Hidden 9 yrs ago Post by Descartes
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I could see this being very fun and you don't need a large group to make it work. You have my support. If you want to move it forward count me in.

Not sure what you mean, but alright.

@Jerkchicken Race, character concept, equipment, and racial traits. I'd also like a little bit of description for your dude's magic.
Hidden 9 yrs ago Post by Necrophage
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@Descartes
Sorry. That wasn't very straightforward. I'm in if you think we have enough people. Till then I'll wait on the character sheet.
Hidden 9 yrs ago Post by Scrapula
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I've got a hankering for some dungeon crawling, and this feels like it'll fill that niche quite well. I've whippled up a CS, let me know if anything's wrong with it.

Hidden 9 yrs ago Post by Descartes
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@Scrapula I like it. While it looks a little too specialized for my tastes, I think I've got a special place for your character. It just takes a little changing of the roadmap. Accepted.

@Necrophage I'd run the game for 1 person or 12 people. What does it matter? If you want to play, just roll up a dude. Or write, since I haven't thought of any system in particular I'd like to run this in.
Hidden 9 yrs ago Post by Happy Go Lucky
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Im making an app! I apologise for not working on it sooner, other rps had me busy XD
Hidden 9 yrs ago Post by Descartes
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@Happy Go Lucky You do you man.
Hidden 9 yrs ago Post by Jerkchicken
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I don't know what magic to give outside of the vague descriptor/objective of: Is conducive to weeaboo fightan magic moves
Hidden 9 yrs ago 9 yrs ago Post by Happy Go Lucky
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I don't know what magic to give outside of the vague descriptor/objective of: Is conducive to weeaboo fightan magic moves


I'm going to assume English isn't your first language? XD

EDIT: i'm so stumped on who I want to roleplay as XD so many options to choose from, aarrgh! XD

DOUBLE EDIT: no wait, I think I know EXACTLY who I wish to roleplay as XD
Hidden 9 yrs ago Post by Necrophage
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I'll "roll" up a dude as soon as I get home from work.
Hidden 9 yrs ago Post by Happy Go Lucky
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I'll "roll" up a dude as soon as I get home from work.


in an rp together again, necro :p I look forward to it.
Hidden 9 yrs ago 9 yrs ago Post by Descartes
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@Jerkchicken Uh... post your dude in the character section for now. I'll deal with it when the game starts.

Edit: I'm going to start the game at 01:00 EST tonight. @Happy Go Lucky@Necrophage If you two do end up finishing your characters past that date, you guys can just hop in wherever you see fit- not that we'd go that fast.
Hidden 9 yrs ago Post by Necrophage
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Alright. Scrapped the first character. Now I have a familiar character I like. Will post him tonight at 5 when I'm home from work.
Hidden 9 yrs ago 9 yrs ago Post by Necrophage
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Name: Ozend
Gender: Male
Age: 25
Race: Human
Character Concept: The surly guardian.

Physical Appearance: Ozend is a hirsute and stocky brawler. His build is that of a soldier in constant training. His hair is brown and long, flowing freely. His beard is unkempt and Ozend in general shows obvious disregard for his personal appearance. His eyes are a striking blue and are often accompanied by tired bags. He wears a gray cloak, hood down most of the time, a brown tunic and black trousers. A common theme in his garb is the thrashed and frayed bits on the clothing's extremities. He wears well made leather boots that have seen their share of travel in the past few years. They're heavily scuffed as if they've seen more use than simply walking.

Equipment: A long sword that goes often unused. There's nothing special about it but should Ozend draw it he means to kill someone. Ozend has this slung to his back to keep other movement unimpeded.

A travelling pack and various items for food, drink and comfortable rest.

Personality: Ozend is incredibly straightforward. He's a think as you go kind of person and doesn't like to idle. He gives little care for what people think of him yet he thinks a great deal of how he can care for people. The world's big and there's not enough time to worry over what one man thinks of you.
Goals: Ozend is out to protect the world one land at a time. He failed his own land and that defeat still shakes him.
Beliefs: Ozend is strong about freedom. Slavery is abhorrent and certain caste systems, disgusting. He believes wholeheartedly in the religion of his home.
Background: Ozend hales from a land whose political system collapsed. It was a monarchy known as Calahaz. The king, Clarion, was gravely ill and set out a plan to find a new heir because none of his princes were worthy of the crown. Political intrigue and evil grew in the land. It became impossible for justice to be met and Clarion's desires to be fulfilled.

One thing led to another and the powers of the land crushed each other. A war of brother against brother, father against son. There were no winners, just a dead nation with stragglers who slept on their swords. So Ozend, forgotten vassal to a dead king, left. There was nothing good to stay for and the worst of his experience he'd never forget.

Racial Traits: Humanity comes in a wide variety.
Known Skills: Ozend is a capable swordsman. War has tried and conditioned him and he came out intact. A brawler by necessity, Ozend was so good at killing his neighbor that he swore off of slaughter for the sake of his enemy and for the disgust he felt for himself. If they deserved his blade, they would have it.
Ozend learned to make use of bare essentials, going day to day by stretching the little and using what knowledge of the land you possess.

Known Powers:
Ozend was a guardian to the king. Sickness struck past his shield. Illness that no man could guard against took the life he had sworn to save. Ozend is a very capable defender to the point that he could even protect against enemies of imposing size. It is not magic that he wields but secret techniques developed by ancient monks and priests. A technique very few know of. Ozend has been practicing and experimenting with it. It has become a staple of his self-assigned role to defend.

