off quite well and he know has a key to her own apartment and she to his but they both agreed its nothing serious. She now works as a journalist and has her hand on the pulse of the city.
Relationships
Family:
Hank Freeman (Mostly-Absent but charitable Father)
Desdemona Freeman (Strong-willed and commanding Mother)
Marcus Freeman (Serious, Intelligent, Calculating brother) - his sister-in-law Samantha (Brainy and Attractive) - his two nephews George and Alexander (both studious but fun-loving with their aunt's influence)
Erica Freeman (Sincere, Kind, Gentle yet Strong sister) - his brother-in-law Robert (charming and nice, also a white guy) - his niece Aria (smart but sassy and confident, his favorite)
Darius Freeman (Simple, Talented, Happy-go-lucky brother)
Dynamics:
Isabella Ruiz | Good | Childhood Friend, First Love, Favorite Lay, Literary Muse, Possible Source | "Man, what can you say about Bella? Except, goddamn. There's just something about her, I saw it when we were in school and its even stronger now. She has it all: wit, charm, personality. And if she wants something, she gets it. The girl deserves to have a hurricane named after her." |
Abilities
Power Class:
Super-System
Power:
Super-Speed including Super-Reflexes and Agility coupled with increased stamina. He can also vibrate parts of his body in several different intensities with various effects. He also seems to have a better than average immune system and while he doesn't recover from fatigue or injury any faster, he bounces back to full health once recovered where a normal human might have been crippled.
Limits:
Steven is faster than a speeding bullet but is nowhere near as fast as light. He couldn't dodge energy attacks such as lasers. He is no stronger than a physically fit man his age and is just as durable as any other person when he isn't blurring and even then his field doesn't stop bullets or large blunt objects. If he gets shot or slams into a wall he will go down. He can't run up vertical walls or across water like in the movies. Instead he has to swim or climb at super-speed. At a speed fast enough to dodge bullets he can only keep it up for maybe ten to fifteen seconds and being nearly wiped out. While his brain processes information much faster he has the same senses as any normal human and he doesn't heal from wounds any faster. His brain only works faster once his reflexes kick in, so if he's the victim of a sneak attack he'd be just as surprised as anyone else. He definitely can't vibrate through walls and no matter how hard he tries he can't turn himself into a tornado or spin his arms and create a whirlwind.
Weaknesses/Drawbacks:
The faster and longer he goes the more it drains out of him. At normal cruising speed he is akin to a cheetah running or a car on the freeway. He can keep up this pace for up to two hours before needing rest and refreshment. Any longer and it'd start to hurt him. But if he goes faster, say fast enough to dodge a bullet, it takes a lot of energy and the time he can go that fast shrinks rapidly. After ten full seconds of being faster than a speeding bullet, he would need to take a day off to rest. Any faster and it'd lead to the progressively worsening effects all metahumans have right before ashing. His inner energy helps but he's constantly eating in order to keep up with his metabolism and he's discovered that it's almost impossible to get drunk. He couldn't go any faster without being harmed, and that's without accounting for friction and wind shear.
His speed is both his greatest asset and his greatest danger. He can't even go at cruising speed in normal clothes without it getting ruined and he has to wear proper attire to speed up. The faster he goes the more he's vulnerable to friction and wind shear. If he goes faster than cruising speed the wind works against him and somewhat impedes him as he moves around, and it becomes much more difficult to control his movement. He has to be very careful when he runs at high speeds and only every goes much faster than normal in a straight line. Precision maneuvering at the top tiers of movement is pretty much impossible. He needs to wear a full-bodied suit to protect himself from the friction of his movement and his higher speeds tend to get very uncomfortably hot, without protection he'd get some burns. That's why he blurs faster than a bullet very rarely and only over short distances more akin to sprinting than marathon running. He is still a servant to momentum.
If he was speeding and happened to trip his momentum would lead to a painful landing. And the faster he goes the harder it is to stop, and he has to either decelerate earlier or decelerate over a larger area. At top speed it'd be impossible to just stop on a dime. He still needs traction to run and slippery surfaces severely limit him. He has no protection against solid objects. He's even more susceptible to unseen light poles than normal people when he speeds up. The faster he goes and the harder the object helps determine how much it hurts. And if he went high-speed into a brick wall he'd definitely be dead or horribly maimed. He also can't really punch anyone or hit them at his higher speeds without it feeling painful or even causing damage to his body. He'd have to stick with knife slashes which is why extremely high-speed combat is only for emergencies.
While he's blurring it's akin to an adrenaline rush and he might not notice any injuries he sustains till afterward. His brain works much faster than normal but only when he's speeding up. During this time he processes information much faster but it puts strain on his mind and he definitely couldn't do complex equations in his head while running faster than cruising speed without a hell of a headache. This faster processing only activates when he's using his powers and he can be caught off guard like anyone else. While he's blurring he often has to deliberately slow down the way he talks otherwise his words just melt into each other and become somewhat confusing.
Sample Post:
The banger's front tooth clattered on the pavement of the dark alley as he crashed to the ground in a yelp of pain. His four friends all stood rigid with knives or bronze knuckles, while the punk on the ground had a nine millimeter which he had dropped. In between the thugs was a young woman in the wrong place at the wrong time. Her skimpy clothes and make-up marked her as a working girl, Steven didn't know her. Which was a little surprising. He knew this section of the Eagle-Rock pretty well. She was pretty young, eighteen or nineteen at best, probably younger, with big blue eyes and long silky brown hair. Smooth skin, clean teeth, firm body. She was new to the scene and hadn't yet fallen to drugs like other girls. Runaway? Rebellious daughter? Could've been anything really. What mattered was that these five punks decided that it'd be fun to rob and probably rape an honest working woman. The nerve of some people.
All this flashed through Steven's head as he watched the leader sans one tooth get back to his feet. His smile was hidden by the balaclava. Steven stood straight with his arms crossed as he stared the men down, "Red Crowns huh? Don't you guys know to leave the girls alone? The punk spit blood, "Fuck you puta. We the Kings of these streets. And Kings take what they want. Money, bitches, whatever we want." Steven had to admit, his wiry youthfulness was kinda cute but the face tats ruined it. The knife he pulled didn't help. He seemed to be ignoring the gun at his feet, either wary of being exposed or wanting a straight up brawl.
Steven spread his arms, "Well if that's true than go ahead. Take me." The punks ignored the girl on the ground and shouted as they ran towards him. Steven grinned even bigger and tensed up for a fight, his fists held in front of him as he twisted sideways. No need for knives, he needed to teach them a lesson in courtesy. Barely speeding up, Steven sidestepped the leader's wild stab and grabbed his arm with one hand before elbowing it with a crack. Steven grabbed the shouting punk and kicked him into one of his friends toppling both. The next thug slashed at his face while his friend tried to go in with his brass knuckles. Steven grabbed the punk with the knuckles and twisted his hand while he ducked his head below his friends' slash and kicked him to the knee sending him shouting with pain to the ground. Steven used his free hand and punched the punk he held rapidly in the gut with blinding blows before he used both hands to grab his arm and flip the punk over his shoulder into the one with the busted knee. Steven walked forward and kicked the one who was under their fearless leader's body in the head. He stopped short as the last one fumbled with the gun.
Steven let him pick it up before he walked forward, side-stepping the barrel and grabbing the gun. The clip fell to the ground and the slide followed before the punk even knew what was going on. He stared bug-eyed before he was flat on his back with stars in his face. Steven surveyed the groaning toughs and set about kicking away their knives before quickly ruffling through their pockets. A few moments later several wallets were dropped in front of the girl as she looked up in awe. Steven nodded, "Take what you need. You've got bills to pay after all." He shouted back to the bangers who were just now starting to stir, "And hopefully they know to pay up next time they want some fun. Or else they'll get more than cracked bones." The girl expertly emptied out their wallets and ended up with a big wad of cash while the punks picked themselves up and ran off without looking back, supporting each other as they hobbled away.
The girl smiled sardonically, "My prince charming. Come to save the fair maiden." Steven chuckled and raised his hands, "I just don't like bullies. Especially thieving, raping bullies. They got off lucky this time. And so did you, you ought to be more careful." The girl laughed, "A girl's gotta make a living. And like you said, I got bills to pay." Steven nodded, "What's your name?" The girl smiled and held his gaze for a few moments before saying, "Call me Daisy. What's yours?" Steven shrugged, "Call me Blur."
At her skeptical brow he said, "Hey, all the other good fast names were taken."
She laughed again and Steven was sure she could tell he was smiling, "Ok, Blur then. Nice to meet you." "And you. If you ever need any help, you can call this number." Blur handed her a simple white card with a number to his more private disposable phone. Daisy took the card and slipped it in her pocket while the cash went in her shirt. Steven's eyes followed her hand and Daisy grinned, "I could always give you a discount. Prince Charming fee." Steven rubbed his chin, "Well I don't know. I wanted to run around a bit more." But he liked that mischievous grin in her eyes, "But I could take a break. And I know a place. Shall we?" Steven extended a gloved hand.
Felicia is rail thin and small in almost every way, her body lacking any major feminine curves. Her skin is fair alabaster and has little to no blemishing marring it's perfection. On her heart-shaped face are a small button nose over a smallish pink pair of lips that seem to always be smiling ever so slightly. The only large thing about her are her large, slanted amber-hued eyes. “Doll” is probably the first thing most people think when they see her, or that she's a young teenager as she appears many years younger than her true age. She takes after her father's Japanese ethnicity almost entirely in her looks, and only those who look closely will see she isn't completely asian. Her silky black hair is cut short in back and hangs long in front, with swooping bangs hiding her forehead and parts of her face, generous lilac streaks twined throughout. The only make-up she'll plaster on her face is a light coating of mascara and some lip balm to keep her lips from getting dry.
Attire:
Even while it's completely hot outside Felicia will wear her black rabbit-eared hoodie with the hood down, the zipper undone, and the sleeves rolled up to her elbows. Her pants are typically flowy shorts or skirts with skin-tight knee-length leggings covering her legs. Underneath her hoodie she wears loose tanktops. She prefers wearing flip-flops over any other kind of foot-wear, but wears a functional pair of running shoes while working out. The designs on her clothing are usually splashes of color or artistic, though her tanktops are typically adorned with video game characters on the front. As far as accessories go, she has a bracelet with detachable steel charms on it that have a running theme of video game weapons. (The Master Sword and Hyrule Shield (Link – Zelda), a Gunblade (Cloud – Final Fantasy), a Keyblade (Sora – Kingdom Hearts), a Energy Sword (Master Chief – Halo), a pair of bladed Tonfas (Talim – Soul Calibur), and Masamune (Sephiroth – Final Fantasy) rounding out her collection).
Personality
Innate & Outward Personality:
Felicia puts on a good show for anyone she meets. She appears to be content, somewhat joking, and generally easy to get along with - but not overly kind. She has sailed through her middle-to-late teenage life without gaining any true friends, just many acquaintances. She'll smile if you smile, wave if you wave. What you give is what you get, but she draws the line before she can get more involved with any one person to a substantial degree. If the person tries to push her into a friendship, she'll think of the rudest thing she can say to get them off of her back.
Inwardly, she is a ball of emotion, anger, frustration, and still relives the day of her sister's death over and over again. She fixates on how she could have prevented it, and this ends up spilling over into her aspects of life. She tries to cause very little trouble for her family, and takes the verbal beat downs her mother lathers her with, with a hint of stoicism and a well-leashed tongue. Sure, she gets angry at her mother. So angry that she sees red, but Felicia refuses to confront her mother based off of pure stubbornness and an unwillingness to repeat past mistakes.
She retreats into doing physical activities to quell her emotions, and this has made her life purely: dojo, gym, vigilantism. On her resting days, she retreats into her bedroom for isolation.
Her self-induced isolation started after the death of her sister, and she's made sure that she focuses on her goals in life: becoming a vigilante to stop petty crime down in Las Palmas. This doesn't make her a hero, however. She hates the thugs she beats up to a remarkable degree, and her vendetta is one filled with many sleepless nights crouching in shadows or on rooftops waiting for some poor sap to step one toe out of line. Luckily for her, it happens every night. She hasn't gotten away scrape-free from her encounters, and has found herself with bruised rips and a black eye on more than one occasion.
Hobbies/Interests:
Martial arts have been a long-term hobby of hers and she practices her style religiously (Okinawan Goju Ryu) while attending a dojo, along with mixed martial arts at a gym over in Priscilla Isle. She's also an avid video game junkie and is rarely seen without a handheld system. At home she uses her computer to play games competitively online.
Skills/Talents:
In the same that martial arts are her hobby, you could say that they are they essence of her skills. With little interest in other things besides video games, she has become very good at what she does, which is mostly defensive. She knows how to use bo staffs, nunchaku, three-sectional staffs, sai, katanas and tonfas. Her size makes her lacking in raw power, but she employs arm-locks and take downs with finesse. When in action, she appears as if she's a monkey, deftly maneuvering around her opponent and nearly climbing them to perform moves. Her reach is her greatest weakness in this regard, but her size allows her to dodge attacks that might have hit another, larger person.
Prized Possession:
A Stop-Sign. Though not exactly a prized possession in the same way that most other people have, it is a token from a very traumatic incident in her life. She has fashioned it into a shield with leather straps.
Quote(s):
“If you ever hurt anyone again, I'll make sure you feel it twice as bad.”
History/Bio:
As the child of an upper class family there was nothing that Felicia could want for. She had status, friends, and everything that her heart desired material-wise. She grew up pampered in a ritzy school, with equally ritzy friends. Throughout her childhood she never truly understood compromise or obedience, and her attitude became reckless and rebellious during her very early teenage years (11-12). She would skip school, or stay out later than she was supposed to. Soon, it evolved into her doing drugs (smoking weed, primarily) with her other prissy friends and hanging out in the “bad” parts of town. It soon became enough for her busy and inattentive parents to notice and they began to set rules and guidelines for her, sometimes with very serious repercussions. When it became apparent to her that she would actually begin to lose her freedoms, she obeyed for the most part until her mother and her got into a fight that was bad enough to send Felicia bolting for the door and out into the dusky night.
She escaped to the Las Palmas Strip, a place her and her friends enjoyed going to, to be “dangerous” and “edgy” and sat on the corner of a curb, miffed at the “injustices” of her life. She hadn't been there long when a rather seedy man, who was later revealed to be a child trafficker through investigations, took notice of her. “You alone?” He asked as he sidled up on to her. She was too miffed at her mom to think about her response, which was incredibly stupid: “Yeah. Mom is a bitch.” She mumbled loud enough for him to hear. “That sucks. You should come to my place. Your mom cant bother you there.”
Though Felicia was a spoiled brat, her stomach felt as if it had fallen into an abyss. She knew trouble when she saw it, real trouble, and she declined his offer with a shaky “No thanks, bye” and began to get up to to get as far from him as possible. He grabbed for her, his hands nearly clamping down on her thin wrist, but she slipped free in time and ran back in the direction of Turtle-Creek, screaming for help as she ran.
She was breathless and tired, but she didn't stop running. Coming up on a four-way stop, she saw the familiar face of her older sister, Elizabeth, across from her on the opposite side. Elizabeth yelled for Felicia, a mixture of relief and anger twining through her voice. Obviously Elizabeth had been out and about looking for her younger sister. Felicia was pure relief, thankful that she was saved by her sister. That was when she felt a strong pair of hands on her shoulders and she jerked free, screaming and bolting towards her sister. She heard Elizabeth bellow with rage, “DON'T TOUCH MY SISTER!!!” and begin to run at speed that Felicia hadn't believed her older sister was capable of until then. That was when it happened.
Elizabeth was there one moment, hand outstretched and a tears streaming down her face that was pulled into a snarl, then a loud screech and she rag dolled against the force of the car ramming into her at 90mph, the life gone from her before she hit the pavement in a pool of blood and missing limbs. Beside her a stop-sign fell to the ground were the car had rammed into it and Elizabeth. The car immediately rocketed away from the scene without any preamble. Felicia faintly heard, as if the sound was coming from another world, “Oh fuck, I'm outta here!” and the footfalls of the man who had tried to kidnap her as he ran from the horrific hit-and-run that just unfolded before him.
Her powers manifested then and she heard the stop-sign lamenting over the death of a pedestrian. The wails of the stop-sign mirrored her own as she huddled in the road, hugging the mangled corpse of her sister. When police and paramedics arrived at the scene, they found Felicia speaking to the stop-sign and rocking the body of her sister back and forth, a strange glint in her eyes.
