Hidden 9 yrs ago 9 yrs ago Post by BlackBishop
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Kingdoms of Crypso



Welcome to Crypso, where the descendents of the survivors of a great disaster one thousand years ago struggle to establish dominance on a broken world. This is a low fantasy medieval setting, meaning magic only exists in the lore and histories of the world, though fantastical races may exist. The world is a blank slate, only the outline of the continent and political borders established, the rest is waiting to be filled out by the players. How you choose to make your way in Crypso is up to you, whether it be to extend a global empire in a bid for dominance, establish a vast trade network with the other kingdoms of the world, or simply close off your borders and survive the turmoil ahead. It's up to you, and best of all, the world is yours to create!







Signing Up
Prospective players may submit an application, but only five will be selected. Please use the following application.



I ask that all players try and remain active, hopefully able to post at least one IC per week. Try and submit orders on time, the deadlines of which I shall keep posted, and be courteous to all. Should an issue ever arise, just pm me and we'll work things out. I want this to be a fun game for everyone and a good outlet for our creativity.

I shall keep applications open for at least a couple days while I finalize stats and the map.

Hidden 9 yrs ago Post by BlackBishop
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reserved for maps and stats.
Hidden 9 yrs ago Post by The Nexerus
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Are applications to be posted here or sent to you in a PM?
Hidden 9 yrs ago Post by BlackBishop
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they can be posted here, thanks.
Hidden 9 yrs ago Post by Sparkwell
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Alright, you caught my interest in chat, so I wrote up a nation. Obviously, extensive edits are likely to be made, but I hope the main thrust of the idea is clear. Also, my apologies in advance for having so many cities and varying terrain. Hope that doesn't make your cartography too challenging if you go with my application.

Cheers!

Hidden 9 yrs ago Post by BlackBishop
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@Sparkwell awesome! I'll have a rough draft of your map up later tonight. I won't be able to fit everything, but I'll try and get the major ones down.
Hidden 9 yrs ago Post by The Nexerus
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WIP
Hidden 9 yrs ago Post by BlackBishop
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@The Nexerus Looks good. I look forward to seeing them the Tarrie'Tal in action. If you have time, include a description of your lands geography. I will be doing some map making tonight.
Hidden 9 yrs ago 9 yrs ago Post by The Nexerus
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I just wrote a geography section and a whole ton of history, but lost all of it because of an errant mouse click. I guess I'll pick up some other time and rewrite the geography section. I'll post a quick breakdown from what I remember I wrote just so you're not delayed with map making.

Three regions: Arrandar in the east of the mainland, Calenaur in the west of the mainland and the three northern islands are a region of their own called Neldeelee. The pointy-looking bay is the dividing line between Arrandar and Calenaur. The southern tip of that bay, along the western border of Arrandar, is also the location of the capital, Taln'e. Aluar is in Arrandar too, along the east coast. Kalina is the largest city in Calenaur and is located about in the centre of the region. The north-western tip of Calenaur, along the coast, holds Nortessa. There are only two settlements of note in Neldeelee and they're both small and both situated on the same island, the smallest one in the centre, called Luin. They're named Luinfor (along the north of the island) and Luinhar, along the south. Arrandar is mostly plains, Calenaur is temperate forests and Neldeelee more boreal type forests.
Hidden 9 yrs ago 9 yrs ago Post by BlackBishop
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@SparkwellBehold the Illyria Federation!



Keep in mind that this is a rough draft, if there is anything that you'd like changed feel free to let me know. Also, there are some waters you may also wish to name as well...

Such as
~ The northern bay above the Hinterland Horn
~ The eastern bay bordering the Triumvirate and Marches
~ The southern sea
Hidden 9 yrs ago 9 yrs ago Post by BlackBishop
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@The NexerusThe Constitutional Monarchy of Tairre'Tall in all it's glory.





Again, a rough draft so we can flesh out the details as we go. Perhaps we can throw in some river valleys to fill it out a bit, if you like. Also, you can name the western sea, plus the south-west bay, northern bay by your capital and the shallow bay by Aluar.
Hidden 9 yrs ago Post by The Nexerus
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Looks good. I will add a geography section, and in greater detail, tomorrow. Also a bit more elaboration on history, though it'll be frustrating to have to rewrite what I lost.
Hidden 9 yrs ago Post by Sadko
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I will begin to write an application shortly.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Hello, I am also interested in this RP. Middle ages, right?
Since my nation will have slight technological aptitude it's important to know where in the Middle Ages are we?
Or an easier question: Are there knights wearing full plate armors?
If yes, you won't have a problem with my nation, either.

