Hidden 9 yrs ago 9 yrs ago Post by Heat
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Heat Hey, nice marmot

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Approximately two months ago the world ended, undead hordes rose and millions died. No one is still sure what caused it, the most popular guess is a vaccine gone wrong or a new disease, no one is certain, and frankly no one cares to be certain anymore, they just care about survival. It's the best train of thought in the world we live in now.

Survivors exist, though only outside of the cities which were bloodbaths, life continues in the less densely packed places of the country, the forests, plains, even rumors of communities in the far away mountains. Trust is not a thing that should be easily given to survivors, roving gangs of bandits exist, scowling the land for people to assault, rape, kill and loot. If those don't kill you then the starvation will, or even worse, the undead.

But safety can be found in groups, communities of likeminded individuals in highly guarded settlements can be found rarely across the land. One such place is the newly created settlement of Haven, filled with people intent on surviving no matter the odds. Its stood for a week now, new arrivals are being accepted provided they can contribute.

It is currently mid November, fall is in season, but winter is coming. Supplies must be gathered to ensure survival against the brutal weather to come.



Haven:



Built in the remnants of a small town, Haven at its establishment contains seven buildings, the largest and in the best shape being the church. Across from it is an abandoned home, the windows are broken and the roof is caved in above the kitchen. Behind the church is a small warehouse containing some useful items such as axes, hammers, nails and some electronic tools, which are useless without working batteries. Another destroyed home sits near the church, its entire frame collapse except for one wall.

The church is considered Haven's center, any important meetings take place inside of it. On top of the church is a small bell tower, the bell rusted and removed. Often a member of the settlement will camp up there, their eyes peeled on the distance around, watchful for anyone coming towards Haven.

Up the hill from the church sit the four other buildings, another house, in similar shape as the other, except the windows are boarded up. Two smaller buildings sit near it, these once contained horses, but the animals are long gone. The final building is another shed, which contains the same equipment as the other. A trail leads up the hill, into the woods north of the settlement. Nothing of use was found up this trail.

There is room for improvement, all of the buildings besides the church require repairs, and if the proper materials are found then more buildings could be built as there is a large amount of space. A wooden fence surrounds the lower perimeter of Haven, this could be upgraded to provide more protection. There is enough land for crops and livestock, its just a matter of keeping the crops and animals alive.

Armory:

Will be updated when more characters are accepted.

Rules:

1. No godmodding, metagaming, etc.
2. Characters can die. By joining the RP you acknowledge that your characters can and may die depending on your decisions.
3. Post at least once a week in the IC. If you have to leave the RP for whatever reason, please say so. If you are going to be unable to post for a period of time then also please say so.
4. Romance, swearing and gore are allowed. Just keep it within the site's rules.
5. Please roleplay in third person perspective, it is a pet peeve of mine.
6. Realism has a place in this RP. Your character shouldn't be running around dual wielding AK47s. If your character gets hurt, they should act that way. A bullet is really painful.
7. Be nice to each other on the OOC. Any issues should be brought up to me and the co-GM(s).
8. This is an advanced level RP. I do expect at least two solid paragraphs per IC post. Absolutely no one liners.
9. Please make your characters interesting with actual flaws and imperfections. I love character development.
10. If you leave the RP then I gain total control of your characters. I'll probably kill them off. Same applies for people who I don't hear from for an entire week and I deem inactive from the RP.



Currently searching for up to two Co-GMs. Please have experience on this site, message me if interested. Also must be able to fully commit to the RP.
Hidden 9 yrs ago 9 yrs ago Post by Lucius Cypher
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Appearance:


"The brave ones die first."


Name: Andrew Lee

Age: 27

Gender: Male

Occupation: Currently, a vagabond

Skills Very perspective and has a excellent memory, almost photographic. Physically healthy and capable of carrying a heavy load for long distances at a modest pace. Also used to be a vagabond and is no stranger to the harsh realities of going days without food or shelter. Also knows the area around the state very well, even after the end. Has very good handwriting too, and can write very fast, about 175 words a minute. He's a excellent bike rider.