To say the death of her sister effected her greatly would be an understatement. She was devastated and broken, a shell of her former self for a long time after. She was sent to one of the best mental institutions for months after the death of Elizabeth, a complete gibbering mess. She repeated over and over “I can hear all the voices”. Nobody understood what it meant, but eventually Felicia figured out her powers. She's kept them secret from her family, and was soon released after she became more coherent.
For many years after, instead of socializing like she used to, she spent her days attending martial arts classes at a nearby dojo and, sometime later, going to a gym over on Priscilla Isle. When she wasn't doing that, she was playing video games in her free time. She became a model student, at least more so than she had been before, doing her homework and attending classes. She graduated successfully two years ago, and has spent that time since being a vigilante, using the stop-sign from her sister's murder scene to take down would-be rapists and thugs in the dead of night as she trolls Las Palmas Strip. Her costume is a scarf covering her lower face and the hood of her favorite hoodie pulled up over her hair. She's earned the nickname Stop-Sign because nearly all of the people she's thwarted have only seen a bigger and harder than normal stop-sign bashing into them before they're knocked unconscious.
With her power being so obscure, she's glided under the radar of NEST for two years, but she's scared that her luck might soon run out as she continually gains popularity among the locals.
Relationships
Family:
Hideyaki Takashi | Father | Alive – He's a quiet and stern man, but he loves his daughter though he may not tell her that often. A wealthy business man with a lot on his plate.
Amalia Vegh-Takashi | Mother | Alive – She's extremely pompous and stuck up, and hates her daughter. Their personalities clash so frequently that Felicia rarely returns home if she knows her mother is around or awake. She is a trophy-wife and an heiress of a large fortune.
Elizabeth Takashi | Sister – Older | Deceased – When Elizabeth was alive she and Felicia weren't the closest, but they did have their bonding moments. She was the prized daughter of the family with a bright future ahead of her at a prominent university.
Dynamics: TBA.
Abilities
Power Class:
Other
Power: Object Enhancement
She has the ability to talk to and enhance man-made objects. She can reinforce them, making them more durable and hard than they were before, or make them larger or smaller. A nail-file? No problem, that can become a sword. A very blunt sword. She can't change their composition entirely, just make what they are into something harder or larger/smaller.
Limits:
Hardness/Durability: They can't become overly more powerful than what they were originally. Paper can't become steel in it's durability, but it can become more of a soft-plastic. Enough to stop a sloppily thrown punch, but not much else. Steel can become more unwilling to bend and brake, but not sharper. If a metahuman with impressive strength were to hit it, however, it would fold under the pressure. Piercing rounds penetrate it, as well as piercing weapons (so bullets/rapiers/etc.)
Length/Size: She can't make something larger than 4x4, nor smaller than 8x8ft, and she can control the sizes individually. The larger or smaller she makes it from it's original size, the weaker the object gets and the less hits it can take. She can only change the size of a stand alone object, meaning no buildings, floors, etc.
Distance: She must touch the object.
Other Limits: If there is something living within the object she's trying to enhance/change, she can't do it. Period. Clothes and armor are out of the question for her to try to control while a person is wearing them. Controlling objects that another metahuman has summoned is impossible. Her power works on an object for ten minutes before she needs to reapply it. She isn't capable of making objects move on their own.
Weaknesses/Drawbacks:
Manipulating objects repeatedly, especially unfamiliar ones, gives her headaches that lead very quickly into blinding, searing migraines. She must first befriend an object, treat it well, and then it becomes somewhat easier for her to use. The process can take a significant amount of time (months) - making on-the-fly manipulation an extremely painful process for her.
Other:
Sample Post:
Sweat beaded on her forehead underneath her “costume”, which was simply a rabbit-eared hoodie and a black scarf to cover her nose and mouth, as she crouched on the rooftop of a stripper bar in Las Palmas. It was warm tonight, and uncomfortably warm inside her current apparel, but it didn't deter her from her mission. She knew what happened in the alleyways behind these places, and what happened to the strippers who tried to rush home as quickly as possible after their shifts.
What they did inside was their own business, if it was the only way for them to afford to live, so be it. But Felicia, or Stop-Sign as she was called, made sure that they didn't have to be subjected to sexual harassment or rape outside of their work places. Or extortion. That was popular among the community here, extorting strippers who weren't already under a pimp into giving them their just-earned cash. Any thug could hassle an unclaimed stripper. The pimps praised it, as it made the girls seek refuge under them, thus earning cash flow. At least with the pimp they could keep some of their money and avoid being beaten as badly the ones who went solo.
The slam of metal on metal from below in the alley way told Felicia that one of the strippers was in a rush as she opened and closed the heavy back door to the joint. Felicia crawled along the roof to peer down at the retreating back of a woman in low-rise jeans, a pair of converse, a tank top and a baseball cap over her locks of blonde hair. Obviously she wasn't one of the ones under a pimp, they'd walk around in practically nothing, advertising themselves for business.
Felicia followed her target over rooftops that were relatively near to each other, a small jump here, a quick use of her powers to bridge a larger gap, and she kept pace relatively well. The woman below was actively glancing over her shoulder, as if expecting to be followed by someone. All of the sudden, a figure came from the shadows ahead of her, and stepped in her path. A large man with colorful tattoos spanning the left side of his face and running down beneath his crisp suit. He wasn't the usual thug, considering his clothes. A pimp offering her work? Whoever it was, and whatever they wanted, the stripper didn't want any of it. She turned and bolted as fast as her legs would take her. He sighed loudly and then ran after her. The stripper tripped suddenly, and was then cleverly cornered between the wall of a building and large dumpster full of some pretty rank trash by her suit-wearing assailant. She shouted for help, though it was a weak attempt. Something about this man scared her, and she knew she'd never receive help in time for him to do whatever it is he was going to do.
“Queue me,” Felicia lips curved up into a snarl and then she hopped from her vantage point, using her powers on an extra scarf she kept in her pocket to glide down to the ground not far below. In her backpack was her signature stop-sign, and she pulled it out as soon as she hit the ground running, using her powers to harden it and make it grow to shield her body. She connected with the man going at a full-on run, and she heard him grunt as he staggered. Shit. She thought, bringing her foot around to the back of his knee as he staggered, causing him to fall to one knee. Normally charging into them at a full run was enough to knock most of the thugs she encountered over, but this brute was large and nearly all muscle, it seemed. She might have picked a fight she couldn't win. She gripped her stop-sign with both hands and brought it crashing down on his skull with all of her strength, and he merely grunted again, dazed but not out.
“Please for the love of all that is holy, run now.” She barked at the stripper who was still huddled in the corner by the dumpster. The stripper obeyed, fleeing and not looking back. Her footfalls were the only sound other than the tattooed thug in his dusty suit cussing and sputtering. Felicia kept him dazed enough, and switched up her attacks to include kicking dirt into his face, and now he was wildly swinging and cussing. Great. He grazed her side with one of his impossibly large fists while blinded, and it hurt enough to cause her to double over momentarily. Fuck, I think he got one of my ribs! She could almost feel the bruise blossoming across her midsection just seconds after his fist bumped her. She was sure that, that was a bump and not a full on punch from this man.
She thrust her hand into her pocket as she backed up and extracted a ziplock bag of ground black pepper. She opened it and then chucked it directly at his face. He roared as pepper infiltrated his eyes, nose, and mouth, disabling him more effectively than the dirt or her stop-sign. She was so out of here.
When she came to the corner of the alley way, she looked back and saw the thug looking directly at her. His fists balled at his sides, his face stained with snot and tears, but he wasn't following her. She was more than spooked, and she ran faster than she had in a long time.
He's about 23 years old. He's reached maturity and will not age.
Height:
5'11
Weight:
350 lbs
Home District:
Las Palmas
Appearance
Hair Color:
Black.
Eye Color:
An electric blue.
Ethnicity:
African-American. He's biracial, leaning towards the lighter end of dark skin.
Physical Appearance:
Thirteen is, to the casual onlooker, an entirely normal human being. Even to touch him, his skin is soft and warm. The subtle details are what loses people-he doesn't blink unless he remembers to, he exhales a little too infrequently for it to be entirely natural. Pressing hard against his skin-if you were throwing a punch or giving a deep massage-you'd feel the resistance of hard polymer and microfiber, the cold steel beneath warm, synthesized flesh. But for the most part, he looks entirely the part. His teeth are pearly white and his blue eyes, while a rarity, are seemingly natural.
Thirteen's in great shape. He has the toned musculature of someone who hits the gym frequently, although his powers prevent this from ever being a necessity. His jawline is sharp and his face is slightly angled and hawkish. His nose is a touch too small, and both the nose and ears seem ever so slightly...off. Perhaps the specifics of cartilage were trickier to mold than the rest. He has no body hair, although he does have a belly button. He was born human, after all-and perhaps there's still a trace of it somewhere between the wires and spark plugs.
He walks briskly, and seems perpetually tense-he's a rather stressed person, given the weight of the secrets he harbors, and his smiles tend to be brief and not altogether genuine. His body is devoid of scars, and there's a softness to his features-despite the firm "muscle" clinging to his arms and legs, the sharp jawline, he gives off a vibe of warmth and easygoingness. He's gentle, and this helps to mute som eof the physical harshness, masks the minor irregularities. He doesn't have the hulking brawn of a bodybuiler, nor the wiry build of a runner-he gravitates towards the center rather than either extreme. Were you to strip him down-how scandalous!-you'd, to put it crudely, see a lack of genitalia, merely smooth skin where sex organs should be. There are faint lines on his skin, almost imperceptible-one would have to be very close, in very good lighting, looking very hard, old assembly scars that will never really go away. He has thin lips and a small forehead, although it looks a touch bigger due to his close-cropped haircut. His appearance, above all else, seems soft. Perhaps it's the effect of the thin-lipped, half-grin that usually sits on his face, or the quiet demeanor, but Andy generally comes off as non-assuming, the sot of person you ponder for a moment in a crowd and forget as you walk past.
Attire:
Thirteen dresses pretty fashionably. The heat doesn't bother him so much (although it seems that his clothes always seem to sway a bit, as if he's perpetually standing in the breeze), which lets him wear jackets and jeans even in the height of a Verthaven summer. He's fond of tighter-fitting clothes, although has an eye for pragmatism. Given the at times perilous life of a metahuman, he generally wears things that he knows he can fight-or, more accurately, run away-in. Andy's style is professional but nothing attention-grabbing. He's fond of a soft brown bomber jacket and usually sports a pair of sunglasses. He wears well-matched, stylish shoes, generally Vans or Converse.
Personality
Innate & Outward Personality:
Thirteen's a gentle soul. Frequently, androids struggle with their humanity, their nature, but this seldom troubles him. It's all he's ever known, and there were never any pretenses, never a earth-shattering revelation of his flesh and blood being something other. At times, there are wistful moments-he gets them a lot when he plays with kids, or sees couples walking hand in hand, but generally, Thirteen attempts to go through his life like anyone else. His physical constraints, his predetermined personality tweaks, he views these as his equivalent of genes, deciding factors that he would've had in any form, any body. He has a firm sense of morality-some of this is the result of programming, but for the most part it's self-employed. Even if he may not have the same parts, he's determined to cling to humanity in that regard, and Thirteen can be generally trusted to keep to his word and fight honorably. He's no stranger to hard work, and is reliable. He avoids harming children at all costs, and has quite the soft spot for them-to an extent, for women as well. Thirteen is pretty reclusive, and avoids forming emotional bonds very quickly-while actively trying to determine whether someone is android is not a hobby of most, he's leery of his secret gettig out. While metahumans may be commonplace, there are more than a few groups-the US Military, the Iron Cross, the Hands of Science-who would absolutely LOVE to get their hands on the world's only functional metahuman android, and he'd prefer to live his life quietly. This is, above all else, Andy's overarching goal, the great fear that gives him pause before doing anything. Andy avoids confrontation, avoids fame, avoids attention. He, to use a perhaps fitting cliche, wants to stay off the radar.
To that regard, Thirteen's morality at times bends. He would enjoy nothing more than helping remove some of the scum that plagues Verthaven's streets-the Pure, the Iron Cross. However, his necessity to maintain a quiet lifestyle is paramount. At times, Thirteen's turned his back on those who he could've helped to ensure that he was not discovered. It's a lifestyle that pains him, but one he accepts as necessary. He is pretty soft-spoken, and rarely raises his voice or gets angry-if he becomes assertive, it usually means he's ready to throw down, and those times come quite rarely. His views on the government are somewhat ambiguous, and while he pays taxes and goes with the system, he's not exactly dripping with patriotism. He follows his personal morality rather than the laws-however, he's always sure to follow the speed limit. Secrets a plenty. Andy views his capabilities as a blessing, and believes in the responsibility to do all the good that one is capable of-he is not proud of his moments of survival-based cowardice, but grimly accepts the necessity of them. He offers kindness where he can, and hopes to do the best within the limits his power binds him to. Andy detests being photographed, recorded, or really monitored in any way. He dislikes big crowds and is somewhat shy.
He has a fascination with a great many things, just as most people do. For the most part, Thirteen functions as a normal human. His mind and thought processes (in Mk.I, at least) are no different, and he enjoys art, literature, philosophy. He's read extensively in these fields, and is even considering his own spirituality, having attended church a few times. Thirteen is open-minded, and generally doesn't cling to any beliefs very firmly. He's not very political, although he'd throw in his support with whoever promised to clean up the streets and cut down on poverty-he doesn't care who or how. Thirteen has a long memory-literally-and isn't one to quickly forgive heinous crimes. He holds grudges, and is suspicious of others. Polite and courteous, sure, but Thirteen's cynical but the motives others present. Too many ways for things to go wrong. Just too many. This isolation and loneliness does haunt him at times, and he's struggling to roll with the same coming-of-age difficulties anyone else would. He firmly believes in metahuman rights, and hopes that, by the end of his lifetime (whenever that may be-Thirteen's not sure of his mortality), he'll be able to live a more open lifestyle.
While asexual-owing to his total lack of genitalia-he is a hopeless Romantic, and coupled with his self-imposed sheltered lifestyle, he can fall head over heels in no time at all. That being said, he's hesitant to act on it, and would prefer silent heartache to the risks that come with a full-fledged relationship. He prefers nonviolence, and attempts to use diplomacy and compromise before resorting to physical force. He dislikes the wilderness, and especially dislikes water. Thirteen enjoys natural beauty, however to him there are more marvels in the architecture of a skyscraper than the clouds of the sky. He enjoys tinkering and fiddling with technology, and his apartment is full of half-completed projects he picked up when he got bored and never finished. While driven and very self-disciplined, he does enjoy fun in his own, introspective way. Gives people the benefit of the doubt.
Andy, while idealistic, is a realist, and struggles with reconciling the two at times. He watches over his "sister" with fierce protectiveness. If there will be anything that causes him to go public and bring down all manner of hell upon himself, it'll be her. As she's the only family he has remaining (Andy attempted to seek out his biological parents, but no such luck), he guards her viciously. Andy is jealous of her, and at times overprotective. Such is the natural duty of an older brother. He does not take chances in general, but especially not around her.
Hobbies/Interests:
Mechanics, tinkering with objects, reading, studying philosophy, marksmanship. He enjoys learning new subjects, and especially enjoys beautiful things. Art, nature, music, poetry. While Andy's automaton dysphoria isn't the center of his psyche, it's naturally a driving factor, and he finds peace in the fact he can still appreciate the simple beauty of things. Andy enjoys the little pleasures in life, and finding quiet times to sit and be still. Any hobbies geared towards this-whittling, birdwatching, so on and so forth, he's probably picked up at some point.
Skills/Talents:
Thirteen's good with electronics and machinery alike, and could clean up your computer or repair your broken car with relative ease. He enjoys the challenge of it, the joy of seeing tangible progress. He's good with tools, and has made a bit of money on the side working odd jobs with carpenters and mechanics. He's a skilled mediator, and his soft-spoken nature tends to help de-escalate conflicts. While very poor with first aid and medical care (human anatomy is so terribly confusing), he is a competent fighter, both in terms of hand-to-hand and marksmanship. Thirteen can certainly protect himself, and is used to the dangerous Verthaven streets-he's savvy and capable, and able to hold his own in most environments. He's no black belt, but knows enough of basic wrist locks and grapples to thwart a mugging, or, more destructively, lay down an ass-beating on someone trying to mug Selena. His quiet determination and willpower are notable, as is his humility and patience. He is willing to wait and work hard to see his goals realized, and is not willing to sacrifice his long-term goals for short term gratification. Andy is not the best leader, likely due to his aversion to taking charge and being the center of attention, but he can maintain a level-head and follow orders well.
