Interest check for an RP set in the world of the Walking Dead. Not the most original, but I still feel like it'd be enjoyable for all and The Walking Dead leaves so much open for interpretation. The concept is basically, what if we were to get into a situation like Eugene's story line, but in this scenario, there really was a scientist who claimed to be able to cure the pathogen that was causing the zombie apocalypse? What lengths would you go to to end the apocalypse?
I'd mainly want this RP to deal with character development, questioning what is moral and what isn't, and facing constant difficult decisions that make you question if everything is worth it.
Character death would be very real here, and I'd expect you'd die and create characters as the RP progresses, introducing new ones to replace the old. You could have multiple characters. You'd be travelling as a group, all trying to supposedly deliver a cure to the Walkers to a military base in South Carolina, from New York state.
Setting: One year after the initial outbreak
A refuge houses several dozen people in the middle of a small New York town otherwise abandoned to the walkers. The place was the local tavern, now heavily fortified and protected by a few volunteers and local leaders. You're trying to mind your own business. Everyone is. You've survived this far mostly by keeping your head down, and this group has been the closest thing to civilization you've known in two months. Most everyone you know is dead, and you see no end in sight to this hell on Earth.
Until one day, when an SUV rolls up to the refuge. Walkers are hot in its' trail, but the driver spots the lookouts on top of the tavern and gets out. He is an older man, accompanied by a woman of similar age. She is holding something large, maybe the last of her belongings. The couple run up to the gate, begging to be let in. You spot the ordeal from the window. Normally, your people would hesitate on letting the strangers in, but something was different. These two were wearing lab coats. The gatekeeper opens the doors quickly, and the couple dash inside as walkers curiously enter the SUV.
Everyone gathers around the couple, and stares at them in shock. The woman was not carrying her belongings. She was carrying a child. A plump, healthy looking boy of around 3 years of age is dropped roughly by the woman.
The elderly couple are out of breath, unable to speak and obviously scared witless. You exchange a glance with the others. Is this a joke? What's going on?
"We... were testing..." the man begins. You shift uncomfortably.
"Testing...?" Someone asks, warily.
"Blood." The woman offers. You frown. "Our team was taking blood samples in the City. Looking for... the thing that has infected us all."
"We found... him." The man gestures to the boy.
"Is he infected?" Someone calls out. The couple immediately shake their heads.
"No. He is immune." A tense silence hung in the air. "He is not a carrier. In his blood lies the cure for this outbreak."
The boy begins to cry.
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Note: The reality of the setting is much more than it appears, which will later play into the morality issues theme of the RP. The Scientists have a cure, but are not telling you the full story.
I'd mainly want this RP to deal with character development, questioning what is moral and what isn't, and facing constant difficult decisions that make you question if everything is worth it.
Character death would be very real here, and I'd expect you'd die and create characters as the RP progresses, introducing new ones to replace the old. You could have multiple characters. You'd be travelling as a group, all trying to supposedly deliver a cure to the Walkers to a military base in South Carolina, from New York state.
Setting: One year after the initial outbreak
A refuge houses several dozen people in the middle of a small New York town otherwise abandoned to the walkers. The place was the local tavern, now heavily fortified and protected by a few volunteers and local leaders. You're trying to mind your own business. Everyone is. You've survived this far mostly by keeping your head down, and this group has been the closest thing to civilization you've known in two months. Most everyone you know is dead, and you see no end in sight to this hell on Earth.
Until one day, when an SUV rolls up to the refuge. Walkers are hot in its' trail, but the driver spots the lookouts on top of the tavern and gets out. He is an older man, accompanied by a woman of similar age. She is holding something large, maybe the last of her belongings. The couple run up to the gate, begging to be let in. You spot the ordeal from the window. Normally, your people would hesitate on letting the strangers in, but something was different. These two were wearing lab coats. The gatekeeper opens the doors quickly, and the couple dash inside as walkers curiously enter the SUV.
Everyone gathers around the couple, and stares at them in shock. The woman was not carrying her belongings. She was carrying a child. A plump, healthy looking boy of around 3 years of age is dropped roughly by the woman.
The elderly couple are out of breath, unable to speak and obviously scared witless. You exchange a glance with the others. Is this a joke? What's going on?
"We... were testing..." the man begins. You shift uncomfortably.
"Testing...?" Someone asks, warily.
"Blood." The woman offers. You frown. "Our team was taking blood samples in the City. Looking for... the thing that has infected us all."
"We found... him." The man gestures to the boy.
"Is he infected?" Someone calls out. The couple immediately shake their heads.
"No. He is immune." A tense silence hung in the air. "He is not a carrier. In his blood lies the cure for this outbreak."
The boy begins to cry.
____________
Note: The reality of the setting is much more than it appears, which will later play into the morality issues theme of the RP. The Scientists have a cure, but are not telling you the full story.