Information about Support/Combat Skills
I have here an optional use guide to keep track of your characters abilities within the RP, if you feel you want to put in that much effort. First, a couple of things. The
maximum number of skill slots is 12 per player. Though in the show, the spots are meant to be gained slowly, (one every 8 levels) I will make an exception since my character is a Blacksmith and thus needs to use more than are required for her level. You can use all twelve spots, but it doesn't mean you should. I mean, whats the point of your character being OP at the start and not learning and gaining experience, I mean that's no fun. In my opinion at least.
That said, the guide for leveling up the skills will be 10 points per level. So, if you level from 45-46, all your skills get raised by ten points. It is always out of 1000. Also if you want, you can move some points. For example if you gain a level, you can always give 5 points to one skill and 15 to another. See how that works? That way by level 100, in theory, all your skills get to 1000. Hopefully that makes sense. Keep in mind also what kind of character you want. Specialize. Make sure your skills compliment your character well and don't focus on being OP, come on. Haha. Well now, enough from me, here's the list of skills. Remember. 12 is the max! I'll take out the Blacksmithing ones.
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Drug Mixing
Equipment Appraisal
Extended Weight Limit - Increases inventory size and weight capacity.
Familiar Recovery
Familiar Communication
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Musical Instrument
Picking - The ability to open locked chests and doors. The doors of rooms rented or owned by players cannot be affected by this skill.
Purchase Negotiation
Reveal
Searching - A skill that determines the player's detection range. Allows finding monsters and players in hiding.
Tracking - A modification to the Searching skill which allows tracking monsters. Can also be used to track a player who is registered as a friend by displaying their footprints from a certain time.
Sales Negotiation
Sewing
Straining - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Sprint
Tools Appraisal
Trap Dismantling
Woodcrafting
Combat Skills
Parry - The ability to use an attack to block an opposing strike.
Howl - Attracts the attention of NPC monsters and increases a player's Hate value. Often used by tanks to lure enemies to the player.
Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
First Aid
Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest.
Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment.
Lightweight Shield Equipment
Leather Equipment - The effectiveness with which a player can use Leather Equipment.
Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.
If you want to use this, please edit your CS accordingly. Place these things under the skills section. Hopefully this will help everyone focus on their goals for their characters.