The purpose of this list is to recycle some ideas if I ever get into a newer RP.
These are characters who I have played as and either the stories were abandoned, still ongoing or that we're finally done with the story (which is a point I haven't reached yet sadly).
From Protea - The Ebon Flow
From Beyond the Fog {An Exploration Steampunk RP with a bit Fantasy}
Name (Full name): Lennard Bronnard Elias Kliemer the Third
Age: 31
Gender: Male
Physical Description:
Height - 5'11
Eye Color - Green
Hair Color - Brown
A little more specifics - A almost ragged, handsome gentleman who off the bat seems as if he can handle himself quite well and not someone to mess with. Stocky and medium build.
Skills:
-Huge Aviation/Technology nerd (but he's also a low-key guy).
-War veteran.
-He also works time to time as a professional Pianist and part-time composer (Franz Schubert reference).
-Lennard also has a keen, observant eye which allows him to see patterns in things more than most people can.
History:
Lennard comes from a stable-income family who specifically work in an aviation department for a famous multinational corporation which specializes in both military and aviation technology. Since childhood, Lennard has always had a deep interest in mechanics and technology in general so much that he even took it as far as creating his first Airship steam-assembly engine at the age of eight; It would not be an over-statement to call the boy at the time a 'child prodigy' which caught the attention of aviation companies everywhere as he was taken on several occasions for job interviews for the company. However, his strange and narrow-minded obsessions with technology had made him drawn away from people and soon Lennard found himself out of a job.
During the great draft when he was 19, Lennard was called for duty and took the position as a Aviation Mechanic and a part-time battle air-naval aviator which required him to often fly patrol missions but would never be in any sort of danger due to his important role to his crew/staff members aboard their airship vessel. It was not until one day when the entire airship carrier he was on went off course, only to be shot down by enemy fire pilots/heavy artillery. The grand ship was taken down around 500 feet from the surface and crash landed behind enemy lines. Sadly, Lennard was one of the only crew members to survive as none of his good friends made it out alive as he and several other crew members had to survive and evade enemy patrols who began to hunt them down. Out of the 2000 naval crew members who were aboard that ship, only 155 men survived the crash, and out of the 155 men who survived the crash, only 6 men survived the events that later took place. This event changed Lennard's life forever, as he soon began to become a totally different person, one who completely had his optimism drained due to the consequences of seeing and doing terrible things in hasty moments of war in order to survive. Years after the incident, he was awarded a metal of honor by the high commander of the Royal Naval Air force, a medal (as well as any other badge he had earned during service) which he put on the graves of all his friends who had died during the war. Lennard now lives almost completely withdrawn from his family and works as a freelance who takes jobs from almost anyone including thieves, pirates, or even mob bosses.
Personality:
-A quick-witted, intelligent but also pessimistic person due to experiences from war.
-As his friends used to say, 'He's a modest and honest type of guy'
-Not very good at understanding people, he often can come off as 'too honest' or 'blunt' in his manner.
Equipment:
-.44 Magnum revolver
-.22 Caliber pistol
-.44 Magnum (new model), 'Len Khilen' lever action rifle he sometimes carries on hunts for Cliff-riders
-A handy Swiss-army knife
-A boot knife
Ships:
-A small, light armored flagship called the 'Lenore' (named after his ex-girlfriend) which comes complete with two small emergency air boats.
-Airboat used for short distances which is small enough to be used in city streets.
From Tin Soldiers: Long Mercy
Basic Information
Name: Francis "Notso" Newman
Call sign: "Notso"
ID TAG: 217828
Gender: Male
Appearance:
Francis is a handsome man with a broad face green eyes and dark skin, he is also of African Descent. His genealogy suggests that his ancestors are partially Caucasians who were originally from Ireland and Germany and while most of his ancestors seem to rest originate from Eastern Africa and the Middle East.
Both from Nocturne
Name: Amiarys Internelli
Title/Occupation: Noted Warrior dubbed "Sword of the North", Mercenary Company Founder of the Northern Swordsmen, retired adventure, farmer.
Age: Around 127 years old.
Place of Birth: Empire of Tyrhenia, in modern day Calabria.
Mercenary Company Name: the Northern Swordsmen
Members: 22
Detailed Description of Members: All members of this group are specialized swordsmen and are proficiently trained in Archery, Calvary, and Unarmed Conflict as that is the core prerequisites to joining.
Physical Appearance Description:
It is by no doubt that Amiartys is a handsome man as he consists of ancient Italian features. He has a board face consisting of sharp facial features to compliment his vampiric appearance along with having light pale skin. He has long, messy hair that flows own from his face that turned grey when he was in his thirties. He is a thin, though well-built man of average height.
Short Biography:
Amiartys was born in what was once known as Calabria, Italy, born to a young, beautiful mother and drunken, absent, hundred-year-old father and was also the youngest of five children. His entire youth was spent being primarily raised by his nurturing mother and strong-willed brother, Emeraccho, who led the household in his father's absence. Or, at least believed himself to be. This isn't to say that the father, Bellrys Internelli, was not absent in the household out of choice. Rather, he was a travelling business man, often visiting the ports miles from home and returning to count his gatherings before drinking his troubles away. For he was a Internelli and thus an inherited businessman while at the same time - the epitome and living embodiment of what many considered an Internelli: he was intelligent yet indolent, avoidant yet cautious when need be, humble yet never admitting to defeat. One defeat, most notably, was the most devastating blow he had ever taken which is one main inclusive reason to why Bellrys began to drink to start with.
Though he was not born of an illustrious, or even lower born noble family, the Internelli family was quite well-to-do being neither wealthy, nor part of the lower-serfdom. The family had been, for hundreds of years, brought up into fine residential households and had possessed a handful intelligent and educated members of the household name. Some may say that this would bring up a breed of spoiled children, though despite this, Marae was a discipline yet gentle woman who would easily bring her children to calming consolation and kick the behind of her sons by tip of a boot if need be. It is reasonable that he grew to be 'correct' as many of people of the town would call the children of the Internelli family. Their father would often come home, ready to be greeted happily by his children as reassured by the mother of the household and lecture them on the importance of running a business which Amiartys would grow to despise.
A commodore of the Empire of Tyrhenia had inherited by fortune, a flood of incoming revenue due to the port he owned just years before it had become a main fishing port and tourist attraction though it not had originally been his own land. For the land once belonged to Bellrys the businessman of the Internelli family, who sought to sell the land due to a loss of income and what he considered to be a 'useless land', not realizing the man was standing on top of the soon-to-be-built port of a large, enriching coast of the infamous attraction.
As he grew into a 'man', which he considered to be a age 15, Amiartys left home to live on his own and considered himself a loathsome burden to his family. Insisting to stay, his mother persuaded him to stay around the area he grew up in and became a recruit in the infamous, yet smaller version of the mercenary company known as 'The Men of the Scarlet Coats' which was just a few ten miles from where he was born. It was there that he would abstain from his predisposed and unwanted succession into business by his father and become a soldier to fight the Emperor's wars for money. Though he did not wish to participate in his father's business, he did vow to never miss and opportunity the same way his father once did.
Over the course only three years, Amiartys was often sent with his colleagues to ward off the many hordes of opportunistic raiders living in the North of Nocturne where he was later established in a larger Scarlet Coat hang-out based there. Often writing and sometimes visiting home, Amiartys honed his skills as a notable warrior. To make a rather long story short, Amiartys would later jump from one guild or mercenary company to the next, often making his fortunes in the killing of anyone on the condition of meeting a certain price for their heads.
Although fighting for years, Amiartys's infamous career did not begin until he was about 80 years old where he then would become known as the "Sword of the North" as dubbed by the nobles of Nocturne and around the known world. He was involved in many battles and wars, particularly against raiders who antagonized him as their arch nemesis and was recently involved with the siege of Prague in which he served as one of the leaders in that battle. He is not the best swordsman in the world, though he has the skills sufficient enough to earn him his name. He is a brilliant strategist and tactician who is fully capable of leading men into a successful battle while standing his own ground. In the years following the siege of Prague, Amiartys established his own small mercenary company known as the Northern Swordsmen.
Name: Arielle Dryell
Title/Occupation: Baroness, House of Dryell.
