Hidden 9 yrs ago 9 yrs ago Post by Afina
Raw
Avatar of Afina

Afina Retired Account

Member Seen 6 yrs ago



Name: Sana Rawn
Gender: Female
Race: Human
Age: 31
Height: 5' 7"
Weight: 125 lbs
Alignment: Chaotic Good
Significant Other: Hugh Van Halder
Hair color, texture, length, style: Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders.

Eye look, shape & color: Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners.

Skin Tone: Tanned with olive undertones.

Body Type: Toned body over all with very defined arm muscles.

Voice/Accent: Her voice has a tad deeper intonation than most women and is slightly raspy. Though not skilled in the magical arts of her people Sana has a stunningly beautiful voice when she sings but it is something that she rarely ever does.

Clothing: She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.



Armor: Snake Band Arm Cuff with Enchanted Garnet (Barkskin)



Weapons: She carried one small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. Her other and main weapon is a Recurve Bow that was hand carved for her, she uses cedar arrows that resist warping. Silver Dagger found in the chest of a Liches Layer.



Spells: None

Natural Abilities: Agility, acrobatics, gymnastics, ambidextrous

Skilled: Excellent marksman with a bow and skilled dagger thrower. Knows some close combat fighting, using her bow in a staff like manner. When weaponless Sana will use her knowledge of acrobatics and gymnastics, combined with her agility, to attack and defend herself.

Personality: Quiet and untrusting, hard to get close to. She prefers to be left alone and detests asking for help. A very stubborn woman who prefers to do things alone than in a group. She can be quite volatile if provoked and tends to be a bit moody.

History: She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know.

After she reached maturity she decided to leave the home and family she knew and set out on her own. Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman. Currently she wanders the land hunting and selling fur when she reaches a new town.
(A more in-depth history can be provided if needed.)
1x Like Like
Hidden 9 yrs ago 9 yrs ago Post by Salrynn
Raw
Avatar of Salrynn

Salrynn Pretty Reckless

Member Seen 4 yrs ago

Name: Ellyn En'arr

Age: 355

Race: Elf

Class: Bard

Description:



Relationship Status: Single but unknowingly crushing on Artos Raulyn

Biography: Ellyn is a strange but kind lady, she always wants to help others and she wants to always make others happy, she is also a very cheerful young lady that will try to encourage others in order for them to stay positive.

For many years as a child she was constantly bullied as she always loved to sing and dance, none of the other elven children liked what she liked and because of that she was never allowed to join in any of their elven games or anything they participated in.

Demeanor/Attitude: true neutral, keeps herself to herself. Although she will be friendly and chat to everyone, will also give advice to anyone regardless unless she feels uncomfortable around them.

Weapons:



A silver dagger

Armour:

Elven Circlet - A circlet received after she fell unconscious during the first quest, it has a magenta jewel in the centre, it's uses however are unclear



Songs: (I will keep this in a document for now and get it ready later)

Abilities:

Other: Loves to sing and dance, will often sing a song relating to the morning in the morning, which may annoy her allies regardless of if they are fully awake or not.
Hidden 9 yrs ago 9 yrs ago Post by Warrior in the Shadows
Raw
Avatar of Warrior in the Shadows

Warrior in the Shadows The Unknown One

Member Seen 2 yrs ago

Name: Hugh Van Halder
Age: 45
Race: Human
Description:

He stands at 6'2", a tower of years of built up muscle. He wears a dark earthen blue tunic over a white linen three button pullover shirt. He wears a pair of black shorts(under his pants) and a pair of dark gray hosen(medieval style pants). He'll wear a chain mail shirt and these pauldrons

additionally he'll wear leather knee and shin armor.
He wears a small gray hood and a bear fur cloak.

Weapons: He wields a large crude looking war hammer and a falchion. Additionally, he has one small crude throwing axe.

Biography: Hugh was once part of a great order of paladins. They had much land and ruled with wisdom. Their lands were prosperous and fertile. Many were jealous of their lands, but no one had the courage enough to take on the great and Noble order. Their paladins were fierce and formidable fighters. They all stood higher than 6' and were towers of muscle. They were truly terrifying men. But they were brought down under scandal. Fabricated accusations about them stealing their riches and enslaving other groups of people for labor. The scandals kept growing until they were set upon by every surrounding nation. They stood no chance. Many were killed, only a few escaped.