Flaws Never had the stomach for nor any experience in fighting. Has an addiction to soda which hasn't affected his health too badly due the the sparsity of his ability to obtain them. Unbeknownst to him, he's also diabetic.

Firearm proficiency: 2: He's used a gun before, but that was back when he shot at targets with his uncles. And he was never really a good shot anyways.

Weapons: Carries various lengths of rope which he can manipulate to be used as a whip, flail, or even lasso. Also carries a crowbar for breaching doors and bashing heads. Can be tied to the rope to serve as a sort of impromptu grappling hood. Lastly, a sturdy MTech Knife for all his knife needs.

Equipment: Andrew has a few notebooks containing various notes and scribbles. Most people wouldn't be able to make sense of them, but for Andrew they contain knowledge and information that could be highly useful for surviving after the end, as well as being used to jot down any new information he comes across.

Andrew also carries two rolls of duct tape. He does his best to keep "Fresh" rolls, as in they haven't be used yet, but he'll take whatever he can get. He'll also whittle a long staff out of wood or make use of a broom stick or whatever wherever he goes, both to use as a weapon and generally just to poke things from a safe distance. He has a makeshift first-aid kit with gauze, disinfectant, tourniquets, tweezers, sygrines, and scissors. He's no doctors but he did read a manual on first aid.

Andrew has a some food in the form of mushrooms. Most of them are safe to eat, though he'll admit he picked a few that he's never tried before. Most of them he scrapped off trees. He has a half-gallon container for water as well.

Lastly, Andrew's most prized possession: His bike. Capable of folding to be more compact, Andrew can cover most distance then others thanks to this contraption. He knows how to take good care of his bike and keeps tools to maintain it.

Apparel:
Andrew only has the clothes on his back (In the image), as well as spare underwear and socks. However he also crafted himself some improvised armor using sport equipment and scrap metal. It's somewhat protective, though admittedly he made it mostly to scare off lone scavengers. It at least also serves as a gas mask so he could go through particularly pungent areas without too much discomfort.



Personality: If there's anything that Andrew would tell you he's like, he's a coward. He isn't one to throw his life away for someone else. He could live with the guilt of having others die for him. That being said, he's an honorable man enough when his life isn't on the line. A favor for a favor, and he is capable of being generous. He takes the easy way out and it can be a bit shocking how quickly he'd make big decisions, typically without much thought or planning. He's good at living in the moment because his plans tend to be too complex to ever be pulled off perfectly.

If there's anything good about Andrew, it's that he at least tries to help. While he's a coward and frankly cheap, he'll never say no to helping someone if they have some idea of how he could help, so long as it doesn't involve sacrificing himself. He'll even fight if the chips or down or if he thinks he can last long enough for someone more capable of show up. Andrew might only look out for himself, but he likes people well enough to watch their back too.

Backstory: Before the disaster, before all the zombies, Andrew's humble beginners started as a college drop out. He was going for an AA degree as an electrician, and indeed he's always been showed with compliments that he's very studious and intelligent. His memory allowed him to memories entire text books within one reading, and he felt that was all the study he needed. But there was a flaw with his talent: He had no experience. He knew the mechanics but he lacked the application. When tested he could slew facts and directions, but when it came to putting it into practice he lacked the creativity or experience to actually use his knowledge. He never recognized his flaws, and after two semesters he was suspended for his failing grades. At the time his family was disappointed in him and refused to let him live with them. He tried to get a job, but he only managed to stay in work for about a year before word of his vagrancy got him fired. With no home, no education, and no money, Andrew became homeless. He was 22 when this happened.