Age: 31 Years Old.
Place of Birth: Nocturne, Duchy of Transylvania, Barony of Dyrell.
Current Residence: Nocturne, Duchy of Transylvania, Barony of Dyrell, Castle Lune.
Title: Baroness, Head of Household to the Barony of Dyrell. Sworn Sword to the Head of Household of the Duchy and Providence of Transylvania, Vassal to the Elders of Nocturne.
Barony Population: 13,000
Military Population: 4,546
Military Population Information:
- 1,219 Able-Bodied Nobles, Knighted: Serve as Heavy Calvary.
- 537 Conscripts: Mixed with Archers and very Light Infantry.
- 2,790 Mercenary Company Members: 1,000 Heavy infantry, 1,500 Archers, rest is Light Infantry.
Physical Appearance Description:
Arielle is a beautiful blonde human woman with fair skin, burdened with temporary youth. She is considerably tall, just reaching the height of what many consider what a tall man to be as she is also physically able to manage on her own. As many of her family members are, Arielle is blessed radiant blonde hair and piercing blue eyes like many in her family.
Short Biography:
Born into human nobility, Arielle shared the fate of the many before her in her family of House Dryell to swear loyalty to those who rule above them. Fortunately, she grew a high noble, completely predisposed to be seen as an important individual though predisposed to living the life as a 'lady'. She was the second youngest born out of five children in the Dryell Household. Growing up, Arielle had always been different, not just because she was an obvious tomboy but because she developed a ever-growing and noticeable aptitude as a soldier. Arielle's father saw this as an opportunity to make her into what she wanted, given he had exhausted all other options in conditioning her to be a traditional 'lady'.
So, it was by her own choice, that Arielle decided to become a warrior such as the many famous maidens who happened to be women before her. It is not uncommon to see women serve as great warriors, though a human woman to be specific was. Nonetheless, Arielle was naturally stubborn and driven which would later serve as a positive in her roles not just as a soldier, but as a future leader of the Household. She would receive professional training in fighting as many noble men were given when they were young. At age eleven, tragedy struck the Dryell's on one unfortunate day when the eldest son, Marco was killed falling off his horse at age thirteen. She loved her brother and losing someone she loved taught her humility.
Naturally, the second eldest son, Talmond was tasked with leading the Household after the father though growing up spoiled yield a weak man and Arielle had no patience for voluntary weakness. Though she loved him as she loved everyone in her family, she grew to despise having to excuse herself for her brother and the many mistakes he would make later in his life. It was at age fifteen that Talmond confessed himself for never wanting the position that had been placed at his feet at age eight and offered his predisposed position to his stronger sister. Despite insisting her brother keeping his title, Talmond eventually convinced his sister Arielle to take his place which she would later handle gracefully while Talmond traveled South for scholarly study. This would bring many conflicts among the family and the old traditions of household rule, traditions she would later learn to persevere.
It was in the last few years of teen-hood did Arielle prove herself worthy of a man's position during the many conflicts the nation was facing regarding the raids by bandits. She was noted for having lead men into fierce battles and against odds that were not in their favor. In the political world, she had honed her skills as a politician as she did a Household leader, having to deal with the constant reprisals, though not because she was a women. It was there that she learned that fighting battles as a warrior compared to a politician were two completely different things that she would learn to disdain for. It is just that a women such as Arielle would grow ever so tired of such frivolous nonsense and it is because of this that she completely disdained and avoided politics altogether, only showing up to meetings only when absolutely needed or when ordered to by a superior. Arielle Dyrell is admired by so many and yet so very despised by those enemies who wish her dreadful misfortune though despite this, she still remains the strong person she wishes to be and aspires others to be like her.
I don't remember how to spell the name for this one but here it is.
An abandoned idea from Dust Runners
Name: Alessandro 'Fast hands' Rossetti
Gender: Male
Age: Unknown, possibly around 25.
Skills:
-Excellent Marksman
-Decent driver and mechanic (owns a large truck)
-Plays Guitar
Occupation: Trader, Gunslinger, Criminal.
Equipment: M1 carbine rifle (modded with a scope and night vision), Mosin Nagant Sniper Rifle, .44 Magnum, .22 handgun, backpack, three magazine belts, water flask, night vision goggles, medical kits.
Background:
-Alessandro Rossetti, like most born into the post-apocalypse, was born and briefly raised in very unsanitary conditions of a small town in the middle of the barren wasteland; He was also the fourth-born son of two hard-working traders but was one of two infants who survived into early childhood. Not much about his family's origins are known it is said by his father that the origins of his family are most likely to have descended from a pre-war city named 'Venice', a forgotten, war-torn city far away from where he was born and raised. Like his father, Alessandro would most likely inherit his father's small business but Alessandro had other plans, travelling the world. The young boy was a zealous, ambitious soul who wanted to travel and see the rest of the world, a behavior sparked from him when the boy was taught to read by his father and had opportunity to some old pre-war books that were scavenged by his father, but little did he expect what fate had for him.
When he was 10 (or so he believes), Alessandro's hometown was maliciously, suddenly sacked by raiders who then preceded to force all it's inhabitants into slavery. While in protecting their two children from these raiders, both of Alessandro's parents were shot and killed in the ensuing conflict which ended in both brothers ending up in the hands of slavery. The remaining survivors of the town were dragged north, where they were exactly going was unknown, only that they were to be slaves of cruel, unscrupulous masters. However, on the way north to the closest raider settle one night several days after the raid, one villager took the opportunity to abruptly attempt to end it all while sneaking up on a guard while asleep who was supposed to be on night-shift. This, inevitably ended in a small brawl and left an opportunity for Alessandro to escape with his brother into the barren desert that was one Europe. While running away into the cold night, both boys looked behind them to witness that their the majority of their villagers were massacred and only a few were kept alive to be enslaved. Alessandro would be later tormented and damaged after this incident as he saw his friends and family die or become enslaved all while being the sole survivor of an obscure little town he once found himself so secure in. After traveling the cinder wasteland for many days, his brother later died of heat-exhaustion and dehydration and Alessandro himself might have shared the same fate had he not been saved by a wondering scavenger who nursed the boy back to health and became his caretaker.
This caretaker was none-other than the infamous outlaw named Albert 'quick-eyed' Schiller, an escaped convict who was responsible of many armed robberies from the more fortunate and wealthy, illustrious business owners of the North. Schiller soon began teach the young Alessandro the art of gun-slinging and surviving in the Wasteland and after many years of years of rigorous training with the gun-slinging maestro, Alessandro became a very decent and agile sharp-shooter with very similar talents as his mentor. There was eventually close friendship between both opportunists as the young, tortured boy ironically began to look up to the notorious criminal. Unfortunately Schiller later died at age 40 from a fever when Alessandro was 16 years old, leaving the young pupil as his heir. However, Alessandro did not want to live a life of an unconscionable criminal like the men who raided his hometown many years ago, there were morals he still wanted to live by and even while committing petty crimes there was a code of honor Alessandro focused on.
In his later life, Alessandro began to take the jobs of anyone who would be willing to hire him for his talents which mainly included: Dust Running, armed-robbery or being a part-time mercenary. All of which earned him a stable income and with over 10 years of experience (on top of being famously known for being taught by the maestro gunslinger himself), Alessandro's employers and fans soon came up with a name for him, 'fast hands' due to his quick ability to draw weapons and fire them with uncanny precision, hitting is marks almost every time. To this day, Alessandro 'fast hands' Rossetti lives as a freelance alongside with his husky side-kick, Belmont, and is still known throughout the wastes as an excellent marksman and notorious gunslinger.
Characters I've played as
These are characters who I have played as and either the stories were abandoned, still ongoing or that we're finally done with the story (which is a point I haven't reached yet sadly).
From Protea - The Ebon Flow
Name: Haydrex Ashur Joshin
Sex: Male
Age: 23
Race: Human
Affinity:
-Sano
Personality:
-Quiet, reserved individual who doesn't talk unless spoken to.
