Hidden 9 yrs ago 9 yrs ago Post by Lugubrious
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The Reclaimers of Peace


Captain
Hugh Talbain - a Knight, played by Lugubrious. While before he merely pretended to be a knight, Hugh now lives and fights as one, though his time as an actor continues to bleed through. The most dramatic pauser.

Front Line
Lilith Merdox - a Mercenary, played by Crimson Raven. Though a painful past has left its mark on her, she is all the tougher for it, and not forgotten where she cam from. The lustiest for riches.
Jakobe Russenfalt - a Cavalier, played by Multi_Media_Man. A soldier through and through, he doesn't let dreams of honor distract him from a reality that needs his help. The most knightly.
Sanguin - a Myrmidon, played by Lugubrious. An alternate persona of hers -the wolf- developed to handle the stress of battle has blended too well with her normal self. The biggest drinker.
Ronin - a Fighter, played by nobody. Wielding a near-impossible to use Imposing Axe, Ronin is unfailingly bold and totally convinced of his own fighting prowess. Beneath the confidence, however, he is painfully aware of his own faults and flaws, and has dismal self-esteem. The faintest after long walks.
Franky Lonnas - a Barbarian, played by Xan the G. This sarcastic, thrill-seeking pirate met his match with a run-in with the Bravuran military, and now atones on the path to freedom. The bravest gambler.

Second Line
Nickolas Rienbach - a Dark Mage, played by TentacleLord. Though at times disturbingly familiar with death, this roamer can boast a genial nature and heroic intent. The lightest dark mage there is.
Kuur Salcair - an Archer, played by TentacleLord. Hyper-competitive yet oddly stoic when it comes to socializing, this venturous young lady wishes to see the world. The most gullible.
Habeen Nocta - a Dark Mage, played by Toadropes. A traveler from lands abroad and a Plegian by birth, this wanderer's only constant is her unflappable good mood. The most unnervingly cheerful.
Syrena - a Mage, played by Prince of Seraphs. A fire burns inside this sweet young girl, one that expelled her from her broken home and into the unforgiving world. The likeliest to repeat syllables.
Taene - a Manakete, played by Cinderella Man. A stoic thrill-seeker, seemingly only vehement when challenged or given the chance to experience something new. The one with the coldest breath.

Variable Position
Gaius Secundus - a Tactician, played by Crimson Raven. Just now officially beginning as a battle strategist, this mellow young man is anxious to do his father's teaching proud. The lightest sleeper.
Jeane Robina - a Thief, played by Toadropes. No mere petty brigand, she sustains a unique set of morals paired with dashing charisma. The first one to steal from the rich and give to the poor.
Kel - a Wyvern Rider, played by Experiment 249. Though flippant, slow to respect authority, and oftentimes lazy, Kel is a man with powerful bonds, be it with his sister or his treasured dragon. The smokiest-smelling.
Dylan Caercot - a Pegasus Rider, played by Burthstone. A courier who blames himself for his sister's death, and whose aspiration to join the Reclaimers came true in a lucky break. The least tanned.

Support
Marcus Ambrosias - a Priest, played by Prince of Seraphs. Few know that this worldly, social, selfless monk once practiced the black arts as a Dark Mage. The one with the most pockets.
Timothy Wolfe - a Priest, played by nobody. Still shy even after the bullies trouble him no longer, Tim diverged from his magical background to heal instead. The most beloved by animals.

Ex-Members
Arkhant - a Mage. Heir to a grand lineage of magicians, Arkhant is determined to uphold the family legacy through learning and adventure. After a grave wound on Mission 1, Westroad Village, he lost his fire to be a Reclaimer and left for home.
Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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Hidden 9 yrs ago 9 yrs ago Post by Juka Gearsworth
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Juka Gearsworth Fresh From Terraria

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Name: Arkhant Endalt (the 'T's are not pronounced)
Age: 20

Class: Mage

Weapons: Elthunder Tome, Elwind Tome

Fighting Style: Ranged, prefers attacking first to make an entrance for Melees

Personality: Arkhant is cheerful and friendly, but can become irrtated easily, especially when planning, or when a plan doesn't goes right, doesn't works very well alone, prefers walking with a group, also has fondness for peanuts and small fruits, Arkhant is also fascinated by Wyverns, but is unable to tame them