They have been long since forgotten, after being hunted for almost two decades, and killed off, until it was concluded that they were finally extinct. Hugh hid among tribes of barbarians to survive. The tribe was good to him, making him one of their own. He had built a life of simplicity. Some warring between other tribes would often end with them being brutalized and then integrated. Hugh had found the love of his life among one of the taken tribes. He had a few sons and lived very happily, until they were set upon by a purge of the "savages".

Hugh's tribe was wiped out and he was orphaned once again. He had brutally killed all the "civilized" army he could, but it was too late. His tribe was all gone, along with his family.

He became a wanderer, and left to find life as a mercenary.

Demeanor/Attitude: Neutral Good. He mixes the bearing of a barbarian and a paladin. He fights like a barbarian and a demon, but talks and has the manners of a paladin.

Other: I'll add stuff as we go on.
Hidden 9 yrs ago 9 yrs ago Post by Ryu
Raw
Avatar of Ryu

Ryu

Banned Seen 2 yrs ago

Name: Varis Tyrparin

Age: 27

Race: Half-elf



Job: Assassin

Weapons: Short sword, Dagger. Prefers to use only one at a time, switching between the two at will.

Alignment: Neutral Evil

Personality: Varis doesn't trust anyone. Period. He has no trouble with turning on his "allies," nor does he really care for them. He only makes allies to further his own goal, and once those allies get in the way of his goals, Varis doesn't mind taking them out -- if he can that is. Varis has no problems with harming other people.

Aside from this, Varis is usually quiet, and when he does talk, he can come off as a bit of an arse here and there.



Current Equipment

  • Short Sword
  • Dagger
  • Leather Armor & Plate
  • Cloak
  • Pin with Black Gem

Hidden 9 yrs ago 9 yrs ago Post by EWillden
Raw
GM
Avatar of EWillden

EWillden Sailor Scout of Death and Rebirth

Member Seen 4 yrs ago

Name: Vivian Bloodmoon

Age: 400

Race: Drow

Description:

Vivian wields two long swords and uses them together in a deadly dance of blades.

Biography: Vivian is one of the few rogue drow that have escaped life in the underdark. She lives the life as a mercanary trained in the art of the war blade. A art that utilizes her whole body as a weapon including the two blades she wields. She never enjoyed her life in the underdark, the life of looking over your shoulder and untrusting everyone. Including her own family. When she retreated to the surface world she was exposed to many things. The light of the sun blinding her visage, but only for a short while. Once her vision was back to normal she took in the sights of a large desert. She sighed and thought she had traded one wasteland for another. Only this time there is the sheer heat from the sun. With much traveling about the surface she noticed a great hatred for her kin. Even though she proved that she was no longer a part of her people, she was told to hide her visage if she was to ever enter a city.

Drow where hated for the monstrosities that they would partake in, such as slaughtering whole villages on the surface realm. She raised her hood above her head to hide some of her silver hair and discarded her house ring and anything that would relate her back to her family. She knew she wasnt the first rogue drow to happen so perhaps she might be lucky and with the removal of such objects that she might be treated differently. With that she took the major risk of entering a city. Zaphere was the city of topic and was said to be the best start for a new life. She decided to enter the city and despite everything she wasn't treated as bad as she thought. The guards did see through her disguise though and only checked for house symbols and when they did not find any they gave her a nod and let her enter.

She wondered if it was this hard for everyone.

Job: Mercenary

Alignment: Lawful, Neutral

Personality: She is untrusting of anyone, but is surprisingly open minded. She spoke truthfully and kept her word and believed in a different law. Not the law of the spider queen, but the law of Pelonor and other gods like him. Who believe in justice.
Hidden 9 yrs ago 9 yrs ago Post by Horrid
Raw
Avatar of Horrid

Horrid aesthetic.