Greatest love:
-Finding inner peace
Motivation:
-His urge to expose himself to new experiences but is also okay with where life takes him
Fighting Style:
-Prefers to fight in long distance, but if he has to, he will fight in close quarters. Haydrex, if he's not rarely lurking the streets during daytime, carries an ancient long blade Elven sword given to him by the White Mages of the North and a small portable sniper rifle that can be easily taken apart and assembled. Haydrex also carries with him a small .32 revolver and a small .22 pistol that he carries in his sock. He is an exceedingly physically fast individual who can get himself quickly out of trouble.
Appearance:
Asher is a handsome young man who stands around 5'10, he appears as if he can become lethally aggressive if you wrong him.
Sex: Male
Age: 23
Race: Human
Affinity:
-Sano
Personality:
-Quiet, reserved individual who doesn't talk unless spoken to.
Greatest love:
-Finding inner peace
Motivation:
-His urge to expose himself to new experiences but is also okay with where life takes him
Fighting Style:
-Prefers to fight in long distance, but if he has to, he will fight in close quarters. Haydrex, if he's not rarely lurking the streets during daytime, carries an ancient long blade Elven sword given to him by the White Mages of the North and a small portable sniper rifle that can be easily taken apart and assembled. Haydrex also carries with him a small .32 revolver and a small .22 pistol that he carries in his sock. He is an exceedingly physically fast individual who can get himself quickly out of trouble.
This is my character's spell list, these spells were taught to him by the great white mages of the frozen north.
Spell name/affinity/form/cost/description:
Healing Meditation - Sano - Self - Low - Description: The user becomes entranced in a deep meditation, thereby slowly healing and cleansing himself of any impurities and wounds.
Cure - Sano - Touch - Medium - Description: The user chooses to heal a victim and thereby heals and cleanses the victim of any impurities and wounds.
Temporary Numbness - Victus - Cast - Medium - Description: Temporarily numbs the victim and slows his/her movement speed.
Lethal Plague - Corpus - Curse - High - Target's immune system turns against itself while the victim also contracts a great illness that kills him/her in less than a few days.
Athula's Armor - Tutamen - Self - Medium - Description: The user is covered by an inch thick of transparent yellow armor for a temporary time.
Servant of the Shaman Telum - Cast - Highest - Description: This spell may only be used at the most desperate times, a Servant of the ancient White Mage Shaman is sent from the Outter World Realm to this one. The Servant assists the user in battle and acts as his healer. A small sacrifice and a portion of the user's blood is needed in order to summon a Servant of the Great Shaman.
Spell name/affinity/form/cost/description:
Healing Meditation - Sano - Self - Low - Description: The user becomes entranced in a deep meditation, thereby slowly healing and cleansing himself of any impurities and wounds.
Cure - Sano - Touch - Medium - Description: The user chooses to heal a victim and thereby heals and cleanses the victim of any impurities and wounds.
Temporary Numbness - Victus - Cast - Medium - Description: Temporarily numbs the victim and slows his/her movement speed.
Lethal Plague - Corpus - Curse - High - Target's immune system turns against itself while the victim also contracts a great illness that kills him/her in less than a few days.
Athula's Armor - Tutamen - Self - Medium - Description: The user is covered by an inch thick of transparent yellow armor for a temporary time.
Servant of the Shaman Telum - Cast - Highest - Description: This spell may only be used at the most desperate times, a Servant of the ancient White Mage Shaman is sent from the Outter World Realm to this one. The Servant assists the user in battle and acts as his healer. A small sacrifice and a portion of the user's blood is needed in order to summon a Servant of the Great Shaman.
Bio:
Haydrex was born in a small, dirt-poor farmer family of 13 children (4 of which were not blood-related). When Haydrex was 15, he decided to head out and make a living completely by himself in order to prove his worth to himself, not yet knowing exactly who he was. On the way to a local trading city, Haydrex was ambushed by thugs and almost robbed on his way there. Thankfully, Haydrex managed to fight and defend himself so well that it caught the attention of an Elvish trader named Draxel Morhn, a foreigner Wood-elf from the floating continent of Agate who then took him under his wing. Impressed by his impeccable and almost innate abilities to fend himself, he offered Haydrex to become an apprentice in a small secret band of thieves who swore allegiance to no one.
These group of craftily, cunning individuals stole from unsuspecting merchants, traders, or businessmen in during the night, leaping over buildings. "Night runners" the city called them, a deceitful and unscrupulously notorious of runners who mastered the art of running and parkour in order to escape law enforcement. After many years of practice, at the age of 19, Haydrex finally became a true member in this band of thieves and how he was able to do as he chose without having to take orders as a subordinate.
However, after the years of being in the gang he was suddenly betrayed by a member of the band who wrongfully framed and set him up. When confronted by the entire group, Haydrex made an attempted to fend himself and flee, knowing his chances of an excuse was very improbable. During the escape, Haydrex was fatally injured by a gang member during the ensuing conflict and somehow, miraculously, he successfully managed to escape the city he was in with his life. After soon killing the man who betrayed him, Haydrex shamefully took the road north, alone and penniless, attempting to make a another life for himself. Before Haydrex could ever get to the nearest city in the deep north, he suddenly collapsed and fainted from his wounds days after he left the band of thieves. Luckily, Haydrex was found by a group of white mages who took Haydrex to a temple in the frozen north and nursed him back to health. These mages soon taught him 'Sano', a healing art he quickly began to master as it took him little under a year to learn. Haydrex then spent two years at the temple, an old relic of the past which hardly anyone knew about and haydrex was once again, part of a secret group of individuals who spent their time healing others for free as Haydrex then spent a brief time of his life of lenience and charity. However, as the months passed, Haydrex never chose pursue the life of a mage despite having learned many spells over time. Choosing to depart from the group, Haydrex then decided to head southwest to the city Ebb, where he could have a decent, more interesting life to himself and look for a job.
Luck at the time, was hardly in his favor as he lived in the city, Haydrex found himself almost poor and took took the job of a delivery man when he caught the attention of several individuals who noticed his ability to parkour. These individuals were none other than another members of duplicitous mobs and gangs that offered the desperate Haydrex several jobs as a courier and part time mercenary for occasional mob bosses; Haydrex then finally once again found himself on the other side the law, the only thing he ever found himself to be good at. It was not a job he enjoyed doing, but it was the only way for him to survive and maybe one day, he could go out into the world again and live a life of peace for the rest of his life but for now, he would have to live in Ebb for the time being. Throughout his long, protracted voyages, Asher proved himself worth of being notable as someone who can easily take care of himself.
Haydrex was born in a small, dirt-poor farmer family of 13 children (4 of which were not blood-related). When Haydrex was 15, he decided to head out and make a living completely by himself in order to prove his worth to himself, not yet knowing exactly who he was. On the way to a local trading city, Haydrex was ambushed by thugs and almost robbed on his way there. Thankfully, Haydrex managed to fight and defend himself so well that it caught the attention of an Elvish trader named Draxel Morhn, a foreigner Wood-elf from the floating continent of Agate who then took him under his wing. Impressed by his impeccable and almost innate abilities to fend himself, he offered Haydrex to become an apprentice in a small secret band of thieves who swore allegiance to no one.
These group of craftily, cunning individuals stole from unsuspecting merchants, traders, or businessmen in during the night, leaping over buildings. "Night runners" the city called them, a deceitful and unscrupulously notorious of runners who mastered the art of running and parkour in order to escape law enforcement. After many years of practice, at the age of 19, Haydrex finally became a true member in this band of thieves and how he was able to do as he chose without having to take orders as a subordinate.
However, after the years of being in the gang he was suddenly betrayed by a member of the band who wrongfully framed and set him up. When confronted by the entire group, Haydrex made an attempted to fend himself and flee, knowing his chances of an excuse was very improbable. During the escape, Haydrex was fatally injured by a gang member during the ensuing conflict and somehow, miraculously, he successfully managed to escape the city he was in with his life. After soon killing the man who betrayed him, Haydrex shamefully took the road north, alone and penniless, attempting to make a another life for himself. Before Haydrex could ever get to the nearest city in the deep north, he suddenly collapsed and fainted from his wounds days after he left the band of thieves. Luckily, Haydrex was found by a group of white mages who took Haydrex to a temple in the frozen north and nursed him back to health. These mages soon taught him 'Sano', a healing art he quickly began to master as it took him little under a year to learn. Haydrex then spent two years at the temple, an old relic of the past which hardly anyone knew about and haydrex was once again, part of a secret group of individuals who spent their time healing others for free as Haydrex then spent a brief time of his life of lenience and charity. However, as the months passed, Haydrex never chose pursue the life of a mage despite having learned many spells over time. Choosing to depart from the group, Haydrex then decided to head southwest to the city Ebb, where he could have a decent, more interesting life to himself and look for a job.
