Hidden 9 yrs ago 9 yrs ago Post by Skallagrim
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I bet I could beat y'all with a Rilla doll, a bulbous Melonhead and bubblegum.
Hidden 9 yrs ago Post by GreivousKhan
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I bet I could beat y'all with a Rilla doll, a bulbous Melonhead and bubblegum.


Hidden 9 yrs ago Post by MelonHead
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I bet I could beat y'all with a Rilla doll, a bulbous Melonhead and bubblegum.


That's a powerful set of weapons you've got there.
Hidden 9 yrs ago Post by Takashi
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I bet I could beat y'all with a Rilla doll, a bulbous Melonhead and bubblegum.


Too OP; plz nerf.
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Hidden 9 yrs ago Post by GreivousKhan
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So on a serious note, any one up for a match? I want to test out a new character I have in the works.
Hidden 9 yrs ago Post by Giovanni Carter
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I am up for a match, if you want.
Hidden 9 yrs ago Post by Fallenreaper
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Finally finished, here's hoping Iron's CS meets expectations or at least passable. Any suggestions, required information, or additions to the CS would be taken into consideration and appreciated. He's fairly simple with not a whole lot of fancy stuff which I thought was ideal for starting out. It's been a while since I actually made one of these so I might've lost my groove a bit. Also, I had to have some help with the Kali bit from a friend's own experience and knowledge in the art. I have read up a bit on, got some vids for reference and likely will attempt to mimic it, though I have little idea how well I'm going to do as a fair warning to anyone interested. >_>

Finally... had fun making the challenge request though I'm beginning to think he's seriously under powered compared to everyone else. XD

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Hidden 9 yrs ago Post by Athinar
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@Fallenreaper Naw, Ruby's right around the same level as Iron, although she is significantly more... murder-ey.
Hidden 9 yrs ago Post by Takashi
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So on a serious note, any one up for a match? I want to test out a new character I have in the works.


I'm definitely up for a match. I've got 4 characters posted right now. Always thinking of which one to add next.
Hidden 9 yrs ago 9 yrs ago Post by Skallagrim
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@Fallenreaper I know the name of your mentor, Tearstone. I have either fought him or had discussions with him. Getting so old names are like fleeting memories. Anyway your character is a nice bit of realistic (for the most part). I don't think you'll have too hard a problem finding opponents as realistic is always a good bit of fun. It brings an edge to your writing if you can do realistic well.

**** Melon is correct (below) posting a general idea of strength and speed helps. Also bladed weapons up close and personal makes for very nasty, very fast fights. It doesn't take much to kill with a karambit, a quick step inside, a slash across the inside of the arm, up and across the throat from there. Followed by a heel trip and you are off. Nasty bit of deadly.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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@Fallenreaper In regards to Iron it's not that big a deal but stating your character's physical characteristics are 'human' isn't very specific. It essentially means 'human average' which isn't very representative of an obviously physically fit human. There's also a pretty huge range of strengths and speeds that humans are capable of.

Plus in lower tier battles you tend to have a triangle of skill strength and speed, with one of the three being sacrificed for the others for balance reasons. Just because it's highly unlikely any two humans will match each other in strength and speed.

As your character is wiry they would probably favour speed a little over physical strength.
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

I'm definitely up for a match. I've got 4 characters posted right now. Always thinking of which one to add next.


I'll send you a PM so you can decide when of your characters will be a good match for it.
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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@Fallenreaper Naw, Ruby's right around the same level as Iron, although she is significantly more... murder-ey.


Which killing would disqualify her, lol. Although Iron does have a were coyote form but I'm not using currently.

@Fallenreaper I know the name of your mentor, Tearstone. I have either fought him or had discussions with him. Getting so old names are like fleeting memories. Anyway your character is a nice bit of realistic (for the most part). I don't think you'll have too hard a problem finding opponents as realistic is always a good bit of fun. It brings an edge to your writing if you can do realistic well.

**** Melon is correct (below) posting a general idea of strength and speed helps. Also bladed weapons up close and personal makes for very nasty, very fast fights. It doesn't take much to kill with a karambit, a quick step inside, a slash across the inside of the arm, up and across the throat from there. Followed by a heel trip and you are off. Nasty bit of deadly.


