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Hidden 9 yrs ago 9 yrs ago Post by Wernher
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I'm sold, mostly, would just like to put some limitations and clarifications:

-The king and his direct lineage died during the revolution, your characters would be cousins, kinsmen that fled and that are claiming the throne.
-The religion you represent is the main one of the country, but it doesn't originate from Noravea and the head of the church is also not the king and is foreign from the country (this may come with advantages and inconvenient as we go.).
-Laurentia allows you to use their border freely to import material, gives you some weapons and equipment that can't be traced to them and doesn't deny your claims, but neither does it confirm them. Laurentia wants to make sure you're the winner before it places its bets publicly.
-The Capital, which might have changed name, was Concordia.

If this sounds good, you have my benediction.
Hidden 9 yrs ago Post by Monkeypants
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Ack, I spose' if the capitol is Concordia, will my earlier post claiming it will be denied?

Hidden 9 yrs ago Post by Wernher
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Ack, I spose' if the capitol is Concordia, will my earlier post claiming it will be denied?


I doubt the king will waltz in the city, especially while it is still the seat of power of Gray.

It is not denied, but I will warn you it is a tough position to be in, although it offers a very, very large pool of manpower to recruit from. At the start of the game it is still under control of government forces, the best of the best, expect a 8pm curfew enforced by fanatical death squads. While you most certainly wouldn't be able to take it over at the start of the RP, it's still a comfortable base of operation to strike at other parts of the Capitol province and the country in general.

I don't mind if 2 factions start at the same place btw, just makes things more... interesting!
Hidden 9 yrs ago Post by Monkeypants
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Just wanted to make sure, I wanted to start off in a very dangerous but important position and Concordia would be the first pick.

Hidden 9 yrs ago 9 yrs ago Post by Wernher
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Jesus. Trying to make the OOC, will make this into a more coherent thing later, with fancy hiders. This is a WIP(Especially not the formatting, god it's ugly.) But here you go. And if someone could edit this into something beautiful I would forever be grateful and the OOC would come faster.

Also, if you don't have a place producing food that doesn't mean you'll automatically starve to death and likewise if you don't have a region that produces oil that doesn't mean you can't use vehicles. But expect to be vulnerable to certain events and so forth.

-Aiona:
'If Aiona's drug fields grew corn no one in Noravea would starve!' goes the saying. While it is probably not the case, the region has been left for the last years to economical ruin by the world sanctions and it is acurate to say that over 65% of all economical activities there are crime related. These people scrape by while the strongest gang takes the lion's share: General Janus' soldiers.
--Ashden:
Main city of the province although not the residence of the military governor. It used to be a big pharmaceutical town but it was reconverted in the world's largest Heroin production hub and when the sanctions made it impossible to get opiates to refine, people got creative and created a new synthetic drug: Permonid.
--Kinwell:
The heart of Darkness, General's Janus' stronghold. Quite literally since his HQ is in the old castle atop of the hill. It is the province's main armory and drug depot, it also maintains a small heliport at the disposal of General Janus to terrorise the population.
--Blackwood:
The 'dirty backdoor' to Noravea from Northland, the city gets all the trash going from Northland to Noravea, being it sexual tourists or illegal weapon shipment. It is however, an entrance only.
--Loxhall:
The drug pipe going to Northland, it's transit capacity is much less than Blackwood, but people here know to never ever ask questions about whatever they might see go through here and the Northland border patrols are easy to dodge.
--Foxcaster:
Ironic that the country's largest prison would also be in it's most criminal province. The place is built like a fortress and hosts mainly not criminals but political prisoners, all of them more than willing to fight back the regime most likely. Still, like in the entire province, there's something very wrong going on here. After all, it received 3 times its maximal capacity in the last year and still more people get sent to Foxcaster.
--Langhurst:
One of the more legitimate place to trive in the province is still based on illegal car scrapping and refurbishing. Still, despite its alure as a scrapyard and the hillbilly look of its citizens, Langhurst has a rare expertise in mechanic that can be used to repair and maintain almost any vehicle, civil or otherwise.