History: Coming from an ancient lineage of wizards, mages and sorcerers, Arkhant specializes in strategy and ranged combat, preferring diplomatic solutions over fight, but never hesitating in showing a new spell to their enemies, his lineage was very know in Askaran, a village that mantains trading relationships with Augur and Acarid, also serving as a merchanting route from both nations, likes to spend his time studying magic and arcane arts

Rationale: Arkhant joined the Reclaimers to increase his knowledge of war and for experience in battle, also hopes to find new comrades to run adventures after the war is over

Appearance: (No picture sorry!) Light brown long hair, wears a very long light yellow robe with some sapphire adornments around the wrists and surrounding the vest, a belt for holding potions and other similar items and also a Magic Pocket, a small gem that acts as a backpack, also wears small reading glasses, rarely makes his hair, so it's always messy just like when he wakes up.
Hidden 9 yrs ago 9 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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Name:
Jeanne Robina

Age:
23

Class:
Thief

Weapons:
Iron Sword, Killing Edge, Vulnerary

Fighting Style:
The whole stealing-crap mindset doesn't transfer to combat. Jeanne will face her opponent as is, without using nasty underhanded tricks. She is, however, acrobatic in her movement style, and embellishes movements with those acrobatic motions. Everything she does has a purpose (some of which is to look cool). In using her sword, she points it downwards and has a backhanded grip on the hilt.

Personality:
An honor-bound, charismatic thief who will never steal from the poor and downtrodden. Jeanne has a mischievous air and a flamboyant personality, which contrasts her actual mode of going about her business: in the shadows, through the treetops. She likes her line of work, always full of danger. She is well-liked by the less-well-off, and quite disliked by the affluent. She's always miffed that they never get her eyes right when they put a price over her head. "Takes away from the thrill of the chase," she says. She is always cheery and somewhat sharp-tongued, and likes to alliterate. She is the person in the army who reads the most adventure novels.

History:
Jeanne Robina is no mere petty thief. Hailing from a small forest town (the name of which she chooses not to disclose), Jeanne had a romanticized view of the life of high crime and misdemeanor. Nay, she did not dream of mob bosses and supervillains (can't imagine that they had those in the world of Fire Emblem); instead, she dreamed of being an advocate of the downtrodden layman. She herself was quite impoverished, but cheeky enough to swipe a thing or two from the odd rich folk's caravan. Never did she touch the peddling wagons of the poor; she had a good sense on what the poor were like and rarely made mistakes. She grew up in the forest, becoming well-known as champion of the poverty-stricken villages and infamous as one of the most-wanted brigands to the affluent. Not that she minded; she liked the risk, the challenge. She often jokes that the Guillotine and the Gallows are her best friends.

She especially became good at theft, taking the easy pickings from the rich, because she felt that she had to; her family often could not support itself, even as her father and mother and sister all worked. She never joined any bands of thieves, since she held a set of morals that most brigands and pirates did not. She never stole from the poor, only from the greedy; she never stole from the kind, only from the cruel. Those two tenets have guided Jeanne's moral compass. That being said, many believe that the law should be laid harshly upon her, and so Jeanne remains trapped in the shadows. Not that she minds. It's cool in there.

Appearance:

Jeanne has short wavy chestnut hair that reaches the top of her neck, flaring out. Her eyes are narrow and have smile lines framing them from her jolly demeanor. She has thin lips and a chipped tooth. Her nose does not protrude much from her face. When she smiles, she has dimples. She has an olive bandana that she wraps around her head, and does not wear any jewelry since it flashes and gives her away.

Jeanne has a slender, acrobatic body type all over, in her limbs, torso, hips, etc., and is somewhat average sized, at 5'6". Her clothing is primarily green and brown, much like Robin Hood. She wears a simple olive tunic, bound to her waist by two leather belts with simple dull steel buckles, and brown tights with tan shorts. On her shorts, she has several pockets, and she has clipped her sword's scabbard onto another leather belt. She has various dangling cords and ropes hanging from her belts. Over her tunic, she has a brown hooded vest with gold fringe and a wide neck opening. Jeanne has an olive scarf and brown elbow-length gloves with tan cuffs secured with steel links. Her boots are the same color, though she had time to paint green floral designs down the side. They may look nice, but they serve the purpose of blending into the trees.