Luck at the time, was hardly in his favor as he lived in the city, Haydrex found himself almost poor and took took the job of a delivery man when he caught the attention of several individuals who noticed his ability to parkour. These individuals were none other than another members of duplicitous mobs and gangs that offered the desperate Haydrex several jobs as a courier and part time mercenary for occasional mob bosses; Haydrex then finally once again found himself on the other side the law, the only thing he ever found himself to be good at. It was not a job he enjoyed doing, but it was the only way for him to survive and maybe one day, he could go out into the world again and live a life of peace for the rest of his life but for now, he would have to live in Ebb for the time being. Throughout his long, protracted voyages, Asher proved himself worth of being notable as someone who can easily take care of himself.
Appearance:
Asher is a handsome young man who stands around 5'10, he appears as if he can become lethally aggressive if you wrong him.
From Beyond the Fog {An Exploration Steampunk RP with a bit Fantasy}
Name (Full name): Lennard Bronnard Elias Kliemer the Third
Age: 31
Gender: Male
Physical Description:
Height - 5'11
Eye Color - Green
Hair Color - Brown
A little more specifics - A almost ragged, handsome gentleman who off the bat seems as if he can handle himself quite well and not someone to mess with. Stocky and medium build.
Skills:
-Huge Aviation/Technology nerd (but he's also a low-key guy).
-War veteran.
-He also works time to time as a professional Pianist and part-time composer (Franz Schubert reference).
-Lennard also has a keen, observant eye which allows him to see patterns in things more than most people can.
History:
Lennard comes from a stable-income family who specifically work in an aviation department for a famous multinational corporation which specializes in both military and aviation technology. Since childhood, Lennard has always had a deep interest in mechanics and technology in general so much that he even took it as far as creating his first Airship steam-assembly engine at the age of eight; It would not be an over-statement to call the boy at the time a 'child prodigy' which caught the attention of aviation companies everywhere as he was taken on several occasions for job interviews for the company. However, his strange and narrow-minded obsessions with technology had made him drawn away from people and soon Lennard found himself out of a job.
During the great draft when he was 19, Lennard was called for duty and took the position as a Aviation Mechanic and a part-time battle air-naval aviator which required him to often fly patrol missions but would never be in any sort of danger due to his important role to his crew/staff members aboard their airship vessel. It was not until one day when the entire airship carrier he was on went off course, only to be shot down by enemy fire pilots/heavy artillery. The grand ship was taken down around 500 feet from the surface and crash landed behind enemy lines. Sadly, Lennard was one of the only crew members to survive as none of his good friends made it out alive as he and several other crew members had to survive and evade enemy patrols who began to hunt them down. Out of the 2000 naval crew members who were aboard that ship, only 155 men survived the crash, and out of the 155 men who survived the crash, only 6 men survived the events that later took place. This event changed Lennard's life forever, as he soon began to become a totally different person, one who completely had his optimism drained due to the consequences of seeing and doing terrible things in hasty moments of war in order to survive. Years after the incident, he was awarded a metal of honor by the high commander of the Royal Naval Air force, a medal (as well as any other badge he had earned during service) which he put on the graves of all his friends who had died during the war. Lennard now lives almost completely withdrawn from his family and works as a freelance who takes jobs from almost anyone including thieves, pirates, or even mob bosses.
Personality:
-A quick-witted, intelligent but also pessimistic person due to experiences from war.
-As his friends used to say, 'He's a modest and honest type of guy'
-Not very good at understanding people, he often can come off as 'too honest' or 'blunt' in his manner.
Equipment:
-.44 Magnum revolver
-.22 Caliber pistol
-.44 Magnum (new model), 'Len Khilen' lever action rifle he sometimes carries on hunts for Cliff-riders
-A handy Swiss-army knife
-A boot knife
Ships:
-A small, light armored flagship called the 'Lenore' (named after his ex-girlfriend) which comes complete with two small emergency air boats.
-Airboat used for short distances which is small enough to be used in city streets.
From Tin Soldiers: Long Mercy
Francis Newman
Basic Information
Name: Francis "Notso" Newman
Call sign: "Notso"
ID TAG: 217828
Gender: Male
Appearance:
Francis is a handsome man with a broad face green eyes and dark skin, he is also of African Descent. His genealogy suggests that his ancestors are partially Caucasians who were originally from Ireland and Germany and while most of his ancestors seem to rest originate from Eastern Africa and the Middle East.
Personality Traits/Psychological Analysis
Psychological Record:
Francis throughout the academy is known to be a very incisive, analytical person and is presumed to have an extremely high mental capacity as he is known for having a great memory and problem solving abilities. However, being as it may, Francis is also known for at times (like most children) as a boastful and reckless person when it comes to people as he sometimes can be noted for being insensitive and intellectually crude to others who stand in his way. As intelligent as he may be, there are several character flaws to this seemingly 'perfect soldier', as is the same for most of the initiates at Hoama.
In Francis's case, he appears to have obsessive compulsions at times, being observed (like many every child in the institution are) by psychologists who watched him and soon began to take notes of his pathological profile but never truly saw these flaws in his character that might get in the way of his training. Graphologically, Francis seems to write very clean and organized as he is left-handed but occasionally writes with his right which seems to suggest that he is internally very disciplined and organized. Francis also appears to only want to walk in a number which is divisible by three and tends to occasionally widen his steps to make it not seem as noticeable, this of course pertains to his possible OCD as he also appears to have a wide interest in numbers especially the number 3 in which he tends only to write the page numbers in his journal by.
In his journal, Francis also at times writes (as he also does to his friends) about his pet peeves regarding people and situations typically involving an incident with other students. In one incident, he got into a fight with other initiates over an argument over who had better tactics which resulted in name calling. Francis appears to have the typical 'it's not my fault, it's theirs. I'm always right, they're wrong. I'm the one being oppressed by these people' like behavior as he seems to defend himself whenever authoritative figures tend to ask him his motives as he can sometimes lie over small incidents to protect himself.
Francis displays and expresses acts of affection to others yet self-doubts and questions his own motives at times, on top of often being noted as a pathological liar at times as he became older in order to protect himself from appearing weak. Despite being extremely intelligent, Francis seems to become neglectful when it comes to people as he also has a tendency of writing emails, perpetuating his annoyances to others and yet never putting the blame to himself, this is what we can consider someone with a paranoid personality disorder which explains the constant reoccurance of falsely being victimized by others who seek to 'destroy him' as he puts it in his journals. Individuals such as Francis with a Paranoid Personality Disorder grow up having excessive distrust and suspiciousness of others. We also take into consideration his inability to emphasize with others, like most of the children bred into the academy, children have a harder time emphasizing with others compared to normal children mainly due to their disciplines in the school, but Francis seems to stand out more than others. His appearing unintentional insensitivity towards others is a behavior in which we may associate with Asperger's Syndrome although we are not in the right to diagnose him, as appears to be very neurotypical in his behaviors despite the small idiosyncrasies including his obsessive compulsions at times or being unintentionally inconsiderate of his peer's emotions, this maybe due his medications when he was younger. Despite this, Francis seems to be a somewhat normal-functioning initiate and none of these tend to stand in the way of his training. He is a top-notch soldier who will most likely become great in the eyes of his teachers despite the character flaws.
-From the reports of several observing psychologists.
The First Ten Years:
From infancy to early toddler-hood, Francis seemed to develop normally despite having sensitive hearing and a sensitivity to light but had a 20/20 eye sight; He was also happy and engaging as a infant. Although growing up, Francis seemed to also have developed some difficultly socializing with other children, often going back to his book or running as a way to relieve stress whenever his fellow peers were never there to console with him. Because of this, Francis has become a somewhat bitter person until the age of 8 where we began to make friends with similar interests as him.