Prized Possession:
Well, it's not his, but there's this gorgeous Walther P22 that he stares at in the window of a gun store every time he goes by. He's gonna save up and buy it one of these days. The machinery of a weapon fascinates him-so well-engineered, yet so capable of destruction. He feels an almost fraternal affinity for firearms.
Quote(s):
"What? Oh, no, I'm not hungry. Thank you though."
History/Bio:
I'll cover this with Selena's sheet.
Relationships
Family:
None.
Dynamics:
| | | "" |
Abilities
Power Class:
Super System
Power:
Andy was at one point a regular human with the rather minor ability to ignore the normal rejection process that accompanies most transplants. This, and how it relates to Andy as he is now, will be explained in Selena's bio.
Currently Andy is almost entirely synthetic. Andy operates at three basic levels: MkI, MkII, and MkIII.
MkI is Andy's default state of operations. In this form, Andy has slightly enhanced speed, strength, reflexes, and senses. He's on par with a physically adept human, albeit one with a flair for martial arts and keen senses. As such, he's more than equipped to handle everyday tasks in this phase-he could move furniture with ease and do fine at sports. He has some marksmanship programming, primarily augmented by his ability to calculate vectors and such on the fly. His most enhanced feature would be his durability-Andy has a steel/polymer "shell" that's pretty tough. This stays constant throughout the phases. Andy's heightened weight, condensed into the smaller frame, makes him rather dense-hitting him with your bare hands will...not feel pleasant. His synethic skin is soft-warm, even-but applying enough force will let you feel the steel and wiring underneath.
MkII is Andy's second level of operations. In this form, his processing unit diverts power from some of his personality clusters to free up more of his combat programming. Andy's hand-to-hand skills improve by an order of magnitude, and he gains a boost to strength, speed, and reflexes. His marksmanship programming becomes more advanced, and he's able to account for recoil and more subtle ballistic complications (Coriolis effect, etc) improving his accuracy. A HUD-style program begins to gather intel based off what he can see, and keep track of details for him. Andy no longer feels pain in this state, although he does register damage to his system in a detached way. He is capable of using infrared vision, and his radio systems are able to function as short-wave echolocation.
Mk III is Andy's third and final level of operations-the "shit has hit the fan" last resort. In this stage, Andy devotes everything he has fully to freeing up his combat protocols, receiving another all-around boost to his capabilities. Accessing this stage releases the nanobots that function as his immune system-he'll have an immediate regeneration boost, but be very fucked after the fight is over as his body must create more, a process which takes a substantial amount of time. This is his highest tier combat software, and makes full use of his abilities.
There are a number of other minor benefits that accompany being an android. Primarily, the lack of normal organic weaknesses-say, poisonous gases, etc. He's got an intuitive knack for fixing machinery, and while he's no repair god, he'd make a decent living as a mechanic with little trouble. He fatigues rather differently from most people. Instead of a gradual decline in ability leading to total muscle failure, Andy stays steady until his reserves are depleted, at which point there's an immediate and total loss of ability. Andy was designed to be self-sustaining. While he's unable of going to a hospital and receiving medical care, he has the aforementioned nanotechnology that will fix his wounds-over time. Andy's not able to recover from anything immediately, and will need time to go lick his wounds just as any human would. Additionally, he has a small (and this will sound OP as hell but I promise it's not), very contained fusion core. This allows him to recharge-slowly. Just as humans sleep, Andy will need time to stop and let everything recharge, let the hundreds of instances of wear-and-tear be polished up before he's able to go again. This effect is much more pronounced in his higher stages of functionality-he might squeak by with less down-time than a normal person on a day-to-day basis, but when the going gets tough, Andy's gonna need time to stop and lick his wounds. He has a built in radio, which he can tweak with to patch in to most communicators. It's not getting any international calls, but he can contact most people in the city. He's attempting to learn how to tweak this-cell phone jamming and such-but has only been successful with very, very short range projects thus far. With time, he hopes to advance his abilities in this field and boost his communications technology.
Andy, leery of the rising gang violence in Verthaven, has also considered weapons-related upgrades. Nothing's taken place yet, as he's yet to figure out how to do it himself or find someone who can, but it's a possibility he's entertaining.
Limits:
Quite literally so. Normal people, when adrenaline kicks in, well, their limits become fluid. Not the case for Andy. He has a finite limit to all that he does, and attempting to push past those limits can cause pretty severe internal damage.
Andy, additionally, does not have the capability to harm children. The definition of children can be somewhat fluid-its not the "under 18" level, but his programming won't let him raise a hand against kids. If there's an action which might accidentally harm a kid, it's difficult for him to carry it out. Andy is also rather heavy for his size, and this can make moving him if he's incapacitated rather difficult. Additionally, his weight means that falling into bodies of water could be...problematic.
Weaknesses/Drawbacks:
While Andy is powerful, he has a number of significant weaknesses.
The more physical vulnerabilities are heat and electricity. Andy, above his shoulderblades, has exhaust vents. These look like little more than faint scars normally, but when he needs to let off heat (given that he can't sweat, pant, etc, this is his only means of doing so) they open up and allow the hot air to escape. Generally, this is mostly unnoticeable. However, when he begins to really get going, he has to let out more and more heat to avoid overheating. In incredibly warm environments, against fire-based attacks, so on and so forth, Andy runs the risk of overheating, or being forced to downshift in order to focus on channeling only heat out. Blocking these vents will effectively lock Andy down, as he can't retaliate without risking seriously messing himself up.
This is the primary reason Andy dislikes water. While he's not going to explode if he gets hit with a Super Soaker, the vents are the main way for water to get inside his sensitive wiring parts and such. This is, of course, not good, and no amount of metahuman science will keep a circuit board from getting fucked when a gallon of water hits. Coupled with his weight and density, Andy stays far away from deep bodies of water. Water forces him to close his vents or risk short-circuiting, and as such locks him down just as overheating does.
Thirdly, electricity. While Andy is capable of charging himself from electrical sources, there's a difference between hooking your car up to a battery and hitting your car with some of Zeus' finest lightning. Overwhelming amounts of electricity are especially potent on Andy, and he generally shuts down to avoid getting anything really fucked up. While, say, accidentally getting zapped by static electricity would pose no more threat to him than it does you or me, a Taser or crossing wires could very severely damage him.
In the same way that the human mind, when flight-or-fight kicks in, loses the ability for fine motor control, Andy loses functionality when he kicks it into overdrive. If you were to use your computer for typing a document, it could run other programs at the same time. But if you were running a video game, trying to have a bunch of other stuff going would slow it down, use up the battery faster, etc. This is true for Andy as well. If Andy accesses his higher levels of functionality, not only will he burn through his energy reserves more quickly, he will lose some of the other aspects of his personality. To free up processing power for his combat protocols, Andy has to shut down several other things-namely, a lot of the programs that give him sentience and free will. In the higher stages of functionality, Andy's ability to resist commands and function autonomously becomes more limited-whoever his mind has labelled as "owner", whatever he's deemed as "the objective", it gets followed. He loses the creativity and free will that defines humanity, and that understandably terrifies him. He's very afraid to step into this phase, not knowing what someone might have him do.
He's capable of recharging the old-fashioned way-getting a large source of power and refueling-but normally he needs to rest like any other person after using his abilities extensively. In fact, Andy arguably needs it moreso than regular people. While humans can strain their limits with adrenaline and biochemical last resorts, Andy has hard and fast limitations to what he can do. He may have better endurance than your average guy, but once Andy hits his limits, he's done. End of story. This forces Andy to approach confrontation strategically, and ensure that he will be able to survive a prolonged conflict-and, if it is going to be prolonged, Andy has to stay in his lower functionality stages or risk wearing himself out. Generally, Andy can produce enough power to let him walk and talk normally when he "burns out"-much like a fatigued human, he'd have enough left to stagger away and lick his wounds, but when he runs out of power, he'll be out of the fight.
Other:
Sample Post:
Basic Information
Name:
Selena Royal
Nickname/Alias/Etc:
A fair number of nicknames, most of which can't be repeated in polite conversation.
Gender:
Female
Age:
14
Height:
5'6
Weight:
115, although this is prone to drastically fluctuating.
Home District:
Las Palmas
Appearance
Hair Color:
Her hair is a very, very light shade of platinum blonde-nearing on white.
Eye Color:
Blue
Ethnicity:
Caucasian, with a hint of African and Mediterannean ancestry. While the "I'm Andy's sister" line isn't wholly believable, they do share a certain resemblance, and Selena's skin is dark enough/Andy's skin light enough for it to pass with most people.
Physical Appearance:
Selena's cute, but unfortunately caught in the gangly no-man's-land of pubescence. She's another year or two out from hitting her stride and being a woman, but a little too old to pass as a child. She stands at 5'6, most of it long, lanky legs. She's skinny, almost a hint too much, and despite all those dieting tricks she can't seem to get her hips and waist to form that so-sought-after hourglass. Her complexion is pretty good, albeit there's the occasional splotch of acne and blemishes that seem to plague all teenagers. Her teeth are straight and shiny with the "just got my braces off" level of dental hygiene, one that's bound to fade. She has a long face, a somewhat oval shape, with soft cheeks and a small button nose. Her eyeshadow and mascara are bound to be any number of colors, given that she's still working on figuring makeup out-Andy, while generally a good brother, is not exactly much help in the cosmetics department, and she's gone through a number of "I have no idea what I'm doing" beauty phases. Thankfully, she seems to be getting the hang of it. Her arms are likewise thin and a little long, narrow, spindly fingers suited for typing or piano work dancing at the ends of her hands. Her skin is fairly light, but dark enough for her to almost pass as Andy's sister-generally, most people assume an issue of parentage and accept it without too much question. Her blue eyes are thoughtful, if one takes thoughtful to mean mischievous-she's frequently glancing around, surveying her surroundings, looking for anything and everything interesting. Her hair is usually back in a ponytail or draped over her shoulders, with her bangs cut back a bit. She tends to chew on her lip when she gets preoccupied with a thought, and stands with her weight on one leg, rocking back and forth. She's hit a growth spurt, and tends to trip and stumble a bit as she adjusts to her new height. Her feet have decided they want to be a size of their own, and she's usually either grimacing as a result of how tight they are or cursing how loose they feel. She doesn't wear very much jewelry, but does have the most simple of ear piercings. She's bound to be lovely in a few years, but for now she's caught in the awkward growing phase of early high school, and simply tries to roll with it best she can. Her face is, at rest, a blank grimace, although she's pretty animated when she speaks, eyes wide and glowing with energy, hands gesturing wildly. She tends to smirk a lot, and is bound to have laugh lines a few decades down the road.
Attire:
Not even going to pretend like I know women's fashion here.
Personality
Innate & Outward Personality:
Selena, in many ways, is a foil to her older brother, as most younger siblings tend to be. Whereas he is experienced and composed, reserved and quiet, Selena is energetic, volatile, ready for action. Her outlook on life differs wildly from Andy's, possibly a result of her being younger and less experienced. Selena is far less concerned with the long-term concerns of her actions, living int he moment, being focused on the short-term. Andy is the sort who would rather lobby politicians to enact homelessness legislature; Selena would be busy giving them what money she had. Selena's driven by a strong moral compass, one that's augmented by a teenager's willingness to stick it to anyone and the defiance that accompanies that. Selena calls it like she sees it, and doesn't tolerate shit from anyone. This is not to say it is entirely a bad or good trait; it's merely who she is. She's much less able to handle morally grey situations, and firmly believes that there is always a way to do the right thing.
To this end, however, Selena is more of an "ends justify the means" type. Selena has trouble seeing boundaries, limitations. She sees the power she was born with, the things she is capable of, and then she sees problems. Where she fails is the reasons why she can't simply tackle things head-on. To Selena, it would be justified to use her powers to prove her friend's boyfriend is cheating on her, to go in and wipe clean bank accounts in order to save someone from debt. Selena has trouble grasping the larger ramifications of her actions, and often causes more problems than she fixed-but that being said, she's truly good at heart, and one can't fault her desire to help. It's merely misguided at times.
She's fun-loving, and enjoys teasing and playing. While she's quick to anger-the world, particularly the world of Verthaven-is so full of injustices, after all-she loves a good time. Selena likes hanging out, socializing, and is an extrovert to the extreme. She's never one to be without a friend or something to do, and bores quickly. Selena's impatient, energetic, spontaneous. She's the sort who would go with you if you showed up at her door and offered to take her on a road trip, right then, right there. She's adventuresome, curious of all the depths the world has to offer. Abrupt at times, she can offend, but is rarely her intent. She can be a harsh judge of character while at the same time being gullible and susceptible. She's naive, and wants to believe people do have the best intentions and will do the right thing if presented with the opportunity to do so. Selena's a bit lazy, and prefers creative solutions and quick-fixes to the style of hard work. As a result, her grades can...fluctuate...a bit. She's clever, however, even if she lacks the patience to put up with assignemnts she feels are dumb. Selena enjoys problem-solving and outwitting others, and spends a fair amount of time playing strategy games where she's able to do this. Not a natural artist, Selena's envious of those who are talented with song or dance, and struggles to get her right brain functioning at times. Selena's a moral absolutist, although often winds ways to justify what she was doing. Proud and stubborn, she rarely heeds the advice of others, and has trouble stomaching her ego at times.
Hobbies/Interests:
Electronics and technology. She's also very interested in world events and current affairs, and likes reading up on political news.
Skills/Talents:
Selena's a clever little bastard when she needs to be. She's good at conniving, scheming, and creativity. She's an expert with electronics, namely software, programming, etc, and can generally fix whatever's wrong with whatever electronic device you happen to need help with. A quick learner and good improviser. She's also very driven, and can focus hard on a task when she needs to.
Prized Possession:
A worn, well-loved teddy bear.
Quote(s):
"Hey, wanna see me throw a magnet at Andy?"
History/Bio:
Okay, this wound up being a shitton of writing, so this bio is going to be bullet points. I'm aware it's totally barebones. Sorry, I'll flesh it out when I get the time. -Andy was born with the power to take organ transplants without rejecting them. This was noticed when, as a baby, he was accidentally given the wrong blood type following a surgery and...he survived. Without a hitch. Similarly, he suffered no symptoms of rejection from the organs he received during this surgery. One of the doctors, who had ties to a local chapter of a major criminal syndicate, alerted them to the future of organ smuggling. Andy was hustled off in the dead of night many years later and used to carry organs from destination to destination, solving the issue of how to keep them from spoiling. Iced coolers were a thing of the past-hearts and kidneys now thrived as they waited to be delivered. -While this organization was garnering a sickening amount of money with their newfound organ smuggling method, it began to take a toll on Andy's body. He was sold to the Hands of Science for a hefty fee. From there, the Hands of Science began to test a number of bioengineering experiments, ones that regular humans couldn't endure or would reject. Andy, slowly but surely, grew older. -The Hands of Science, making full use of their advanced bioengineering facilities, began to test the limits of the human body. Andy, otherwise normal save for his rejection-less anatomy, offered the perfect sandbox. As Andy grew older, he had less and less sinew, more and more synethetic parts. His body simply adapted and incorporated them, forming pathways between new and old, organic and synthetic. It was beyond what the Hands of Science could've hoped for, and represented a future for prosthetics (and, subsequently, a fuckton of money) if his abilities could be replicated. Similar experiments were done on a similarly-powered child, Selena, who bonded with Andy in captivity. -With time, the two became only more powerful, and their captors only more lax. Eventually, the two broke out, and Andy maintained a careful guard over young Selena. She would not remember most of it, and while Andy was certainly negatively effected by the incident, he had grown up very quickly. He balanced his newfound role as older brother with being a runaway, and managed to earn a place in Verthaven. While he'd missed too much school to really jump back into the system, he managed to get Selena enrolled in a public school and began working odd jobs to make ends meet. Their talents-and Andy's tenacity-enabled them to avoid a number of prying eyes, and in the chaos of the Verthaven streets, there was simply too much noise for them to stand out. They eluded their captors, and have survived to this day. -Andy currently works any number of day jobs, shifting between cashier and occasionally mechanic when necessary (he prefers to stay away from more obvious fields such as mechanic work, but it's easy money). At night, he works for the Order of the White Spider, usually serving as an enforcer. Andy does not wholly enjoy this work, nor does he find it entirely moral, but he views this society as one of the more benevolent of Verthaven's gangs, and knows that he does need an aegis for he and Selena to hide behind. He does his best to keep these lives separate, and most importantly, keeps Selena very strictly out of all of it. She is happy, for once, to comply.