EDIT: I am not really fan of using dice rolls to decide things in forum RPs. Usually common sense, fairness and creativity are more than apt to decide things, IMO.
And since this game has a limited number of players I say I resign my post for now. I may have my plate full with other RPs anyways.
Hidden 9 yrs ago Post by Jinxer
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Jinxer The British One

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I'm interested - I was following the IC but have been stuck on my phone so it's been difficult to post. I have the weekend off so I can construct a CS then, if there is space remaining.
Hidden 9 yrs ago Post by gorgenmast
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I'm torn between the remaining three zones. Anyone feel really strongly about purple, blue, or red? I need help narrowing my choices down.
Hidden 9 yrs ago Post by BlackBishop
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I'd say it boils down to what you would like for a setting. If you want to write in colder climates with harsher winters, blue would be the best choice, while the other two could have warmer climes.
Hidden 9 yrs ago 9 yrs ago Post by gorgenmast
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Kingdom Name: The Septentrion
Government: Feudal Monarchy
Ruler: King Eldris
Trait: Schemer
Preferred Location: Blue
Predominate Race: Humans
Bio: Since the the death of King Marten last year, the Septentrion has been a kingdom divided. Upon Marten's death, the kingdom was split into three duchies each lorded over by one of Marten's three sons. Eldris, the oldest of Marten's sons, became the Septentrion's king, ruling from Nistria - the kingdom's heartland. Youngest Melor was granted the Reach, a rugged and wild region on the northern extent of the Peninsula of the Septentrion. The middle son, Ragnar, was granted dominion over Brackland - a barren expanse of bogs and marshes on the kingdom's southern flank.

Immediately, Ragnar voiced his dissatisfaction with his post in the worst of the three duchies. He insisted that a redrawing of the duchial borders take place, such that southern swathes of Nistria's rich farmland be incorporated into his duchy with some of the Reach's territory ceded to Eldris in order to distribute the territorial burden more evenly. Ragnar's proposal was a non-starter with both Eldris and Melor.

That year's winter was a particularly difficult one throughout the northern kingdom. But in Ragnar's realm, typical poor harvests combined with a severe winter meant starvation for the peasants. Ragnar himself went to his elder brother's seat of power at Velken in the height of winter and lamented the plight of his people, blaming Eldris' refusal to cede Nistria's fertile farmland for the famine. Eldris rebuffed Ragnar, laying the blame for Brackland's famine squarely on Ragnar's inept rule. Lord Ragnar returned home insulted and empty-handed. If his brother would not redress the situation, Ragnar decided he would take matters into his own hands.

When Eldris' taxmen went throughout the land in the spring demanding taxation from all the King's vassals, Lord Ragnar's counts refused payment. Lord Ragnar had informed his vassals that they had no obligation to pay taxes to King Eldris on the account of the King's refusal to assist Brackland during the winter. Ragnar sent parties of his knights against Eldris' tax collectors, chasing them out of Brackland. Not long after the King's tax collectors returned from Brackland empty-handed, Melor - who had paid his dues - was aggravated when he learned of Ragnar's nonpayment. Lord Melor threatened to refuse future taxation as Ragnar had if Eldris did not collect Ragnar's delinquent taxes.

Grave words have now reached the King's ears: Ragnar has already spent every coin of the gold due to his King in fielding an army. Lord Ragnar's counts have raised levies in time for the summer campaign season. An attempt to collect on Ragnar's due taxes now would amount to a civil war in the north, but doing nothing proves to both Ragnar and Melor that their king brother is a spineless craven. With the neighboring kingdoms licking their chops as his recalcitrant brother threatens war, these are dangerous times indeed for King Eldris and all of the Septentrion. His next moves must be cautious and well-executed.

Geography:

Hidden 9 yrs ago Post by BlackBishop
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@gorgenmast Looks great thus far. I'll have a rough map for you tomorrow night.
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