-Avalonia:
The land of Steel, it is dotted by mining settlements that send their ore to the foundries and steel workshops. It is hilly at best and montainous at worst and many abandonned mines are interconnected by tunnels to one another, making fighting there a nightmare.
--Ersegard:
Home of Governor Cromwell who's top priority is to keep the steel mills of the city running, an essential part of the military industry. He concentrates his troops in the main settlements and counts on the fact that his infrastructures are too critical to risk destroying to defend them with a lacking force.
--Jaynestown:
A place that sucks a lot of power from Enfield, it houses a modern Aluminum mill. It's use of electricity to produce components doesn't stop there however and it produces vast quantities of Liquid Hydrogen useful to fuel Rockets, from smaller anti-tank weapons to larger Ballistic Missiles.
--Lichterhof:
The smell of rotten eggs comes from the town's main production: Explosive components. From fire works to military grade explosives, the town is guarded by a sizeable amount of soldiers that don't hesitate to use the assets stocked there to fight back any attacker. Sabotage could be devastating here but the soldiers hold the worker's family hostage: The factories are destroyed, everyone dies.
--Niederguard:
Far away from any settlement, but also close enough to the train track to transport heavy equipment, Niederguard hosts the so called 'Cosmodrome' of Noravea, used for 'peaceful space exploration'. It is thus the main research center for missile technologies and hosts scientists, their famillies, experimental radars, a small air base and a whole bunch of guards with jumpy trigger fingers: Anyone seen is shot on sight.
--Unterberg:
People here have a hard time believing war is near, they read Laurentian journals and speak fluently the language of their western neighbors due to the constant trade there was before and a bit after the economic sanctions. Right now it is packed tight with starving refugees hopping to jump the border to Laurentia.

-Bretonia:
The future of Noravea, now! Massive investments were made to make what was a wilderness into a model of what Noravea would be, its massive hydroelectric projects dwarfing anything else around. Here, everything seems new even if the population is still pretty low. The urban environements aren't the same either, they show large open spaces and parks rather than tight alleyways.
--Enfield:
The main dam that stands defiant in front of Cartania, people here still follow the government out of fear of the bigger enemy across the lake that would flood half the country side. Here, the architecture is tricky: Every buildings double as a fortress, the wide streets allow the tactical maneuvering of tanks and the angles prevent effective bombing. The battle here will be long and fierce.
--Hazelburn:
A new model military base, it is built mostly underground and is equiped to face air raids and bombardments, with many redundent radars, entrances and exits as well as elevators for the helicopters, hidden inside.
--Westdam:
A large infrastructure project that included digging an entirely new river, it seemed that Gray wanted to flood Cartania completely. The ressources are now used elsewhere but what's already there: Multiple building material as well as trucks and bulldozers are still stored there with minimal guard until the contruction restarts.
--Riverhurst:
The smaller brother of the Enfield Dam, built to contain possible flooding in case the Enfield Dam is damaged and produce some electricity. A flourishing town was built around, since the zone is well suited to agriculture, probably one of the most self sufficient place in the nation.

-Concordia:
Seat of Gray's power, it is the crown jewel of the country and thus far, rebellion has been contained by crushing military presence. The army may have mostly left to defend the country, but the police is still brutal and enforces a 8PM curfew and forbids large gathering of people with lethal measures.
--Concordia:
Anyone claiming Noravea as a country must hold Concordia and by doing so will also control it's largest shipping port, airport and, if it isn't burned to the ground, all the data held by the Secret Police and the Ministry of War. It is governed by Gray himself and hosts a sizeable part of his fanatic Red Guard which currently roams as Death Squad.
--Tivarfell:
A riviera that hosts the house of the rich and powerful members and friends of the regime, the wealth here is great, the wealth the Offshore account passwords which may be found here might be greater still. Everyone there is completely loyal to the regime and the rest of the Red Guard is based there.
--Arden:
Main military airbase of the country to cover both Concordia and Pleuria in case of air attack, it houses both jets and helicopters as well as fuel to keep them going for a time.
--Marston:
Home of the main Concordian power grid supplier, it houses a gigantic electricity plan powered by Pleurian Oil.
-Flamewood:
Second power supplier, this one uses Vesperian Coal.
-Fairhaven:
The skyline of the city is mostly interesting by the large radar station next to it which covers both the Eastern Sea and the North East airspace with extreme accuracy, although it is capable of seeing all air movement in the country.
--Ilwell:
Another town doing well for itself, its main thing is of course the medical production complex which provides the country with the majority of its medicine.