Relationships
Family:
Andy Royal-adopted brother.
Dynamics:
Andy Royal | Brother | Very Good | "Oh, he's a little too uptight, but he's the best. Me and Andy been kicking ass together for a while now." |
Abilities
Power Class:
Super-System
Power:
Selena is capable of absorbing technology and interfacing it. In short, Selena can absorb any technological device and then use it as an extension of herself. If she absorbs a calculator, she can perform those calculations herself, as if she were holding it in her hand. Additionally, Selena can interface directly with technology. By holding your iPhone, she can pick apart its programming and software pretty quickly. Selena's able to augment technology pretty well. When she's absorbed it, it generally runs more efficiently and more powerfully, as a result of having all of Selena's body to serve as the processing muscle. She's also a wunderkind with programming and hacking as a result of this ability, and is picking up the mechanics angle of technology rather quickly.
Limits:
These devices retain their weight, adding it to Selena's mass, and also require power. While a smartphone wouldn't slow her down much, if Selena tried to absorb, say, all the servers at Microsoft, she'd crush herself with her newfound weight, and wouldn't be able to power them even if she could move.
Weaknesses/Drawbacks:
First and foremost, Selena can only absorb devices that require electricity. Her cells communicate with the devices with eletrical pulses, far more nuanced and efficient than the average person's neurons.
Selena, as mentioned earlier, still requires energy to power these devices. While she is able to harness electricity as a source of power, if she's not sitting down and hooked up to an outlet, that means she's running off her body's metabolism. Sure, checking Twitter with a blink of the eye isn't that taxing, but absorbing multiple devices and using them constantly will take their toll. This also limits Selena's combat potential. Sure, she could absorb a power saw, but Selena would only be able to get one good blow with it before she completely drained herself-not to mention the weight drawback. Selena functions best in a support capacity-using her abilities to gather intel and augment the capabilities of those around her, and not enter the fray herself. In a direct fight, she's extremely vulnerable.
Selena also can overload herself and crash. If she runs out of energy or simply taxes herself by trying to do too much at once, she has to reset. This is not as messy as it sounds-her body expunges any technology she's absorbed and she has to rest for a while, letting everything sort itself back out, before she's capable of devouring any more technology. Any devices she absorbs will simply re-materialize in her hands, with Selena's nano-machine infused cells doing the heavy lifting. Electricity will usually cause her to lose control and lose a device or two, as can magnets.
She lacks Andy's same, utter resiliency. Selena's anatomy is human, and while her body has a touch of machine, she's as vulnerable to poison, etc, as any other human.
Other:
Sample Post:
I'm co-GM and I have written a shit-ton today between these sheets and the writeups on everyone's sheets. So, in a total dick move and abuse of privilege...
Murphy looks like someone you would see enjoying themselves in the middle of a mosh pit, He's 5'11 though he doesn't look it because he slouches often. His build is small but slightly muscular, though still considered 'soft'. His pale white skin is contrasted by his piercing green eyes which are always in an unintentional scowl, his white and black hair is usually up in a horizontal curved wave with a white stripe in it, the surrounding hair is white. Many scars cover his body, from small sting marks too long gashes, the most noticeable one is a deep three clawed gash stretching from the bottom of his right eye to his jaw line.
Attire:
Murphy's attire is always repetitive, usually the same sleeveless red sweater over a black undershirt, Baggy but tied to the waist sweatpants that are pulled up to the mid ankle and tied, his dirty and damaged white sneakers with the tongues sticking out and high black socks and his combat knife in its sheath tied to the outside of those socks.
Personality
Innate & Outward Personality:
Murphy is quiet, critical and judging on the inside, on the outside, he still is still a little quiet in unfamiliar areas or people but less critical, usually spouting jokes and having a good time anywhere he is when around friends sometimes being called "life of the party". Unless he's in a fight or on the job, while still having that whip like wit, he is a little more serious, he will be one hundred percent focused on the job at hand, completing/winning it at all costs. Murphy is also a bit of a daredevil taking any challenges that come his way. The words "watch me" usually escape his lips and is ready to do the impossible, which is dangerous, sometimes he ignores his own limits and most of the time his rush to get things done get's people hurt, sometimes innocent people.That being said Murphy doesn't have much room in his mind or heart for strangers.If there was a civilian casualty he would just accept it as a required loss. A friend or colleague on the other hand will be heavy in his mind for a long while, usually blaming himself, taking revenge on the person, place, thing or organization responsible until they are wiped out completely.
Hobbies/Interests:
Fighting,helping out the family,spending money and killing people of The Pure
Skills/Talents:
Growing up on the street Murphy has developed many Talents such as Street fighting,Lock-picking.But he also has been taught many things by his handler and longtime friend Joey Nabob,things like hacking,how to pickpocket and how to swindle money out of someone by just talking to them.
Prized Possession:
His red sleeveless Hoodie with a white kangaroo pouch pocket and a plus sign on the back. Don't even look at it wrong.
Quote(s):
"Have you met my loyal subjects?. No? well then let me call my Honey's over."
History/Bio:
Murphy was born into poverty, his mother a stripper and his father a construction worker,they both did the best they could for little Murph, the only problem was they were both heavily into drugs. They tried to quit so many times, but life always seemed to pull them under again. But one day Murphy and family were taking a walk through the park when some Crowns attacked, they were caught in the crossfire, both of his parents died and so would have Murphy, if it wasn't for his little friends, they came from all directions, hundreds of the little bastards swarming the wannabe gangsters climbing in and out of every one of their openings, killing them from the inside out. And once they were finished they all flew back to the hive and began taking it apart, some pushing the bullet wound out of his chest and patching it with what ever the hive was made out of. Keeping him alive until an ambulance showed up. He made a full recovery, that's when I took him in, he was about fourteen at the time when this happened, the next few years with me were quiet, except for the few bees that would be either in or around my place. Murphy would constantly come home with many bee stings I would ask him how he keeps getting stung. He would say "the Queens don't know how to let go, and force their loyalists on me". Once he started going to high-school I taught him how to fight, I wasn't going to let any Limp-dick kid mess with Murphy, but I couldn't be around all the time so He needed to defend himself. One day he got into a fight with some powered mother fucker, huge guy who could grow claws out of his nails. I was going to pick him up from school when I saw them fighting in the parking lot. Murphy was losing and the big guy slashed him across his face. I got out and shot the guy as many times as my pistol magazine would let me. Then the Bee's came in and I didn't need to do much else. After that he was kicked out of school and tried as an adult. He was sent to jail for manslaughter. When he got out though, he had changed. He seemed more quiet but it didn't last long. Anyway after this I brought him into the family and taught him the essentials,lock picking,hacking and how to make a living. And recently he's been taking an interest in taking down Pure boys, seeking them out and making them human hives,while trying to decrease there push on the city. If I didn't know any better i'd say it was personal. But then again, he doesn't like to talk about his time in the hole, so who knows?.
Relationships
Family: Joey Nabob - Caretaker/Handler
Dynamics:
Joey Nabob | Great | Good Magic Family | "Him and the family are the only things I Got right now. I love'em" |
Abilities
Power Class:Super-System,Beastial/Other
Power:
Anthophila Manipulation:When Murphy is around any type of Bee a pheromone is released subconsciously which causes any surrounding Bee's to become confused about who is the one they are to protect, and within a minute or so they decide that Murphy is the Queen. At this point Murphy has connected with any bee(s) on a hive mind frequency with this he can tell them all or just one what to do, though even when they are connected they are like sleeper agents, only coming when they are called and leaving when Murphy wants them too. They can do many things from recon and scouting to attacking a single or group of targets. While unconscious/sleeping if any bee's are still connected he can see through their eyes as they Patrol through the city.
Stinger Protrusion: Murphy can produce two stingers from his palms, if removed, they grow back, like a lizards tail.
Wing manifestation: Murphy can grow bee wings that extend from his inner shoulder blades to the bottom of his bum.
Limits:
His wings are just like any other limb on his body which get tired after prolonged use. The bees are just Bees. They cannot do complicated tasks on their own, if Murphy wanted them to bring something to them he would need to walk them through it. Murphy is limited when fighting someone one on one, his stingers and flying are the only things that he has when attacking, without his bees he can be quite easy to take down.
Weaknesses/Drawbacks:
Having too many Bee's connected could cause him to overload, Queens could cancel out the liberation ability Via Pheromones.His stingers,while not barbed like a honey bee's are still in danger of being pulled out.If he were to stab a hard or flexible surface they can indeed break/pop out causing a new open wound.
Other:
Sample Post:
I love it when they run. Murphy thought as he flew over two Pure boys who decided to start trouble in Las Palamas. Murphy landed a few feet in-front of them, their faces stricken with fear,anger and hatred "hey there limp dicks!" he called down the ally, Murphy's voice echoing across the brick buildings that surrounded them. It was around lunch time so the strip wasn't as active."You don't know who your messing with,Freak!" one of them called, pulling a gun. Murphy quickly flew to him, grabbing it and twisting the mans arm, taking it and throwing it down.The second man tried to stab him with a knife he pulled from his jacket, Murphy met the blade with his right hand stinger as loud buzzing noise coming from the other end of the alleyway.A swarm of Leaf cutter bee's flew towards them "just in time".with a knife he pulled from his jacket, Murphy ducked under the blade and with his right hand stinger stabbed the man in his lower stomach area.A loud buzzing noise coming from the other end of the alleyway just as Murphy landed his attack, A swarm of Leaf cutter bee's flew towards them "just in time".
Murphy jumped back as the two men looked to see what was all the commotion behind them. The Bee's surrounded them and started to attack, stinging them everywhere they could, many of them go into the Pure boys' nose and mouth, stinging their insides. They screamed and cried as the bee's stung and bit through their skin and rendered their flesh to something resembling Swiss cheese. As ordered specifically, they left the bodies, the two of them crying and grunting in pain as Murphy walked over and grabbed a cell phone sticking out of the back pocket of one's jeans.The one who owned the cellphone grabbed Murphy by the sweater weakly, Murphy sent more bee's after him, they resumed their work, leaving the ears untouched "don't get blood on my sweater". Murphy said as he lifted off the ground, flying towards where he was supposed to meet Joey for Lunch. The bee's broke off and went about their usual pollinating and patrolling duties.
Black, dyed dark purple (hard to see except in direct sunlight)
Eye Color:
bright blue
Ethnicity:
mixed, black/white
Physical Appearance:
Nadoka was born a natural beauty. Her skin maintains an even balance between her dark and light ancestors and gives off a soft caramel glow. Her eyes draw drastic attention with their luminescent blue shade. She hardly wears make up because of her lack of need (along with the ethical immorality most cosmetic companies offer.) She is a bit taller than the average female but has occasionally bad posture, making her appear shorter than she is. Her interest in yoga and running is evident in the lean, slightly muscular build of her body. She has a few curves but nothing most people would get excited about. She wears her hair natural, often opting for tight curls over bothering to straighten it. She doesn't like to put too much effort into it and will resort to just throwing it into a ponytail or pulled into a bandanna. She often walks lazily, with an unintentional gait (as if she never has anywhere important to be.) She speaks in a soft but confident tone unless she's yelling at you for testing on animals.
Attire:
Kody dresses in the same vein as a modern "hipster". She likes trendy, boho type attire, sticking often to dark, natural, or muted colors. She will only dress in clothing she knows to be ethical (morally and environmentally.)
Personality
Innate & Outward Personality:
Nakoda is intelligent and tenacious. She will always stand up for what she believes to be truth and justice and she is not afraid of confrontation. She often finds herself fighting for the underdog. Kody is intuitive and analytical but she will often keep her true thoughts to herself in order to manipulate a situation to her favor. She can come across as prideful because of her knowledge on a plethora of topics but really just has the desire to share what she knows with others. She thrives on being able to gather and analyze vast amounts of information on anything that interests her at the time. Kody is sarcastic, witty and has what other call a "sharp tongue." She works best in environments where she can see clear rules and clear responsibilities (because of her distaste for unresolved miscommunication). She gets frustrated in chaos. She prefers to spend her time alone and uninterrupted but has a soft spot for her twin sister Davina. She is content without friends but finds intelligent, quick witted people appealing. When leadership is lacking, Kody is willing to step into that spot and lead. While she rarely ever backs down from a fight, she always resorts only to words and prefers pacifism over any type of violence.
Hobbies/Interests:
She loves the outdoors and the beach, enjoying the direct connection to nature. She enjoys cultural festivals and music because of the beauty they exude. She has aspirations to become a world-traveling photographer and someday hopes to be able to someday capture her world view in a photo. Nekoda often spends her time at rallies and protests for various rights groups - most notably animal rights. When she's not working, shes volunteering at an animal shelter or making posters for her next "Save the Whales" sit in. She also has a passion for health and fitness, favoring yoga and running.
Skills/Talents:
She has a sensational eye for art and beauty, giving her adept abilities with a camera. Her favorite subjects are animals and children. She has a moderate singing ability (that she won't admit to) and can play the cello exceptionally well.
Prized Possession:
White and gold tiger bracelet (origin revealed IC)
Quote(s):
n/a
History/Bio:
Identical twin girls Davina and Nakoda Uriah were born in Los Angeles California at midnight one scorching August night. Nekoda was the second born of the two and had a fire within her that started the moment she took her first breath. As a child she was fierce and independent, clinging only to her sister for any sort of support. The two of them were inseparable. Up until middle school, Kody thought only of her sisters wellfare. Then she met Corey. The boy had beautiful ginger hair and a stream of light freckles across his cheeks. Kody was smitten the first time they met. This infatuation lasted the entire year. It could have made it through the summer if Nekoda hadn't recieved dreaded news: they were moving. Her parents had landed a job in the town of Verthaven as research developers for a group called The Savior Foundation.
The move was simple and easy. The Foundation had arranged their home as well as for the movers to come. After they arrived, Kody made no effort to make friends. She spent her time alone or with her siblings. She made little effort with her parents, holding a grudge for their part in her separation for Corey. Once she graduated, Nakoda opted to spend time "finding herself" instead of heading to college. Her parents took a strong dislike for this direction in life. She had excelled proficiently in school, graduating in the top 1% of her class. She had been praised as her cello teacher's best student, even being hinted as a prodigy. They felt she could put herself to better use by choosing a career in their field or following Davina to medical school. Instead, she followed her natural eye for photography. An op-ed photography assignment for a local magazine led her Bogota, Colombia. There, she witnessed corruption that would forever haunt her. These violent acts set a fire to her bones and a resolve in her mind. When she came back to America, she immediately found others who were as impassioned as she was against the wrongs in the world. And there were so many wrongs. Animal mistreatment, child abuse, domestic violence. It never seemed to end. Kody immediately took a job as a barista at a local cafe to support herself. After Davina finished med school the two of them got an apartment together and Kody a pact with herself to rid the world of every injustice she came across.
Relationships
Family:
Father: Darius Uriah - The Savior Foundation scientist Mother: Abigail Uriah - The Savior Foundation scientist Davina Uriah - identical twin sister, born 1 minute ahead of her Tyler Uriah - younger brother (age 19), attending out of state college
Dynamics:
Davina Uriah | Best Friend | Dependent Relationship
Abilities
Power Class:
Power
Power:
Nakoda has the ability to sense and track other meta-humans. She initially finds this person by a glowing “aura” around them. The stronger/more developed the meta's ability is, the brighter they glow. Once she has seen this aura, she can find them anywhere, at any time.
Limits:
She can only find a meta-human after she sees them first. She cannot find them after they’re dead. She cannot track more than one person at a time. She can only see around them, she cannot hear what's being said and is unable to contact or control them in any way. She does not know what their abilities are, just that they have them. She cannot see a future meta human, only those whose powers have manifested.
Weaknesses/Drawbacks:
Seeking out meta humans is a severe energy depletion for her. Any extensive time spent seeking out a meta will cause physical pain, blurred eyesight, dehydration, and could potentially render her comatose.
Other:
Kody is vegan.