Reason for being a Reclaimer:
As stated before, Jeanne is a moral thief. She is no barbaric brigand; she prefers nonviolent interaction (she WILL CUT if threatened), and would much prefer an atmosphere of peace. Because she is not involved with separate groups of brigands, the thief would likely be given a chance with the Reclaimers. Also, sending an infamous thief on a mission of peace has some great symbolic value of acceptance and reconciliation. Hopefully these folks will know what a literature is.
Hidden 9 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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Name: Jakobe Russenfalt. (Yah-kob)

Age: 26

Class: Cavalier

Weapons: Iron Halberd (lance) and Iron hand-and-a-half sword

Fighting Style: As a mounted soldier, Jakobe tends to use his mobility to great advantage, making sure to maximize his effective coverage of the battlefield. He tends to keep his allies close enough so that he can help keep the heat off of them, as he is on the sturdier side of the 'squishiness' spectrum. He's not above employing a dirty trick or two in order to win a fight, as he hopes to keep his team together above all else, despite the fact that he's not even their leader.

Personality: Jakobe is a kind person to his friends, and often tries to be merciful in a fight wherever feasible. When the going gets rough, he gets serious. At the same time, you can find him laughing, joking and enjoying a few pints of ale after the fighting's over. Being an actual soldier, Jakobe's not too perturbed by fighting and blood, but he also doesn't find pleasure in killing, and sees it as an unfortunate necessity in war.

History: Born and raised in Bravura, Jakobe was the first son of a butcher and a tailor. He always loved talking to the town guards as a kid, and dreamed of finding glory and honor. He trained with the guards now and again with fake weapons, and was informally adopted by the barracks as member of their little family. Any time he didn't spend helping out his parents, he was at the barracks.

Being an actual soldier, he's also familiar with the troubles of war, but he's been able to avoid the fighting for most of the recent war, having been deployed to the coast and primarily acting as a supplementary city guard for the past two years. The first year of the war, however, was spent on the front, in the thick of the fighting. The only reason he was able to get away was a rather short influx of attacks on the shores, but the attacks dwindled after a regiment of soldiers were relocated.

Rationale: Jakobe has joined the Reclaimers to get back into the fighting, hoping to see how everything's changed in the two years he's been gone. He hopes to find out what's going on and bring peace, if possible.

Appearance:

Jakobe is rather tall, standing at 6'2" on his own, and weighs about 200 pounds. He's fairly muscular, but not overly so. His black hair is always kept short, as befits a soldier, and he shaves his facial hair daily. His horse is chestnut brown, and as a war horse, it's quite obviously muscular as well.
Hidden 9 yrs ago 9 yrs ago Post by TentacleLord
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Hidden 9 yrs ago 9 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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Name:
Habeen Nocta

Age:
27

Class:
Dark Mage

Weapons:
Elwind, Voodoo (Flux+2Mt, 2Crit), Mire, Elthunder, Concoction

Fighting Style:
Habeen likes to use traditional folk magic practices; she finds that she can best simulate this with variations on what modern folks call "dark magic." She is somewhat chaotic in her fighting style, usually flinging whatever working tome she has in hand at an opponent, though she organizes what she does based on who she's fighting, what she has available, and her purpose. Habeen, aware of what she calls her "bad juju" (a direct result of her class tendency towards a terrible Luck stat), tries to compensate by being better at wielding magic; hence, this would be the equivalent of a higher Skill stat.

Personality:
You can never catch Habeen not smiling. She'll never let anybody know if something is bothering her, making her one of the more enigmatic members of the army, though she is pleasant to be around... Until, of course, she says something made disturbing by her constant expression. "Oh, lost another patient today," she would say, causing her peers to back away. She doesn't care if people call her a voodoo witch or a witch doctor or whatever, as long as they don't bother her. Even if angered, she will maintain that facial expression, leaving people to wonder if she's actually sadistic. Habeen makes jokes about using people as her experiments on folk magic. At least, we THINK she's joking. Um, yeah, let's hope she's joking. Habeen is the one in the army with the largest fluid-filled vesicles in her brain.