Francis has deep interests in Mathematics as he is almost obsessed with numbers and mathematical formulas as he also had aspirations to become a professor if he were to ever get kicked out of the institution. However, since he's stayed, Francis's interests are only but hobbies as he is also very educated in Game Theory and Tactics, also being a profoundly decent chess player. This grabbed the attention of several observing psychologists who noted his behavior and thought of him as a genius who could most likely benefit the institution as a mathematician or a strategist, but Francis wanted to be a soldier for that time ever came.
He then was from there on, a 'noted soldier' as psychologists soon began to observe his interesting behavior. Apart being antisocial, Francis was able to make a few close friends among acquainted, soon-to-be comrades who shared interests as he did and was regarded as his friends as intelligent. However, Francis was also regarded as a 'unmercifully, sharp-tongued ass' according to other classmates as he is at times pessimistic and unsympathetic, often saying things too honestly or harshly as he is also unaware of these implications. Despite this, his friends were possibly the only ones who could understand him.
That was until at the age of 9 where he witnessed two friends die of heat-stroke and from there on it seemed that Francis was mentally scarred, leaving him almost friendless. This inevitable incident, seems to have made him a somewhat pessimistic person and soon became distrusting of other people as he is at times betrayed by other students. After this tragedy, Francis became as many might call it: a very disciplined, almost unemotional soldier. As he is now considered ready to further his training (assuming he's still ten).
Psychological Record:
Francis throughout the academy is known to be a very incisive, analytical person and is presumed to have an extremely high mental capacity as he is known for having a great memory and problem solving abilities. However, being as it may, Francis is also known for at times (like most children) as a boastful and reckless person when it comes to people as he sometimes can be noted for being insensitive and intellectually crude to others who stand in his way. As intelligent as he may be, there are several character flaws to this seemingly 'perfect soldier', as is the same for most of the initiates at Hoama.
In Francis's case, he appears to have obsessive compulsions at times, being observed (like many every child in the institution are) by psychologists who watched him and soon began to take notes of his pathological profile but never truly saw these flaws in his character that might get in the way of his training. Graphologically, Francis seems to write very clean and organized as he is left-handed but occasionally writes with his right which seems to suggest that he is internally very disciplined and organized. Francis also appears to only want to walk in a number which is divisible by three and tends to occasionally widen his steps to make it not seem as noticeable, this of course pertains to his possible OCD as he also appears to have a wide interest in numbers especially the number 3 in which he tends only to write the page numbers in his journal by.
In his journal, Francis also at times writes (as he also does to his friends) about his pet peeves regarding people and situations typically involving an incident with other students. In one incident, he got into a fight with other initiates over an argument over who had better tactics which resulted in name calling. Francis appears to have the typical 'it's not my fault, it's theirs. I'm always right, they're wrong. I'm the one being oppressed by these people' like behavior as he seems to defend himself whenever authoritative figures tend to ask him his motives as he can sometimes lie over small incidents to protect himself.
Francis displays and expresses acts of affection to others yet self-doubts and questions his own motives at times, on top of often being noted as a pathological liar at times as he became older in order to protect himself from appearing weak. Despite being extremely intelligent, Francis seems to become neglectful when it comes to people as he also has a tendency of writing emails, perpetuating his annoyances to others and yet never putting the blame to himself, this is what we can consider someone with a paranoid personality disorder which explains the constant reoccurance of falsely being victimized by others who seek to 'destroy him' as he puts it in his journals. Individuals such as Francis with a Paranoid Personality Disorder grow up having excessive distrust and suspiciousness of others. We also take into consideration his inability to emphasize with others, like most of the children bred into the academy, children have a harder time emphasizing with others compared to normal children mainly due to their disciplines in the school, but Francis seems to stand out more than others. His appearing unintentional insensitivity towards others is a behavior in which we may associate with Asperger's Syndrome although we are not in the right to diagnose him, as appears to be very neurotypical in his behaviors despite the small idiosyncrasies including his obsessive compulsions at times or being unintentionally inconsiderate of his peer's emotions, this maybe due his medications when he was younger. Despite this, Francis seems to be a somewhat normal-functioning initiate and none of these tend to stand in the way of his training. He is a top-notch soldier who will most likely become great in the eyes of his teachers despite the character flaws.
-From the reports of several observing psychologists.
The First Ten Years:
From infancy to early toddler-hood, Francis seemed to develop normally despite having sensitive hearing and a sensitivity to light but had a 20/20 eye sight; He was also happy and engaging as a infant. Although growing up, Francis seemed to also have developed some difficultly socializing with other children, often going back to his book or running as a way to relieve stress whenever his fellow peers were never there to console with him. Because of this, Francis has become a somewhat bitter person until the age of 8 where we began to make friends with similar interests as him.
Francis has deep interests in Mathematics as he is almost obsessed with numbers and mathematical formulas as he also had aspirations to become a professor if he were to ever get kicked out of the institution. However, since he's stayed, Francis's interests are only but hobbies as he is also very educated in Game Theory and Tactics, also being a profoundly decent chess player. This grabbed the attention of several observing psychologists who noted his behavior and thought of him as a genius who could most likely benefit the institution as a mathematician or a strategist, but Francis wanted to be a soldier for that time ever came.
He then was from there on, a 'noted soldier' as psychologists soon began to observe his interesting behavior. Apart being antisocial, Francis was able to make a few close friends among acquainted, soon-to-be comrades who shared interests as he did and was regarded as his friends as intelligent. However, Francis was also regarded as a 'unmercifully, sharp-tongued ass' according to other classmates as he is at times pessimistic and unsympathetic, often saying things too honestly or harshly as he is also unaware of these implications. Despite this, his friends were possibly the only ones who could understand him.
That was until at the age of 9 where he witnessed two friends die of heat-stroke and from there on it seemed that Francis was mentally scarred, leaving him almost friendless. This inevitable incident, seems to have made him a somewhat pessimistic person and soon became distrusting of other people as he is at times betrayed by other students. After this tragedy, Francis became as many might call it: a very disciplined, almost unemotional soldier. As he is now considered ready to further his training (assuming he's still ten).
Roles
Cybernetic Augmentations:
Francis has been injected with several cybernetic augmentations in order to better himself in his position. These include:
-A far more keen eye sight which made amends to his sensitive hearing as well as giving him night-vision
-Like most initiates, he was given a muscle-mass augmentation
-Being a sniper, Francis was also given a central nervous stimulate to prevent in order to hit his targets with precise accuracy
-A bronchial enhancement which expanded his lung capacity in order to run greater distances
Combat Role: Scout Sniper.
Other information regarding skills:
Francis seems to also have a natural ability to calculate when and where his bullets will precisely hit a target. This is may be due to his Cybernetic Augmentations but his skills to do so are almost impeccable, he is a well-planned strategist and can almost easily outwit a vast majority of people.
Load-out:
-The Tactical Engagement Device
-two Hawk MK III
-Two smoke grenades
-Two fragmentation grenades
-Combat Knife
-Medical gel injector
Cybernetic Augmentations:
Francis has been injected with several cybernetic augmentations in order to better himself in his position. These include:
-A far more keen eye sight which made amends to his sensitive hearing as well as giving him night-vision
-Like most initiates, he was given a muscle-mass augmentation
-Being a sniper, Francis was also given a central nervous stimulate to prevent in order to hit his targets with precise accuracy
-A bronchial enhancement which expanded his lung capacity in order to run greater distances
Combat Role: Scout Sniper.
Other information regarding skills:
Francis seems to also have a natural ability to calculate when and where his bullets will precisely hit a target. This is may be due to his Cybernetic Augmentations but his skills to do so are almost impeccable, he is a well-planned strategist and can almost easily outwit a vast majority of people.
Load-out:
-The Tactical Engagement Device
-two Hawk MK III
-Two smoke grenades
-Two fragmentation grenades
-Combat Knife
-Medical gel injector
Both from Nocturne
Amiartys Internelli
"Sometimes by losing a battle will you find a new way to win a war."
Basic Information
Name: Amiarys Internelli
Title/Occupation: Noted Warrior dubbed "Sword of the North", Mercenary Company Founder of the Northern Swordsmen, retired adventure, farmer.
Age: Around 127 years old.