That's comforting to know, especially since I know Lyzan spoke highly of you, Glint, Rilla and few others. He even mentioned Melonhead had potential really. And yes, I read that match between Glint's Arcana and Xeelov which as an exercise, Lyzan asked me questions of what I would do if I was playing Xeelov at key intervenes. I managed to come up with moves he hadn't considered though he pointed out the possible flaws in them like Aracna being able to push or an exposure of a weak spot. Sadly that has been a long time ago.... I still have the notes though.

Returning to Tearstone, he's still around. Merely just jingle him and I'm sure you could coax him into a match. My only request is you send me the link!

Bit referring to Melonhead: see answer to Melon. Higher Tier pcs are easier to state strengths and speeds for but also harder to keep within those expectations when in competition. Namely due to paranoia on my part.

I've seen several YouTube vids over the use of the weapon and understand that but it's also possible to defend against it, disarm, or cripple with it. So I've got a sense of the speed and control required. However I'm also aware I won't be accurate the first fight which why I encourage other arena observers to point out problems, flaws, possibilities and overall help me improve my ability with information. This might also allow others who are lurking to see how arena vets and other combats handle the teaching of a newbie.

@Fallenreaper In regards to Iron it's not that big a deal but stating your character's physical characteristics are 'human' isn't very specific. It essentially means 'human average' which isn't very representative of an obviously physically fit human. There's also a pretty huge range of strengths and speeds that humans are capable of.

Plus in lower tier battles you tend to have a triangle of skill strength and speed, with one of the three being sacrificed for the others for balance reasons. Just because it's highly unlikely any two humans will match each other in strength and speed.

As your character is wiry they would probably favour speed a little over physical strength.


I had considered that to be honest but actually finding an accurate source for either speed or strength reference on the net isn't easy and there's so much conflicting information, it's hard to guess what's plausible or not. If you have suggestions, an estimate within human range for his stature and size, I would appreciate it. Though actually his stats went in order that strength was high because it feels right for the PC. I know it sounds strange but I've actually played, and likely will again when the hiatus is over, him before in a pm rp. His speed slower because of that by default and I wasn't sure how go about that honestly due to lacking information.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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It's your character, so fair enough, from what I know of First Nation People's they tended to favour guerilla tactics where being physically robust in a pushing and shoving sort of way (which most medieval battles tended to come down to on the front line) was not a major concern, nor something they trained for. Though there's always anomalies in every population, I'm sure some favoured physical strength over speed and agility in combat, though the tomahawk at least to me feels like an agile weapon that wouldn't necessarily be of more use in the hands of someone stronger. That's the only reason I made the assumption of him having a sort of wiry strength (That and you mentioned he didn't seem overly muscular.)

Then again, though I can't remember if it was explicitly stated looking at your character's weapons he seems to be from a modern setting, so I suppose what was historically true is irrelevant.

A good baseline for strength and speed is to decide what trait you'd like your character to favour and find what the world record in terms of Olympic sport is, then scale down somewhat for realism. That's how I personally set my character stats anywho. Stronger characters -tend- to be less agile, though that doesn't have to translate to being slower in a straight sprint. Height and build have similar advantages and disadvantages.

At the very least, a strong character will be able to lift their own body weight. Obviously in combat factors like height and reach can be just as important to the strength of someone's muscles, but at some point the direct statistical strength of your character may come into question, as contests of strength are somewhat common. Speed is similarly important, if you want to outrun someone or something.
Hidden 9 yrs ago Post by GreivousKhan
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It's your character, so fair enough, from what I know of First Nation People's they tended to favour guerilla tactics where being physically robust in a pushing and shoving sort of way (which most medieval battles tended to come down to on the front line) was not a major concern, nor something they trained for.


Common misconception.

If battle turned into shoving matches, the people in the first and second row would suffocate to death and cause all kinds of cohesive failure for the unit as a whole. Imagine 12 or more people pushing you from the back while being waged up against a dozen bodies in front of you. Total chaos.

Melees are actually something generals absolutely try to avoid. You'd have an insane amount of casualties and little tactical gain.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

Common misconception.

If battle turned into shoving matches, the people in the first and second row would suffocate to death and cause all kinds of cohesive failure for the unit as a whole. Imagine 12 or more people pushing you from the back while being waged up against a dozen bodies in front of you. Total chaos.

