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Hidden 9 yrs ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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@Descartes

:D


So now what?
Hidden 9 yrs ago Post by Descartes
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@BlizzPost your character under the character sheet tab, jump into the game wherever you feel comfortable introducing your character.
Hidden 9 yrs ago Post by Blizz
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-confidently pops knuckles-I got somethin' up my sleeve
Hidden 9 yrs ago 9 yrs ago Post by The_written_John
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Name: Louis Osullivan Unicante Innocenti Etherington, shortened as a nickname to "Louie."

Gender: Male

Race: Timeoid - white Human like individuals whom possess the ability to use chrono magic to alter the space and manipulate the time around themselves and others. They look, no matter how old they become, fairly youthful, but like all races will die of old age, their lifespans are much longer than humans. Their eyes sparkle with stars and meteor like designs representing the spacial cosmos and possess light blue innards and silver blood. THeir bodies are usually slim and tall, representing their elegance.

Character Concept: Astral mage, the one who slows down the speed of his enemies, and speeds up his allies. Can bend the cosmos to summon its monstrauities in the form of stars and astroids to lay waste to monsters.

Appearance:

Louis stands at a height of 6 foot 1 inch tall, supporting a thin yet athletic build with a skin pigment being that of a slightly pale normal Caucasian skinned male, He supports a set of bright amber eyes, with a few tiny golden stars dotting the sclera, with his pupils in the shape of a comet shooting directly vertically downward, a trait of his magic. He supports a set of messy short blond tangled hair, dyed white at the front.

He wears a longsleeve thin silver dyed mithril armor plated, golden trimmed tail coat, mid-riff revealing semi-open battlemages jacket, held together at the collarbone by a golden crescent moon amulet which connects one part of the jacket to the other much like a top button. The jacket's sharp mithril collar is raised, surrounding his neck and protecting it. The jackets shoulders also possess light weight smooth golden pauldrons, with the symbols of a clocks hands on either shoulder, and functions like that of an actual clock. He wears a crimson red patchworked shirt under his jacket.

He wears a silk golden ribbon belt around his waist, and a set of comfortable white leggings with each leg intriguingly engraved with golden symbols vertically downward from each leg, detailing that they are property of an Astral Mage. He possesses a single white, golden trimmed fauld which covers his lower right hand side, engraved with more symbols. Finally he possesses a pair of sharp toed white and golden trimmed shoes, with crimson red soles, elegant in their design.

Equipment:

Chronoboros: Chronoboros is a long, slender, yet sharp gold and silver pigmented longsword with a sickle shaped hilt which can disconnect to reveal itself as a snakesword, several golden incredibly durable links are coupling'd to each section of the 12 section longsword, allowing the user to use this longsword in its traditional fashion or manipulate it in the form of a bladed whip for slicing far off opponents, combining his timeoid Astral Magic with his attacks, he can use it to stab or slash his opponents and slow them down with time magic. The hilt of the blade can also disconnect into a small yet sharp self defense sickle for emergency purposes named Cronus.

Weeks worth of rations

A diary, ink and quill

Rope and hook

Coin - enough for a few nights at an inn or some extra food provisions.

Collection of throwing knives: 20 - for throwing at enemies.

Personality:

Louis is a perky, optimistic, happy go lucky intellectual. As a member of the timeoids, Louis is narcissistic despite his incredibly bubbly and cheerful attitude even when he asserts himself as better than all things due to his ability to mess with time. Aside from this, Louis can be selfless and rather selfish at times depending on the scenario, and wont throw himself into deaths way if it doesn't assist the Timeoids. Despite being narcissistic, he never underestimates his opponents and fights as if he means to kill at all times, to ensure his survival, fearing death, he desires to escape it in anyway possible.

Goals: To break the shackles of time that enslaves the world, intends on helping the timoids succeed in becoming the supreme overlords over time so that they may become the superior race of the world, because they fear death, if they could freeze the process of degradation, they could live forever. Thus they feverishly study their unique magic - Astral magic to hopefully one day accomplish this.

Beliefs:

Him and his race are strong believers of the old gods but despise and envy them, for having the ability to live forever.
Narcissistic in that he and his race believe they are the superior race of the world, and desire to show this through their actions.
See's no value in betrayal unless it will grant him his goal
Cats are lying knaves. 9 lives!? You lie!