-East Wood:
Another dead province, it used to cultivate an economy based around ship building but not many ships are needed anymore. People here suffer from high unemployment and blame the government for it.
--Eastport:
A few empty shells show the work that was going on to produce new ships for Gray but the hammering of the drydocks have stopped. Still, a surprising lot of expertise to be found here as ship building involved much knowledge in radar, engineering and gun building.
--Osthaven:
The place where the ship's huge turrets were assembled to be sent via special train to Eastport to be mounted, it was now reconverted in a standard artillery factory, producing some of the largest pieces of the country.
--Southwich:
An old town with old buildings, among them the Arsenal of Southwich built inside an old cathedral 50 years ago when tension with Wilhelmsland were high to arm the conscripts. The equipment stored there is considered obsolete, going so far as to be bolt action rifles and it would take a lot of work to make the tanks roll, which is probably why it is guarded only by a token force.

-Kingsland:
Used to be the capital of wood in the country but since they cut down all the forests the province tried to go to agriculture without success due to lack of irrigation. It's economy is grinding to a halt these days.
--Kingston:
Home of a friend of Gray serving as the governor, he single handedly made the country's second largest trade port a shadow of itself with his incompetance and corruption. Still, the infrastructures are there.
--Redwell:
The most economically active town of the province, it produces paper from the wood of Guildly to send to the printers of Kindale.
--Kindale:
Home of the journals, its printers have however stopped recently after the workers have gone on strike.

-Pleuria:
Land of oil, all its activities turn around it or around Northland, the border river is afterall reputed uncrossable outside of the few bridges on it, all mined to explode in a moment's notice.
--Northport:
He who controls Northport controls the underwater pipelines extracting the precious black gold. It's a boom town built around the construction of offshore platforms to be anchored on the sea floor, but still too many people moved there in hope for a better life and now half of the city is a slum.
--Eastwich:
The refineries producing enough gas for a nation and more. Of course heavily guarded as its lost or worst, destruction, would signify a large oil supply problem and maybe one of the worst ecological disaster of this century.
--Bridgewater:
Here the Northlanders and Noraven look at each other from the shores of the river, a bridge tying the two cities together. Here the people tend to curse the oil that drove a wedge between them as engineers are mining the bridge and light artillery batteries are getting into position to bomb any attempt at crossing.
--Cheton:
A petrochemical complex of importance due to its production of ultra-efficient fertilizers. It is only now entering production scale and is one of the little known effort of Gray to stabilize the country.

-Pomorum:
The most urban region after Concordia, it is also the province that always was the most rebelious and thus, which suffered the most lately.
--Varisso:
It's been burning for weeks, the new governor, Janus, also governor of Aiona, ordered to protect only the important infrastructure to show the people to obey. Here people openly fight the regime already, tired of slaving away to build the tanks of the regime in the country's large automotive factories. The international airport is now closed, only hosting jets and helicopters not flying a mile away to drop bombs.
--Presford:
The Presford base is the mobilisation point for the nation's reservist and is currently flooded with armed reservists which's moral and will to fight is doubtful, also one of the largest infantry armoury of the nation.
--Henburgh:
Millions of bullets go out of there every day, it is defended by a sizeable force besieging Varisso and also hosts the biggest guns of the country as they shell Verisso day and night.
--Keldmoor:
A small hydroelectric dam to provide some more juice to the east, it also controls the flow of water to Varisso and its countryside. General Janus wanted to either flood or starve Varisso of water but Gray himself had to remember him it would damage all the cities down the stream, including Concordia.
--Newburn:
Noravea's planes and attack helicopters are imported, but it still produces some of its own helicopters and cargo planes. All heavy lifters and using propeller, but useful non the less. Newburn produces these.
--Oakdale:
Forward Outpost of the Counter Terrorist Operation Bureau, it is officially there to train people to hunt down terrorists in the Vesperian mountains, but it mainly deals with tracking down the Northlander infiltrators that love to pass the border during the night. Taking this place down would allow Northland to act with more ease but would also provide the most intelligence outside of the Concordia Ministry buildings.
--Hewel:
A place of production for industrial Dye and Insecticides, it helps make better crops and good looking clothes, but the biproducts are extremely toxic and known to go somewhere... south, in Sylvania, with military escort.