Ever since than Andrew just drifted. He begged for money, taking whatever job he could to get himself food money. Most of them were basic moving jobs, and he got mugged many times. Despite his appearance, people just kept picking fights with him. He guessed it because people see him and think he's strong, so they go and mess with him, kick his ass, and feel better about themselves afterwards. The best Andrew does is run away before they get him, which he's pretty good at. He lived everywhere he could lay down at, from the cold streets to insect-infected forests. His memory at least allowed him to take in the sights and sounds of the world around him. He learned how to live on the edge. And when the undead were raised, he was more then ready to run the hell away from them.

Recently, he discovered the little town of Haven. One of the few settlements to let him in, though now he's waiting to see if they'd kick him to the curb like all the other settlements he tried to work with.

Other: Andrew has literally been everywhere around the state, and knows from memory every building, every landmark, and every path in and out of the area. One of the reasons he lasted this long against both zombies and looters was precisely because he knew how to maneuver past them, as well as where to get supplies in places no one knew about. Granted most of those supplies were from vending machines and raiding medicine cabinets, but they were intact and that's all that mattered.




Appearance:


"Be careful with kind and gentle people. The weak are already dead."


Name: Janette "Jane" Allen

Age: 57

Gender: Female

Occupation: Used to be a physician, retired, and now runs a farm.

Skills Janette is old, without a doubt. She's not as spry as she used to be. But before she dies, she intends to impart all the knowledge she can. Janette was a pharmacist, specifically working for various pharmaceuticals to ensure that their medicines were up to standard. She oversaw the synthesizing of many types of pills, syrups, and poultices. Janette knows how they're made and what they're made from. She even knows herbal remedies, supplementing their spiritual healing with more practical physical ones. But don't think that medicine was all she knows.

Janette was born in the south country, and she is still very much a southern girl. Janette is no slouch with a rifle and knows how to handle animals, from dogs to bulls to horses. She could butcher a buck in ten minutes with a pocket knife. Her family was cheap, so that meant she had to help her family repair and make tools. Janette also has a good amount of farmer's knowledge, knowing how plants grow best and under what condition, as well as how to save them if they fail.

Flaws Janette, as we've covered, is old. She currently has breast cancer and actually retired because of it. She's expected to not live much longer past sixty years, and that's with taking medicine and regular check ups. Janette had also broken her shin in the past and while she's capable of walking, running for too long is liable to make her injure her leg again. She's also starting to become senile: While she can remember most of the details of her past life, she sometimes forgets about things that were told her her just moments ago. Lastly, Janette simply isn't as strong as she used to be. Stronger then most women her age, but that isn't much compared to much younger people. While her deceptive strength might catch some off guard, she's too old to be able to overpower anyone without the element of surprise on her side.

Firearm proficiency: 4. Don't mess with Granny.

Weapons: Janette carries her personal shovel with her. Not only can it serve as a shovel, but also an axe, a spear, and even a hammer. If she cleans it she could also use it as a pan. She also carries two knives, one small skinning knife and a much larger knife that's almost machete sized. And last but not least, she carries a sling and some smooth stones. This deceptively simple weapon is capable of piercing someone's skull, and you can bet she's quite good with it.

Equipment: Janette carries a box of matches and some dry bits of paper for whenever she needs to start a fire. She also owns a Emergency Care Kit, heavier and better supplied them what most first-aid kits would have. She owns various powders and roots which she can mix together for medicine, however more serious diseases will need proper medicine and care. Janette carries various seeds for various plants, most of them things that could withstand a cold winter. Hardy, but high maintenance.

Janette is also one of the fortunate few to still have a motor vehicle that works. While she knows gas is limited, she has a truck which despite it's age and appearance, is quite sturdy, deceptively fast, and handles very well even under extreme situations. However it's a bit of a gas guzzler and currently while the truck itself is capable of taking punishment, it lacks any protection for it's driver or passengers.