Sample Post:
“And what do you think of her…abilities?” The woman asked, adjusting her glasses slightly. Her head was tilted at a dramatic angle and her eyes peered violently into Nekoda’s. The woman’s hair was pulled back so severely that her soulless eyes were pulled along with them. It made her look old. Nekoda looked down at her own hands, resting uneasily in her lap, before answering, “I think she needs to be more careful than she is.” Nekoda glanced up at the woman across the room in an attempt to make her lie more believable. The room was well lit, putting emphasis on the barren bookcase against the wall. It was as if the room was made to look like an office but the designer had given up halfway through. It was basically a glorified closet. The woman, a psychologist associate of her mother’s named Dr. Peed, didn’t so much as blink. Dr. Peed, Kody thought to herself. There are so many places I could go with that. Fortunately, Kody had enough practice maintaining an apathetic poker face that she was confident the doctor didn’t know how much of a joke this was to her. Counseling sessions. For what? So their family could pretend Davina was just "sick"? That she could be "cured"? This is so wrong. She thought. Davina’s powers were getting stronger every day. Her parent’s loyalty to The Savior Foundation was causing their entire family to be thrown into this circus; all to maintain her parents’ reputations. The Saviors were destroying the very fabric that kept their family together. Nekoda would never turn on her sister and she’d go to her grave before she let anything or anyone come between them.
The session wrapped up and Nakoda headed out to the parking garage to grab her car. Her mind, however, was elsewhere. An idea had struck her and she couldn't let it go. There was a way around this oppression that was being forced on Davina. Kody stuck her key in the door of her black Jeep and it unlocked. She sat in the leather seat, opened her cellphone and dialed the second saved number on her speed dial. A gruff voice answered, audibly frustrated at being woken up at...noon. Kody didn't wait for him to finish cursing before she interrupted. "Listen, meet me at my place as soon as possible. I know how we can take down NEST."
Mickey is a large, relatively heavy set man in his mid twenties. He sports medium length dark brown hair, some growth on his chin, and equally brown eyes. Due to his Hawaiian heritage he has a rather tan complexion and smooth skin. Because he is the combination of a neckbeard and a beach bum, he must look that part. He has enough sense not to wear a fedora out in the open (although in his home is another story), instead he often wears clothing similarly to that in the picture above. He has a square face with a wide nose and the typical asian slanted eyes.
Fuck you guys I'll describe his appearance more if I need to. Allen, the wasp is in your car.
Also, Shade is bae.
Attire:
All you need to know is that he wears Heelys. Often.
Personality
Innate & Outward Personality:
Okay, sit down motherfuckers. I'm going to give you a lesson on why a twenty five year old neck-bum is being allowed to run a small business on his own. Mickey is the type of guy who will point a nerf gun at you and say "Freeze, I'm here to steal your heart." and he's also the type of person to pull it off. He is the perfect combination of dork and fun to be around. A genuinely nice guy- despite being a little weird for all intensive purposes. He's not scared of people, and he's definitely not afraid of making a fool out of himself. He's a genuinely good guy to everyone he meets and will often act as the good-guy-Greg in any social interaction. So much so that he refuses to even cuss- instead saying things like "Barnacles!" and "Tartar sauce!" which in combination with his bad habit to sunburning- earned his nickname of Larry the Lobster. His natural charisma and people skills have earned him a few investors and a small niche among suppliers for surf and skate wear and gear.
He is the peacekeeper among groups, and the person most likely to break everyone up. Due to generally being the kind of guy who does not function well under high stress situations. He can be pretty passive in social situations. If he thinks something is a bad idea he'll try to say something about it- but he isn't loud enough about for it to really be noticed most of the time. Sure he wont really want to go along with the idea and will probably heely away into the night- but he'll be up all night worrying about those he knows (and doesnt). He also tends to eat away his problems, which has led to his weight problem. While he might not suffer for it health wise this has caused him to still tire faster and in general fit the phrase "tons of fun".
Hobbies/Interests:
He's been making custom action figures of well known NEST operatives and supevillains that NEST has taken down. So he's prtty good with arts and crafts.
Skills/Talents:
Mickey owns and operates a small two story Surf & Skate shop. The top story being his home and the bottom story being the shop itself. Therefore, he is a businessman. He builds surfboards and and skateboards for both personal and business use.
Prized Possession:
Allen's right testicle. He keeps it in a jar in the closet where it cant harm anyone ever again.
Quote(s):
"Ayy lmao"
History/Bio:
His parents died in a car crash when he was ten. Got a fuckload of money because life insurance, lived in foster homes until he was eighteen and then pretty much fucked off to California where he opened a business with his money.
THERE ALLEN YOU FUCKING PINEAPPLE.
Relationships
Family:
He was a single child. Both of his parents passed away in a car crash when he was ten. It's the only way he's able to afford the small business he runs.
Dynamics:
| | | "" |
Abilities
Power Class:
Super System - Biological.
Power:
You know what's really great about Mickey? He's not just cartoon in name alone. He's cartoon in power as well. He's basically made of Flubber - with properties of an insulator to boot. Like a combination of Monkey D. Luffy, Mr. Fantastic, and Jake the Dog. His body can warp and shape into several different shapes and forms, stretch incredible distances, and take the form of it's container. If you hit his face with a frying pan his face would be shaped like a frying pan for a few seconds before reforming. Because of this he has a form of pseudo-regeneration in that if he is injured or loses a body part he can make every middle aged woman jealous with a weight loss program that cuts weight and replaces his missing body part almost instantaneously. Because he is rubber-like as well, if you hit him in the right position the amount of force you hit him with can be redirected back into you.
Limits:
His body can only stretch so far before he begins to hurt himself. Each arm for example, can only stretch about fifty feet.
Weaknesses/Drawbacks:
His body's biggest weaknesses is that while he might be able to replace missing body parts, it takes a lot of energy to do so. For example, it takes around one pound of his weight to simply replace a finger. There's also the fact that any part of him that's stretched out is especially vulnerable to being torn off or cut when stretched out- because the mass is thinner. Regarding his strength, the farther he stretches, the harder it is for him to apply force. If he hit you from twenty feet it'd hurt a lot more than it would a fifty. He is also unable to adapt to any new forms of ranged attack that are not electrically based. Fire for example is just as effective on him as it is on anyone else. Any force he absorbs, while it wont hurt him, cannot be stored for later in any way. Just redirected. Like a rubber band. Release it the wrong way and it snap on your fingers. Hurts right?
Other:
PASSWORD.
Sample Post:
Mickey mouse peed on a house, what color was it?
Blood fucking red.
Name:
Reagan Beliakoff
Nickname/Alias/Etc:
Succubi, She-Devil
Gender:
Female
Age:
22
Height:
5’9
Weight:
152lbs
Home District:
Rosalina Isle
Appearance
Hair Color:
Dark brown
Eye Color:
Hazel
Ethnicity:
Russian
Physical Appearance:
In terms of appearance, Reagan is a rather tall girl at 5’9, and this somewhat works against her in some ways. She is built like how a normal girl would be, her legs giving her an extra one or two inches compared to what her torso in proportion. This works against her in that, while her breast size is respectable, her height can undermine it at times. As a person who often visits the gym or takes part in physical training of some kind on a regular basis, she is wiry and muscular for a girl. This gives her powerfully built legs, and some pretty respectable biceps for a woman- if she is trying to show them off. She also can display a soft six pack should she decide to flex her abdominal muscles. She has worked hard for her bikini body. Her arms are slightly longer than usual and her hands are larger than most girl’s, not in width, but in length, as she has long and slim fingers with short fingernails. She had a round face, her forehead taking up about a third of it. Her lips are often pressed into a line, but have a certain degree of fullness to them. Her eyes are rather large, not to the point where it's obscene or strange, rather they are just on the edge of noticeable. Her eyebrows are ‘on point’, and have been fine tuned into a neat line. Her eyes are rounded, and have large irises and pupils. She has a very feminine button nose. She has long dark hair, which is naturally curly and falls to her mid back. Her skin, without makeup, tends to be oily leaving her acne prone, and every so often she will have black head breakouts on the ‘T zone’ of her face. She will spend hours covering this up though, as she often puts more time and effort into making herself look good than she does studying. However, due to so much time tanning in the sun her face and shoulder have several freckles.
Attire:
Varies. She often wears leggings (often running down to mid calf)/jeans and polo shirts. She often dresses like a prep. Depending on how cold it is, she will dress warmer. She almost always has a pair of white and blue running sneakers.
Personality
Innate & Outward Personality:
Externally, Reagan is a fiery individual, often doing exactly the opposite of what she’s told because she is the alpha female and she wants to make sure you know that. She will bitch you out and she will make sure you know you are the weak link if you are holding others back. In team building exercises, you can imagine she in the kind of person who will set herself as the unofficial/official team leader. In her relationships, she is the more dominant personality and it is well known that she wears the pants and calls the shots at times. She can be possessive of her belongings and friends, meaning anyone who starts drama will probably end up facing her wrath at some point or another. She can be a very manipulative person, and will often play games with other people because she knows she can get away with it. In other words, she is a bitch. A very mean, very smart, very attractive bitch who knows she is all of those things and plays her role accordingly, letting others pick up the slack. When she's not trying to take charge, she's often quiet and reserved, watching those around her with keen eyes (If I had to compare her to anyone, I'd say Azula from A.T.L.A.) and she will often attempt to psychoanalyze people for weaknesses or social habits. She can be a natural flirt at times and flaunt herself effortlessly, be it to gain or keep an advantage, or to attract more attention to herself. Hell, it could be even to intimidate opposition into backing down, or to gain the benefactor of others drooling over her. She has invested a lot of her outward personality into intimidation and scare tactics.
Nobody WANTS to be mean. If everyone had it their way, they’d be the boss and everyone would be happy about it. Sadly, this is not a perfect world, and being mean is not something that Reagan initially wanted, or really wants to be. Deep down she dislikes being mean even if she doesn't realize it. When she began dating six years in the past, she was not at all like she is now. She will, at times, revert to her fourteen year old self when she really fucks up, or does something to someone she regrets heavily. She has built up so many walls and put up a mask of self confidence and strength that she often doesn't know what to do with herself when she’s not a fixed point, the last man standing. When a crack forms in her walls everything crumbles down and her constant self doubt, deprecation, and self consciousness rushes out like an overflowing river. She puts so much time and effort into being beautiful because she is so scared of being considered ugly. She pretends to not care what other people think because she cares too much about what they think. Her persona is a paradox in and of itself, and it’s very evident that she has still yet to find herself in some ways.
Hobbies/Interests:
She is very capable with her hands, be it modeling, sculpting, painting, etc. due to lessons as a child. This artistic talent has been a hobby she has made money off of in the past.
Skills/Talents:
Her talents include swimming, painting, Taekwondo (which she is a first degree black belt in), any form of exercise (usually in form), and speaking fluent Russian, as well as English.
Prized Possession:
She has a silver necklace that her dad got lucky in picking from Tiffany’s that she never takes off.
Quote(s):
”I dont give a FUCK who you are or where you are from. I’m not about to tell you my life story, but I do know that of the two of us, I’m needed a lot more than you are.”
History/Bio:
When she was nine years old, Reagan’s family immigrated from Russia to America, D.C., to be exact. Now, this temperature change was initially trouble, but hey, it was a necessary evil. Her father was a member of the Russian American Chamber of Commerce and because of it, she was very well off. As an only child, she was also treated like a fuckin’ princess.
In ninth grade another family immigrated into the USA from Europe, specifically the UK for their various reasons (she later found out he was one of the higher ups in the Shell gas station line). The two hit it off initially. He was strong and quiet and listened to her and she felt like she was secure around him and they just… clicked. It wasn’t long until they began dating. As the years progressed she found value in herself and was able to break out of her shell as a lot of people began introducing themselves to her. She later found out that some of the girls were only doing it to try and get to him. She, as a junior, would not have that shit. She keyed cars, defaced property, and told some girls to back the fuck off a few times. This was when her confidence turned to arrogance, and later into aggression. He won prom king, she did not win prom queen, and while he did the dance, the girl was scared the whole time because of the name she had made for herself.
When they graduated high school (she was Valedictorian), they went their separate ways, with him going to Academy 218 and her to Academy 12. Soon after her father notified her that she had been invited to a prestigious academy in California, just about shipped her off without further notification. That leaves her about where she is now.
Family:
Her grandfather, mother, and father are all still alive.
Relationships
Maurice Hendricks "He is my beloved, and we have been together for a very long time. He is the the wiser of us, and the more mild mannered. He is... my better half."
Abilities
Power Class:
Super System, Elemental
Power:
Jersey Devil Physiology The Jersey devil is a mythological cryptid imagined up late in the 20th-21st century about a demonic animal that lived in and inhabited New Jersey. When she so desires, she can take the shape, form, and powers of the aforementioned legendary creature, which inspired the nickname of Succubi.
Her skin, first off, takes on a red tone, and in some areas, mostly along her breast, stomach, and abdominal area takes on a slightly plated scaly demeanor. Her ankles shoot upwards into a third joint, and become more horse like, her feet ashing away into horse like hooves. Her fingers get much longer, and much more blade like, creating weapons much like those of the Witch from Left 4 Dead. New joins form from her shoulder blades, and large draconic, or bat like wings sprout, each wing is over six feet long giving her a twelve foot wingspan granting her the ability of flight. From her rear a thin but long and flexible tail grows, tipped with a spade shaped end. Her face remains relatively unchanged, save for the red skin. However her tongue becomes longer and forked and her canines grow much larger- poking of from her lips. Her hair turns silvery-white. Two horns sprout from her head, about two inches above her ear and arc slightly around outwards and are similar to that of an elk’s. The beginning is MOSTLY covered by her hair, but some of the protruding bone can be seen. These horns are no more than a foot long, however. Her eyes are the final change, as they irises become bright glowing yellow, and her irises become cat like, and vertically slit. She gains the ability to breath a powerful stream of fire, which can travel a distance of thirty feet forward before petering out.
The final abilities are that of fairly rapid regeneration in some areas like that of the wings, broken claws, and on the tail. Other areas such as the body take much longer to heal. Her strength, because of this, is exhibited to be much higher than before and her pain receptors are functioning at a lower state, since deterioration of her body is counteracted by it’s ability to repair itself, the ability mostly gets in the way. She becomes completely immune to fire damage in this state.
Limits:
Her ability to breath fire becomes less and less powerful the farther away you get. At thirty feet, her fire will burn you at most. The ability to breath fire is taxing. While she might be able to operate at a much higher level than regular, her strength is natural. She might be able to deadlift 300lbs rather than 150lbs in this state, but a person who can deadlift 300lbs normally will out power her if they can outmatch her ferocity. Her wings are large and the skin is thin, it wouldn’t be hard to tear holes in them if you can hit her. They’re kinda big targets.
Weaknesses/Drawbacks:
Her transformation is rapid, and takes a few minutes to undergo. The problem? The amount of growth and bone shifting leaves her in a fuckton of pain very often. Giving birth is nothing to this girl, people. There is blood, and a lot of it, and it leaves her body in shambles when everything ashes away (NOT meta human ashing, I mean like, when she’s done, her appendages turn to ash). The worst incident left her in a coma for three days. She cannot regenerate forever, and if she uses her newly discovered strength too much it will hurt her normal body some for a while (she’s had charlie horses in her thighs that left her in a wheelchair for a week). While most injuries dont transfer over to her normal state, if you kill her in Devil form, you kill her in normal state too. Her ability to breath fire directly affects her ability to fly. The more she breathes fire, the harder it becomes for her to fly, as the naturally produced methane that gives her more buoyancy in the air is also used to fuel the flames.
Other:
Ayy lmao
Sample Post:
Allen told Nick to write up his sheet. And so he did.
Knightdale Rows. She lives in a row house here a few blocks from Academy 12. Her house is about three blocks from the beach as well.
Appearance
Hair Color:
Platinum Blonde
Eye Color:
Sky Blue
Ethnicity:
¼ Greek, ¼ Italian, ½ English
Physical Appearance:
When one sees Eva, a sense of calm and peace washes over them, as if they were looking at a beautiful painting or nature scene. Eva has a very firm, fit body, with an average amount of cleavage and a fit, hourglass figure. She has the body of a dancer, with graceful limbs and somewhat broad shoulders. She looks almost immaculately healthy, with a little mediterranean olive complexion, contrary to her hair color. She walks with an overarching sense of grace and poise, never seeming to trip or stumble no matter what she’s walking on. Eva has a humble attitude and body language. She looks down when she walks and looks whoever she’s addressing in the eyes when she speaks. Her hands are smooth and her body devoid of any kind of scarring. Her face is heart-shaped, with high cheekbones, a small forehead, and beautiful sky blue eyes speckled with green. All in all, she is quite beautiful, and her default facial expression seems to be a kind, toothless smile.
Her voice is high and melodic, the makings of a good singer. It’s about an octave above your average woman’s voice. She very rarely laughs more than a quiet chuckle. When Eva gets angry, she seems to go into a shell and naturally draw away. Her smile disappears and she has a habit of hugging herself tightly, as if very cold. Eva’s hair is always a bright blonde, though with the coming of the full moon it becomes lighter and lighter. Eva takes a lot of care of her long hair, usually keeping it in a braid which lays across her left shoulder.