-Rothland:
Choking on military installations, Gray knows PEACEFOR will employ tanks to break him but the only place where it would be practical to do a large scale attack with them would be in the Birchhurst gap, hills between the Westhausen river and Sylvan forest. Watch out for mines.
--Rothgard:
Built right on the border with Laurentia, you can almost see PEACEFOR assemble there. Rothgard was fortified to buy time. It would be in an ideal position to cut off an attack south by moving a large mechanized offensive accross open ground so it must be dealt with first, the war hasn't really begun until Rothgard falls.
--Altenhof:
Air base built to respond to Laurentian attacks and maybe strike back at them... The villagers report it is strangely undermanned.
--Birchhurst:
The heart of Gray's gambit to fight back PEACEFOR, if he can win at Birchhurst it could force the industrialized world to commit hundreds of thousands of soldiers, something it really doesn't want. He has thus stocked there his most advanced equipment to give a surprise to the would be invaders.

-Southmarch:
Used to be part of Wilhelmsland until 40 years ago. Old defensive works point north, while newer bases point south, for Gray believes Wilhelmsland can be dealt with swiftly on the offensive.
--Annesport:
Built as the HQ of the fleet, some thought of moving it north but that would be too costly and the Admirals prefered to be based as far away from Northland as possible. A navy was astronomically expensive, especially one that could stand its ground, having it cornered in port would have been humiliating. Thus Annesport holds the majority of the warships as well as an air base and the supply bases to mount an invasion south in Wilhelmsland's heartlands.
--Hartington:
The lost of Hatington hurt a lot Wilhelmsland, since from the days the two countries were one 50 years ago, it produced the trains of the kingdom. Keeping it running has been hard without the close distance of Wilhelmsland steel mills but as long as the line to Avalonia remains undisturbed it keeps on running.
--Dunby:
Probably rightfully called a terrorist training camp, people here venomously hate everything Noravean and somehow are always able to gather parts from the great battle of Dunby, 50 years ago, from the weaks of the hundreds of tanks left with a memorial on the open fields. These old tank shells make for excellent IEDs and some spare parts could maybe help to get tanks in working order.
--Southport:
Wilhelmsland never admited that Southport was a part of its country no longer. Gray can only be amused since this means that the sanctions applied to him don't apply there. Commerce flows and people try to get last minute deals before the war begins.
--Easthey:
Very fertile fields that are unfortunately only barely exploited, Gray found it too risky to invest there if tanks might roll over the crops at any moment. With some work, could feed a small army.

-Sylvania:
The remotest part of the country, it is almost entirely covered by forest and simply no vehicle will move anywhere else but on the roads. It is also the rumored location of the government secret chemical weapon design bunker as would suggest the helicopters frequently flying above the woods.
--Kirhall:
A hotbed of rebellion in the country, it liberated itself a few weeks back but was quickly put back under the control of the army. The governor was killed during the previous revolt and the military governor was also killed a few days ago by a grenade attack, so no one's in command at the moment.
--Guildly:
The begining of the so called paper trail, it is a town focused entirely around wood and its people, hardy lumberjacks and woodsmen, cut down trees to send to Redwell to be made into paper or to stay here and be turned into furniture.