Member Seen 3 yrs ago





Hidden 9 yrs ago 9 yrs ago Post by Fatal Error 1337
Raw
Avatar of Fatal Error 1337

Fatal Error 1337 The Wrathful

Member Seen 9 yrs ago

Name: Bjoric Stoutsmith
Age: 101
Race: Dwarf
Alignment: Neutral Good
Class: Cleric (War Domain)
Description:


Biography:
Bjoric was born into a large family within the halls of the small dwarven city. They were considered pillars of the community, his eldest brother practically ran the mine that was the lifeblood of the city. Even his uncle boasted that a third of all the craftsmen in the city had Stoutsmith blood in their veins. As a young man Bjoric was the first in his family to take vows and join the clergy, but it wasn't long after that the mines fell. Having broken into a vast network of caves they had awoken a swarm of giant insect like creature that had crawled out a nightmare. After the many who had died at the swarms arrival, they fought back to reclaim livelihood. Bjoric and the rest of the clergy worked to heal those who were wounded in the fighting, many falling ill to their poisonous bite. Soon they were unable to keep the fighting contained to the mines and taking up the hammer his father had made for him, Bjoric fought to keep the monstrosities away from the wounded while they escaped. This was when Bjoric found he was able to call for Moradins aid in battle far more easily than the other clerics.
Aiding in the escape, Bjoric and the rest of the dwarves were forced to abandon the city with the few who survived. Few of his family were among those who survived, they and the other survivors made their way to neighboring towns or cities trying to make new lives. The pain of losing so many family led Bjoric to decide that a life of wandering the world would lead to his finding peace.
Demeanor/Attitude:
As with any proud dwarf, Bjoric has a passion for ale. Again being true to his kind he can be seen as gruff to those who don't know him well but is fiercely loyal to those he calls friend.
Other:
Since beginning his adventures he's developed the habit of shouting curses and insults at his foes.
Hidden 9 yrs ago Post by Brink_
Raw
Avatar of Brink_

Brink_

Member Seen 6 yrs ago

Name
Barrats Et'lhomme

Age
Human equivalent of mid-forties.

Race
High-blood elf.

High-blood elfs, or simply high-bloods, can be described as a "near-Human" race, though physically distinguished by their blue skin and glowing red eyes, which grow darker depending on the oxygen content of their surroundings. The more oxygen present, the more intense the color of both their eyes and skin tone. While their hair is typically jet black, it does, on rare occasions, go gray with age (many high-bloods believe that the development of gray hair is an indication of the siring of exceptional children). Their physical form has led to some speculation on whether they are an offshoot of some near-human species' ancient expansions into the galaxy or whether their physical form coincidentally matches that of humans. However, recent spiritual analysis indicates that they are an offshoot of near-humanity, and it was believed that moving underground thousands of years led to a divergence between them and baseline near-humans. Furthermore, this analysis indicates that their unique skin tone is the result of exposure to glacial minerals. Their blue skin, jet black hair and red eyes generally command attention once they are in a crowd of regular humanoids, and these features make them physically striking and instantly recognizable. Male and female high-bloodss tend to be more powerfully built when compared to humans but exhibit the same variances as humanoid sexes. A high-blood stands between either 1.6 to 2.1 meters in height, though an average height of an adult is closer to 1.7 meters.

Studies have concluded that the fact that all high-bloodss often appear in very good physical shape is an indication that the species possesses an active metabolism which is responsible for their trim figure. Thus, this is believed to be responsible for preventing obesity that is commonly found within more sedentary humanoids. While the report concludes that they are indeed "near-humans," they have not determined a specific point of evolutionary divergence. There was, in fact, a number of near-human colonies established throughout much of the world, though records of this are virtually nonexistent and it remains unknown how a remote area of the galaxy could have been trailblazed so far back. They do display, physiologically, very few signs of evolutionary adaptations to their original icy environment with even their skin pigmentation not providing any apparent benefit. Beyond the obvious physical features, physiologically, high-bloods are similar to humans to the point that they possess a comparable circulatory, neurological, digestive and reproductive systems. The high-blood vocal mechanism is noted for being similar to those of humans but there are apparent differences which is evident in their capacity to speak their native language.

In addition, high-bloods experience a greatly accelerated growth rate compared to humans, which contributes to their reaching maturity faster than humans. Thus an high-bloods at the age of ten-years holds the physical maturity of a twenty-year old human. This in turn results in a culturally-imprinted emotional maturity that is many times above that of their human counterparts. They are capable of living up to eighty years old, at which point a high-blood is considered venerable; children are between the ages one to ten, and they experience a rapid adolescence from eleven to twelve and are considered full adults by thirteen or fourteen. Middle-age follows between the ages of fifty-one to sixty-two, and those aged sixty-three to seventy-nine are considered old.

