Hidden 9 yrs ago Post by Crimson Raven
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@Crimson Raven Hmm. Sibling pair might be okay, depending on your choice of classes.

As for starting weapons, there aren't any real weapon rankings - weapon quality is divided by material (bronze, iron, steel, silver) and higher materials are more rare but better for enchantments. When I say to be reasonable, I ask what your character would probably have; iron is what you're most likely to have, maybe steel if you're really well off.

A unique or named weapon you start with can have a unique design, but won't function too much differently than a normal weapon of the same material aside from one minor trait (maybe it stays sharp better or is built for your specific fighting style - you would specify when you create it). A weapon that 'gains power as the user does' is probably just a little too much.


Got it. No problem.
Hidden 9 yrs ago Post by AquaAzura
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@Penultimate_Pi so what would be a good rate to introduce new characters like at the beginning of each act? Or during new plot event?
Hidden 9 yrs ago Post by Penultimate_Pi
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@AquaAzura Really, wherever we can work them in. If they are meant to be of a higher level, then they're likely to show up around the time units would reach that level.
Hidden 9 yrs ago Post by AquaAzura
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@Penultimate_Pi okay sounds good to me, I have some backup app up for them!
Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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One's backstory will be reviled I.C. I decided not to go with a custom class because there were already classes that fit perfectly.







Hidden 9 yrs ago 9 yrs ago Post by Eisenhorn
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Ok, just got back from work everyone, I'll get on the fixes ASAP.

EDIT: Alright, keeping the class feature intact as it is, fixed the stat spread, and hopefully fixed the image. Not necessarily all done in that order.
Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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Something like this? The stats are probably off and I need to find an image, though odds are I'll end up writing some barely adequate instead.


Hidden 9 yrs ago Post by Penultimate_Pi
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@Eklispe
The stat values read 4, 3, 3, 1, and 5 respectively- that adds up to 16. That puts you only one point over, since you chose just one proficiency. No big deal, just subtract one rank from any stat (except Mentality) and you're good to go.

Looks alright otherwise, but Quality Over Quantity is way too powerful of a skill to be having at this stage - you would essentially gain the ability of a promoted character every time you found yourself outnumbered in the immediate area. It's situational, but extremely powerful for those situations. Either tone it down to boosting just one stat, or give it a different effect, like boosting the rate or Critical Hits or something.
Hidden 9 yrs ago Post by AquaAzura
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@Penultimate_Pi
So I just have to change my character's biographyand and she be ready?
Hidden 9 yrs ago Post by Crimson Raven
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@Penultimate_Pi

What is the verdict on my characters?
Hidden 9 yrs ago Post by Penultimate_Pi
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...Oops. That's what I get for not reading the whole thread.



@Eisenhorn Everything looks to be in order, but keep in mind that since our initial group will be mostly run by the players, you may be asked to alter your history if want to be in the initial group - otherwise, you could always retain your separate history and simply choose to join the players later, under some circumstances. We'll figure it out once we get the OOC started proper.

@AquaAzura You wouldn't need to change anything fundamental about your biography, but it should be explained why such a high-status character like her would bother with a simple lowly mercenary group. Is she just using them as an escort, or does she see something in this group that made her want to join?
But yes, she would otherwise be ready to go.

@Crimson Raven An interesting pair; reminds me of Dante and Vergil from Devil May Cry, if their roles were reversed. You left out their class features, however, and 'Uses Dark Magic' is a repetitive feature when he is already listed to use dark tomes. They may be default classes, so to speak, but they should still have unique class features (as explained in Character Creation). I can't stop stop you if you want to go without, but you'll be putting yourself at a slight disadvantage for it.

Another detail to note is your weapons- firstly, your greatsword image doesn't link properly (even though I managed to find the image you meant to link to). You might also want to list the base material of your weapons (bronze, iron, steel, etc) so that we can get a general idea of the weapon's quality, even if their make might suggest otherwise. And is that greatsword mysterious just by nature, or does it have some yet-to-be-revealed ability? If it's the latter, tell me about it; you can use PMs if you'd like to keep it secret. And in the meanwhile, I might also like to know where he got his hands on a Nosferatu tome, but if you can justify that I won't ask you to remove it.



You guys are really hammering it out so far. Let us wait for a few more people to join (or Corporal Lance to return, whichever comes first) and we can get to work on the OOC for you all. Thank you for being patient.
Hidden 9 yrs ago Post by Crimson Raven
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@Penultimate_Pi I used your suggestions and added a little to Marcone's personality.
Hidden 9 yrs ago Post by Eisenhorn
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@Penultimate_Pi Alright, I can really just add on a bit where the mercenaries he's running with get wiped out by the vastly larger military they parked themselves in front of, and that would free him up to be with the main group, just like that.
Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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Bah, I made a mistake.
Hidden 9 yrs ago Post by Penultimate_Pi
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@Eisenhorn Like I said, whatever works. You can choose to bring him in initially or slightly after that, just tell me which. Hell, you could almost even kick off the plot for the players to make them realize they're about to be attacked by the encroaching army.

