Hidden 9 yrs ago Post by Rilla
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yeah, he wouldn't be, unless Grim fought someone else beforehand and kept the abilities for the fight(or did it in passing, as he went through the thing),

I have other characters though, so it wouldn't matter much. hahah
Hidden 9 yrs ago Post by Crazy Scion
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I'm more or less waiting for more things to go down in the HQ. Though if I may make a suggestion. From a story perspective, it does seem like Worren is already upset with the Clockwork man, and he would have enough reason to start something with him over his little gun stunt.
Hidden 9 yrs ago Post by Rilla
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when it comes to fights, do you guys like to go in with injuries from previous bouts, in a sort of continuity, or just come back completely healthy for each mstch?
Hidden 9 yrs ago Post by Skallagrim
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Depends. Story I can do minor aches and pains. Tourney or ranked fights are always unless otherwise stated 100%
Hidden 9 yrs ago Post by Rilla
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I'm a fan of a bit of a mix.

Healed between, but still suffering some type of effect from it. Like my current bout, Kei is gonna suffer from his right eye having to be healed.

And for my match with IN, if Tre'Yan doesn't die(To which, if he does, I have a back up plan), he'll suffer from a injured left arm.
Hidden 9 yrs ago Post by MelonHead
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I think injuries are most useful for balancing reasons, otherwise they serve as an unnecessary handicap.
Hidden 9 yrs ago Post by MelonHead
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I'm more or less waiting for more things to go down in the HQ. Though if I may make a suggestion. From a story perspective, it does seem like Worren is already upset with the Clockwork man, and he would have enough reason to start something with him over his little gun stunt.


Worren is probably even worse suited to fighting the Clockwork Man if all he has is flame manipulation, considering what happened to Evvie.
Hidden 9 yrs ago Post by Skallagrim
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But then again it was Evvie. While an interesting character her style is very much a brawler.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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But then again it was Evvie. While an interesting character her style is very much a brawler.


Yes, but Evvie is an example of what is basically a fire manipulator but who also maintains powerful physical characteristics. Someone without that resistance would fall easily to the Clockwork Man's weapons, while their flames would be less than effective against his metallic body.

In a lot of ways, the Clockwork Man is probably my most formidable character.
Hidden 9 yrs ago Post by Rilla
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The only chance(s) Worren would have, would be, based off the quite small limitations:

A) Getting his fire hot enough to burn through his body(Which is far hotter than the normal bronze, which averages around 950, depending on what's included)

B) Getting one of his weapons to penetrate the body and jam the gears; but his weapons are small, and he possesses no supernatural strength that would allow him to puncture it(lest he supersizes them, then maybe the mass would help)

That's based off a cursory glance at the sheet.
Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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We need "Operation: Destroy the Clockwork".

I haven't had damage carry over in a fight before other than when it's taking place practically at the same time such as in the multiverse fighting the elves and the big monster guy in one battle. Otherwise, like melon said, it's best to use as a handicap.

The new week has began. Male character-a-day's are upon us! I shall start with the one guy I mentioned briefly that I might have show up at some point pretty soon. Other characters are my OP teleport guy, Aperaham Kinkolng, a cowboy taken to the future, and...I'll come up with something.
Hidden 9 yrs ago Post by MelonHead
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The only chance(s) Worren would have, would be, based off the quite small limitations:

A) Getting his fire hot enough to burn through his body(Which is far hotter than the normal bronze, which averages around 950, depending on what's included)

B) Getting one of his weapons to penetrate the body and jam the gears; but his weapons are small, and he possesses no supernatural strength that would allow him to puncture it(lest he supersizes them, then maybe the mass would help)

That's based off a cursory glance at the sheet.


Essentially. Meanwhile the Clockwork Man only has to shoot Worren once or twice with his pistol, or punch or kick him a few times, and he's done. That's not even including the assortment of other gadgets the Clockwork Man possesses.
Hidden 9 yrs ago Post by yoshua171
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@MelonHead just an update of sorts. I've nearly finished with the update to Szayeis' abilities.

I took a look at Judgement by the way. I think they might be a fairly decent match up as his "divine" ability to basically screw with "evil people," in addition to disrupting other magics would likely be fairly effective against Szayeis, who is a magic-heavy character.

Although I should tell you one thing in particular. Due to the magic resistant/disrupting abilities of Judgement being very similar to a type of spell in the verse that Szayeis comes from (known as Despells), that effect is unlikely to do much if he enters either his Origin State (I'd been meaning to write this up and it's what I'm working on at the moment) or his Shattered Path, though the latter will be somewhat/slightly dampened most likely.

If you're wondering as to the general power level of Szayeis.... Basically speaking, Szayeis is probably at the TOP of the Powered tier, very nearly pushing into the "God," category. In his verse a demonic lord level demon is capable of using all of their energy to create what amounts to enough power to level a city. Think a nuke.

Szayeis has either that much energy (referred to as Essence in his verse) or twice that amount. For the purpose of keeping the two at the same level, you can choose between a few options.

Either he'll not have his Shattered Path and he'll only have the normal amount of essence for a demonic lord. Or he'll have twice that amount and both his Origin State and Shattered Path.

Granted, if I were you, I'd wait till I finish his Origin State to make that decision ^^;
Hidden 9 yrs ago Post by MelonHead
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@MelonHead just an update of sorts. I've nearly finished with the update to Szayeis' abilities.