Biography
Et'lhomme experienced an early life typical of most people, high-blood elf or otherwise, on the outskirts of a bustling market town. Days were spent hauling hay and preparing livestock for a journey to the slaughterhouse. However, after the outbreak of war amongst the many warring states surrounding the farmlands he'd grown up on, life took a turn for the worst. His parents were, among others, captured and ultimately executed for what was likely considered to be noncompliance, and the entire village was razed and its inhabitants, including Et'lhomme, launched into diaspora. It was because of this that he enrolled in an institution for higher learning and, eventually, the military.

At this point, and as his decade-long stint of fending off thieves and cults from various settlements neared its end, Et'lhomme had fathered several children. Upon returning home with his family after hearing word of restorations taking place, he became a humble playwright managed to put together a number of hits that became immensely popular among both the townspeople and those in the world's largest cities. The success of his plays helped fund the region's growing entertainment empire, and Et'lhomme himself became an influential trade guild baron. He kept much of his past shrouded in mystery, however, so it was not known how he was able to cultivate his information network that some claimed even rivaled that of the military, thereby making him somewhat of a legend. He spent some time working by refurbishing theaters and during that period, he gained a position as a statesman for the sizable township of Hochschule.

Demeanor/Attitude
Et'lhomme is, by nature, a loner and an outcast, with a ruthless streak to him that makes him extremely dangerous when provoked. Despite this outwardly cold nature, however, his colleagues have noted that that behind his exterior lies a fiercely loyal friend, and a man of good humor and giver of sound advice. Records have shown that him to have many good friends throughout much of the world. He is also shown to be extremely adept at defusing difficult situations, and as a man who would much sooner have everyone return home than to draw his sword. His experience of at least three decades in the world makes him a world-weary man, often expressing disdain and veiled insults to those he considers cruel and foolish.

Equipment
Long, flowing cloak and robes common among government officials.

Skills/Abilities
Swimming
Diplomacy
Negotiation
Strategy
Navigation
Above Average Intelligence

Weapons
Elaborate, curved steel sword issued to all former military officers.
Hidden 9 yrs ago Post by Kronshi
Raw
Avatar of Kronshi

Kronshi What Am I?

Member Seen 12 hrs ago

Name: Elis
Age: 18
Race: Halfling
Gender: Male
Class: Thief
Description: Small for even a halfling, Elis weighs in at 3 ft. 10 in. and 97 lbs. Elis has an extremely small and slender build, allowing him to get into tight spaces and make graceful maneuvers. He has long and dark hair for his species resting just below his shoulders and is a dark brown nearly reaching black. He has the common brown eyes and a very innocent and young looking face, but one who stares into his eyes can see the sadness behind his bright smile.
Equipment: Two short-swords(stolen), cloth garbs, and a lot of lockpicks
Biography: Being the runt of the family and not expected to survive, his parents abandoned him on the streets of Zaphere. Everyone was to busy with their port-town lives to pay any mind to him. So Elis was forced to learn how to live off of the streets, stealing food and gold. He found a natural love for animals and learned how to disarm traps by setting cats, coons, wolf pups, and other creatures free. As Elis got older, he would occasionally be pursued by guards and had to learn how to hide and even bluff his way out of situations if things went sour.
Demeanor/Attitude: Chaotic Neutral, Elis doesn't set out to help or harm anyone or anything, except defenseless animals, but will do what he has to if it lets him eat another day
Skills: Thievery, Lock-Picking, Disarming Traps, Nature(Animal) Stealth, Climb, and Bluff
1x Like Like
Hidden 9 yrs ago 9 yrs ago Post by Inertia
Raw
Avatar of Inertia

Inertia Pretty Lackadaisical

Member Seen 1 yr ago

Hidden 9 yrs ago Post by EWillden
Raw
GM
Avatar of EWillden

EWillden Sailor Scout of Death and Rebirth

Member Seen 4 yrs ago

Name: Garekk One-Eye
Age: 30
Race:Orc
Description: Built like most orcs, He stands at 7'6" and all muscle. He has a scar over his right eye which has been removed and replaced by a steel ball. His armor are bits and pieces of metal forged and combined with leather. His armor consists of a breast plate and one bracer with pauldrons to match. His boots are combined with steel and leather. Leather hugging against his leg while jagged steel on the outside. He sports a helmet which is almost like a mask as well. It only covers half his face though, mostly the side with the scar. Every other part of his body is covered in wrappings and leather.