History:
Habeen Nocta is a foreign practitioner of folk magic from the deserts lands of what we know as Plegia, though she is NOT a worshipper of the Fell Dragon (nor were her ancestors). Since she was 12, as part of her schooling in the ancient arts, Habeen was instructed to travel throughout the world and see all that she could. Therefore, she became a wanderer, sharing her folk magic with some and performing mere parlor tricks for others (she learned the religious tensions that arose from her traditional practices the hard way). For fifteen years, Habeen wandered the world, boarding ships and traveling by foot with nothing but a wooden staff and a satchel of tomes, callusing her feet and smiling at the world, for she had little in her pockets and an academic spirit.

Though she was driven from many a civilization for being savage in their eyes, those who accepted her found her kind and bright in enthusiasm to study her folk magic. Habeen even shared stories passed down by generations of her people. Wherever she was wanted, she stayed; wherever she was not, she didn't; wherever she was spurned and scorned for her apparent voodoo curses, the people she left behind would experience some form of hex or plague. Bravura is only the latest in Habeen's travels; Habeen has had a history of becoming involved in the goings-on of a civilization that accepts her presence. Regarded as a blessing by some and a bad omen by others, Habeen is both and neither, a wandering Ishmael.

Appearance:
Habeen is dark-skinned, with white painted lines (in a SPECIFIC CONFIGURATION, as she likes to emphasize) over her skin. She has full lips and always seems to be laughing, as if sharing a joke with the spirit world (not too far from the truth). She ties her wild, dark-brown hair back, wrapping it around the femur of a small dog (she didn't KILL it, it was a reanimation experiment gone wrong!) and letting it hang. Behind her constantly-closed eyelids, her eyes are a deep brown. She has pierced her ears, wearing two sharpened bones of birds' legs through the lobes.

Habeen is physically fit and toned in her arms and legs, likely from her flamboyant movements. Much of her clothing and armor consists of authentic fur and bones, essentially making her PeTA's worst nightmare. However, she also reveals a lot of bare flesh, reflecting her somewhat bad Defense score. She has the lower jaw of a wolf circling her left bicep like an armband, and her wristbands, shirt, and socks are all literally animal hides wrapped around pieces of leather buckled to her wrists, ankles, and chest. She covers her pelvic area with leather shorts, all fringed with more fur from various sources, and has a buckle made of bones to hold her belt together. She has a garment that looks like a pair of black leather spats, but other than that, she wears no footgear.

Reason for being a Reclaimer:
Nothing in particular, really; Habeen really just wanted to see the world and practice and innovate her folk magic along the way. It's what she was sent to do, after all. As for why she would be admitted onto the squad: she has an amicable demeanor and wouldn't offend anyone, and for someone who practices folk magic and the equivalent of pagan religion, she's a lot more like the noble Queequeg.
Hidden 9 yrs ago 9 yrs ago Post by Lady Seraphina
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Hidden 9 yrs ago 9 yrs ago Post by TentacleLord
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Hidden 9 yrs ago 9 yrs ago Post by Lugubrious
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Hidden 9 yrs ago 9 yrs ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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Name: Timothy "Tim" Wolfe
Age: 18
Class: Preist (And will likely promote to Sage later)
Weapons: Balmwood Staff, Rescue, Ward, Defense

Fighting Style: Tim hates violence, and prefers to avoid it whenever possible. He much prefers healing and supporting others, than fighting himself.