Attire:
Eva, being a more girly kind of girl, is fairly fashionable. She loves dresses, wearing them even in winter. Anything made of fur immediately repulses her. Her clothing changes a fair bit according to the season. In springtime she’ll wear yellows, seafoam greens, and light purples. In summer she wears whites and bright pastel oranges and reds. In Autumn she dresses more earthy, wearing light browns, tans, and greens. In winter, she dresses in whites and greys. Her favorite article of clothing is a flowing white sundress with a golden belt that she wears on a fairly regular basis. Eva generally wears sandals or flip-flops when out on the town, but generally dislikes shoes, choosing not to wear them when at home or in the woods. Everything which Eva wears is made by companies which do not use sweatshop labor or are made using fair trade.
Personality
Innate & Outward Personality:
Eva is generally known to be a rather temperamental girl. She is generally kind and sunny, with an almost motherly aspect to her. However, she is known for her mood swings and can become enraged rather easily. Her angry spells can be intense but rarely last long, and by the end she usually becomes happy again. Her temperament has been described as being similar to that of the Earth.
Eva is somewhat competitive, but not in the fighting or hunting aspect. She has a fox-like sense of cunning and has worked hard to figure ways out of situations that do not require violence. She is very good at reading others from their body languages or stuff like that, and is good at picking up innuendoes or subtext. Eva is generally a pacifist, preferring not to fight unless she finds it completely necessary. She is a vegetarian because she cannot stand to eat something which was once an animal, and absolutely cannot stand animal skins or mounted heads, finding them to be extremely offensive.
Eva has a love of nature. She spends the majority of her time in the woods, playing with or tracking animals. She loves hiking, tree-climbing, swimming, kayaking, stuff like that. She is generally opposed to city life, preferring to live in the country where there’s less pollution and honking horns. When she is in the city, Eva finds herself daydreaming, often staring out of the window at birds flying by or trees growing.
Socially, Eva is fairly extroverted. She has a natural grace when talking to people and has had many a boyfriend in her time. She is appalled by smokers, however, and generally tends to avoid them at all costs. She once went ballistic when a classmate blew a puff of cigarette smoke in her face. She tries to be somewhat ladylike and proper, but can lose her temper occasionally and shrink away to contain herself. When Eva is angry or upset, she goes into a kind of antisocial shell where she’ll draw away from people and stop speaking. It is not uncommon for her to cry when in this state. Depending on how much isolation she can achieve and the season (it’s worst in the winter), Eva’s blue periods can last days.
Hobbies/Interests:
She spends incredible amounts of time out in nature; hiking, exploring, tree-climbing, playing with animals, tracking, etc. She loves dancing and listening to music. Eva’s music library contains mostly pop, light indie, and singer/songwriter (so imagine things like Jack Johnson, Jason Mraz, Ingrid Michaelson, Ed Sheeran, Twenty-One Pilots, etc). She’s good with making arts and crafts, especially dreamcatchers, which she learned how to make from a friend of her’s. She loves being around animals and plants, and has several pets as well as a beautiful terrace garden. This said garden grows year-round no matter the weather, and is home to an incredible variety of plants, from Hibiscus to Corn to Tomatoes to Squash. Essentially anything will grow in Eva grows most of her own food so that she’s sure that it’s all organic.
Skills/Talents:
Eva is incredibly dexterous, flexible, and graceful. Dancing and gymnastics have given her an excellent sense of coordination, making her an excellent climber (though that also has a little bit to do with her power). She’s not particularly good with new languages, and has no clue how to fight whatsoever. She has a great singing voice, but cannot play any instruments. Having grown up in the country for most of her life, she knows a lot of wilderness survival skills. She’d make a good boy scout.
Prized Possession:
Eva’s favorite possessions are probably her animals, which live in her room. Currently, she owns a European Kingfisher, three poison dart frogs (a cyan-colored one, a blue one, and a red one), a Green Basilisk, a Rhinoceros Iguana named Goliath (which wanders her apartment like a dog), a Mudskipper, and a pointer named Orion. This small menagerie of her’s is kept mainly in her bedroom, and she takes special care to make sure that everything is well taken-care-of.
Quote(s):
”Hello little squirrel! How are you today? Oh my! Your family was eaten by an owl last night? Oh, I’m so sorry!”
History/Bio:
Eva Chilver was born one minute and five seconds before her twin sister Selena. Eva’s mother left when she was very young. She doesn’t know what happened to her, though has always been curious. For the first few years of her life, she bounced back and forth between her uncle and father with her sister. Her father worked on an oil rig, and so was gone for many months of the year. From an early age, Eva showed herself to be good with animals and people alike. People felt comfortable around her, and she was quite the social butterfly. She was smart, too, and her dancing and gymnastics hobbies kept her graceful and ladylike, unlike her sister. When Eva turned ten, she was offered a scholarship to go to a prestigious boarding school in New York for her dancing. Knowing that this would give his daughter a better life than he could give her, Eva’s father allowed her to go, and for four years Eva lived at the boarding school, learning expert dancing and becoming rather intelligent. She returned home a new woman, sophisticated and graceful. She no longer fit in at her old home, and she soon began to feel quite isolated and lonely. So, she left again. This time, she travelled to Academy 218 in Alaska, where she finished high school. However, Alaska wasn’t really Eva’s favorite place due to the temperatures, and so she travelled next to Academy 12 in Verthaven. Here, she is double-majoring in Biology and Environmental Science, hoping one day to become a conservation biologist.
Relationships
Family:
Dan Chilver- Father - 50 Selena Chilver- Twin Sister - 20 Ben Chilver- Uncle - 44
Dynamics:
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Abilities
Power Class:
Super-System Animal, Other
Power:
Earth Mother. Eva is the queen of nature. Whenever any living being, be it a human, an animal, or even a plant, is near Eva, they feel an aura of reassurance and warmth. Eva’s presence naturally calms living things nearby, decreasing aggression. Prey animals like deer, rabbits, and rodents seem to flock to Eva when she is near, and predators bow their heads and stop their hunting at sight of her. In her presence, living things often find their natural abilities to be strengthened. Plants grow taller and greener and animals find their senses and natural instincts increased by the touch of her hand. This limitedly affects humans but does not strengthen supernatural abilities. Simply Eva’s presence has an effect on the wildlife around her. The leaves of trees above her thicken in her presence, providing her shade, and animals bow their heads at her presence. This ability does not affect animal metas as much as it affects normal animals, but they too seem to have a sort of reverence for Eva, and are greatly calmed down in her presence.
Eva can communicate with animals as well. They seem to understand her speech and she understands the sounds they make. Animals naturally respect her, and wild animals address her as “Earth-mother”. She communicates best with mammals, but can also do the same with birds and reptiles. If around her long enough, animals will begin to obey her commands. If a wild animal sees Eva in danger, it will attempt to defend her. While Eva is unable to communicate with plants as well as with animals, she has the ability to limitedly command plants. She climbs trees so well because at her touch the trees grow footholds to help her climb safer. When she is trying to hide, plants grow thicker around her, shrouding her from sight. If Eva were to fall from a tree, the plants below her would grow thicker leaves to cushion her fall. Branches strengthen themselves when Eva crawls along them, adding to her excellent tree-climbing ability. If she is in major trouble, hard-stemmed plants like trees will actually change their shape to protect her (causing some really wonky-shaped trees in the woods). Being pure, Eva has the ability to clean water of disease or dirt with her touch.
Animal Replication: Another aspect of Eva’s power is that she has the power to replicate the aspects of animals. By touching them, Eva can copy evolutionary advantages which animals possess, like the gills and flippers of a fish or the agility and keen sense of smell of a deer. Once she touches the animal, she can keep their adaptation for a limited period of time, based on the extent of the alterations and the size of the animal. Using this ability slightly changes Eva’s physical characteristics to a degree. For example, if Eva replicates the adaptations of an iguana, she would grow scaly skin, claws, a long tail, and a reptilian face. Her first ability actually assists her second one, as non-domestic animals become calm around her. She can control whether or not the aspects of an animal are expressed or not, so as to avoid walking somewhere with the nose and fur of a deer or something.
Limits:
Firstly, there is a time limit to Eva’s replication ability which depends on the size of the animal and the extent of the alterations. A rhinoceros, for example, is a very large and heavy animal, and so Eva would only be able to copy the adaptations of a rhinoceros for a very short amount of time. A smaller creature like a poison dart frog, for example, is much smaller, and so Eva can keep its adaptations for longer. The longest that Eva can keep an adaptation for is twenty-four hours, and she can only do such for creatures no bigger than a squirrel. There is also a limited weight restriction on Eva’s powers. Eva cannot break the law of Conservation of Mass, and so she cannot grow much larger than she already is. She has a way around this to a degree, as she can temporarily exchange mass with large or small things which she touches, but once the animal adaptations wear off she becomes incredibly exhausted and often has dangerous weight fluctuations if she replicated a creature larger than herself.
Weaknesses/Drawbacks:
Well first and most obviously, the first half of Eva’s powers only work in rural environments. The concrete jungle is simply not her cup of tea. There are no plants to catch your fall when you’re in the middle of a city block with no trees. Eva’s animal magnetism also does not work on domesticated creatures, as they are detached from nature. The better trained an animal is, they less they will obey her, though animals which she herself owns are immune to this weakness. Eva is weakened by pollution. When exposed to large amounts of carbon dioxide or smoke, she exhibits the symptoms of an asthma attack. Polluted water burns Eva’s skin (I know this seems like it contradicts her water purifying power, but her pollution cleaning has to be activated).
As far as the secondary animal replication goes, Eva is confined to use of one animal at a time. If she replicates the aspect of another animal, she loses the aspects of whatever animal she already had in her. Eva cannot choose what aspects of an animal she gets. The power only works on non-domestic animals (unless she owns the animal herself), so she cannot copy the aspects of your average pet dog or cat. Eva is confined to the traits of female animals as well, being female. This means that things like the antlers of a deer buck or the tusks of a bull elephant will not replicate for her, even if she does replicate a male animal. If Eva replicates a male animal, she remains female with female animal characteristics. Also, she has to actually touch the animal, so going to a zoo or something won’t help her unless she breaks into the tiger cage. Finally, Eva lives in Verthaven, California, not the African savannah or the South American jungle. She’s not exactly going to find a tiger wandering through the ghetto or a wild monkey swinging between the power lines. Eva is confined to what animals she has to work with, which are generally your usual North American animals like deer, foxes, wolves, bears, hawks, etc. For some reason, Eva cannot replicated bugs.
Other:
Sample Post:
Like a splendid doe Eva Chilver raced through the forest, graceful as a ballerina as the skirt of her dress floated behind her feet. Though it was cold and winter, she wore no sleeves and did not appear to feel the cold. Her bare feet kissed off of the snow with every step, oddly enough leaving no footprints. She came upon a fallen tree propped against another and nimbly climbed its trunk, unaffected by ice which clung to the bark. She ran through a fork in the next tree and vaulted into another, landing on a branch that seemed too thin to hold her weight. The branch did not waver in the slightest, however, and Eva crawled along it and climbed across to the top of the trunk, where she rested as a soft wind began to blow through the woods. The woods were quiet now that the stream had frozen, and a thin layer of snow laid across the ground and tree branches. Eva heard a crunching below her; Fred must be taking a walk. She looked down at the tremendous turtle-like man below her and then continued to climb through the trees like a squirrel, never once losing her footing even when clamoring on icy branches. She moved with grace and poise like a dancer. She came to the end of the row of trees and rested on the top branch. In front of her was an enormous oak, bare of leaves and rocketing high above all of the other trees. It was the eldest of all the trees in the wood and happened to be the only tree which Eva had yet to climb. Perched upon the top branches of the tree she was in, she squatted down low and launched herself at the trunk of the great tree. She held on tight to the thick bark, though there seemed to be nothing to hold onto, and quickly began to scramble up the bark like it was a climbing wall. As she approached the top of the tree, she could feel something very wrong. The hand-holds she had been using to hoist herself along the tree were beginning to disappear. As she approached the top of the tree, she pulled herself up onto a branch and heard a loud, definitive “crack!”. She jumped up in the air and grabbed onto a branch above her as the branch below her cracked and fell to the ground where it turned to splinters. Cracks began to echo through the tree as the trunk shook and shuddered. Eva willed the tree to stop, but dead wood was useless to her. A monstrous roar echoed through the trees as the branch Eva held onto split and fell from the tree. Nearly fifty feet she fell, far enough to kill. She tried to scream, but no sound came out. Just as she was about to hit the ground, something soft and vine-like grabbed her around the waist and pulled her in. A nearby pine tree grabbed her out of midair and wrapped itself almost snakelike around her as the tree collapsed. As she curled into a ball and the pine tree’s soft branches wrapped around her to keep her safe from harm, she connected to the tree. She felt what it felt and sensed what it sensed, and it was beautiful. It was near-impossible to describe, the senses of a tree. The sweet smell of pine needles filled her nostrils and the tree gripped tighter as the sound of roots pulling from the earth echoed through the trees and the trunk struck the ground with a mighty “BOOM!” The tree unfurled and Eva gently stepped to the ground before the connection to the tree fell silent. She looked over and saw that in its efforts, a massive branch from the oak struck the base of the pine tree and snapped its narrow trunk. She knelt before the dying tree as it resumed its natural shape and began to die. She placed her hands on its trunk and felt its pain. Once more her breaths were filled with the smell of pine needles.
“Thank you, my dear friend.” she said “You have saved my life, and I will be forever grateful.” The tree remained motionless, but she could feel it trembling in her mind. It was strange to feel what a tree felt, completely indescribable with human terms. As she touched the bark of the tree and ran her fingers through the pine needles, the tree felt happy. Then it’s feelings left her and the smell disappeared as the tree died.
English, Mexican, Cherokee, though he is still caucasian.
Physical Appearance:
Sam is a decently handsome individual, muscular and well-built. He is a man who obviously knows his way around the gym, and it is clear that he is quite physically active. He has strong, broad shoulders, a barrelled chest, and chiseled abs. His skin is tanned from spending long hours outside. Sam’s right bicep has a tattoo of the American flag on it. Around said flag are the words “Don’t tread on me.” On the upper right side of his chest is a tattoo of a Mendel NEST badge. Around the badge are seven names, presumably of Sam’s friends who died in combat. The badge is tattooed over a bullet scar. Sam’s head is rectangular, long with a sharp jawline. He’s got slightly larger-than-average ears and an average nose. His hair is a dark brown and is combed in a fade, with the top combed back and the sides shaved down to a buzz. Sam has a wide mouth and a smile of mostly cleverly-disguised false teeth, especially along the right side of his lower jaw. His eyes are brown and his eyebrows are dark and tough-looking. Sam generally walks with his chest puffed out and his head scanning around him. He seems confident in his posture, but yet his eyes are always darting around behind his aviators, looking to see if he’s being watched. His voice is low and intense-sounding, with a definite southern drawl.
Attire:
On-duty: When on-duty, Sam wears full NEST KINGFISHER tactical gear, which essentially looks like full police tac gear minus the helmet. The gear is reinforced at vital spots with Dragonskin, a kevlar-like material which can stop most ballistic weapons. As it is armor designed to fight metas, it is equipped to handle several common meta threats. The armor is insulated from electricity, is fireproof up to 600 degrees Fahrenheit, and is shock-resistant, reducing the amount of damage taken from physical attacks (though if anything with super strength hits him, he’s still going to feel it). On the shoulders of his gear are patches displaying the NEST KINGFISHER badge. Sam doesn’t wear a helmet, but he always wears a pair of blue-tinted mirrored aviators to cover his eyes. When in assault mode (like, he’s about to attack a heavily-armed facility or something) Sam will don a pair of night-vision goggles as well as a helmet and a face shield.
Since Sam is a NEST agent and might be seeing a good bit of combat, I’ll describe his weaponry here. Sam’s go-to gun is a nickel-plated Glock 22 with a modified 20-round magazine. This weapon he keeps on him at all times, even when he’s not in-uniform. When fighting, he screws a silencer onto the gun. When he’s on a mission, Sam also carries with him the Beretta ARX 160, an automatic carbine. The gun is designed to fire 5.56×45mm NATO ammunition (what an M16 generally fires), but Sam generally loads the gun instead with magazines containing Praetoriphor capsules, though in NEST circles said substance goes by the more foreboding name of Serum 17. Serum 17 is a gaseous serum which targets and destroys cells with atypical human DNA. It was originally designed as a cancer treatment (known as Praetoriphor) but a scientist working for NEST KINGFISHER altered it to be used as an aerosol weapon against metas. Exposure to the serum causes chemical burns, severe pain, and weakening of physical defenses (biological armors of any kind). The serum is nonfatal, however. Sam also carries a basic combat knife with him.