He wields three weapons, not all at the same time obviously. On his back is strapped a greatsword. Said to be inherited to him by his father. The next two weapons are a battleaxe and a heavy crossbow. Neither one he wields at the same time. He wields the battleaxe in the other, while his other hand is free to grab the target.

Biography: Garekk was a honory member of a orc tribe called the Black Skullz. His father was the chief and even trained and sparred with Garekk. However, the peace was shattered as his father was killed by a rival tribe of orcs. He too was scarred in that fight and was banished. Cursed to be the wandering orc, son of a dead chief who failed to lead his men to victory. Garekk forever remembered the name of the orc who bested his father and left him with one eye. He wondered the sands learning from great masters to become the ultimate fighter. He dreamed of having his revenge against the orc, Urbul Ambilge.

After a few adventures he found a new life though. A different life, a lot better then what he faced in his tribe. Food was not as scarce and with shiny circular pieces you could buy anything you wanted. He still wanted his revenge though ,but he no longer wanted the life of a savage orc. After a few clues he heard of a place where he could fight a great foe. That if bested he would have a new name added to his belt. However, when he left to go on this quest he never returned. Some figured he was not victorious and that the place had become his grave.

Demeanor/Attitude: Chaotic Neutral, Friendly natured... mostly. Unless your his enemy, then he not so friendly.

Other:
Skills: Crafting (weapons and armor), survival, and is actually good at cooking.
Hidden 9 yrs ago 9 yrs ago Post by Markofkri
Raw
Avatar of Markofkri

Markofkri

Member Seen 7 yrs ago

removed by user
Hidden 9 yrs ago Post by ShiningSector
Raw
Avatar of ShiningSector

ShiningSector Forever Editor

Member Seen 5 mos ago

Name: Sergei Cornelius Scipio

Age: 57

Race: Human

Role: Warpriest

Description:

  • Armaments:


Biography:
Born from a North Eastern country, Sergei grew up in the most poorest of states as you can fall in. In fact his birth was never even desired in the first placed and thus was raised begrudgingly by prostitute of harsh and dwindling income. Said income however was used in the not so beneficial of ways towards Sergei's growth and eventually lead to the death to the poor mother stricken by the black lung, leaving him alone at the age of 5. For five additional years, Sergei lived in servitude under the thumb of a local criminal lord who made rather resourceful uses out of the young betrodden to which the slums were filled with, forcing them to steal and beg as a way of income and sustainment.

On one faithful, probably godsend, afternoon, Sergei had made the right mistake of pick-pocketing a traveling priest. The priest in question caught Sergei in the act and after a brief tussle, the priest turned the rightfully beaten lad into the local Holy Monastery custody. Expecting a more painful reprimand after stealing from a holyman, Sergei was quite surprised to learn that he was in a more fortuitous position as he was welcomed in open arms by the faithful monks and clerics whom provided proper clothing, food, and shelter. He even received an education that was perhaps the most benefiting thing for Sergei as the most he could say were slurred words and grunts.

To repay such kindness, Sergei pledged his services to the monastery monks and their religious customs. For most of his life, Sergei had grown into a man of the holy spirit at age of 25, having risen through the ranks and even into the higher echelons of the Order. His skills and adeptness of the divine arts had impressed many of his guiding peers...And the most zealous organization of the the entire Holy Order; the Inquisitors. Sergei soon found himself indoctrinated into the secretive group, being introduced to the most terrifying of reality bending horrors and the ugliest of sins so heinous. But most of all, the art to purge such things from existence all together. Over another quarter of a lifetime, Sergei had become a renown Witch Hunter, a Demon Slayer, a Judge of Heretics; a Warpriest who upholds the interests of the Holy Order and who tests the Faithful.

