Hidden 9 yrs ago Post by BBeast
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Did you apply the effect of Shinon's Watchful Eye at any point? It should have blocked one attack by now.
Hidden 9 yrs ago Post by Penultimate_Pi
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Well, I'm in a fine pickle here, aren't I?
Hidden 9 yrs ago Post by BBeast
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As long as someone can cover you, you'll be fine.

Perhaps that Taunt ability would be good right now, @BCTheEntity
Hidden 9 yrs ago Post by Behemoth542
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@Genni The one that was stunned was the doberman. Remember, they're mother dogs ripped apart from their cubs.

@BBeast Turd. Cannot do anything without making too many changes. I'll make sure to do something to compensate this mistake.
Hidden 9 yrs ago Post by Genni
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@Genni The one that was stunned was the doberman. Remember, they're mother dogs ripped apart from their cubs.

My mistake, I took it the 'her' you were talking about was Nightingale.
Hidden 9 yrs ago Post by KabenSaal
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I know this sounds like a really ugh thing, but can I change my character concept before posting ICly?
Hidden 9 yrs ago Post by Behemoth542
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I know this sounds like a really ugh thing, but can I change my character concept before posting ICly?


Sure. I changed my mind and decided that it would be better to join after the fight. Meanwhile, update your sheet as if you where Level 4.
Hidden 9 yrs ago Post by KabenSaal
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What are the stats/traits/skill points for a level 4 character?
Hidden 9 yrs ago Post by Elitestpotato
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@Behemoth542 Should I upgrade my character to level 4 as well?
Hidden 9 yrs ago Post by BBeast
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@Behemoth542, I suppose you could just remember to make it take effect next time it triggers.

@KabenSaal, I believe you get 4 stat points and 1 skill point per level up. (1 skill point buys one skill or trait, unless declared otherwise)
Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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Name: Hannah Fruoot
Gender: Female
Skills: Mirror of Yata: Grants 'Reflected'. Negates any attack on Hannah, and reflects it back at the enemy. (Energy Cost 6. One turn. Counts as Hannah's Action for the turn)
Traits: Mirror's Will: If Hannah was to take more than 10 damage, Mirror of Yata activates immidiately at standard energy cost.
Wibbily Wobbily, Timey Wimey stuff: If Mirror's Will was to fail in activation due to insufficent energy, it takes the required energy from future regeneration. (This trait itself will fail if Hannah is in 'debt' more than 10 energy)
Kitsune Metabolism: Hannah recovers 2 energy instead of 1.
Stats:35/4/11)
Level: Lvl: 4 EXP: 0/--
Last modification: 01/07/15 (created)
Hidden 9 yrs ago Post by Eklispe
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So the way that's set up is that anytime you got hit for more than 5 damage Mirror of Yata activates infinitely, so an enemy that deals 5 or more damage literally cannot hurt you. Also generally speaking we want status effects so Mirror of Yata would cause an effect like,

Reflective: The next time this unit takes more than 5 damage, the damage is instead dealt to the attacker.
Hidden 9 yrs ago Post by KabenSaal
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I editted Mirror's Will and Wibbily Wobbily, Timey Wimey stuff.
Hidden 9 yrs ago Post by Eklispe
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I like this one better, though you probably still want to change it to a status effect granted. The energy cost might be a little low, but I'm less sure on that so you'll probably just want to wait for the GM regarding that.
Hidden 9 yrs ago Post by BBeast
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IMO, I think that to negate all damage and reflect it all would cost more than 5 energy. Also, why do I count 5 skills/traits there for a level 4 character?
At the very least, you need to specify a duration for Reflected/Reflective (eg. one hit, or one turn)
Hidden 9 yrs ago Post by KabenSaal
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IMO, I think that to negate all damage and reflect it all would cost more than 5 energy. Also, why do I count 5 skills/traits there for a level 4 character?


Start with 1 skill, and then 4 skill/trait points, makes 5.
Hidden 9 yrs ago Post by Penultimate_Pi
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<Snipped quote by BBeast>

Start with 1 skill, and then 4 skill/trait points, makes 5.

Nnnno...? Start at level 1 with one skill, and 1 SP for every level afterward. At level 4, we should have 1 skill plus 3 additional skills/traits.
Hidden 9 yrs ago Post by KabenSaal
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<Snipped quote by KabenSaal>
Nnnno...? Start at level 1 with one skill, and 1 SP for every level afterward. At level 4, we should have 1 skill plus 3 additional skills/traits.


Crap. Three levels from 1 to 4, I totally counted that wrong. Sorry!
Hidden 9 yrs ago Post by BBeast
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In a couple of days I'm going on holiday for a week and won't be able to post then. If Pierce gets the slightest hint as to the exact location of the dog he'll shoot it, if you can arrange for that to happen when it is time for his action. Otherwise, he'll just stay on high alert. And if Pierce gets attacked his Showdown buff is still active.
Hidden 9 yrs ago Post by Behemoth542
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@BBeast Noted. I'll make it so the character is safe.

Name: Hannah Fruoot
Gender: Female
Skills: Mirror of Yata: Grants 'Reflected'. Negates any attack on Hannah, and reflects it back at the enemy. (Energy Cost 6. One turn)
Traits: Mirror's Will: If Hannah was to take more than 10 damage, Mirror of Yata activates immidiately at standard energy cost.
Wibbily Wobbily, Timey Wimey stuff: If Mirror's Will was to fail in activation due to insufficent energy, it takes the required energy from future regeneration. (This trait itself will fail if Hannah is in 'debt' more than 10 energy)
Kitsune Metabolism: Every 2 turns, Hannah recovers 2 energy instead of 1.
Stats:35/4/11)
Level: Lvl: 4 EXP: 0/--
Last modification: 01/07/15 (created)


Stat point distribution is OK. Skill point one is good too.

What I don't like are the skills and traits themselves:

Mirror of the Yata: Reflect any attack is a no from me. If you're still willing to do it, you'll need drawbacks from using this skill. Examples are very high energy cost, or keep it like this and make your character unable to attack. Or establish a limit on what can be reflected.

Mirror's Will: Automated activation can be dangerous, but that's up to you.

Timey Wimey: Let's make the name shorter. Also, the whole being in debt for energy until -10 energy regen to activate Mirror of the Yata is quite complicated to be done properly. Too many things to have in account. Try to think of something else, as I've got nothing resembling this that could work except increased energy cap or energy regen (which is not the same in my opinion).

Kitsune Metabolism: Too weak, you could simply increase it to 2 per turn.
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