Backstory:

Timeoids. That is the true name of us so called "Time Wizards" or less insulting "Astral Mages". The name is Louis, it's a pleasure to meet you! Lets get straight to my history, yeah? You see, i come from a rather secluded place called the Aeternitas, the Aeternitas could be described as a single town which functions as self sustainable living space, filled with plants, water, wildlife and many other necessities for living, to keep dangers and unwanted guests out however, the town and much of its land is hidden away, blocked out of sight and out of mind with a spacial void barrier, keeping anyone we don't want to associate with out of our reach and us out of theirs, when we need other mages to keep our town running, we use our own! Rewinding the passage of time on a plant, to bring it to its prime once more. Fascinating magicks.

The town of Aeternitas can be described as a mix between glistening white and golden marble and silver, golden gears, all functioning to the passage of time, to allow us to further enhance our Timeoid abilities. We primarily focus on the use of Timeoid magicks, to rip ourselves from the shackles which time binds us with, as Timeoids, our sworn goal, our ultimate desire, is to free ourselves from the tyranny of time, and dictate it to our own desires, to enslave what enslaved us, and shape the cosmos to our individual pleasures! It sounds nefarious, but we really just want a world where death is nullified! Imagine a world where sorrow, fear and anguish were forgotten? We could reshape and help our world recover, truly a most honorable goal!

I was born very luckily between the strongest of Timeoids, to enhance my capabilities as a wielder of the Cosmos, and it just so happened to work! I was and still am considered a prodigy, learning and removing the shackles which control me piece by piece with little ease, and have made strides as a astral mage to further break my binds, though I am a long ways away from taking control of time, soon I desire to control its entirety completely.

I grew up loved by everyone, I gained vasts amount of knowledge on the outside world from many of our libraries, as timeoids, documenting time and the history of our world is a number one priority, and with such vast pools of information, i got smarter and more intelligent, the love given to me by my inferiors and teachers nurtured my strength and confidence, and my optimism, everyone truly believes in me! If they do, perhaps i'll finally be the Timeoid who brings time to my knees! I can only hope!

If these dungeons shape and twist unnaturally, then its obvious something must be causing it. Perhaps these sungeons may lead me to furthering my astral abilities, and then perhaps i shall finally enslave the time that has bound me in its tyranical chains. I set off, to join this dungeoneering team, for my own goals, and for my race. The Timeoids will rebel against our masters!

Racial traits:

Astral Magic:

Louis is skilled and is a strong user of Astral magic. For many people not accustomed to the knowledge of Astral magic, it is the Manipulation of space and time. Astral mages come from a clan of specific makes known as the Timeoids, and is passed down through their clan only, thus, learning this magic can be exceptionally difficult.

Astral mages cannot control the time and space of the whole universe, nor can they jump back or forward in time, like regular people, they are bound to the shackles of the laws of time, but are skilled at bending these shackles for their own purposes, and seek to further break them to get stronger, Astral mages desire to enslave time to their will, and desire to conquer that which created and destroys them.

Spells which Louis knows from Astral magic are as follows:

Comet slices: the ability to conjure and throw 5 sword sized comet shards to pierce and damage enemies, these comet shards can also be used to coat and surround the user like a shield, but break if they are individually struck by an enemies attacks"

Nexus Vaccum: The ability to conjure up an airless, void like pocket, which can act as a bag of holding, keeping anything inside timeless from the lack of air.

Stars: Louis can summon magic golden spacial stars like throwing shurikans to pierce enemies from afar, they dont require much energy to conjure and can be fired in plentiful amounts to damage foes.

Comet blaster: Can conjure a car sized comet through a magical glyph to decimate foes. Requires a lot of focus.

Kneel!: Depending on how long he charges, Louis can slow down time within a small or large radius via casting out a white magic field over an area. Those who stand inside this area are slowed down conciderably but are returned to normal speed when the field dies out over time or when they leave the fields area.

Rally: Using his abilities, louis can cast a spell which can speed up his allies and himself, allowing them to move much faster and increase their agility, speed and reaction times. Great for gaining an advantage over a fast enemy,

Known skills:

Prodigy: knowledgable, Louis is an incredibly intelligent individual with a firm grasp on the power of magic, giving him an advantage when using mage like abilities.
Talker: With a smooth, sensational voice, Louis can try and be persuasive with his enemies.
Adept at swordplay - not a great swordsman but not terrible, training in the sword he can use his weapon to assist somewhat, mainly as a self defense tool.