I took a look at Judgement by the way. I think they might be a fairly decent match up as his "divine" ability to basically screw with "evil people," in addition to disrupting other magics would likely be fairly effective against Szayeis, who is a magic-heavy character.

Although I should tell you one thing in particular. Due to the magic resistant/disrupting abilities of Judgement being very similar to a type of spell in the verse that Szayeis comes from (known as Despells), that effect is unlikely to do much if he enters either his Origin State (I'd been meaning to write this up and it's what I'm working on at the moment) or his Shattered Path, though the latter will be somewhat/slightly dampened most likely.

If you're wondering as to the general power level of Szayeis.... Basically speaking, Szayeis is probably at the TOP of the Powered tier, very nearly pushing into the "God," category. In his verse a demonic lord level demon is capable of using all of their energy to create what amounts to enough power to level a city. Think a nuke.

Szayeis has either that much energy (referred to as Essence in his verse) or twice that amount. For the purpose of keeping the two at the same level, you can choose between a few options.

Either he'll not have his Shattered Path and he'll only have the normal amount of essence for a demonic lord. Or he'll have twice that amount and both his Origin State and Shattered Path.

Granted, if I were you, I'd wait till I finish his Origin State to make that decision ^^;


Judgement is essentially the right hand of God, so power level isn't an issue, as mentioned Judgement scales towards his opponents (particularly when facing a large and very real threat while he's working as his god's instrument.)

Magic acting upon Judgement is always effected, regardless of power. So take whatever forms you want, just be aware that Judgement will be stronger than your character physically by a significant margin, and his armour will protect him somewhat from magic. When you're finished with everything I'll take a look at the sheet and adjust Judgement appropriately to be the physical mirror of your character's magical power.
Hidden 9 yrs ago Post by yoshua171
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<Snipped quote by yoshua171>

Judgement is essentially the right hand of God, so power level isn't an issue, as mentioned Judgement scales towards his opponents (particularly when facing a large and very real threat while he's working as his god's instrument.)

Magic acting upon Judgement is always effected, regardless of power. So take whatever forms you want, just be aware that Judgement will be stronger than your character physically by a significant margin, and his armour will protect him somewhat from magic. When you're finished with everything I'll take a look at the sheet and adjust Judgement appropriately to be the physical mirror of your character's magical power.


Sounds like a plan. I should note that Szayeis is effectively a near perfect shapeshifter. He can't mimic magical attributes in his shifting, but he can effectively give himself more physical strength by crafting a form that has it.

Yes I'm aware of how ridiculous that is. Nonetheless, Szayeis was designed as a very powerful character from the get go ^^;

Still, he won't be as physically powerful as Judgement, since Judgement is empowered by his god and Szayeis is just "mimicking" that physical prowess, in a fashion.

The reason I mentioned the lack of effect on his Origin State is because a Nightwalker's Origin state, regardless of the form and abilities it has, are effectively NOT magic. Origin State is a nightwalker's truest set of abilities and form and it is not effected by things that would dampen/weaken magic.

It can be damaged by magic or physical means. It can be harmed by "divine," light/influence/energy (as that's one of a nightwalker's chief weaknesses), but it is immutable in regards to being weakened by abilities that would usually influence magic. Hence my statement.
Hidden 9 yrs ago Post by MelonHead
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That's fine, but magic is different in Judgement's universe to your own, so when an attack transcends that universe boundary (aka acting upon Judgement) it falls under his armours rules, which basically weakens supernatural forces against him. The armour is divine in nature however, so even if that is required to dampen your character's 'abilities' he does have that ability.
Hidden 9 yrs ago Post by yoshua171
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That's fine, but magic is different in Judgement's universe to your own, so when an attack transcends that universe boundary (aka acting upon Judgement) it falls under his armours rules, which basically weakens supernatural forces against him. The armour is divine in nature however, so even if that is required to dampen your character's 'abilities' he does have that ability.


Hmm, we can just go and say it's the armor's divine qualities that make it more resistant to the abilities of his Origin State and Shattered Path, if that's okay with you of course. It is your character after all.
Hidden 9 yrs ago Post by MelonHead
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Yeah, that's fine, as long as Judgement isn't vulnerable to the wide range of Uber Magics higher tier characters tend to have he can fight fine.
Hidden 9 yrs ago Post by yoshua171
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Yeah, that's fine, as long as Judgement isn't vulnerable to the wide range of Uber Magics higher tier characters tend to have he can fight fine.


I hope you mean that it makes him less vulnerable, rather than immune (as I admit that it came off more as "almost immune," though I doubt you're that kind of person lol). Anywho. I just updated Szayeis' character sheet. Given our conversation just now, and the CS I read of Judgement, I think the fight should work out just fine.

I don't usually make characters this powerful btw. Hope it doesn't give anyone the wrong idea.
Hidden 9 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

I hope you mean that it makes him less vulnerable, rather than immune (as I admit that it came off more as "almost immune," though I doubt you're that kind of person lol). Anywho. I just updated Szayeis' character sheet. Given our conversation just now, and the CS I read of Judgement, I think the fight should work out just fine.

I don't usually make characters this powerful btw. Hope it doesn't give anyone the wrong idea.


If he was immune to magic he would be nigh on indestructible, and definitely not a good character for Arena, but no, his armour just makes him resistant to magic, particularly that which effects him directly or channels upon him.

Which is an exploitable quality of his armour, someone like an earth manipulator would have relatively little difficulty fighting him normally, though his physical traits would offer him resistance to physical attacks.
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