Personality: Tim is a shy and quiet individual by nature. He is very sensitive, and he fears being bullied. He usually speaks with a quiet voice, and occasionally a stutter when he's nervous. He also becomes very apologetic when someone shows any hint of being upset. He gets scared easily, his worst phobia being stage fright, becoming nervous when there are a lot of people watching. He has a thing for animals, and he usually prefers being with animals than with people. He is gentle and soft-spoken, which seems to be the reason why he has such an easy time with animals. Despite being shy, he is by no means antisocial. If you talk to him, you'll find he's quite friendly, and polite. Tim is usually very difficult to anger, but he does have occasional passive aggressive tendencies due to keeping things inside. The times Tim does let his anger out, then he can be quite dangerous. Tim is very careful and calculating. He always thinks before he speaks, and prefers not to recklessly jump into danger. Tim is very careful and calculating. He always thinks before he speaks, and prefers not to recklessly jump into danger. Tim is very careful and calculating. He always thinks before he speaks, and prefers not to recklessly jump into danger. However, due to his insecurity he is often uncertain if the choices he makes are the right ones. Even though Tim is a vegetarian, he likes to eat a lot, and has the cooking skills to match.

History: Tim was born in a small village in Bravura, to a pair of mages. Tim's parents weren't wealthy, but they did all they could to give their son a good life, and give him every advantage. While they expressed having high hopes for their son's success, they tried not to put too much pressure on the boy. For the most part, his life was normal. Tim was often a target of bullying because of his shyness, tendency to get scared easily, and because he was clumsy. No matter what he did to get them to stop it, it always failed or they found something else to give him crap about. It gave him self-esteem issues, resulting in him becoming even more timid. As a result, he had very few friends growing up. He didn't tell anyone about the bullying, lest it become worse. He saw other kids get beaten up much worse after they snitched, and he didn't want that to happen. So he kept it all inside and let his resentment build.

From an early age, he always had a special talent for caring for animals. They seem to be fond of him due to his softspoken nature. He often finds sick, or injured animals and cares for, plays with, and feeds them when no one else will. Around animals, Tim felt much more like himself. He found relief from the stresses of life, and he's found they are the best friends he could ask for. He always knew he wanted to do something with animals when he gets older. He just wasn't sure what.

It was when Tim turned thirteen, his parents felt he was ready to learn magic. His first weapon being a basic winter tome. He was also tutored by various scholars who studied magic that lived in the area. While he did alright with a tome, he realized quickly that he preferred being a Preist and using magic to help others rather than fighting with offensive magic. With his parents blessings, he went to the Great Cathedral, where he became a follower of Naga, and learned to use a staff. Tim did well with his studies and showed great potential. However, although the bullying had stopped by this point, he didn't really talk to any other students because of his experiences when he was younger.

Rationale: He joined the Reclaimers to lend his skills in order to bring about peace.



Appearance: Tim is somewhat short for a young man his age, standing at exactly 5'4". It doesn't bother him much, unless someone bullies him for it. Despite seeming weak and fragile, he is actually stronger than he looks. He has an athletic build and is physically fit due to having lived in a small island all of his life, and spending a lot of time running around outside. He spends a good amount of time in the sun so his skin is lightly tanned as a result, not pale but not bronzed either. He has messy black hair on top of his head, and his bangs go to his eyebrows. He has big brown eyes, a small nose, and a round "Babyface", which give him a youthful appearance. His face is clean-shaven, and his upper body is free of any hair except the top of his head and eyebrows.

Tim's clothes tend to vary, but he usually wears what is comfortable. He has recently taken to wearing robes to signify that he is a man of the cloth. His usual outfit is a short sleeved, collared white robe. The trim on the bottom, and sleeves of the robe are light blue. It is held in place by a light blue belt at the waist. Underneath this, he wears a simple white undershirt. On his legs he wears white leggings that keep them warm in the cold, but are still comfortable to wear when the temperature is warmer. On his feet are a pair of knee-high white boots with one blue strap and a white buckle wrapped around each of them. A pair of white gloves with blue trims cover his arms up to his elbows. He keeps his things in a light blue messenger bag.
Hidden 9 yrs ago 9 yrs ago Post by Lady Seraphina
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Hidden 9 yrs ago 9 yrs ago Post by Xan the G
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Name: Franky Lonnas

Age: 27

Class: Barbarian

Weapons: Iron Axe, Devil Axe, Hatchet

Fighting Style: "Swing Strong, Swing Swift, Do not stop swinging" Franky appreciates that the world is full of smart, cunning strategists and tacticians, of which he is not one. Instead of picking the right moment to strike, Franky is much more interested in making (read, 'forcing) an opportunity by swinging at an in coming foe and gauging afterwards which one of them is still standing. His impressive stamina, strength and speed would seemingly swing the odds in his favour, but his lack of precision will become quite the obvious drawback when he's faced with something he cannot simply bash to smithereens with the business end of a trusty Axe. Typically Franky will hold two axes, one in each hand, which contributes to his bad accuracy in swings, but also to the frequency of said swings.