Apparel: Janette has a large wardrobe, though she's mostly seen wearing casual jeans, baggy shirts, and sturdy boots. She does wear a shawl at times when it gets colder. She lacks any actual armor, but she does have a thick leather jacket that could withstand knife stabbings. Usually teeth don't have much better luck.

Personality: A kindly old woman, if rather bossy. She's a worry wart and doesn't want people taking risks, least of all herself. But she understands the need for sacrifice. That sometimes one has to make a gamble. And she'd be the first to put her life on the line when it's time to pay the price. Janette frankly doesn't think she'll last long, even if she could somehow get the medicine to treat her cancer. Because of it Janette is almost always the first to volunteer herself for potentially dangerous task, even though she knows she would be more useful alive and teaching others what she knows.

Don't think that Janette isn't a stone-cold killer however. While she may not like killing and will absolutely not accept preying on others just to survive (like raiding) she's not going to bat an eye at stabbing you to death if you threaten her or anyone else. She can be very merciless and she accepts no prisoners. Every fight is a fight to the death. Men, women, adult, children: If you threaten her, you forfeit your life. She'd gladly go to hell if it means those she cares about stay on Earth a bit longer.

Backstory: Janette was raised in North Carolina. Her father was, to the surprise of some, a martial artist. He ran the "Allen's School of Karate", and while they weren't the largest or flashiest, they taught practical stuff. But while her father taught karate and her mother was an accountant, her grandfather, also a master in karate, lived on a farm. Janette spent much of her childhood on her grandfather's farm learning from him when she wasn't going to school.

As a young adult, Janette wanted to be a martial artist like her father, and his father before him. But Janette suffered an accident when she was twenty years old where she shattered her shin when she did a round-house kick to an opponent's elbow. While she recovered, her leg would never feel the same and always felt like it was on the verge of breaking all over again. This nixed her career as a karate teacher, but inspired her into surgery. She went to college to study for it, but found that to be a bit more difficult then she had anticipated. Janette instead took up the job as a pharmacist instead, which she found a knack for.

After she graduated from college Janette came back home and opened up a pharmacy in North Carolina. It was family own until she was brought out by CVS, where she was promoted to oversee their product. Janette was really good at her job and made quite a bit of fortunate just making sure everyone was getting the medicine they were suppose to get. She was a stickler for details which annoyed just about everyone, but it was thanks to her attention to detail that she was able to make sure that no one ever got the wrong medicine, and that everyone got what they needed on time, in the right dosage.

Janette worked for various pharmaceutical companies for about 30 years. She married and had 3 children by the time she was 27 years old. Her husband died when she was 47 due to kidney failure. Three years later, she went for a check up and discovered she had cancer. Her children insisted on taking her in, but she refused. As adults in their own right, she didn't need to baby them anymore. She chose to retire, leaving her inheritance between her three kids. They still visit her from time to time, making sure she's alright living alone. She brought herself a bit of land to start a farm of her own. Just to go back to her roots and settle down in peace.

But peace wasn't something she was going to get. The dead began to rise... And much to her horror, not even her own family was spared. Her first zombie was her own son, the youngest of the three. One day they were attacked by a gang of men, who were actually zombies. They bite her son and she fought them off, but he succumbed to the infection later that night. She had to put him down with tears in her eyes. He was going to become a computer engineer. Disaster struck hard and fast, and soon power was down, landlines cut, and it was as though the world was back to an age before technology. Janette frankly didn't know what to do with herself. She knew she didn't have long for this world. She didn't want to become an undead monster. For a while, she debated blowing her own brains out and saving everyone the trouble. But looking at the corpse of her son, she knew she couldn't do that.

Janette was alive. And she intended to stay alive, long enough for the newer generation to survive. She was going to pass on her knowledge and make sure that her children's future lasted long enough for their children to see it, and for them to thrive despite the disaster of this world. Packing up her things in her truck, Janette left her little farm to find a community to live with. The first she found was Haven.