Though not walking in the same footsteps of the father-figure whom took him in so many years before, Sergei has walked a long and bloodied road to guide the ones in need clarity and to rid the world of evil...By smashing it with a flaming hammer.

Demeanor/Attitude: Lawful Good. Sergei is normally grumpy and not very fond of people outside of the Order which makes him out to be a loner at times. However given his life's circumstances and what his career commonly throws at him, it isn't too surprising really. But as a priest nonetheless, he will give aid and guidance to those who rightfully seek it.

Magics:

  • Sun Domain Spells
  • Healing Spells
  • Resurrection

Hidden 9 yrs ago 9 yrs ago Post by Goldeagle1221
Raw
Avatar of Goldeagle1221

Goldeagle1221 I am Spartacus!

Member Seen 1 yr ago


Hidden 9 yrs ago Post by EWillden
Raw
GM
Avatar of EWillden

EWillden Sailor Scout of Death and Rebirth

Member Seen 4 yrs ago

Name: Hotaru Shi Shinsei
Age: N/A
Race: Human
Description:
Minus the sailor suit, she wears a black short dress whose skirt ends about a inch or two from her knee. Instead of the sceptor she carries a rather large scythe. To large for a regular human.
She stands at a hieght of 5'4" and weighs 110 pounds. She does not look very physical though. Although thin and healthy not much of muscles can be seen except in her arms.
Biography: Hotaru is the form and embodiment of death and rebirth. She was even named after it by the great priests who saw her creation take place. She was not born into this world like most humans. She was created out of nothing and yet is everything. It was said she was created by Pelor as a last resort against evil. When all his forces and that of his allies were all but spent. She would rise from her sleep and whipe the earth clean of the evil and put in the motions for rebirth. It is not known what her true race is. She resembles however, the human element in body. Human's being the main race of worship to him only made sense. However, her real age has not yet been determined. It is said she is as old as the world itself and yet she does not look a age over twenty years.
After the last time she had awoken and brought a end to the first war of the heavans against the demons of the abyss, she was put to sleep. Her place of rest, her cradle of life. Rests right under, in the deep catacombs of the city of Zaphere. The exact location is secret and can not easily be found except by the elders of the monastery who themselves never knew what she looked like. They just knew she existed from the ancient tomes.
This exact knowledge would make Zaphere a prime target if a demon was ever to grab a big enough foot hold. For she is the biggest threat to all evil in the world.
Demeanor/Attitude: Her attitude and demeanor depends on the situation. She has been discribed in tomes to be both cold and yet kind, ruthless and merciful. When she is happy and joyous though. You would almost forget what she represents.
Other:
Spells:
Telepathy: She can communicate with anyone or anything within a range of 100ft.
Teleport: She can teleport herself as well as fifty pounds of items to anywhere within a 100ft radius.
Mind Blast: With a cold hard stares and her eyes glowing a violet color she sends a blast at the mind which enduces headaches and damages the mind of a target. It is said if she uses this on a target repeatedly the target's brain would explode.
Death cut: With a swing of her magical scythe she sends a long slice through the air that is said to cut even the hardest of materials.
Aura of Good: While in her presence those within the thirty foot radius that have hearts of Neutral - Chaotic Good. Get a bonus of both strength and endurance and gain resistances to all evil controled magic.
Aura Against Evil: While in her presence evil will find their strength and power halved.
Banish Tenar'ri: This spell gives her the ability to banish Tenar'ri. However, her spell is different. If banished with this spell the demon will never be able to return to the wolrd of the living. The banishment will stay in effect forever.
Banish Baatezu: Same as above.
Death Wind: With a swing of her scythe she sends out a cyclone that shreads the target into ribbons.
Death Ball: With a aim of her scythe, it glows a dark purple and then releases a powerful orb of destruction.
Death Touch: With this spell anyone she touches after casting it will have a 50/50 chance that he/she will die on contact. If they survive they will wish they hadn't for the spell acts like the implosion spell only it doesn't kill you.
Touch of Rebirth: Instantly revives the target touched
Wave of Rebirth: With this spell all her allies will find their cuts and bruises removed and their energy restored.
↑ Top
© 2007-2024
BBCode Cheatsheet