Personality: Franky is a romantic adventurer. He likes excitement and the experience of new things, to the point of being willing to get into to trouble to reach, claim and witness them, which is why the life of a sea faring pirate took to him so naturally. Franky doesn't have the typical regard for death. He is neither afraid of it, nor fearless of it. Should his live ever come to an end, he will accept it and the life he has lead, being content, but until that dying breath he will fight for each second and each possibility for a new adventure. It's what makes him prone to gambling even at the highest stakes for his next opportunity so quickly.
He is a man of debts, paying those that he owes and being a stickler when he is owed a favour. This even goes as far as to having a personal issue stealing from someone without their knowledge. While Franky, as a pirate, will lay claim to treasure and loot that he or his crew/troop set their eyes on, he will always warn his victim aforetime of his intentions, to give them the opportunity to fight for or concede the loot in question.
On the contrary, Franky find typical life very boring as it usually constitutes repeating the same thing one did yesterday and the day before that, and the day before that till the last day of your life, whether in a time of peace or war. Whenever he finds himself for one reason or another, living such a life, Franky's attitude is very apathetic, sardonic and sarcastic as if he is emotionally detached from what is happening. No matter how extreme or monumental the situation is, if it's part of a routine, Franky will respond pretty non plussed. When Franky is in his element, however, Franky tends to gets absorbed in his own space. He talks as if he is remarking to himself or even in monologue, instantly assuming that no one else around him will appreciate why this moment is so important to him.
It should be noted that (not surprisingly) Franky is not is true first name.

History: Franky was born in a small village within Bravura near the coast. War was a commonplace, overhanging factor of life, as was farming and trickling of river water round the banks of the village. Before long, Franky got bored of it. All of it. It wasn't just the notion of simply farming in a modest, simple life, but it was the absolution of knowing that by walking in almost any direction he would only find the exact same lifestyle in the next village over. Almost... barring one. Franky would find himself daydreaming glancing at the sea, which held differing features upon its breast dependant on the season of the year and time of day alone. The idea that out there was no system of living, no expectation of tomorrow excited so much that he was ponder the idea of literally walking into the sea with his eyes open just to see how far he could get before drowning and what he might be able to see. When he was 12, his village was visited by a crew of sea-adventurers who docked near-by and traded gold and jewels for fresh crops and materials. They stayed for a little over a week and camped in the plains, stretching their legs on dry ground before going out to another trek across the waves. Every night, Franky would visit the pirate camp to hear stories about their adventures, their scars, their sea-names and all the things they have found. He understood through their laughter and tone that some of the stuff they described was silly and untrue, but the fact they had the freedom and light heartedness to say such things was enough.
Franky stowed away on the pirate ship as it left, leaving a note for his parents apologizing for his escape, but explaining that he wanted a different life. The captain of the ship explained to Franky that he figured the boy would do something like that, and how many pirates enter the seas in a similar fashion. From then on, Franky embraced the life of a pirate until he became a crew captain of his own. On a recent expedition, Franky had his men raid a ship off the Bravuran coast, believing it to be a rival pirate crew who was rumoured to have picked up talisman's of ancient legend. It happened to be a secret military convoy hold the Bravuran Ambassador returning from a secret summit. Franky was arrested, but because of his actions are a rather peaceable pirate to those on the mainland, barring this one incident, the authorities granted him mercy for his lack of a bounty and his Bravuran nationality being given the choice to lend his aid to the Bravuran cause as a secret courier/transporter with the neighbouring continents or suffer the gallows.