Other: Janette left behind her gun and some supplies back at her old house, though it's hidden away. In the event she ever returns up there she'll be able to get it and show everyone what it was like growing up hunting everything and anything that ever left the safety of the forest.
Hidden 9 yrs ago Post by Penultimate_Pi
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I want in on summa dis.
Hidden 9 yrs ago Post by Halcyon
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I shall have two characters up shortly!
Hidden 9 yrs ago 9 yrs ago Post by nicksilavong
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Name: Sila Chanthavong

Age: 25

Gender: Male

Occupation: Chef and Physical Therapy Student Drop Out

Skills:
+ 6’1” with moderate upper body strength.
+ Sila specializes in cooking quick and affordable
meals and snacks that have
all the nutrients of a full-course meal.
+ Proficient with knives in pretty much every manner ranging from fileting a
fish to hitting targets with accuracy at ranges of 20 feet.
+ Sense of humor can help keep dire situations seems light.

Flaws:
- His keen judge of character causes him to see the worst in people, and will
often exaggerate various characteristics in friends and acquaintances.
- Underneath his seemingly calm nature is a raging
beast of anger management issues that takes a large
amount of provoking to merit a verbal/physical
response.
- Sila loves to quietly judge and mock people in the confines of his mind.
- Sila’s left index finger, left middle finger and thumb were nearly severed
in a bet involving knives resulting in the nerves becoming unresponsive in
most of his left hand. Deeps scars are found on the knuckle of the middle
finger, the knuckle where the index finger meets the top of the hand, and the
top portion of his thumb is missing, leaving a slight angle.

Firearm proficiency: 2. Sila has been to a firing range occasionally on his international travels, but he hardly knows his way around a gun.

Weapons: Sila carries a Santoku knife (Japanese cooking knife) with a 9” black blade and sturdy, dark, wooden handle carried in a shoddy leather sheath strapped to his right thigh. He also carries a small Smith and Wesson tanto knife in his right pocket for utility, and has four Cold Steel Sport Throwing knives that he has yet to figure out how to quickly access them in case the need for them ever arises.

Equipment: A compact knife sharpener, a random container of salt, a Moleskin journal filled with recipes ranging from ones that he has learned on the road to those perfected in the kitchen by his mother, a Hydroflask®, and
All held in a black, medium sized rucksack.

Apparel: Has a total of two short sleeve shirts, one long sleeve shirt, (accumulated from different restaurants), one pair of dark blue jeans, a long black rag that he often wears as a headband, a black cap with a small “J” embroidered on the face, and dark brown hiking boots.

Personality: Great judge of character and discernment for tense situations afforded to him by his quiet, observational nature. Believes that an empty stomach is the leading cause of depravity, and that if he could satisfy a person’s stomach then he could also keep that person content. Naturally introverted, but can also surprise acquaintances with his rowdy personality usually reserved for family and close friends.

Backstory:

Sila's passion for cooking stemmed from his fascination with knives that came at the young age of eight. He loved to test the knives in his mother's kitchen to see how well they could slice a slab of meat or a chicken breast.
This curiosity soon turned into a cooking hobby, and carried well into his teenage years until it became second nature. Cooking became as important as breathing to him.

After graduating high school in Temecula, CA, Sila went on to achieve his Bachelors of Science in Kinesiology and was enrolled in a physical therapy program. Much to the dismay of his mother and close family members, Sila dropped out 3/4ths of the way in order to dedicate his time to perfect his culinary skills that focused mainly on street food and quick, filling meals. Dropping out resulted in his mother kicking him out of the house, so he first resorted to staying with friends. He soon realized that his welcome was running out, and decided to take to a life on the road.

Previously, Sila loved to travel the world and seized every opportunity that he was able to get on a plane and fly to a remote part of the world to share his knowledge and love for food and to study the various types of international cuisine. To him, life on the road was no different than this. He had been living this nomadic lifestyle for eight months before the outbreak, going from city to city, sharing his culinary creations with any person who would be willing to receive from him. After the outbreak, he tried to get into contact with his family, but was unable to do so. After realizing he would not realistically be able to make it back to them, he offered his services to any hungry soul that he came across.

