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Hidden 9 yrs ago 9 yrs ago Post by Darcs
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Darcs Madama Witch

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Roleplay Status: Open
Day 369
Year 2382: 347 Years After The Fall



The Immortals of Dust
Original Concept Created by Aeon
Adapted and GM'd by Darcs & Mono
Demi-GM'd by Lightning Fast



News:
  • Added Documented Maladies
  • Updated creatures
  • Fixed the typos in the summary Eris Christ why did no one tell me there were so many like holy shit


Roleplay Resources













If you've got questions we've probably got answers! Myself, Mono, or Lightning can be asked to clarify anything you might be confused by either here or by PM!

Hidden 9 yrs ago 9 yrs ago Post by Darcs
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Darcs Madama Witch

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A.R.K Public Resources Terminal






Hidden 9 yrs ago 9 yrs ago Post by Darcs
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Darcs Madama Witch

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A.R.K Public Resources Terminal




Hidden 9 yrs ago 9 yrs ago Post by Darcs
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Darcs Madama Witch

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News and Information
Print: The Tumbleweed's Journal
Radio: WTJR 191 Okaga, Russlegrad






"...And now, three hours of commercial free music, brought to you by the traders at Bakersville; Bakersville! School is now in session."




Hidden 9 yrs ago Post by Raptorman
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Raptorman

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Question, we are permitted to create our own micronations in this?
Hidden 9 yrs ago Post by Darcs
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Darcs Madama Witch

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@Raptorman Yup! Just run it by me and I'll tell you whether it's good or not. I'll have a map up in the morning so you can see the available territory.
Hidden 9 yrs ago Post by Raptorman
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Awesome.
Hidden 9 yrs ago Post by Jinxer
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Oooh wow there's a fair bit of new information there to read through. I'll make a start on that then!
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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I kind of have a character idea and some of the basics filled out, but I'm not really sure enough about the setting and lore to know where to go from here.



What I would like to know/do

1. As far as I'm aware the only way to become an 'immortal' is to get the sickness and transcend, so my character would have likely grown ill before his last fated act as a Slaver, namely getting stuck in a cave, screwing a bunch of his pals over and then getting attacked and nearly drowned in an underground reservoir by Hollow.

2. How does your character's personality/memories etc change when they become an Immortal, as the slaver backstory was going to be a big part of my character, but obviously he's changed into an immortal since.

3. What would be a good birth place for a son of a whore? Also, in his new (hopefully) profession as a rain-maker, or rather someone who's going to get people to pay him to make/find wells or reservoirs for them, what would be a good place to be based initially.

4. Will the Aqueous faction be trying to kill my character, because he's effectively giving away one of their main advantages for only a small fee.

5. Does any of this work?
Hidden 9 yrs ago Post by Beach Burrito
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Beach Burrito Tex-Mexromancer

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A spark may influence an Immortal's emotions, retain memories, and look their eyes without being awakened.

I kind of read that as 'yes, your spark may cause you to veer off of or onto the straight and narrow' They can even talk to you, but it'll be a one way conversation until you've awakened.
Hidden 9 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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A spark may influence an Immortal's emotions, retain memories, and look their eyes without being awakened.

I kind of read that as 'yes, your spark may cause you to veer off of or onto the straight and narrow' They can even talk to you, but it'll be a one way conversation until you've awakened.


Okay, that would work well with the character I'm running, he could be under the assumption that he's taken his second chance at life by the horns and turned over a new leaf, but it's actually just the Spark influencing him and he's still a dickhead at heart.
Hidden 9 yrs ago Post by Beach Burrito
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Beach Burrito Tex-Mexromancer

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Also, am I reading it right when I think:

Dirty rounds = Post-fall ammunition plagued by duds, hang fires, imperfections and manufacturing errors.
High grade rounds = Pre-fall rounds subjected to higher degrees of quality control.

Or are High grade rounds specifically match grade? Additionally would AET/glaser rounds fall into this category.

Same note, would Heavy Ammunition strictly be explosives ordinance like grenades or would that cover HEI rounds for smaller firearms as well?
Hidden 9 yrs ago Post by Dirge
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Eyy placeholder, will have a cs up soon.
Hidden 9 yrs ago 9 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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@Beach Burrito

I like you, you know your boolets.

To answer your question, yes, high grade rounds would be your Federal in the pretty white box (or anything else manufactured pre-apocalypse). Dirty would be your post-apoc and pre-apoc steel case, corrosive primed, etc rounds.

And heavy rounds would indeed be something like explosives, a 40mm or pineapple grenade would go there.

EDIT: I've also posted my own CS for a rough idea of what to do if you still had questions. It still needs to be ironed out some, but for now it should hopefully suffice to answer stuff.
Hidden 9 yrs ago Post by RedDusk
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I have one CS up soon. But then, how about animals in the Dust? Are they all gone with the Fall? Or horribly mutated? Do we have pet or mount around here?
Hidden 9 yrs ago 9 yrs ago Post by Darcs
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1. As far as I'm aware the only way to become an 'immortal' is to get the sickness and transcend, so my character would have likely grown ill before his last fated act as a Slaver, namely getting stuck in a cave, screwing a bunch of his pals over and then getting attacked and nearly drowned in an underground reservoir by Hollow.

K

2. How does your character's personality/memories etc change when they become an Immortal, as the slaver backstory was going to be a big part of my character, but obviously he's changed into an immortal since.

It depends-- it could be that you don't really change at all, or you could become calmer because you've got a calming power or something-- it really depends on how you'd like to see them change.

3. What would be a good birth place for a son of a whore? Also, in his new (hopefully) profession as a rain-maker, or rather someone who's going to get people to pay him to make/find wells or reservoirs for them, what would be a good place to be based initially.

Tas if you want to be Asian.
Serenity if you want to be anything but Asian.
Eton if you want to be evil Forsaken.

4. Will the Aqueous faction be trying to kill my character, because he's effectively giving away one of their main advantages for only a small fee.

Probably.

5. Does any of this work?

YAS


But then, how about animals in the Dust? Are they all gone with the Fall? Or horribly mutated? Do we have pet or mount around here?

Yes.
Hidden 9 yrs ago 9 yrs ago Post by RedDusk
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Hidden 9 yrs ago Post by Beach Burrito
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I'd probably say that since awakened immortals trump non or partially awakened immortals Krieg (Kreig? It's spelled both ways in the sheet) would be more 'very heat/fire resistant' than completely immune. Right? Like if a more powerful hollow/awakened shot heat/fire at him that was hotter he'd still burn?

Also, I don't think there's any mana/energy in this setting--it's strictly an issue of powers putting strain on the organism residing in your heart. That's how I ended up reading it anyhow.
Hidden 9 yrs ago 9 yrs ago Post by RedDusk
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Oh...I was using mana as an expression of sort...I actually had it cross out. Must have made a mistake somewhere. And yeah, fire/heat resistant does sound better, I will fix it
Wow, actually managed to make a typo that lasted the whole CS. Silly me.
Hidden 9 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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It seems there is a bit of a contradiction between the Factions tab for Motum Diversum and the 'Story So Far' tab. One makes it seem as though Motum Diversum is the most powerful faction in the wastes, while the other states it has fallen and been replaced by new nations. Can you clarify?

I think this RP looks pretty great. I'm just a bit overwhelmed by all the information. Still, I'm keeping an eye on it.
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