Rationale: Franky quickly got bored of working for his country just to stave execution. He got wind from one of the officials he couriered across the continent of a task force looking for a way to end the ongoing conflict once and for all outside of the perpetuating war. Seeing an opportunity gamble on a quick way out of his suspended sentence, Franky had his crew vouch for him will he disappeared to find the man leading the this legion and offer his services so he could finally get back to his one true love, the open seas.

Appearance:
Franky is stocky, middling hieght man with dark skin and dreadlockes. His shoulders are broad and his frame muscle-bound. His eyebrows are long and a little thick, being very expressive. He has brown narrow eyes and a broad nose beset by a grand beard. He is typically bare-chested, wearing nothing on top bar a headwrap, whose ends taper far down his back like a headband and tape for his hands and wrists. He wears baggy three-quarter pants and boots.
Hidden 9 yrs ago 9 yrs ago Post by Experiment 249
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Hidden 9 yrs ago 9 yrs ago Post by Cinderella Man
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Hidden 9 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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Name:
Dylan Caercot
Age:
19
Class:
Pegasus Knight
Weapons:
Iron Lance
Fighting Style:
Can for the most part be summed up as “Move fast and break things”, charging with his pegasus and stabbing things with his lance at high speeds.
Personality:
Fairly friendly, though he always looks like there’s a bit of sadness behind his eyes. He is cautious about trusting people, but he is just as cautious in trusting himself. He holds himself to a set of moral lines he refuses to cross.He tends to offer his opinion even when it’s not asked for, especially on topics he feels strongly about.
History:
Dylan was born as a bastard child of a (relatively) rich ranch owner that bought and sold trans-nationally, though he was technically in Bravura. He was lucky enough not to be disowned by his father, but he lived with his mother and his twin sister instead of with his father, who never played a major role in his life besides providing his mother with a job and home. Both Dylan and his sister were good with the farm animals, especially the horses and pegasi. When Dylan 10, one day after another, their father gave them one of his best pegasus colts, a surprising and unexpected gift. The pegasus was named Andromeda, due to an offhand joke from one of the other helpers on the ranch that the colt had the potential to fly above the stars.

For the next seven years, they took good care of the colt, and Dylan discovered he had a talent for riding pegasi, and he joined a small mail-carrying business for a time, enjoying the trips around his home country, and often taking his sister with. However, at some point, a band of rogues attacked him and his sister while they were resting for the night between deliveries. They killed his sister, but Dylan and his pegasus managed to get away mostly unharmed. He still feels like it was his fault his sister had died, and he had suspicions that the rogues that had killed her were actually very unfortunate refugees from the warfront with Panoply.

After this incident, Dylan began teaching himself how to fight, though he didn’t join the army in fear of leaving his mother alone in her time of grief. He used his savings to buy a lance- he had heard this was a weapon common to those who fought on pegasi- and he taught himself to fight while atop Andromeda. Stabbing makeshift dummies he had made himself while both he and his horse were wearing cheap armor, unbeknownst to his mother of course. He never had any formal teacher however, and so his skill is effectively limited to charging and stabbing sloppily. It was during this time that Dylan began calling himself by his mother’s family name instead of his father’s.

Upon hearing of the reclaimers, Dylan wanted to attempt to join immediately, however his mother refused to let him join, as she had already lost one child and didn’t wish to lose the other. This didn’t stop Dylan from training more in his free time however, and in his mailman job, he offered to take more of the ones that would take him near the front, hoping he would get to meet the Reclaimers, and possibly show enough promise that they would invite him into their ranks. How could he turn them down if that happened?
Rationale:
Dylan feels like ending the war, or at least helping end the war, would honor his sister and give him repentance for not doing more to stop her from dying.
Appearance:
Standing at 5’11”, Dylan is lightly built, lean but he does have some muscle tone. His hair is a unique white-silver color, and his eyes are a light sky-blue color. His skin is very white, due to the fact he has to wear a lot of clothing when flying at high altitudes, which he spends a lot of his time doing. He usually wears layers of clothing that he can easily take off or put on to stay warm. His riding is moderately sloppy, but he can keep himself on a pegasus during a rough ride. When bored, or anxious, he can be seen tapping his fingers on whatever his hand is resting on.

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