Barrier - A shimmer in the light, a sparkle as the weapon strikes. Ozend's barrier is an extension of his soul. His religion states that the soul is an immortal thing that exists forever even when the body decays. It is this fact that the priests so heavily emphasized and worked upon to perfect. Almost invisible when in function Ozend can block the heftiest attacks with ease using the otherworldly source of his own spirit.
The spirit is however a vulnerable thing to certain magics, particularly those of dark origin. His spirit is linked to his emotional state. Happy and confident bring a stronger barrier. Depressed and solemn bring that of a weak barrier that would only deflect meager attacks. Ozend finds he can stay in the middle with strong drink should he have a low-streak.
Hidden 9 yrs ago Post by Descartes
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@Necrophage So what exactly does this special technique do? Is it martial arts?
Hidden 9 yrs ago Post by Necrophage
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It's not a martial art. It's not technically magic either. It's a soul art or whatever. I don't really have a label for it. It's a spiritual technique that taps into the soul of a man much like a martial artist would his own body.
Hidden 9 yrs ago Post by Descartes
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@Necrophage So what does that do exactly?
Hidden 9 yrs ago Post by Necrophage
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It acts as a metaphysical barrier between you and everything else. It's exactly what I called it, a barrier.
Hidden 9 yrs ago Post by Descartes
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@Necrophage Oh, the barrier was the technique. I thought they were two different things. Pardon my misunderstanding. Accepted.
Hidden 9 yrs ago Post by Necrophage
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@Descartes
No problem. I intended to describe it a little and then give the ability that he used through it. Sorry if it was confusing.
Hidden 9 yrs ago Post by Shisa
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It's probably a little out there, but I wanted to really embrace the world and create a Mimic. It's based on my own experience with what Mimics are, however, so if something doesn't jive with your world's version please tell me. Of course, it is a mutant, so there might be some differences.

Name: Mimi
Gender: Genderless, but takes a female form
Age: 4
Race: Mutant Mimic
Character Concept: Organic Mimic

Physical Appearance: Mimi, in her default form, is a horrific amorphous mass of sticky pinkish goop that looks much like a gigantic amoeba. Her default form, however, is quite different from the one she takes most often. Normally, she looks much like a human girl in her mid-teens of average height and weight. She has long, straight black hair and emerald green eyes, and her skin is lightly tanned. She wears a set of dark robes with green outlines that look like landmasses.

Equipment: Robes, a diary, ink and a quill, backpack

Personality: Some of the first words that come to mind when one thinks of Mimi are ‘strange’ and ‘awkward’. Because she is largely unfamiliar with humanoid customs and society, she tends to do things most consider ‘odd’ often. What she has learned, however, was from a kind woman and thus she emulates kindness as well as she can. She takes joy in helping people, and likes to learn more than almost anything else. There is an inherent eagerness to her personality that pervades everything she does. Well, eagerness as well as a profound naivety.

Goals: Mimi wants very much to learn, both about humanoids and about her own Mimic roots. She also wishes to someday fit in to humanoid society. Her greatest goal, however, is to be able to communicate with the World Mimic.

Background: Due to a profoundly rare and strange mutation, Mimi was born an ‘Organic Mimic’, which is to say that she mimics living beings rather than environmental items or materials. One day, after having mimicked many different creatures, she saw something strange that she had never seen before. A Human crossed her path, and Mimi mimicked her. The woman was incredibly confused and defensive at first, but curiously observed the thing that appeared as a smaller version of herself before making any judgements. After a little observation, it seemed like Mimi meant no harm. If anything, the creature seemed almost defenseless. The woman ended up taking Mimi with her, and taught the Mimic all sorts of things that she absorbed like a sponge. Eventually, they worked out what Mimi was, which opened up all sorts of ideas. Were there others besides her? What did this mean for Mimics? What implications could be made about the world? Mimi had to learn more about Mimics, and about herself. To this end, Mimi left on her own journey which the woman endorsed by giving her a home-made cloak to keep warm. It was embroidered with outlines of landmasses, based on Mimi’s idea that the entire world was just a very big Mimic and that she was born to give the World Mimic a form that could explore things like a humanoid, because it was also curious just like her.

Racial Traits: As an Organic Mimic, Mimi can perfectly mimic the forms of similarly-sized animals. She prefers humanoids, but she could also become a dog or a fish. Instead of consuming organic life like Material Mimics, she instead consumes inorganic matter like gold and jewels. She can produce extra limbs similar to pseudopods from her non-amoeba form like Material Mimics do, but hers aren’t as adhesive because she doesn’t need to catch moving things. The acid that she can expel from these appendages to break down material, however, is much more corrosive than a normal Mimic’s. In addition, she is incredibly strong and durable and heals quickly like other mimics. These factors stay consistent throughout her forms, so she’s never stronger or weaker depending on the form she takes.

Known Skills: Mimi can speak Common fluently, as well as communicate with fellow mimics. She has good reading and writing skills, and is an incredible learner. She knows quite a bit about nature as well as bits of various lore, but she hasn’t had the time yet in her short life to learn a large variety of skills.

Known Spells/Powers:
-Negotiation: Mimi can ‘negotiate’ with Dungeon Mimics to change the terrain and layout of an area. Currently, her skills as a negotiator only allow simple things like ‘Lower that platform a bit’ or ‘shrink that pool’. When she becomes better at negotiation, however, she may be able to get a Mimic to create a pool of acid under an enemy or put a number of openings in a labyrinth to make it easier to navigate. This negotiation is not a strict agreement as much as temporarily exerting her own will over localized parts of a dungeon, but she must be able to vocalize her needs for it to work.
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