Off-Duty: Sam’s off-duty attire is generally jeans, a tee shirt of some kind, a pair of combat boots, and his trademark blue aviators. He wears a gold wedding band on his left hand (he always wears this, but when on duty his gloves conceal it) and around his neck he wears a bullet on a chain (also on when he’s on-duty). Said bullet was taken from his chest when he was shot on-duty during the Mendel Gang War. He never takes it off. When it gets cold, Sam wears a denim jacket.
Personality
Innate & Outward Personality:
Sam is a tough warrior of a guy who’s just beginning to settle down into a normal life. He’s generally a confident (maybe a little over-confident) and mentally-tough guy, doing whatever he needs to do to get the job done. You can accuse Sam of many things, but being a coward is not one of them. Sam puts his life on the line time and time again. He’s known to be pretty reckless in battle, and were it not for his power he probably would’ve died years ago. He’s as loyal as he is brave. Being more of a follower than a leader, he will generally listen to commands and has trust that whoever is in power knows what they’re doing. Over the years Sam has gained a great deal of pride, however, and he will not do other people’s dirty work. Sam generally tries to stick to the plan, but on a few occasions his reckless nature has caused him to go all Leeroy Jenkins on a mission. Sam’s not some ideal hero, however. He’s a workaholic, first and foremost, and worse than that he often uses work to avoid problems back home. He took the Verthaven job to attempt to escape his marital problems, which are becoming quite troublesome on his mind. While he is fearless when facing the barrel of a gun or the fire of a metahuman, Sam isn’t quite so courageous when it comes to family matters. Sam’s family in itself has definitely taken the edge off of the old Nightowl. He can’t really be as reckless as he used to be because he has a wife and a kid to come back to now. This makes him hesitant, especially when in a highly-dangerous situation where hesitance could spell failure.
Hobbies/Interests:
Being a dad now, Sam has begun to enjoy more dad-esque things such as fishing and grilling. He absolutely will not do golf, however, and any friend of his who offers him a game of golf knows that they’re in for a facefull. Sam smokes cigars a lot, and is quite a cigar aficionado, though with the kid around he’s begun to stop smoking as much. When his buddies are in town, Sam will hang out with them and share a beer or two, though he generally doesn’t drink unless in a group. On clear nights, he will go out for a drive with his Harley. Sam’s music is generally rock, and his favorite bands are Foo Fighters, AC/DC, Shinedown, Bon Jovi, and Avenged Sevenfold. He’s begun to listen to country some as well, and it’s not uncommon for Sam to be listening to Toby Keith or Kenny Chesney. He watches Sportcenter a lot. His favorite football team is the Cowboys and his favorite baseball team is the Rangers.
Skills/Talents:
Well let’s get all the combat out of the way before we talk about normal things. Being an elite member of an elite squadron of NEST, you don’t generally want to get in a fight with Sam. He is a master of hand-to-hand combat, and is a killer streetfighter. Having once been a boxer in high school and college, he has fairly good feet and throws one hell of a jab. He is a master marksman on the Glock 22 (it means he passed the highest level of accuracy qualifications) and is fairly accurate on the rifle as well, though he’s still training to get marksman status for it. He’s fast too. Sam’s certainly not as quick as he used to be, but he can still outrun your average goon. Aside from fighting, Sam’s decent at many things, but he’s not really good at things which don’t require punching or kicking. He’s handy around the house, meaning that he knows how to change a lightbulb or install appliances. He knows his way around a toolbox, but he’s no carpenter. When he was a kid, Sam was in a band, and he still remembers how to play guitar, though he has only just recently begun to practice it again. Sam is also good with a barbecue, and makes the best pulled pork you’ve ever eaten, an old family recipe.
Prized Possession:
He used to say the bullet around his neck, but now he’s a grownup so he feels required to say “my family”.
Quote(s):
“Time to watch me disappear.”
History/Bio:
Sam was born in the suburbs of Houston, Texas. He was born into a military family, with a father who fought in Grenada and the Gulf War, an uncle who served in Vietnam (his uncle was actually a helicopter door gunner in ‘Nam, possibly the most dangerous job you could have) and a grandfather who served in World War II. As such, he spent his childhood listening to war stories. Though his father was in the military, the family didn’t move around very much, though Sam did spend a few years at Quantico in Virginia. When For the entirety of his childhood, Sam Clarke wanted to be a United States Marine, just like his father. In high school, he played football and was an all-star linebacker (which in Texas is saying something), and he was captain of his school’s ROTC. He was all set; at his mother’s request, he would attend Texas A&M on a football scholarship and do Navy ROTC so that once he got out he could enlist. However, just as he was about to go to college, the government enacted Proclamation 18: a law which outlawed metahumans in the US military. Now Sam knew about his power since he was young. One night when he was ten, Sam’s house was broken into while he was sitting in the living room. He was so terrified that he turned invisible, and later his parents walked around the room trying to find him as he cried. He had never really cared much about his powers, though, and rarely used them. Knowing how much discrimination metas were put under, his parents never told anyone that their son was a meta, and Sam never told anyone either, not even his best friends. But not telling people wouldn’t get you through a genetic test. Sam was denied entrance to Texas A&M’s ROTC. He was crushed, and nearly failed out of school. He came with the news to his father; his father just told him how much of a disappointment he was. Crushed, Sam dropped out of school and turned into a bum for a year or so, sitting around and drinking, wallowing in his own self-pity. Then a friend of his took him to Mendel, Louisiana, and introduced him to NEST. Immediately, Sam decided that he was going to join them. With their help, he got into Mendel University and got a degree in criminal justice. On the side, he worked with the Wright Institute, which trained him how to use his powers properly. After graduating college and the Wright Institute, Sam began NEST training, which lasted two years. Due to his football and boxing when he was young, Sam was very talented at hand-to-hand combat, and his powers made him even more effective. For about three years, he patrolled as a normal member of NEST, and quickly showed himself to be an excellent warrior. Then, in 2005, the Mendel Gang War began. The Vanguard lieutenant known as Black Mamba was murdered by a member of the Skulls known as Jack Frost, and a war broke out which would last about six years. Sam was instrumental in the fight against the gangs, and at the fever pitch of the war in 2010, he was promoted to KINGFISHER, an elite unit of NEST designed to combat metahuman gang violence. Using a combination of his powers and deep-cover operation as a member of the Skulls, KINGFISHER was able to topple the gang and put the leader of the Skulls, a bloke who went by the name Skeleton, behind bars in a maximum-security prison designed specifically to combat his power. Sam himself killed one of Skeleton’s lieutenants, known as Diablo. The battle took its toll on KINGFISHER, however, and five of its fourteen agents were killed. This was the battle when Sam was shot, and the bullet around his neck is the one that was taken from his chest. This pretty much ended the gang war, and ever since NEST has been attempting to hunt down the leader of the Vanguard, who disappeared after her home was attacked by a KINGFISHER strike. Now that Sam was thirty, he figured that it was time to settle down. He got married relatively quickly, and now has a three-year-old son. Recently, he’s been having some problems with his family. His wife wants him to be home more often, and the pressures of being a father are taking a toll on him. So he decided to take a job in Verthaven with a few other KINFISHERs, an operation aimed to stop the war between the Red Crowns and the Iron Cross. Little does Sam know, however, that a much worse threat is about to terrorize Verthaven.
Relationships
Family:
SgtMaj. Daniel Clarke - Father - 61 Carla Clarke - Mother - 60 Capt. James Clarke - Uncle - 65 (the older) Sam Clarke - Grandfather - Deceased Miranda Clarke - Wife - 31 Sam Clarke Jr - Son - 2 ½ Bravo - Dog (German Shepherd) - 6
Dynamics:
Anastasia Lytvyn | Wary | Business Contact | "I don't know much about Anastasia's backstory, but that's for the administration to wrestle with. She's an easy person to work with, but I don't trust people from outside of the administration unless they've proven themselves to be trustworthy. We'll see what happens." |
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Abilities
Power Class:
Super-System Biological
Power:
Invisibility: You can’t hit what you can’t see. Sam Clarke has the ability to bend light around him, causing himself to become completely invisible. When his power is activated, he becomes impossible to pick up with the naked eye and motion sense technology. In addition to this, since Sam bends light around himself, he is invisible to thermal cameras as well as night vision of any kind. Sam has the ability to cause any object touching him to also become invisible, though the largest thing which he’s done this with is a ten-year-old boy. Through training, Sam has learned how to use his power so well that he can independently cause different parts of his body to disappear, allowing him to, for example, cause his leg to turn invisible as he’s kicking, making it harder for enemies to dodge. Sam also has the ability to, when completely invisible, make himself sound-proof, allowing him to move in silence. He can switch off his soundproofing to use comms devices, however.
Limits:
As with all things, there is a time limit to how long Sam can stay invisible. The most that he’s done in one sitting is two-and-a-half hours, and by the end he was incredibly exhausted. Also, while Sam is invisible, what he does is not. If Sam is fighting someone, it's going to be obvious that someone is getting beaten up by thin air. Also, since Sam's powers are created by bending light, extremely harsh or rapidly strobing lights mess with his invisibility, causing him to kind of flicker.
Weaknesses/Drawbacks:
Vibrations, primarily. Intense vibrations cause Sam to shake so much that he becomes visible temporarily. This prevents him from turning invisible while on his motorcycle, and also causes him to flicker into appearance for a split second every time he fires his gun (this, as you will see, is both a weakness and a strength). This means that Sam must become at least visible for a split second when fighting, making it easier for enemies to identify him. The vibrations cancel out his soundproofing too, so you hear the gun firing and such. Secondly, while others cannot see Sam, Sam can’t see himself when invisible either. This means that in order to prevent himself from being an uncoordinated mess, he has to have very good kinesthetic awareness. If he’s distracted, he could literally forget where he is and hurt himself. This also presents a problem with aiming. While Sam has memorized where he keeps his guns, he cannot see down a sight that is invisible. This is where his vibration weakness comes in handy slightly. Sam has learned how to aim in the intervals between shots, allowing him to see the gun at the same time that his enemies see him. On the first shot, however, Sam might as well be blind, and he is absolutely dreadful at shooting from the hip. While just walking or jogging doesn't create enough vibration to mess with Sam's invisibility, an all-out sprint causes him to shimmer slightly, just enough that someone from a distance could pick up his appearance if they knew what they were looking for. Also, when Sam bumps into things, he shimmers as well. Thirdly, Sam is not immune to certain forms of detection. Pressure plates, for example, will still trip when he steps on them, and telepaths can sense his brainwaves. If Sam is discovered, his powers give him no protection from a well-placed bullet, and his lack of headgear makes it not so difficult for a well-trained marksman to end Sam Clarke’s days with a bullet to the head.
Other:
Sam rides a black Harley Davidson XL883 Sportster into battle. It is painted all black. Sam also owns a black 2013 Chevy Silverado with a ram bar on the front. It doubles as an undercover police car, and contains a NEST scanner as well as sirens.
Sample Post:
In the middle of the chaos, six people sat on their knees, surrounded by fiends. Their hands were up and their eyes looked down as the lead Fiend shouted orders at them. A mother covered her young boy's eyes. The leader of the group of Fiends wore a sweat-stained wifebeater and jeans that nearly sagged to his thighs, along with a Borderlands-style gas mask. He shook an AK-47 in the air.
"Empty your pockets! I want everything on the ground!" the people complied, throwing phones and wallets into a heap in front of the man barking orders. The leader gestured to one of his cronies and they crouched to the ground. They rummaged through wallets and purses, tossing worthless things to the side and making a pile of money, credit cards, and condoms to his right.
"You!" the gunman shouted at a middle-aged man wearing a blue suit. The man's eyes widened in fear. "Stand up!" The man struggled to his feet "Up faster! Let's go I haven't got all day!" he stood at attention. "Good. Now gimme yer watch." The man clumsily unlatched his Rolex and tossed it into the leader's grubby hands. The leader looked down at the watch, gazing at his reflection in the glass. Then he shoved it in the pocket of his pants. "And the cufflinks. Them too." The man tossed the diamond cufflinks at the leader's feet. One or two of the Fiends giggled.
"Now take yer jacket off." Laughter from the crowd. The man took it off and sat it down. "And yer pants." The man looked around embarassed, and opened his mouth to speak. The leader shoved the barrel of the AK in his face "Did I ask you to speak, you fucking shitbag?!" the leader roared "Take your fucking pants off!" The man undid his suspenders and dropped his pants to the ground. A young child in the pile in the middle started weeping.
"Good, now y-" the leader was cut short as he felt something hit him in the back like a punch. He gasped and looked down at his shirt; a red stain was beginning to form just under his heart. Just behind him, a voice spoke from thin air.
"I eat dirt like your for breakfast." The leader gasped as the invisible knife twisted. Then he fell to the ground. The Fiends all looked at where their dead leader laid perplexed. Then one of them had their legs taken out from under them. One by one they died helplessly, some flailing aimlessly with their blades and firing their guns haphazardly into the thin air. In a matter of seconds, twelve Fiends lay broken and defeated on the ground, some dead, some with broken limbs. Behind the businessman, the voice spoke once more.
"Pull your pants up and run home." The man shrieked and pulled them back up to waist level. He ran off into the crowd, his suspenders trailing behind him like tails and his hands holding up his pants. Sam appeared momentarily, just long enough to gaze down at the boy who was weeping and let the people know that a NEST agent had saved them. Then he vanished again.
Eastern European. A blend of Russian and Ukrainian.
Physical Appearance:
Anastasia's lithe and slender, the build of a dancer. She moves with natural grace, stepping with a subtle, gentle rhythm that tends to mute her very presence. She's small-framed and generally does little to draw attention to herself. Her dark hair is wavy and parted down the middle, normally curling up a bit before the bottom of her ears. Her features are pale and her complexion is very nice, any teenage acne or blemishes long since forgotten. A dark scar runs sideways across her face, etched over her nose and reaching to each cheek. She's somewhat self-conscious about it, but is working on embracing it whole-heartedly. She normally appears somewhat tense-her arms are crossed over her chest or dangling ready at the sides, eyes always on the move. Her lips are a light pink, thin and small. Her nose is small as well, and coupled with her round face it tends to make her appear younger than she truly is. One could believe Anastasia was a college-age student. She has a birthmark on the inside of her right thigh as well as a tattoo on her right bicep. It's in Cyrilic, three letters running down the blade of a combat knife. She keeps her legs shaved and her appearance exudes a quiet femininity. She's not over-the-top with makeup and such, but she does take notable effort in her appearance and generally tends to look rather nice. Whether it's her body language or her mutism, her general vibe is a rather demure one, and Anastasia, while pretty, is not a striking enough beauty to truly stand out in a crowd. She's somewhat unassuming without putting considerable effort in, and she likes it that way. She shies away from confrontation in conversation, and her mannerisms and demeanor reinforce her reserved nature.
Her chest is modest, and her legs and hips are equally slender. Years of dance and gymnastics as a child were a blessing and a curse in this regard. While she's generally pretty reserved, when Anastasia gets into a conversation her somewhat blank affect can change considerably. After a lifetime of communicating without speaking, she can convey her mood and intention rather clearly through her facial expression and hand gestures, and a single raise of an eyebrow or the beginning of a smirk can reflect quite a bit of her mood. Her fingers are slender and dexterous, and often blur in front of her as she talks, "speaking" rapidly and with a thick "accent" that even ASL speakers have trouble keeping up with at times. Her teeth are well cared for and perfectly straight, perhaps due to Anastasia still wearing a retainer even now (Anastasia figured as a child that, if she couldn't put her tongue to any good use, she might as well have the best smile-over the years, this desire's faded a bit, but she still does most of her dentist's work for him). She smells faintly of sweet perfume.
Attire:
When in casual settings, Anastasia wears simple clothes-fashionable, but not extravagant. She generally prefers jeans or pants to skirts and dresses, and is clearly used to warmer weather with the selection of jackets, scarves, and beanies that she tends to employ. Unfortunately, the Verthaven coast is no place for such attire, and she's learning to acclimate to her new surroundings-if slowly. She enjoys coordinating outfits, and takes pride in looking well put together. Her ensemble is expensive, but not ludicrously so.
