Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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AMONGHEROES COLONIAL NATION

1. CONTINENT:
-- Feresia

2. TENSION: (Scale of 0 to 100)
-- 12: This nation is mostly at peace with it's colonial overlords. This may be an issue of cultural pacifism, or a lack of an organized political movement to seek independence, but as things stand, there is little tension in the mind of those who live under foreign rule. (MONTHLY CHANGE: 0)

2. POPULATION:
-- 21,000,000

3. AUTONOMY:
-- Self-Govern: This nation's government agencies are mostly self-fulfilling. Whether because of a lack of manpower or a political precedent, things like law enforcement, trials, politics and even a small army exist within the natural framework of the nation's native government.

4. COLONIAL INVOLVEMENT:
-- Colonial Magistrates: Appointed by the Imperial Power, there exists a small cabinet of viceroys and political figures that observe the proceedings of government and often report back to the Imperial Power on changes, whether positive or negative in the cultural, political and economic spheres.

4. RESOURCES:
-- MAJOR: OIL
-- MINOR: Exotic Species
-- MINOR: Tea and Tobacco

5. CULTURES (Militant, Scholarly, Cultural, Religious): 3
-- 1 Militant (Refer to as X for game purposes) (1 prominent group that advocates military action for independence, it's name and details are up to the player).
-- 2 Cultural (Refer to as Y and Z for game purposes) (2 prominent groups that advocate peaceful cultural action for independence, it's name and details are up to the player).

6. CULTURAL DEMOGRAPHICS:
-- Militant Group X: 9% (+1%/Yearly). Making up less than 2,100,000, but growing slowly.
-- Cultural Group Y: 15%- (-1%/Yearly). Makes up around 3,150,000, but losing steam.
-- Cultural Group Z: 3%+ (+3%/Yearly). Makes up 630,000, but growing.

7. ECONOMY:
-- Plantation Economy: Based on large scale agriculture, the economy thrives on large amounts of workers toiling in the fields. Many of these good produced are sent off to the Imperial Power's nation and never fully utilized by the population that is responsible for working these fields.

8. PEOPLE:
-- Poverty Stricken: The people live in strict simplicity, toiling for bare subsistence while wealthy landed imperial elite live in luxury.

8. ARMY:
-- Corrupt: Composed of about 150,000 volunteers, the officers in this nation are wholly incompetent and easily bought off. The Imperial nation that colonized your people have used this fact to keep the officer's corp off balance and inept.

9. NAVY:
-- Brown Water Navy: With only a single Light Cruiser and a few squadrons of destroyers and patrol cutters, your navy barely has the resources to protect it's own waters and relies largely on it's Imperial overlord's navy to keep their trade lanes safe.

10. AIR FORCE:
-- Poor: Less than two fully functional squadrons of prop planes, sold at exorbitant prices to your nation's meager military forces by

11. 1961 EVENT: (Events from 1-100, rolled: 19)
-- CULTURAL SHIFT: A larger cultural demographic that was once prominent has seen a decrease and another has started to see growth. What this will mean for the nation remains to be seen.

OOC NOTE: I used random.org to roll all these numbers, using slight numerical modifiers to keep outliers out for purposes of realism. This nation seems relatively well balanced and has a very SMALL tension to start the game.
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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BABBYYSAMA COLONIAL NATION

1. CONTINENT:
-- Feresia

2. TENSION: (Scale of 0 to 100)
-- 39: Though at peace, this nation has a very real political tension in the air, palpable. So tangible are these past transgressions that they have been recorded in the international news circuit, a victory for those seeking independence. The spike in tension occurred because of an Incident that occurred very recently. (MONTHLY CHANGE: 0)

2. POPULATION:
-- 15,000,000

3. AUTONOMY:
-- Puppet Government: This nation's government agencies are run almost entirely by foreigners. The Imperial Power that colonized has put native inhabitants that are, for no better words, puppets to the colonizers. They adhere to colonial law and do whatever it is that is asked of them, even if it is oppressive to their own people.

4. COLONIAL INVOLVEMENT:
-- Colonial Magistrates: Appointed by the Imperial Power, there exists a small cabinet of viceroys and political figures that observe the proceedings of government and often report back to the Imperial Power on changes, whether positive or negative in the cultural, political and economic spheres.

4. RESOURCES:
-- MAJOR: RUBBER
-- MINOR: Cash Crops

5. CULTURES (Militant, Scholarly, Cultural, Religious): 2
-- 1 Religious (Refer to as X for game purposes) (1 prominent group that advocates independence on a religious basis, it's name and details are up to the player).
-- 1 Militant (Refer to as Y for game purposes) (1 prominent groups that advocate militant action for independence, it's name and details are up to the player).

6. CULTURAL DEMOGRAPHICS:
-- Religious Group X: 31% (+1%/Yearly). Making up over 4,500,000 and slightly growing.
-- Militant Group Y: 15% (+7%/Yearly): Making up 2,250,000 and seeing huge numbers flocking to them.

7. ECONOMY:
-- Semi-Industrialized: When the colonizers came, your people adhered to a much simpler life. When resources were dug up from the ground, things changed overnight. Roads, concrete buildings and automobiles became the norm in the big city, but much of the nation is still rural and plain.