He wandered for two months before coming across what the locals call "Haven," and dedicated his skills to keeping the encampment nourished.

Other: He regrets not mending things with his family, and leaving the girl that he loved to pursue his cooking. He also talks in his sleep, and is often heard murmuring, "I'm sorry, Jacqueline."
Hidden 9 yrs ago 9 yrs ago Post by Halcyon
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Here are my character sheets. Please let me know if there's anything that needs to be changed.



Hidden 9 yrs ago 9 yrs ago Post by Red_massa
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Appearance:


Name: Nelson Fortier

Age: 25

Gender: Male

Occupation: Park Ranger

Skills ‣ Navigation/Tracking
‣ Hunting
‣ Survivalist
‣ Can be very supportive

Flaws ‣ Amputee
‣ Has trust issues
‣ Doesn't see well at night

Firearm proficiency: 3; Being a park ranger he has vast knowledge and training with multiple types of firearms. He has only used one in a real life scenario's once and only enough training to pass his qualifications.

Weapons: 10"Busse Battle Mistress

Equipment: Flint & Steel, One bottle of water, rope and harness.

Apparel: He has a tendancy of dressing in layers so that he can add or remove to adjust to the temperature. At any given time he could have a combination of the following; anything not worn is stuffed into his napsack.
‣ Black UFC hat ‣ Red Beanie cap ‣ Black Bandana ‣ Black Undershirt
‣ Forest Green shirt ‣ Black Sweater ‣ Black Jacket ‣ Navy Blue Shorts
‣ Faded Orange Cargo Pants ‣ Black Hiking Boots

Personality: Nelson makes himself hard to get to know since he places to many mental barriers up that it is tough to get passed but if you do manage to get there, you will love him since he is quite funny and witty. He can be protective to the right people.

Backstory:
Nelson had always loved the outdoors thanks to his fathers love for it also making it only natural that he had wanted to have an occupation outdoors. That was what created his want to be a park ranger, he liked to help people and he was in the outdoors perfect combination. Nelson once used to be quite a trustworthy person until one day the new guy that he was training had been examining his rifle when one day they had been approached by a mother black bear whom they later realized was looking for her cub. However when they needed to defend themselves the new guy panicked and took off running with his rifle leaving Nelson unable to defend himself. Nelson ended up using his training and played dead and luckily the bear didn't take his life, only his leg. After that day he still helps people as a park ranger but he doesn't train or trust anyone.

When the outbreak started Nelson had been out on patrol in the park like any normal day (no he didn't stop being a ranger since he lost his leg) When he had come across someone who had been covered in blood and limping and Nelson naturally assumed that it was someone who had injured themselves and had come looking for help. It wasn't until he called in for help and heard no response that he thought something might be up since they always had someone near the radio incase of emergencies. Nelson had approached the person and immediately got bad vibes and noticed that he had something in his teeth that resembled flesh. This was the first time that Nelson had ever fired a shot outside of a training scenario or qualifications and it was the second worst feeling he ever experienced.

Nelson has been living off the land, sleeping in trees thanks to his sleeping bag, rope and harness. He sometimes gets lucky and stumbles upon a cabin to rummage through and stock up on small supplies, but he has been avoiding going to more populated areas fearing of what is out there especially given how many of the undead that have been straggling out in the woods he doesn't imagine that large areas will be much better. It has been changing seasons and currently in mid November Nelson knows that he needs to find somewhere to survive since he knows that it is nearly impossible to survive a whole winter outside. Nelson had thought that if he travelled south for long enough that he would find something since he knew the limits of the forest but never needed to travel this far down. One day Nelson had found a trail that continued south further, this excited him since most paths like this lead somewhere. That was when Nelson spotted the steeple of a church!