@Crimson Raven Lemme clarify one thing about Terror... "Units hit take more damage from this unit and do less damage to it," means that when you hit units, you 'frighten' them to produce the following effect, right? I want to make sure I'm understanding this correctly.

A forged Killing Edge is passable, but combined with Indomitable Spirit, that's going to spit out a lot of Critical Hits. Just be aware that a Killing Edge and similar blades tend to be more fragile that most swords, and a forged weapon does only a little to mitigate that.
Hidden 9 yrs ago Post by Eisenhorn
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@Penultimate_Pi Hmm, that bit about warning the other players could actually work better than I had planned for Shaeld initially. That sounds like a good idea, Shaeld was sent to warn the nearest grouping of people, the players in this case, before or even during the last clash between the mercenaries and encroaching army.
Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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@Crimson Raven Lemme clarify one thing about Terror... "Units hit take more damage from this unit and do less damage to it," means that when you hit units, you 'frighten' them to produce the following effect, right? I want to make sure I'm understanding this correctly.

A forged Killing Edge is passable, but combined with Indomitable Spirit, that's going to spit out a lot of Critical Hits. Just be aware that a Killing Edge and similar blades tend to be more fragile that most swords, and a forged weapon does only a little to mitigate that.


Essentially, yes. It doesn't have to be a very big change, I'll leave the actual amount to you.

So he simply would have to take good care of it right?
Hidden 9 yrs ago Post by Eklispe
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@Penultimate_Pi Lowered agility by one, changed Quality over Quanity to give 1 point in skill as that made the most sense thematically.
Hidden 9 yrs ago Post by Corporal Lance
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Added Branded under Races, adjusted the wording of skill rank cost that @Eklispe pointed out was confusing.

@Crimson Raven Link on the Greatsword is still broken for me, just in case you made an attempt at a fix. "Terror" is a pretty powerful skill, so expect modest bonuses instead of game-changing ones. The opposite of Pi, I'm completely fine with Nosferatu as it's decently common in Awakening but am totally against giving any starting character something like a Killing Edge, especially a specially crafted one. In this game we're using overall craftsmanship of a weapon to determine its value, and Killing Edges are already well-forged weapons. You can keep Folly, I'll let that go, if you agree to it being forged down. As in it was broken at some point and is now weaker as a result and on par with other starting weapons. I'm also pretty okay with a Greatsword that has latent power but is essentially just a hunk of iron at the beginning, as other players will be acquiring awesome gear as they progress you'll just "unlock" your weapon's latent potential. Backstory on the Raith brothers is good, I like Marcone's personality, points are good.

@Eklispe I like your character, and if you wanted to have "Quality over Quantity" give another point in another skill I'd let you. This is because players can already have one flat point in a skill as their Class Feature if they choose to do so, so I wouldn't want you to get screwed over for having a neat feature.

As a general notice to all, keep in mind to have your characters' starting weapons fairly simple. You'll get the cool stuff later on as you play, and if you start with a mysterious axe forged from the souls of tigers and drinks blood to gain strength you don't really have anywhere to go but down, do you? Stats and cool features don't mean much anyway, they're just a way to gauge character ability against each other, what everyone is good at and known for and what they should probably be doing on the battlefield.

I get on my flight at 1245 tomorrow, so after I get off tonight I probably won't be on until Sunday sometime.

Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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@Crimson Raven Link on the Greatsword is still broken for me, just in case you made an attempt at a fix. "Terror" is a pretty powerful skill, so expect modest bonuses instead of game-changing ones. The opposite of Pi, I'm completely fine with Nosferatu as it's decently common in Awakening but am totally against giving any starting character something like a Killing Edge, especially a specially crafted one. In this game we're using overall craftsmanship of a weapon to determine its value, and Killing Edges are already well-forged weapons. You can keep Folly, I'll let that go, if you agree to it being forged down. As in it was broken at some point and is now weaker as a result and on par with other starting weapons. I'm also pretty okay with a Greatsword that has latent power but is essentially just a hunk of iron at the beginning, as other players will be acquiring awesome gear as they progress you'll just "unlock" your weapon's latent potential. Backstory on the Raith brothers is good, I like Marcone's personality, points are good.


Okay I had an idea consenting Folly. Right now it is broken and he needs a sufficiently skillful smith to repair it, trouble is, the metal is hard to work with so he can't just repair it at the local smithery. He will fight with an iron sword for now. I did use a different link to the greatsword, still broken? It works fine for me.
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