Known Spells/powers:

The only magic that Louis knows outside Astral magic is a spell known as Mana Drain - A touch based technique that requires Louis to get a firm grip on his opponent to drain their mana from them which in turn helps to rejuvinate louis' magical energies to use more spells. Of course this means he must get up close with his opponents.
Hidden 9 yrs ago Post by Descartes
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@The_written_JohnI'm a little iffy about space and time manipulation. At first I skimmed your character sheet expecting the Doctor, and I definitely could've used a guy with some neat gadgets who knew how to fix things. Your character's powers, however, are far too much for the party. I don't like letting my players use characters they don't like though, so how you tone it down is your choice entirely. My only judgement is that you nerf it somehow. Everything else looks good though. I could argue that the scope of his goals are also far greater than most of the other party-members, but I can easily adjust to that, and it's not like I wasn't planning on epic-level adventuring anyways.
Hidden 9 yrs ago 9 yrs ago Post by The_written_John
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@The_written_JohnI'm a little iffy about space and time manipulation. At first I skimmed your character sheet expecting the Doctor, and I definitely could've used a guy with some neat gadgets who knew how to fix things. Your character's powers, however, are far too much for the party. I don't like letting my players use characters they don't like though, so how you tone it down is your choice entirely. My only judgement is that you nerf it somehow. Everything else looks good though. I could argue that the scope of his goals are also far greater than most of the other party-members, but I can easily adjust to that, and it's not like I wasn't planning on epic-level adventuring anyways.


Nerfed the powers. Besides, its not exactly overpowered, he cant freeze time, he can slow his foes, speed up his allies and assault his enemies with spacial rock and magic stars, i think ive balanced it well.

No healing or damage over time abilities, nexus vaccume is now only a bag of holding and doesnt do damage.

Shrunk the comets size conciderably

I assume this is nerfed enough? After all hes mostly about damage and isnt very well protected, so he needs to have some power. It should be nerfed for your rps standards however.
Hidden 9 yrs ago Post by Descartes
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@The_written_JohnYou didn't have to do that much, but uh... alright. Accepted.
Hidden 9 yrs ago Post by The_written_John
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@The_written_JohnYou didn't have to do that much, but uh... alright. Accepted.


Hm? You made it seem like my character had too much power. Tell me, which abilities may i readd to my character? So i can put them back on again.
Hidden 9 yrs ago Post by Descartes
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@The_written_JohnIt's cool man. You don't have to play a character you don't want to.
Hidden 9 yrs ago Post by The_written_John
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@The_written_JohnIt's cool man. You don't have to play a character you don't want to.


Eh? I never said i didnt want to rp my character... So could you please answer my question?
Hidden 9 yrs ago Post by Descartes
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@The_written_JohnYour character is fine as it is right now.
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@The_written_JohnYou didn't have to do that much, but uh... alright. Accepted.


@The_written_JohnYour character is fine as it is right now.


Uhm... Two different reactions but ... Fine i guess?
Hidden 9 yrs ago 9 yrs ago Post by Descartes
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@ColouredCyan You've yet to post your character in the character sheet tab.

Edit: I always thought the "Safety Alarm" was more of a rape whistle that was taught to the younger mages in case something happened.
Hidden 9 yrs ago Post by Shisa
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How large are these gaps in the wall, by the way? Are they too small for a person, or large enough to crawl or walk through?
Hidden 9 yrs ago Post by Descartes
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The gaps are about enough for a large rodent or small child to fit through.
Hidden 9 yrs ago Post by Necrophage
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Will post when I get home in two hours.

Am I right to assume we're allowed to kill minions or otherwise unimportant creatures without consent?
Hidden 9 yrs ago Post by Descartes
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@NecrophageYou can kill the smaller creatures, yes.
Hidden 9 yrs ago Post by Shisa
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@ColouredCyan Actually, Mimi didn't crawl into one of the holes. I know what line confused you, and I apologize for not being more clear. When I stated "Without even thinking about the rest of the team, she went off and crawled into a hole on her own," what I meant to say was "Without even thinking about the rest of the team, Alice went off and crawled into a hole on her own." It was an observation.

I'll change it so that it's more clear.
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@Shisa, my apologies, I'll amend my post.
Hidden 9 yrs ago Post by Descartes
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@The_written_John@Blizz Are you two still in the game? Lost interest? Busy? If it's either case, just let me know so I can suitably move your characters out of the story without causing much harm.
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