-Taralba:
Culturally very far from the rest of Noravea, the accent there is so thick it's almost an entire other language! People here have no love for Gray but don't know if they want to go back to the old homeland of Wilhelmsland either. The general attitude is one of waiting for the right moment to rise and see for what to rise. More independence? Complete independence? Join back the homeland? Something else?
--Kleindorf:
Notable due to its airport, a rarity in the region, it also produces fridges... that's right, refrigerators and freezers as well as other appliances. They are extremely proud of it actually.
--Haldenhof:
Livestock products ranging from horses to cows, sheeps and others. The shepards of the region all help each other so that when the soldiers come to requisition food all the best livestock has mysteriously vanished in the country side. They are expert cavaliers.
--Oberhof:
The blockade runners, in a mule's ass, in a hidden compartment in your shoes, in a tunnel or by bluffing the guards, these people will get the drugs across the Noraven-Wilhelmslander border without a problem, despite it being one of the most tense in the world. The regional people however tend to dislike them as town is mainly composed of one minority generally known as petty thief, whores, etc... Although in this case they aren't wrong.
--Reichburg:
A place of great potential for modern technology that was left unexploited due to how close to a hostile rival it was, Reichburg produces a handful of rare earth elements that are used to produce electronics and fetch a high price on the world market, although it is very polluting to produce.

-Ursalia:
An extension of Varisso on the economical map, its large stretches of woodland still see power lines and train tracks going east and west. Any lucky prospector however might strike literal gold.
--Bitchbury:
Gold is mined here, providing a currency immune to international devaluation suitable for trade with the outside. The mine is owned by the government and it takes great care to see every nugget come into its pocket, ingots being carried in special armored trains to Concordia.
--Hazellea:
A mix of old and new technologies work here as the city produces the majority of the country's electronic products but yet ships them downstream via canal to Newburn where some is used to build aircrafts and the rest is shipped across the country.

-Vandalia:
Agricultural Heartland of the country, it was hit hard by the crop failure this year, but they've still had enough to feed themselves and the unrest, caused by the army comandering some food to feed itself, it still minor. The terain is mainly flat farmland with villages here and there along with minor woods.
--Valgate:
Capitol of the Province, the governor is Crimson Grey's brother and is reputed a spineless coward which tries its hardest to ignore the current situation and act as if everything is well. Known for using the tax money for his own use but otherwise no human right abuse or obvious mishandling of justice. Valgate is also the heart of the textile industry and among other things, also produces the uniforms of the army.
--Portswich:
The best fed city of the nation, mostly because it's a fisherman's town and fishes are still aplenty.
--Harbrook:
Home of the Harbrook canery which produces 65% of the nation's canned food. If owned in combination with other food producing locations will no doubt keep a faction well feed.
--Thornmere:
Location of the State Grain Depot, it houses a significant garrison, but it has no proper defense and is on a flat terrain. Armored vehicles would easily roll in but infantry would get mowed down by machinegun fire.
--Miranda:
Medium scale Ethanol production plan, currently closed down since grain is better used to feed people than produce fuel, but if someone took it and had some corn to spare...
--Kinbeck:
The rail network crossroads, taking it would force anything going from Concordia down douth to pass by Pleuria, Aiona, Pomorum, Ursalia and Avalonia if it wishes to do so by train. It would also force Vandalan grain to be rerouted to reach the population heartlands.

-Vesperia:
The mountainlands and also the terminus of all the failed revolutionaries who ultimately hide and die out there, some lucky people might find abandonned cashes of weapons left long ago by another wave of rebellion.
--Huxbard:
Under military governance of General Manik, the general cares little for civilians and generally leaves people be but is known to not hesitate to shot in the crowd when people go out of line. Huxbard itself mainly produces coal to send east in train.
--Kinbreck:
Forward HQ of the army, they've begon to stash explosives of all kind by the ton, no doubt with the plan to reproduce the legendary defense against Cartania 120 years ago by burrying armies under the mountain snow. This powder keg is well guarded at the moment.
--Wilsingen:
A town of little strategic importance that will most likely be overrun as soon as the war begins, it still serves as the largest port on the Enfield lake and is a hub for the black market and illegal trade with Cartania as well as the number 1 spy infiltration spot to Noravea.

