You know the role-playing games with the classic punishing nintendo difficulty? yeah, that one. I was thinking of doing a roleplay that borrowed elements from the various SMT games and implementing them into one setting. Persona, Shin Megami Tensei, Devil Summoner, Digital Devil Saga, what have you. I haven't played them all yet, but I've played several entrees to have a general understanding of the tone and intrinsic singularities of the SMT titles.
The Megami Tensei (女神転生 Goddess Reincarnated?) series is a franchise of Japanese role-playing video games, developed and published by Atlus. The first game in the series, Digital Devil Story: Megami Tensei, released for the Famicom in 1987, is based on a series of novels written by Aya Nishitani entitled Digital Devil Story. The first game to be published in North America was Revelations: Persona for the original PlayStation in 1996, while the first to be published in Europe was Shin Megami Tensei: Nocturne, renamed Shin Megami Tensei: Lucifer's Call. The series has several recurring themes, including demon-summoning, Japanese folklore, and the occult. Despite its thematic roots in Japanese culture and mythology, the Megami Tensei series has found a cult following internationally.
Plots and themes
Each title focuses on the extraordinary invading the ordinary world, though the two main Megami Tensei series focus on different things: Shin Megami Tensei focuses more on the main protagonist gaining the power needed to survive in a world ruled over by tyrannical deities, while Persona focuses on interpersonal relationships and the psychology of a group of people. That protagonist is generally male within the Shin Megami Tensei titles: while a female lead or the ability to choose a lead's gender is not out of the question, many staff feel that Shin Megami Tensei lead roles are better suited to a male character. Throughout its lifetime, the series has incorporated elements of Gnosticism, various world mythologies and religions including Christianity and Buddhism, early science fiction, Jungian psychology and archetypes, occultism, punk, and cyberpunk.The science fiction and fantasy elements are brought together and unified through the use of philosophical concepts, enabling a blending of concepts and aesthetics that might normally clash.
Setting: Post-Apocalyptic bubble academy city sitting on the outskirts of what is Hong Kong. Special students(Mutants) are recruited from all over to attend the Eden International Academy.
Technology: The conditions outside the neo bubble cities are quite devastated due to prolonged fallout and razing from doing battle with the shadows, the bubbles cities themselves are fairly modern and lush looking.
Inspirations: Evangelion, X-men, Akira, Chrome Shelled Regios, Shin Megami Tensei.
Character Classes: Summoners, Avatars, and Slayers. (I'll explain the functions of these 3 important classes. Just know that summoners are like the summoners we see in every game and rpgs in general, they form summoning pacts with monsters, Avatars are like the Atma in DDS, in essence becoming the monster, they can shapeshift into powerful demonic forms. Slayers cannot summon or shapeshift, rather their powers come from training and using their comp devices to simulate supernaturally effective attacks)