Place of Birth: Empire of Tyrhenia, in modern day Calabria.
Occupational Information
Mercenary Company Name: the Northern Swordsmen
Members: 22
Detailed Description of Members: All members of this group are specialized swordsmen and are proficiently trained in Archery, Calvary, and Unarmed Conflict as that is the core prerequisites to joining.
Biography and Physical Appearance
Physical Appearance Description:
It is by no doubt that Amiartys is a handsome man as he consists of ancient Italian features. He has a board face consisting of sharp facial features to compliment his vampiric appearance along with having light pale skin. He has long, messy hair that flows own from his face that turned grey when he was in his thirties. He is a thin, though well-built man of average height.
Short Biography:
Amiartys was born in what was once known as Calabria, Italy, born to a young, beautiful mother and drunken, absent, hundred-year-old father and was also the youngest of five children. His entire youth was spent being primarily raised by his nurturing mother and strong-willed brother, Emeraccho, who led the household in his father's absence. Or, at least believed himself to be. This isn't to say that the father, Bellrys Internelli, was not absent in the household out of choice. Rather, he was a travelling business man, often visiting the ports miles from home and returning to count his gatherings before drinking his troubles away. For he was a Internelli and thus an inherited businessman while at the same time - the epitome and living embodiment of what many considered an Internelli: he was intelligent yet indolent, avoidant yet cautious when need be, humble yet never admitting to defeat. One defeat, most notably, was the most devastating blow he had ever taken which is one main inclusive reason to why Bellrys began to drink to start with.
Though he was not born of an illustrious, or even lower born noble family, the Internelli family was quite well-to-do being neither wealthy, nor part of the lower-serfdom. The family had been, for hundreds of years, brought up into fine residential households and had possessed a handful intelligent and educated members of the household name. Some may say that this would bring up a breed of spoiled children, though despite this, Marae was a discipline yet gentle woman who would easily bring her children to calming consolation and kick the behind of her sons by tip of a boot if need be. It is reasonable that he grew to be 'correct' as many of people of the town would call the children of the Internelli family. Their father would often come home, ready to be greeted happily by his children as reassured by the mother of the household and lecture them on the importance of running a business which Amiartys would grow to despise.
A commodore of the Empire of Tyrhenia had inherited by fortune, a flood of incoming revenue due to the port he owned just years before it had become a main fishing port and tourist attraction though it not had originally been his own land. For the land once belonged to Bellrys the businessman of the Internelli family, who sought to sell the land due to a loss of income and what he considered to be a 'useless land', not realizing the man was standing on top of the soon-to-be-built port of a large, enriching coast of the infamous attraction.
As he grew into a 'man', which he considered to be a age 15, Amiartys left home to live on his own and considered himself a loathsome burden to his family. Insisting to stay, his mother persuaded him to stay around the area he grew up in and became a recruit in the infamous, yet smaller version of the mercenary company known as 'The Men of the Scarlet Coats' which was just a few ten miles from where he was born. It was there that he would abstain from his predisposed and unwanted succession into business by his father and become a soldier to fight the Emperor's wars for money. Though he did not wish to participate in his father's business, he did vow to never miss and opportunity the same way his father once did.
Over the course only three years, Amiartys was often sent with his colleagues to ward off the many hordes of opportunistic raiders living in the North of Nocturne where he was later established in a larger Scarlet Coat hang-out based there. Often writing and sometimes visiting home, Amiartys honed his skills as a notable warrior. To make a rather long story short, Amiartys would later jump from one guild or mercenary company to the next, often making his fortunes in the killing of anyone on the condition of meeting a certain price for their heads.
Although fighting for years, Amiartys's infamous career did not begin until he was about 80 years old where he then would become known as the "Sword of the North" as dubbed by the nobles of Nocturne and around the known world. He was involved in many battles and wars, particularly against raiders who antagonized him as their arch nemesis and was recently involved with the siege of Prague in which he served as one of the leaders in that battle. He is not the best swordsman in the world, though he has the skills sufficient enough to earn him his name. He is a brilliant strategist and tactician who is fully capable of leading men into a successful battle while standing his own ground. In the years following the siege of Prague, Amiartys established his own small mercenary company known as the Northern Swordsmen.
Arielle Dryell
"Though life is simple, everyone will naturally intend on making it difficult."
Basic Information
Name: Arielle Dryell
Title/Occupation: Baroness, House of Dryell.
Age: 31 Years Old.
Place of Birth: Nocturne, Duchy of Transylvania, Barony of Dyrell.
Current Residence: Nocturne, Duchy of Transylvania, Barony of Dyrell, Castle Lune.
Title Status Information
Title: Baroness, Head of Household to the Barony of Dyrell. Sworn Sword to the Head of Household of the Duchy and Providence of Transylvania, Vassal to the Elders of Nocturne.
Barony Population: 13,000
Military Population: 4,546
Military Population Information:
- 1,219 Able-Bodied Nobles, Knighted: Serve as Heavy Calvary.
- 537 Conscripts: Mixed with Archers and very Light Infantry.
- 2,790 Mercenary Company Members: 1,000 Heavy infantry, 1,500 Archers, rest is Light Infantry.
Biography and Physical Appearance
Physical Appearance Description:
Arielle is a beautiful blonde human woman with fair skin, burdened with temporary youth. She is considerably tall, just reaching the height of what many consider what a tall man to be as she is also physically able to manage on her own. As many of her family members are, Arielle is blessed radiant blonde hair and piercing blue eyes like many in her family.
Short Biography:
Born into human nobility, Arielle shared the fate of the many before her in her family of House Dryell to swear loyalty to those who rule above them. Fortunately, she grew a high noble, completely predisposed to be seen as an important individual though predisposed to living the life as a 'lady'. She was the second youngest born out of five children in the Dryell Household. Growing up, Arielle had always been different, not just because she was an obvious tomboy but because she developed a ever-growing and noticeable aptitude as a soldier. Arielle's father saw this as an opportunity to make her into what she wanted, given he had exhausted all other options in conditioning her to be a traditional 'lady'.
So, it was by her own choice, that Arielle decided to become a warrior such as the many famous maidens who happened to be women before her. It is not uncommon to see women serve as great warriors, though a human woman to be specific was. Nonetheless, Arielle was naturally stubborn and driven which would later serve as a positive in her roles not just as a soldier, but as a future leader of the Household. She would receive professional training in fighting as many noble men were given when they were young. At age eleven, tragedy struck the Dryell's on one unfortunate day when the eldest son, Marco was killed falling off his horse at age thirteen. She loved her brother and losing someone she loved taught her humility.
Naturally, the second eldest son, Talmond was tasked with leading the Household after the father though growing up spoiled yield a weak man and Arielle had no patience for voluntary weakness. Though she loved him as she loved everyone in her family, she grew to despise having to excuse herself for her brother and the many mistakes he would make later in his life. It was at age fifteen that Talmond confessed himself for never wanting the position that had been placed at his feet at age eight and offered his predisposed position to his stronger sister. Despite insisting her brother keeping his title, Talmond eventually convinced his sister Arielle to take his place which she would later handle gracefully while Talmond traveled South for scholarly study. This would bring many conflicts among the family and the old traditions of household rule, traditions she would later learn to persevere.
It was in the last few years of teen-hood did Arielle prove herself worthy of a man's position during the many conflicts the nation was facing regarding the raids by bandits. She was noted for having lead men into fierce battles and against odds that were not in their favor. In the political world, she had honed her skills as a politician as she did a Household leader, having to deal with the constant reprisals, though not because she was a women. It was there that she learned that fighting battles as a warrior compared to a politician were two completely different things that she would learn to disdain for. It is just that a women such as Arielle would grow ever so tired of such frivolous nonsense and it is because of this that she completely disdained and avoided politics altogether, only showing up to meetings only when absolutely needed or when ordered to by a superior. Arielle Dyrell is admired by so many and yet so very despised by those enemies who wish her dreadful misfortune though despite this, she still remains the strong person she wishes to be and aspires others to be like her.
Ideas/Failed Characters
I don't remember how to spell the name for this one but here it is.
Name: Desmark Zepertes
Age: 17
Personality: Witty, 'book-smart', intelligent, quiet.