-Westland:
'Containment Land', Noravea received it as an extra from the civil war but has yet to find out what to do with this part of the country but use it as buffer in case of attack. The river is to hold off an entire war and has been heavily fortified.
--Westhausen:
Construction of bunkers and fortified positions led to an incredible number of military engineers being deployed here and here they remain until redeployed with not only concrete but bridging equipment, flame throwers and other specialized gear to attack and defend other fortified positions.
--Aquaegard:
A lost position, a completely indefensible settlement that will turn into a death trap for anyone trying to do so as anyone on the hills around will be able to take pot shots at the town without much risk of returning fire. The army only maintains a police force to keep order and the criminals working with Wilhelmsland to trade drugs and other things are unopposed.
--Talstettin:
The local industry survived and people here are working in expectation of the winter, making warm clothes with Taralban wool. Still, most of the city is on the western bank and is expected to be overrun by PEACEFOR at the start of the war.
Hidden 9 yrs ago Post by Say Anything
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Southmarch turned out to be a very interesting pick. I'll make sure to make good use of those tank husks and I'm sure Crimson Grey won't be missing his navy too much :)
Hidden 9 yrs ago Post by Augmented
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Planning on starting up a group of rebels in Kingsland, getting supplies via the sea from an unknown source?
Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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If we're picking, I'd like my Defectors to start out in Kirhall in Sylvania.
Hidden 9 yrs ago 9 yrs ago Post by The Nexerus
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I'm sold, mostly, would just like to put some limitations and clarifications:

-The king and his direct lineage died during the revolution, your characters would be cousins, kinsmen that fled and that are claiming the throne.
-The religion you represent is the main one of the country, but it doesn't originate from Noravea and the head of the church is also not the king and is foreign from the country (this may come with advantages and inconvenient as we go.).
-Laurentia allows you to use their border freely to import material, gives you some weapons and equipment that can't be traced to them and doesn't deny your claims, but neither does it confirm them. Laurentia wants to make sure you're the winner before it places its bets publicly.
-The Capital, which might have changed name, was Concordia.

If this sounds good, you have my benediction.


With this in mind the monarchist faction will be based out of Rothgard and Avalonia, for the sake of easily obtaining said equipment. Headquarted perhaps in Unterberg. Young refugees make for easy recruits.
Hidden 9 yrs ago 9 yrs ago Post by Wernher
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My suggested CS format. Feel free to modify it as long as the information is there.

-Faction Name:

-Faction Main Base of Operation:
(The location. Doesn't have to be a named city, can also be a general province's countryside.)

-Faction Goals:
(What is to be achieved, your own victory conditions if you will... but remember that the world goes on around you.)

-Faction Composition:
(Not as much the number as the member's general religious, ethnic and cultural identities.)

-Initial Assets:
(Things that go out of the ordinary that your faction has managed to aquire, that can range from 'Significant amount of members' to more specific weapon assets or off-shore money as well as foreign support. All of this is veto'ed by me.)

-Methods of Operation:
(Do people have a lot of freedom of action? Is the leadership centralized? Right now, are people ordered to attack government forces or to evade them?)

-Faction History:
(Can be short or long, how your faction came to be? Did it already have run ins with the government? Etc.)

-Faction Leadership:
(The decision makers of your group. Take note that a lot of people will die and a satellite guided cruise missile can quickly decimate a leadership. Expect people to come and go from that list so if you have a 100% centralized leadership expect your orders to be followed to the letter, but with a certain vulnerability to decapitation strikes.)

-Faction Eyes:
(To describe battles, you can hardly do so from the eyes of a leader as not to risk him. These people are small timer grunts, civilians sympathetic to the cause. You can be brief about these people and hey, maybe include a few grunts destined to be upgraded to leadership later.)

EDIT: Also, Say Anything, The Nexerus, since you two will have factions with at least some religious elements and ethnic ones, mind coming up with a religion each and if you feel like it, maybe an ethnicity?
Hidden 9 yrs ago Post by Sovi3t
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Too many god damn places to pick.
Hidden 9 yrs ago Post by Wernher
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Pick one at random then, lol
Hidden 9 yrs ago Post by Sovi3t
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What cities are off limits?
Hidden 9 yrs ago Post by Wernher
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Kinwell, niedergar... Any town which is specifically solely a military base... Unless you're part of the army and didn't defect yet. Hell, a prisoners riot in foxcaster might be fun. Basically run your concept by me and we'll see.
Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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@Wernher How big would you say a medium sized force is, numbers wise?
At the moment, i'm thinking a Platoon, so around 15 to 30 soldiers.
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More. I'm thinking either 150 reservists or 80 regulars. Company level.
Hidden 9 yrs ago Post by Lone Wanderer
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More. I'm thinking either 150 reservists or 80 regulars. Company level.