8. PEOPLE:
-- Developing: Literacy is on the rise and those who have bought in with the Imperial Power's ways have found that the new way of life isn't so terrible.

8. ARMY:
-- Conscription: Those who serve in the military are conscripted, forced into service for a several year contract until they are released. Larger in number, they are lax in discipline and tactics. They number around 160,000.

9. NAVY:
-- Non-Existent: This nation has no existing navy besides a few patrol boats used by it's law enforcement agencies, but none for military use.

10. AIR FORCE:
-- Non-Existent: This nation has no existing air force at all.

11. 1961 EVENT: (Events from 1-100, rolled: 65)
-- PROTEST MASSACRE: When this nation's Largest Cultural Group held a protest in the capital, citing oppression and lack of civil rights by the puppet government, they were told to disperse. When they did not, soldiers were ordered to fire on them. Over 300 were killed and wounded, which spiked tension in recent months.

OOC NOTE: I used random.org to roll all these numbers, using slight numerical modifiers to keep outliers out for purposes of realism. This nation seems relatively well balanced and has a very SMALL tension to start the game.
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Hidden 9 yrs ago Post by Theodorable
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Reserved for Imperial Nation 1
Hidden 9 yrs ago Post by urukhai
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urukhai

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Still in, and ill take an Imperial rol
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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Got it Urukhai.

To those reading: these numbers are not abstract. Your actions will reflect them and I (as the benevolent moderator) increase/decrease tensions as your actions dictate. I'll get EthanJory and Urukhai's Imperial Nation's up a little later. I suppose I can add the application here, so people can get to work on them.

[b][u]NATION APPLICATION[/b][/u]

[b]Nation Name[/b]:

[b]Flag[/b]:

[b]Pre-Colonial Description[/b]:

[b]Current Description[/b]

[b]Political Party/Cultural Group Descriptions[/b]:

Hidden 9 yrs ago Post by AmongHeroes
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Looks awesome. I'll get started on my nation sheet.
Hidden 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Reserving a imperial nation
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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ETHANJORY IMPERIAL POWER

1. CONTINENT:
-- Osteria

2. PRESTIGE: (Scale of 0 to 100)
-- 79: With a long history during the Age of Sail, the Age of Colonialism and even the Last War, this nation is remarkably stable and peaceful. (MONTHLY CHANGE: 0)

2. POPULATION:
-- 72,000,000

3. COLONIES:
-- NAME PENDING (AMONGHEROES' COLONY: Tension -- 12 (PEACEFUL)

4. POLITICAL PARTIES: (Militant, Conservative, Fascist, Capitalist): 2
-- Capitalist: 21% (+3%/Yearly)
-- Fascist: 51% (-2%/Yearly)

4. ECONOMY:
-- Mass Industrial: As an Osterian nation, factories and technologies at large exist here, poverty is down and the people are generally able to get whatever resources they need at whatever time they need.

7. PEOPLE:
-- Developed: Like the rest of the Osterian continent, your people are industrious and literate. Regardless of whether they were on the losing or winning side of the war, their people are not seen as malevolent.

8. ARMY:
-- First World Volunteer: Made up entirely of volunteers, the national army is well equipped with decent moral and discipline. They are however, smaller than the standard Osterian nations armies. They number around 120,000.

9. NAVY:
-- First Rate Blue Water Navy: This nation has a blue water navy capable of striking anywhere. It has 2 Aircraft Carriers, several squadrons of destroyers and over 20 surface vessels capable of combat.

10. AIR FORCE:
-- Small Scale Technologically Superior: With enough squadrons to defend the nation, prop planes have been discarded for rudimentary jet fighters. These fighters are cutting edge, with fast firing machine guns to take down any other aerial opponent.

11. COLONIAL COMMITMENT: 2 (For every 1, 10,000 troops may be deployed to the colony).

11. 1961 EVENT: (Events from 1-100, rolled: 65)
-- ELECTION: An election has just finished, the Largest Political Party has won. They may attempt to change the government marginally (or drastically) if it better suits their needs, and it may affect their colonies depending on how they are viewed in those colonies.

OOC NOTE: I used random.org to roll all these numbers, using slight numerical modifiers to keep outliers out for purposes of realism. This nation seems relatively well balanced and has a very SMALL tension to start the game.
Hidden 9 yrs ago 9 yrs ago Post by AmongHeroes
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NATION APPLICATION


Epria





Hidden 9 yrs ago Post by Theodorable
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Very well written AmongHeroes!

Did you have any question about your Nation Roll?
Hidden 9 yrs ago Post by AmongHeroes
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Very well written AmongHeroes!

Did you have any question about your Nation Roll?