For business, she has a certain suit. Skintight neoprene underlain with spandex clings to her form, and it has a Kevlar weave over more important areas. Anastasia favors mobility over protection-over her chest and vital organs, she could stop a few bullets, but its design is intended to never give them a chance to shoot in the first place. The material is a deep blue, one that's but a shade away from twilight black. MOLLE webbing is strapped to her chest and back, allowing her to attach gear as needed to the suspender-style webs stretching over her chest and down her back. A utility belt (not like that) is cinched tight to her waist, and the harness is suitable for rappelling. Tested combat boots are laced to her feet, and they fall silent and firm on the floor as she moves. Dexterous gloves fit within the suit, ensuring that no pesky fingerprints or hairs come free, and there's no exposed flesh. It's clearly designed for cold-weather, what with the water-proof neoprene and the insulating design. Over her head she wears a simple mask, one that slips under the suit a la the gloves and keeps her hair held down.
Personality
Innate & Outward Personality:
Anastasia is introspective, a thinker and less a doer. Perhaps this is a result of a childhood spent knowing the right answer but not being able to convey it in time, or only being able to speak freely with the handful of people whose hands could talk as well as their tongues. She is independent and self-sufficient-Anastasia may like looking nice, but if you dropped her and a hundred others in separate cells for solitary confinement, she'd be the last one to break. Because of this, some of Anastasia's actions could be seen as selfish. This isn't entirely true-it's merely that for a long time, and perhaps even her whole life, Anastasia was one of the few constants in Anastasia's life, and as such she treats herself to things. She dresses herself nicely, takes long, luxurious baths, and enjoys the fruits of her labor. Anastasia lives a contented life, even if she's struggled with loneliness. She's kind, but withdrawn. She generally keeps to herself and isn't familiar with the ideas of community or even family. Hers was a large and cluttered family, and she was but one child of money. She loves her brothers and sisters of course, but there was never the close-knit bonds others have. They get emails occasionally. She has a firm sense of honor and believes in repaying one's debts-Anastasia does not lie and does not look kindly upon those who do. She's pragmatic and loyal, and understands the value of hard work. She's a perfectionist, and sees things through to the end. Her determination and self-sufficiency are admirable, and Anastasia, with a stronger faith in herself and a voice to match, could've done quite well in politics. She suffers from a lack of real social skills, and Anastasia's never been a master persuader. If she can't buy someone, her options for influencing them are somewhat limited. Anastasia's bisexual, but not too terribly interested in dating. It requires opening up, and that's always been a bit of a long and messy process. She's not necessarily comfortable with a future alone, but she has accepted it. Anastasia's job history and past have led her to believe in the necessity of force, and that killing is sometimes the answer. She doesn't believe in wanton violence or catastrophe, which makes these opinions somewhat contradictory, but the paradox is a firmly held belief. Anastasia dislikes violence, but understands the need; even personally. She can understand taking morally grey paths to reach an ultimately good destination, and understands crime, criminals. She's sympathetic, but stern: if Anastasia were a judge and the man being tried stole a loaf of bread, she'd sentence him appropriately and then make sure his family got enough to eat that week. Her sense of justice is, however, equally limited. She believes in an eye for an eye in the original sense-that you stop after retaliating equally. No more, no less.
Hobbies/Interests:
Music, namely the violin. She's an amateur ornithologist and astronomer, and enjoys learning constellations and birdsong. She is a painter as well, and tries to sketch or paint something once a week. She enjoys fashion and studying up on new designs and trends, and is also a savvy shopper. Anastasia grew up in a household-nay, a region-where money was not always steady, and as such she has learned not only to cherish luxury but to value thrift. Anastasia's a gentle presence, and is generally relaxing to be around.
Skills/Talents:
Trained in WLC, the Russian variant of NEST (one that may have overlapped a bit more with their wetworks agencies than they publically admit), Anastasia is competent in hand-to-hand combat, survival techniques, and counter-interrogation. She's no master of hand-to-hand: her techniques put her above the average person, but she would be outmatched by someone who devoted their life to the craft. She's in excellent physical condition, and could still pass that WLC entrance exam. She's a skilled operative, both an excellent markswoman and a reliable operator. She's familiar with security systems and the processes of infiltration, as well as how LEOs function. Anastasia's also used to the cold (WLC headquarters were located in Siberia), and can weather harsh conditions without complaint. After decades of dance and gymnastics (she was an alternate for the Junior Olympics), she's incredibly flexible and lithe, and is able to perform feats of contortion and self-discipline that are beyond the reach of most-so, yes, that WAS something you heard in the airvents...
Prized Possession:
Probably her suit, or her mother's necklace.
Quote(s):
*no words, but a quick, soft smile*
History/Bio:
Most will get revealed IC-side, as I won't have lots of dialogue to expand her characterization with.
Relationships
Family:
Several, all overseas. Current whereabouts unknown.
Dynamics:
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Abilities
Power Class:
Super-System/Elemental
Power:
Silence Anastasia is capable of exuding total and absolute silence. She can manipulate this considerably, having had a lifetime of experience with it. The one thing she can't fix is that she is unable to speak. Other than that, she can selectively silence individuals in her presence or an area as a whole. Used effectively, this has many uses-she can sneak past people rather easily, and sudden (seemingly) deafness is also very disturbing to most. Shadows While not darkness manipulation, Anastasia has an affinity for the dark. In dimly-lit areas, Anastasia receives a physical buff-nothing extreme, but it merely energizes her, giving her an added oomph. Physicality All-around, Anastasia has slightly-superior physical abilities, most notably endurance, agility, durability, and flexibility. She's not superhumanly strong, but is a bit more powerful than someone with her muscle mass should be, and has very keen eyesight, reflexes, and hearing.
Weaknesses/Drawbacks:
Namely, she cannot speak. Additionally, harsh lighting will dampen her superhuman abilities a bit, making it harder for her to control her silence and making her endurance erode a bit more quickly.
Other:
Anastasia, after coming over from Russia (enough of her backstory for now-she, perhaps, had a hand in the events currently going on in Ukraine, and may have been involved with a certain catastrophic Polish flight several years ago), came to the United States, figuring that a consumerist paradise was a wise choice for someone with blood money to burn. She has retained considerable knowledge and some of her assets from her days in the WLC, including weaponry, gear, and her suit. She has a few black market connections as the result of her doing wetworks jobs (she generally chooses the White Spider Society, and exclusively takes hits on individuals who she feels "have it coming"-Anastasia may be a hired gun, but she has a soul), and launders her money rather well. NEST is aware of "The Nightingale" but is unaware of who, exactly, she is. WLC's not going to sell her out anytime soon.
While totally mute otherwise, she is capable of whistling and imitating birdsong.
Jet black with a pink streak, but that’s only because of the dye. Her hair is usually dirty blonde.
Eye Color:
Dark Blue
Ethnicity:
European
Physical Appearance:
Claire is a girl of average height and weight. She is fairly toned (a life on the street tends to do this to you) and is pretty strong for a girl her size. She is extremely unladylike in her build and general posture, often moving with a swaggering walk like she knows she’s the shit. Her skin is actually slightly tanned but the black clothes and hair make it appear much paler than it actually is. Claire’s right arm is a sleeve of tattoos with various shapes and meanings. The image of a rose appears often in these. At the top of her right shoulder is a large colorful tattoo of a sugar skull. Her face is heart-shaped and is set off by a rather obvious scar on her chin. Her hair is an unnatural jet black and is worn in a rather ragged chop-job which suits her oddly. Her hair pretty much exists in a state of disheveledness. Her eyes are almond-shaped with long full lashes and thin eyebrows. She has a very angular face, with a sharp nose and high cheekbones. Her lips are pale and generally scowl. There are dots of acne along her jaw, but her makeup covers this up to a degree. Claire’s teeth are white but slightly crooked. One or two of her molars are capped in metal from getting broken in fights. Her fingernails are painted metallic silver.
Attire:
Punk isn’t dead! Claire dresses like a biker girl who just got back from a Halestorm concert. She normally wears a pair of black skinny jeans with a tank top or tee shirt with something from one of her favorite bands and a black studded leather jacket that cuts off just above her waist. The back, sides, and arms of the jacket are pockmarked with silver studs. She wears a pair of black combat boots on her feet.
Personality Innate & Outward Personality:
How do I put this gently...Claire is in general a jackass. She’s known for having a short temper and a hard fist. She has more balls than brains, so the saying goes, and because of this seems to constantly be getting in fights with people. She is known to be rather reckless, devil may care attitude, throwing herself into danger constantly for seemingly no reason. She is incredibly blunt and quite honestly doesn’t give a shit if anyone’s offended by what she has to say. Claire is the type of person who says the thing that no one else is ballsy enough to say. You can’t knock her for her courage, though. She’s something else when it comes to that. Claire is stubborn as a rock and just as unintelligent; obviously honors classes aren’t her thing. Claire is one of those insecure teenaged girls who instead of trying to fit in and blend with the rest of society does the opposite by trying to look as out of place as possible so as to laugh at insecurity. This makes Claire a rather unpopular person, as she makes fun of everyone and everything. This is generally harmless, though, and those who have come to know Claire understand that she doesn’t mean any harm.
Hobbies/Interests:
Smoking, fighting, drinking, making fun of people, making lewd sexual references. She generally enjoys getting into trouble and/or getting trashed. She’s probably an alcoholic, but she doesn’t care. She loves guitar, playing both six-string and bass. Claire’s dream is to one day become a professional guitarist. She draws occasionally, but she’s really self-conscious about her drawing, so these are only doodles. Claire is a big fan of really spicy food, especially Mexican. Her music fits her personality and appearance; Halestorm, Paramore, Panic! at the Disco, Fallout Boy, My Chemical Romance, Red Hot Chili Peppers, and Pink. Despite her appearance, she reads a good bit (not having a lot of people to hang out with encourages reading). She loves Looking for Alaska.
Skills/Talents:
She’s a good guitarist and has a nice rock voice. She’s a pretty good artist, having designed most of her own tattoos (save the skull). Claire also has a good sense of streetsmart to balance out her lack of booksmart. She knows who to fuck with and who not to fuck with, and reads body language well. From living on the streets, she has learned how to fight fairly well (or more so how to fight dirty), but any trained fighter would probably school her in straight hand-to-hand combat.
Prized Possession:
Probably her leather jacket, which belonged to her brother.
Quote(s):
“Get the fuck out of here. I’m packing heat, bitch!”
History/Bio:
Claire was born in Mendel to a pretty shitty family. Her father was an abusive drunk and her mother was completely useless and submissive. The only real parental figure that Claire ever truly recognized was her brother Damien, who himself wasn’t the best guy. Damien was significantly older than Claire, and he was a lieutenant in The Skulls, one of Mendel’s two meta gangs. Because her father was so violent, Claire generally spent her life outside, and often followed Damien wherever he went. Damien was known as the responsible Skull, and so he would often not partake in drinking if Claire was around. When Claire turned seven, she discovered her power. One day, she walked in on her father beating her mother. Her father looked up and tried to come after Claire herself. Damien wasn’t there- he had detention -and so Claire was helpless. Just as her father approached her, however, she felt an energy well up inside of her. The moment he touched her, an arc of electricity shot through his body and he was sent flying backwards into the wall. Claire’s father left the next day, and the family never saw him again. In retrospect, this was a massive improvement. It was the next year that the Mendel Gang War began. Damien wasn’t home as often now that the gang needed him, and Claire began to become quite lonely. She drank her first beer at age eleven, and spent her middle school years getting into trouble. She practically spent her life in detention to get away from her Damien-less family. The Skulls never truly forgot about Claire, though. They always seemed to have her back even during the war. Several times she was saved from potential rapes and muggings by them, and at age thirteen they officially inducted her into the gang, though she was not allowed to see combat against the Vanguard or NEST. She received the tattoo that same year, and over the next few years would complete her tattoo sleeve. Then the war ended. Skeleton was arrested, Diablo was killed, and many members of the gang fled to Verthaven, where they knew NEST presence to be less intense. Damien and Claire went with them, simply leaving home one day with their high mother cursing after them. They arrived in Verthaven and settled in Union Point Hills. Some of the members who fled (about a dozen of them fled) joined the Fiends, but the others knew better and decided to attempt to live normal lives. They all lived side-by-side each other, working like one big family. When Claire turned fifteen, she was attacked by members of the Fiends. In the course of escaping from them, she released a blast of lightning so strong that two of the gang members were killed, two were put in six-month comas, and all of the streetlights exploded. After this, she was approached by recruiters for Academy 12, and was invited to join the school to learn how to use her powers. In the spirit of living normal lives, the Skulls convinced her to join, and she has been going to school there ever since.
Relationships
Family:
Joel Sparks- Father -50 Sierra Sparks- Mother -48
Damien Sparks- Brother -29 Dynamics:
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Abilities
Power Class:
Elemental
Power:
Kinetic Electrokinesis: Claire has the ability to create and manipulate electricity through movement. Her nerve cells release twenty times more electrical energy than your average nerve, you see, and so Claire naturally has an electric charge to her, which she can use offensively or to power electronic devices at her touch (her phone never dies). The more Claire moves, the more energy she gains. She can store electrical power in her brain, but only for about fifteen minutes until it leaks out and she has to regenerate it. Electricity, of course, is a pretty powerful form of energy, as it can move at light speed and is extremely hot. Claire's electricity reaches between 500-750 milliamps, which is strong enough to cause muscle spasms, muscular paralysis (this is really only prominent when someone is physically touching Claire), and temporary respiratory arrest. While Claire could theoretically cause cardiac arrest with her powers, she cannot sustain an electrical blast long enough to do so, so stopping people's hearts is out of the question. While Claire's electrical amperage is fairly tame as far as electricity goes, her electrical shocks are extremely hot, so she still causes burns on enemies, especially when an enemy is carrying metal. Claire’s brain is brimming with electrical power, which gives her a very interesting relationship with telepaths. She is stupidly easy for telepaths to locate, but they cannot enter her thoughts lest they enjoy the sound of white noise due to the powerful electrical current.
Limits:
Claire has a limit to how much electricity she can use at one time. Her body has adapted to the increase in energy by using it to power certain high-energy organs (ie, the heart). If Claire wastes too much of her power, her heart will give out and she’ll fall into a coma until her body restarts it. Secondly, motion. Claire has to move in order to generate energy, meaning that if she stops moving, she loses her power. Restraining Claire will cause her to quickly lose her powers. If Claire is knocked unconscious, she loses all of her powers instantly, and while sleeping Claire does not generate a charge, so when she wakes up she temporarily does not have her power. Thirdly, lightning rods. Any kind of grounded conductor (such as a lightning rod) can draw Claire’s electricity towards it, making her less accurate. She can resist this, but it requires significantly more energy to accurately use her powers in the presence of a grounded conductor, tiring her out quicker. Claire also has a range restriction on her electricity due to the blooming effect. The blooming effect is essentially where the heat of a projectile causes the oxygen around it to heat into a plasma, making it more difficult for said projectile to travel. This is usually observed with lasers, but it works the same with Claire’s electricity. The blooming effect gives Claire a range restriction of about fifty feet.
Weaknesses/Drawbacks:
Claire’s main weakness is that she is not actually immune to electricity. While her body can tolerate it when it is in a potential form (like, not being used), it cannot tolerate it so well when Claire is releasing her powers, meaning that residual energy can majorly mess her up. To compensate for this, Claire must always be grounded when she uses her powers. Grounding is a process where an excess of charge in an object is removed by transferring it to an object of substantial size. In layman’s terms, Claire needs to be either standing on the ground or touching something metal (or a building with a metal frame) to prevent herself from getting zapped. Basically, if Claire uses her powers when not touching the ground or not touching metal, she electrocutes herself, which can cause some really bad damage. Speaking of electrocuting oneself, Claire and water don’t mix. Claire has no catlike fear of water, but if Claire uses her power while wet, she can seriously harm herself. Non-pure water (ie all water) is a great conductor, and so Claire using her powers while wet yields a similar effect to taking a bath with an electric heater. Long story short, if Claire uses her powers while wet, she’ll burn the fuck out of herself. When Claire does shock herself while wet, however, she creates an odd effect on electronics around her. In an attempt to keep herself from being fried, Claire releases most of her electricity in a form known as The Discharge, a low-amperage energy wave which is harmless to humans (it might feel like a little static electricity shock) but devastating to electronics. She once shocked herself in this manner while in a Target and blew up the entire electronics section. These effects, however, must be caused by external water, as Claire’s sweat mysteriously will not cause these effects.