Even better.
Hidden 9 yrs ago Post by Voltus_Ventus
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I am interested in this, not only does it interest me, I also having a feeling that it will be a good one.

I would like to start in Southwich, Eastwood.
Hidden 9 yrs ago Post by Wernher
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A basic history. Want modifications to include your elements? Ask freely!

-[D-Day -57 years] End of the Great War, Noravea gains some land from Cartania without opposition for it was on the winning side alongside with Laurentia while Northland remained Neutral. Noravea however, had been promised much more but is pressured by the Allied Nations to back down.

-[D-Day -54 years] Insatisfaction from the outcome of the war becomes unrest after a terrible harvest. Elections bring about many parties with few seats and a coalition isn't able to form. Two other elections are held in 7 months with the same results. The King dissolves parliament and brings in the army.

-[D-Day -53 years] The King and his family are killed in a coup. Colonel Martelus, Bornel and Gray march on the capital and declare a temporary military Junta while order is re-established, military intervention from Cartania to regain its land ends with retreat after a month due to international pressure.

-[D-Day -50 years] Martelus signs peace with an independent Wilhelmsland, a month later he has Bornel executed and tries to do the same with now General Crimson Gray to declare himself Supreme General. Gray's men prove too loyal however and Gray marches on the capital, declaring himself Supreme General instead and vows to retake Wilhelmsland after Martelus committed treason by granting its independence, war continues.

-[D-Day -47 years] The war ends with Wilhelmsland surrendering Taralba and Eastwood, but existing still. With Noravea exhausted from the war, it calls it a victory.

-[D-Day -20 years] Oil is found off the shore of Pleuria.

-[D-Day -17 years] Enriched and rearmed with the discovery of oil, Gray goes to another war with Wilhelmsland, now under the leadership of the son of the first President for Life that liberated the province first. The war is swift and ends after a series of major engagement while the advance stops at Southport. Wilhelmsland knew prolongation of the war could only end badly and Noravea prefered to end it quickly as it still had the Allied Nations breathing down its neck. Trade Sanctions begin to rain after that.

-[D-Day -8 years] Gray starts its program of weapons of mass destruction alongside ballistic missiles to deliver them, the Allied Nations send another wave of sanctions isolating Noravea even more.

-[D-day -9 months] A very bad harvest once again destabilizes the country, sanctions preventing it from buying food on the international markets.

-[D-Day -7 weeks] The harvest is terrible for a second year running and people riot in the streets, it takes 4 bloody weeks to put down the revolution, the 'Four Weeks of Crimson'.

-[D-Day -4 days] The Allied Nation security council manages to pass a resolution: 'Gray must surrender any chemical weapons, accept investigators to look for WMDs and war crimes and step down from power to hold free elections under the watch of international observers within seven days, or else.' The PCA and the FRE, through one of its member states, permanent members of the security council of the Allied Nations accept with the mention that this isn't a hidden trigger for war but the LSS and its main ally the GBU certainly don't act like it, moving forces to the countries around Noravea.

-[D-Day -??] It's been 4 days since the AN made its ultimatum and there will be 3 more until it expires. The reservists are mobilized and at the ready for a war that seems inevitable. The war will probably be in more than those 3 days however, the time the AN actually decides something, the wheels of democracies turn and so forth.
Hidden 9 yrs ago Post by Wernher
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Wernher

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A short Glossary:

-Allied Nation: The union of nations that passes international regulations, sanctions etc, for the benefit of peace and human rights.

-PCA: A large nation of many cultures that is... more or less democratic. The black sheep of the Allied Nation.

-FRE: A monetary and in many limited ways political union of many small nations, Laurentia is a member while Cartenia is trying to join.

-LSS: A far away nation that loves to police the world and sees itself as the leading nation of the planet with its impressive military might and economy.

-GBU: A the main partner of the LSS, a now less impressive power known for its old colonial dominance.

-The Free World: The name people give to the alliance including the LSS, GBU and most of the FRE. By logic, most people within this alliance, especially the LSS, see every nation not part of this alliance as unfree. Some say it is the real power out there, not the Allied Nations.
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