Other: Nelson is a heterosexual. He might be a amputee but he has gone through full physiotherapy and has a fully functioning prosthetic leg.
Hidden 9 yrs ago 9 yrs ago Post by Gypz
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Hidden 9 yrs ago Post by Heat
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Heat Hey, nice marmot

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I'm loving the sheets so far, I'll review them tommorow in detail. About to fall asleep.
Hidden 9 yrs ago Post by Penultimate_Pi
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Quick question: Is there any specific reason you mention not to list guns in a character's weapons? Would any firearms they carry be forfeited into a group pile, or...?
Hidden 9 yrs ago 9 yrs ago Post by Penultimate_Pi
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Reserving for a character spot, WIP:
Hidden 9 yrs ago Post by Halcyon
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Hmmm we have three healer types, no? I may change up my doctor then. Still debating...
Hidden 9 yrs ago Post by nicksilavong
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It would be interesting to see how the three different healer types go about doing things though. One modern medicine that just barely finished school, a retired pharmaceuticals person, and a natural medicine.
Hidden 9 yrs ago Post by Heat
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Heat Hey, nice marmot

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@Lucius Cypher Both characters look good, only thing I'm not big on is the truck. A gas guzzler like that would be terrible in the apocalyptic scenario. It's extremely hard to find gasoline, especially two months after the outbreak.

@nicksilavong Accepted. Nice to have a cook in the settlement.

@Halcyon It's up to you if you want to change her occupation. If you want to go back and edit Carmen to something other than a doctor then that'd be fine. Maybe a teacher?

Carmen is accepted, but I'm curious, how many crossbow bolts does she have? Arrows for that might be scarce unless she is a really on it about retrieving the bolts after they are fired.

@Gypz Kat is accepted. Interesting character, I'm intrigued to see how someone who spent her whole life on a Mohawk reservation embroiled in her people's traditions will fit in with this group of people.

@Penultimate_Pi That's exactly what I was planning, part of be allowed into Haven was to agree to stockpile any firearms. It kicks down the risk of a high emotion situation going out of control when the people are packing heat. I'll probably create a list of firearms that are stockpiled, though it will be very short to start. Hehe.

Also, for everyone, don't be afraid to make as many characters as you can manage. I would love it if it start the settlement was loaded with PCs, that would create some fascinating plot points. Maybe even a teenager or something? I myself am probably going to make one more character.

All whos characters have been accepted may post them to the Character's tab.

Hidden 9 yrs ago Post by Lucius Cypher
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I know Heat, but once gas becomes a bit more common, we'll need it to haul heavy supplies around. I don't expect to see much use of it soon in the RP, but it'll save us time to have to find a suitable one later. I'll move my characters over ASAP.
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Heat Hey, nice marmot

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Alright, that makes sense.
Hidden 9 yrs ago Post by Red_massa
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Red_massa Chocobo Handler!

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I guess my character sucked so bad that I didn't get mentioned XD
Hidden 9 yrs ago 9 yrs ago Post by Halcyon
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@Heat

I'm keeping Morgan as is. She's my doctor character whereas Carmen is my soldier character.

Anyway, please give Morgan a look over as well. They're both final CSs unless you'd like something changed :)!

Edit: I should mention - sorry. I'm keeping Carmen's weaponry as is. She is a stickler for retrieving while she's trying to find a way to make bolts (very unsuccessful at this point. Hopefully we find a builder/carpenter character haha!). As for number of bolts? 5 including the loaded bolt.
Hidden 9 yrs ago Post by Halcyon
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I guess my character sucked so bad that I didn't get mentioned XD


I liked your character :(!

By the way, hello fellow Deadmau5 fan! I think anyway haha!
Hidden 9 yrs ago Post by Gypz
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@Heat Thanks. I've wanted a native character for a while, and she just kinda developed as I was working on the CS.
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