Additional information: Quiet and reserved, although not entirely submissive. Desmark is not the boy who has trouble breaking a few codes or morals in order to survive, although he does have his limits to how far he can go.
Backstory (In as descriptive, yet as brief as possible):
Desmark was the youngest son of Dennard Zespertes, the brother of a once illustrious mage and alchemist polymath who worked under the emperor of a distant, foreign nation to the hot South before being burned alive for being framed for high treason. After discovering that his family was going to be next on the emperor's hit-list, Dennard soon eagerly packed his family with his belongings many miles north to Lucenrai and shamefully changing their ancient, respectable name of 'Cescentares' to 'Zespertes' (which in the olden tongue, in his native language, means 'new men'). For years, his father found work in the capital city, working constantly under the king as an alchemist and soon making a name for himself among his colleagues yet still remaining low-key for many years afterward. Desmark was born to Elena just outside of the capital of Edessa.
Growing up in Edessa, Desmark, like his father and his uncle, nurtured his mind constantly to the books he dedicated himself towards thus becoming very persistently knowledgeable in many subjects he absorbed himself with exclusively in alchemy and magic. His brilliant mind soon drove him to aspire to become as equally and powerfully gifted and knowledgeable as his uncle while choosing to dedicate himself to his rigorous studies. Throughout his early young life, mainly consisted of staying in the safety of indoors while his brothers played knights and pestered him in an un-harming way, mainly for being a little different. Merciful teasing could not be said for other children who began to bully the young Desmark as they soon became the framework of 'enlightenment' for how cruel people prove can be. So after many periods of bullying, Desmark became bitter and almost completely withdrawn from people, becoming to develop a demeaning disdain for small chit-chat and petty, normal conversations with people. When he was 13, father began to notice his son's rather inquisitive curiosity and many almost-successful attempts to learn magic and casting spells compared to his older brothers. It was not completely an overstatement to call the boy 'gifted', although his skills needed to be worked on, his father had full confidence in his son to the of age 14 where Desmark (under the help of his father's connections) became an apprentice for the Mage's Guild, being one of the youngest students there. Although only being still very amateur, Desmark is quite remarkably skilled his pursuits in becoming an illustrious mage like his uncle but hopefully not sharing the same unfortunate fate that shamed his once family name.
Desmark was admired by his teachers for his hunger for knowledge which sparked a petty sense of envy among the other students who were years older than he was and thus disliking him for his intelligence/greater ability to learn than them. By virtue of his curious nature, Desmark also found a passion in his work, becoming exceedingly better than other students and being quick-witted whenever he was insulted as he then rapidly learned to intellectually fend for himself against zealously aggressive inferiors who sought to socially destroy him until he was named 'third class mage' by the Mage's Guild at age 16. Despite hardly having friends his age, Desmark was befriended by other fellow mages who also admired his quick wits and passion to learn and therefore becoming 'very mature for his own age' according to his loving mother.
However, as orcs began to plague and pillage the countryside of Edessa, his father and his brothers were sent for the front lines but sadly, only to be killed in the ensuing conflicts of overwhelming masses of despicable orcs. This devastated the young, recently promoted mage and soon the young mage festered a great anger and prejudice for orcs. However, he realized that one of his brothers survived the conflict, only to be sent home with serious battle scars along with the little men who survived the battles. Unable to go to the front-lines, the kingdom of Edessa had ordered their youth to the northern kingdom of Ardel in order to save them from the reprehensible invaders, traveling separately from his mother, brother and little sister. His future, unknown and obscure, only that he could hopefully work for the Kingdom of Ardel as a talented mage and help rid Lucenrai of orcs all while, hoping his what remained of his family would be safe. As he patiently waited to be sent north while in the meanwhile, Deesmark spent what little time he had left with his family and fellow mages.
Skills and Abilities:
Other abilities/skills:
-Good cook.
-Decent, although not perfect, with a bow.
-Somewhat good sword fighter, enough to fend himself against petty thieves.
-Quick wit/sharp tongue, can talk himself out of a fight or keep other in check.
-Knowledgeable in alchemy.
Equipment:
Imperius Saber - This short, ancient blade was given to him by his father, it is a metal which is also fused with magic abilities.
Embark Staff - A staff made of a certain species of palm tree exclusively only found in Estapan, a remote desert to the South. It is a decent staff that was given to him by his father which is mainly used by apprentices until he his ready for higher - level staves.
Hellio's Orb - The orb which supposedly is dipped in 'holy water' and is blessed by the guardians of Hellio's (A god of healing) in order to allow his mana to not be easily drained.
Medallion of Jan'ra - A medallion which was given to him by his mother, it is said to give him good luck and good health.
Perzeval's Ring of Healing - A gift given to him by an admiring mage who has high hopes for Desmark in his pursuits. It has the ability to not only heal the user, but allows the user to easily heal others with little mana cost.
Dagger - Just a normal dagger, but has saved Desmark more times than he dares to remember.
Apprentice bow - A bow mainly only used by bowmen who are training to become the King's guards. It is decent and can be used for hunting and long-ranged attacks.
Appearance:
Brief description - An average looking boy who seems strong, able-bodied and skilled enough to fend for himself.
Height - 5'9
Age: 17
Personality: Witty, 'book-smart', intelligent, quiet.
Additional information: Quiet and reserved, although not entirely submissive. Desmark is not the boy who has trouble breaking a few codes or morals in order to survive, although he does have his limits to how far he can go.
Backstory (In as descriptive, yet as brief as possible):
Desmark was the youngest son of Dennard Zespertes, the brother of a once illustrious mage and alchemist polymath who worked under the emperor of a distant, foreign nation to the hot South before being burned alive for being framed for high treason. After discovering that his family was going to be next on the emperor's hit-list, Dennard soon eagerly packed his family with his belongings many miles north to Lucenrai and shamefully changing their ancient, respectable name of 'Cescentares' to 'Zespertes' (which in the olden tongue, in his native language, means 'new men'). For years, his father found work in the capital city, working constantly under the king as an alchemist and soon making a name for himself among his colleagues yet still remaining low-key for many years afterward. Desmark was born to Elena just outside of the capital of Edessa.
Growing up in Edessa, Desmark, like his father and his uncle, nurtured his mind constantly to the books he dedicated himself towards thus becoming very persistently knowledgeable in many subjects he absorbed himself with exclusively in alchemy and magic. His brilliant mind soon drove him to aspire to become as equally and powerfully gifted and knowledgeable as his uncle while choosing to dedicate himself to his rigorous studies. Throughout his early young life, mainly consisted of staying in the safety of indoors while his brothers played knights and pestered him in an un-harming way, mainly for being a little different. Merciful teasing could not be said for other children who began to bully the young Desmark as they soon became the framework of 'enlightenment' for how cruel people prove can be. So after many periods of bullying, Desmark became bitter and almost completely withdrawn from people, becoming to develop a demeaning disdain for small chit-chat and petty, normal conversations with people. When he was 13, father began to notice his son's rather inquisitive curiosity and many almost-successful attempts to learn magic and casting spells compared to his older brothers. It was not completely an overstatement to call the boy 'gifted', although his skills needed to be worked on, his father had full confidence in his son to the of age 14 where Desmark (under the help of his father's connections) became an apprentice for the Mage's Guild, being one of the youngest students there. Although only being still very amateur, Desmark is quite remarkably skilled his pursuits in becoming an illustrious mage like his uncle but hopefully not sharing the same unfortunate fate that shamed his once family name.
Desmark was admired by his teachers for his hunger for knowledge which sparked a petty sense of envy among the other students who were years older than he was and thus disliking him for his intelligence/greater ability to learn than them. By virtue of his curious nature, Desmark also found a passion in his work, becoming exceedingly better than other students and being quick-witted whenever he was insulted as he then rapidly learned to intellectually fend for himself against zealously aggressive inferiors who sought to socially destroy him until he was named 'third class mage' by the Mage's Guild at age 16. Despite hardly having friends his age, Desmark was befriended by other fellow mages who also admired his quick wits and passion to learn and therefore becoming 'very mature for his own age' according to his loving mother.