Thanks! And no, I don't think I have any questions. I'll have my unique cultural groups added later tonight.
Hidden 9 yrs ago Post by babbysama
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@Theodorable Will have my NS up before the day is out! Sorry I couldn't get it done yesterday!
Hidden 9 yrs ago Post by Sovi3t
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Imperial Nation please

Slot Reserved for Imperial Nation NS
Hidden 9 yrs ago 9 yrs ago Post by babbysama
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Nation Name


The Resplendent Kingdom of Celocombo


Hidden 9 yrs ago Post by AmongHeroes
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@babbysama That NS of yours was an awesome read. Very well done.
1x Thank Thank
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@AmongHeroes Thanks! Yours was very interesting as well.
Hidden 9 yrs ago Post by Theodorable
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URUKHAI IMPERIAL POWER

1. CONTINENT:
-- Osteria

2. PRESTIGE: (Scale of 0 to 100)
-- 71: With a long history during the Age of Sail, the Age of Colonialism and even the Last War, this nation is remarkably stable and peaceful. (MONTHLY CHANGE: 0)

2. POPULATION:
-- 98,000,000

3. COLONIES:
-- NAME PENDING (BABYSAMMA' COLONY: Tension -- 39 (TENSE)

4. POLITICAL PARTIES: (Militant, Conservative, Fascist, Capitalist): 3
-- Militant: 9% (+5%/Yearly)
-- Conservative: 16% (-1%/Yearly)
-- Capitalist: 5% (+10%/Yearly)

4. ECONOMY:
-- Post Industrial: With it's industrialization period largely completed while mobilizing for the Last War, this nation has moved into a post industrial state where the service economy has come to eminence.

7. PEOPLE:
-- Developed: Like the rest of the Osterian continent, your people are industrious and literate. Regardless of whether they were on the losing or winning side of the war, their people are not seen as malevolent.

8. ARMY:
-- Second Rate Volunteer: Made up entirely of volunteers, the national army is not well equipped with only okay moral and discipline. They are however, much larger than the standard Osterian nations armies. They number around 320,000.

9. NAVY:
-- First Rate Blue Water Navy: This nation has a blue water navy capable of striking anywhere. It has 2 Aircraft Carriers, several squadrons of destroyers and over 20 surface vessels capable of combat.

10. AIR FORCE:
-- Moderate Technologically Inferior: While this nation has one or two squadrons of license built foreign aircraft, the majority of this nation's aircraft are still prop based.

11. COLONIAL COMMITMENT: 4 (For every 1, 10,000 troops may be deployed to the colony).

11. 1961 EVENT: (Events from 1-100, rolled: 42)
-- RIOTS AT HOME: Whether because of a food shortage, an election change or something else, small scale protests have started on the home front. These must be addressed unless we risk problems abroad as well.

OOC NOTE: I used random.org to roll all these numbers, using slight numerical modifiers to keep outliers out for purposes of realism. This nation seems relatively well balanced and has a very SMALL tension to start the game.
Hidden 9 yrs ago Post by Theodorable
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NERVARINE IMPERIAL POWER

1. CONTINENT:
-- Osteria

2. PRESTIGE: (Scale of 0 to 100)
-- 91: With a long history during the Age of Sail, the Age of Colonialism and even the Last War, this nation is remarkably stable and peaceful. (MONTHLY CHANGE: 0)

2. POPULATION:
-- 49,000,000

3. COLONIES:
-- NAME PENDING (NEXT AVAILABLE PLAYER: Tension -- ?? (UNKNOWN)

4. POLITICAL PARTIES: (Militant, Conservative, Fascist, Capitalist): 1
-- Capitalist: 13% (+21%/Yearly)

4. ECONOMY:
-- Post Industrial: With it's industrialization period largely completed while mobilizing for the Last War, this nation has moved into a post industrial state where the service economy has come to eminence.

7. PEOPLE:
-- Split: Those living in the cities are are industrious and literate, but there exists a separate culture outside the main cities that is still traditional and rural in nation.

8. ARMY:
-- First Rate Conscripted: When a civilian receives their conscription papers, it's not the end of the world. This nation's soldiers are consummate professionals with excellent morale and moderate equipment. They number around 100,000.

9. NAVY:
-- Second Rate Blue Water Navy: This nation has a blue water navy capable of striking almost anyway. It has a single Aircraft Carrier, 2 Battleships left over from the Last Wars several squadrons of destroyers and over 40 surface vessels capable of combat.

10. AIR FORCE:
-- Foreign Built Modern: Because of a non-existent aviation industry, this nation has a modern air force of foreign built jet fighters.

11. COLONIAL COMMITMENT: 1 (For every 1, 10,000 troops may be deployed to the colony).

11. ECONOMIC BOOST: (Events from 1-100, rolled: 2)
-- RIOTS AT HOME: Few countries prospered after the Last War, but this one did. Money is plentiful, businesses are growing and your nation's prestige has increased by 5.

OOC NOTE: I used random.org to roll all these numbers, using slight numerical modifiers to keep outliers out for purposes of realism. This nation seems relatively well balanced and has a very SMALL tension to start the game.
Hidden 9 yrs ago Post by Theodorable
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The two colonial nations up like phenomenal, now UrukHai and Nervarine can get their nations up, now that they have their Nation Rolls up and the game is very close to starting.
Hidden 9 yrs ago Post by urukhai
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alright will get sheet up after work.

we are using the same one as the colonial nations correct?
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