Melees are actually something generals absolutely try to avoid. You'd have an insane amount of casualties and little tactical gain.


Which is why medieval battles were incredibly rare and avoided at all costs, but they still happened. Sucks to be the guy at the front I guess. Clifford Rogers believed a great deal of the French who died at Agincourt were actually pushed over by their own men and drowned in the mud, or even suffocated in their own armour (which is known to have happened in other battles, apparently.)

Poor French bastards.
Hidden 9 yrs ago 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

Which is why medieval battles were incredibly rare and avoided at all costs, but they still happened.


If by that you mean large scale field battles, then more or less that is true. Sieges tend to be much more common. Battles have the potential to be decisive--including to be decisive in the wrong way. It is essentially the act of compressing the glory or misery of a whole campaign into the space of a few hours or a couple of days at most, and if the plans fail, woe to the vanquished melon. :K

Competent commanders have always been aware of the nature of battle as a two-edged knife, so they would only engage in it when there was a compelling a reason to do so. Even after the Napoleonic shift in the focus of warfare towards battle-oriented strategies, modern commanders do not fight battles "just because." They still need to arrange their battles to fit their larger strategic goals and objectives.

Also due to the terrible risks of unrestrained warfare, battles were often ritualized events that ended long before the total annihilation of the losing side. Many historical cultures had the custom of not beginning the battle until the opposing sides had sent envoys or heralds to each other and attempted to negotiate a peaceful solution. Others demand a ceremonial declaration of the beginning of hostilities, such as by the device of a whistling arrow or a brief ritual cannonade. Anglo-Saxon England had the practice of "hazeling" a field of battle and setting the opposing hosts to meet by prior arrangement at a specific date and place.

Then of course there is the duel between champions to decide an outcome. Kind of like what Dynamo and I are doing. Makes for a good reason to have a fight between individuals at all.

<Snipped quote by GreivousKhan>

Which is why medieval battles were incredibly rare and avoided at all costs, but they still happened. Sucks to be the guy at the front I guess. Clifford Rogers believed a great deal of the French who died at Agincourt were actually pushed over by their own men and drowned in the mud, or even suffocated in their own armour (which is known to have happened in other battles, apparently.)

Poor French bastards.


Well that battle did have the french running over their own crossbowmen due to said crossbowmen fleeing the battle and pissing off the French general. Thus that running over by knights was actually intentional.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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Yeah, I was indeed distinguishing between battles on the open field and sieges, which I know were far more common and often less bloody, as everyone stood outside and waited for the people in the castle to starve and surrender.

In fact, I think I mentioned the very same fact in the Arena chat thread a few weeks back when someone mentioned medieval battles.

I suppose the reason why battles were uncommon was that it was incredibly rare for two sides to want to fight and destroy each other, because it would rely on a situation where for some reason both sides were confident of victory, which just didn't happen. The smaller side would just run away (manoeuvring) until more favourable conditions were met. Where-as guys in a castle didn't really have the option of running away from larger forces, so the people ensured of victory could set things in motion and engage combat.

I didn't know that about Anglo Saxon England, though as is common I'm only really aware in any detail of the battle of Stamford Bridge and the Battle of Hastings, which were both foreign invasions, so I doubt rules of etiquette would apply.
Hidden 9 yrs ago Post by Takashi
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I remember reading about a siege in the 100 years war that proves "civil war" is not an oxymoron. An English general was besieging a French castle. He managed to dig some kind of trench around the castle that was about to cause it to collapse or something, so rather than utterly crushing his enemies he properly warned the French general what he was doing. The French general didn't believe him, so the English bloke invited him outside to show him. The French dude was like, "Hmm... looks like you're right. OK, we surrender." Then the two armies had a pleasant banquet together.
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Hidden 9 yrs ago Post by MelonHead
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I remember reading about a siege in the 100 years war that proves "civil war" is not an oxymoron. An English general was besieging a French castle. He managed to dig some kind of trench around the castle that was about to cause it to collapse or something, so rather than utterly crushing his enemies he properly warned the French general what he was doing. The French general didn't believe him, so the English bloke invited him outside to show him. The French dude was like, "Hmm... looks like you're right. OK, we surrender." Then the two armies had a pleasant banquet together.


That might be the most English thing I've ever heard.

He also probably wanted the castle intact though.
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