However, as orcs began to plague and pillage the countryside of Edessa, his father and his brothers were sent for the front lines but sadly, only to be killed in the ensuing conflicts of overwhelming masses of despicable orcs. This devastated the young, recently promoted mage and soon the young mage festered a great anger and prejudice for orcs. However, he realized that one of his brothers survived the conflict, only to be sent home with serious battle scars along with the little men who survived the battles. Unable to go to the front-lines, the kingdom of Edessa had ordered their youth to the northern kingdom of Ardel in order to save them from the reprehensible invaders, traveling separately from his mother, brother and little sister. His future, unknown and obscure, only that he could hopefully work for the Kingdom of Ardel as a talented mage and help rid Lucenrai of orcs all while, hoping his what remained of his family would be safe. As he patiently waited to be sent north while in the meanwhile, Deesmark spent what little time he had left with his family and fellow mages.
Skills and Abilities:
Healing Spells:
Heal: The ability to heal oneself and others.
Revive: The ability to bring back someone from the dead, only if the person has been dead for no more than a few minutes.
Cursing Spells:
Sicken: A casting spell which plagues the victim with an unknown disease that slowly kills him/her.
Distraught: A casting spell that overwhelms that victim with anxiety and fear.
Protection Spells:
Sindra's Protection: A spell which temporarily surrounds the caster in a yellow, almost-impenetrable plate of armor.
Astro's Protection: A spell which temporarily surrounds both the caster and his mates in medium armor while slowly healing them. Costs a little more mana.
Pure Purity: Casts a light that blinds everyone around him except him, of course. This can be used to also considerably damage dark creatures such as: Goblins, Orcs, etc.
Summoning Spells: (all of which require a sacrifice/good amount of blood and a considerable amount of mana to cast, used as last resort):
Servant of the Shaman: Sends a servant of the God-Shaman to protect him and his fellow
Sophicle Blade: Lets the user borrow strength and a dark replica (yet as powerful as the) blade used by the demigod, Sophicle.
Heal: The ability to heal oneself and others.
Revive: The ability to bring back someone from the dead, only if the person has been dead for no more than a few minutes.
Cursing Spells:
Sicken: A casting spell which plagues the victim with an unknown disease that slowly kills him/her.
Distraught: A casting spell that overwhelms that victim with anxiety and fear.
Protection Spells:
Sindra's Protection: A spell which temporarily surrounds the caster in a yellow, almost-impenetrable plate of armor.
Astro's Protection: A spell which temporarily surrounds both the caster and his mates in medium armor while slowly healing them. Costs a little more mana.
Pure Purity: Casts a light that blinds everyone around him except him, of course. This can be used to also considerably damage dark creatures such as: Goblins, Orcs, etc.
Summoning Spells: (all of which require a sacrifice/good amount of blood and a considerable amount of mana to cast, used as last resort):
Servant of the Shaman: Sends a servant of the God-Shaman to protect him and his fellow
Sophicle Blade: Lets the user borrow strength and a dark replica (yet as powerful as the) blade used by the demigod, Sophicle.
Other abilities/skills:
-Good cook.
-Decent, although not perfect, with a bow.
-Somewhat good sword fighter, enough to fend himself against petty thieves.
-Quick wit/sharp tongue, can talk himself out of a fight or keep other in check.
-Knowledgeable in alchemy.
Equipment:
Imperius Saber - This short, ancient blade was given to him by his father, it is a metal which is also fused with magic abilities.
Embark Staff - A staff made of a certain species of palm tree exclusively only found in Estapan, a remote desert to the South. It is a decent staff that was given to him by his father which is mainly used by apprentices until he his ready for higher - level staves.
Hellio's Orb - The orb which supposedly is dipped in 'holy water' and is blessed by the guardians of Hellio's (A god of healing) in order to allow his mana to not be easily drained.
Medallion of Jan'ra - A medallion which was given to him by his mother, it is said to give him good luck and good health.
Perzeval's Ring of Healing - A gift given to him by an admiring mage who has high hopes for Desmark in his pursuits. It has the ability to not only heal the user, but allows the user to easily heal others with little mana cost.
Dagger - Just a normal dagger, but has saved Desmark more times than he dares to remember.
Apprentice bow - A bow mainly only used by bowmen who are training to become the King's guards. It is decent and can be used for hunting and long-ranged attacks.
Appearance:
Brief description - An average looking boy who seems strong, able-bodied and skilled enough to fend for himself.
Height - 5'9
An abandoned idea from Dust Runners
Name: Alessandro 'Fast hands' Rossetti
Gender: Male
Age: Unknown, possibly around 25.
Skills:
-Excellent Marksman
-Decent driver and mechanic (owns a large truck)
-Plays Guitar
Occupation: Trader, Gunslinger, Criminal.
Equipment: M1 carbine rifle (modded with a scope and night vision), Mosin Nagant Sniper Rifle, .44 Magnum, .22 handgun, backpack, three magazine belts, water flask, night vision goggles, medical kits.
Background:
-Alessandro Rossetti, like most born into the post-apocalypse, was born and briefly raised in very unsanitary conditions of a small town in the middle of the barren wasteland; He was also the fourth-born son of two hard-working traders but was one of two infants who survived into early childhood. Not much about his family's origins are known it is said by his father that the origins of his family are most likely to have descended from a pre-war city named 'Venice', a forgotten, war-torn city far away from where he was born and raised. Like his father, Alessandro would most likely inherit his father's small business but Alessandro had other plans, travelling the world. The young boy was a zealous, ambitious soul who wanted to travel and see the rest of the world, a behavior sparked from him when the boy was taught to read by his father and had opportunity to some old pre-war books that were scavenged by his father, but little did he expect what fate had for him.
When he was 10 (or so he believes), Alessandro's hometown was maliciously, suddenly sacked by raiders who then preceded to force all it's inhabitants into slavery. While in protecting their two children from these raiders, both of Alessandro's parents were shot and killed in the ensuing conflict which ended in both brothers ending up in the hands of slavery. The remaining survivors of the town were dragged north, where they were exactly going was unknown, only that they were to be slaves of cruel, unscrupulous masters. However, on the way north to the closest raider settle one night several days after the raid, one villager took the opportunity to abruptly attempt to end it all while sneaking up on a guard while asleep who was supposed to be on night-shift. This, inevitably ended in a small brawl and left an opportunity for Alessandro to escape with his brother into the barren desert that was one Europe. While running away into the cold night, both boys looked behind them to witness that their the majority of their villagers were massacred and only a few were kept alive to be enslaved. Alessandro would be later tormented and damaged after this incident as he saw his friends and family die or become enslaved all while being the sole survivor of an obscure little town he once found himself so secure in. After traveling the cinder wasteland for many days, his brother later died of heat-exhaustion and dehydration and Alessandro himself might have shared the same fate had he not been saved by a wondering scavenger who nursed the boy back to health and became his caretaker.
This caretaker was none-other than the infamous outlaw named Albert 'quick-eyed' Schiller, an escaped convict who was responsible of many armed robberies from the more fortunate and wealthy, illustrious business owners of the North. Schiller soon began teach the young Alessandro the art of gun-slinging and surviving in the Wasteland and after many years of years of rigorous training with the gun-slinging maestro, Alessandro became a very decent and agile sharp-shooter with very similar talents as his mentor. There was eventually close friendship between both opportunists as the young, tortured boy ironically began to look up to the notorious criminal. Unfortunately Schiller later died at age 40 from a fever when Alessandro was 16 years old, leaving the young pupil as his heir. However, Alessandro did not want to live a life of an unconscionable criminal like the men who raided his hometown many years ago, there were morals he still wanted to live by and even while committing petty crimes there was a code of honor Alessandro focused on.
In his later life, Alessandro began to take the jobs of anyone who would be willing to hire him for his talents which mainly included: Dust Running, armed-robbery or being a part-time mercenary. All of which earned him a stable income and with over 10 years of experience (on top of being famously known for being taught by the maestro gunslinger himself), Alessandro's employers and fans soon came up with a name for him, 'fast hands' due to his quick ability to draw weapons and fire them with uncanny precision, hitting is marks almost every time. To this day, Alessandro 'fast hands' Rossetti lives as a freelance alongside with his husky side-kick, Belmont, and is still known throughout the wastes as an excellent marksman and notorious gunslinger.