Ship Designation: GANS - Reaper
Ship Registry: HDNX - 0091
Ship Class: Hive-Ship (Dreadnaught)
Ship Size: 2.3 kilometers
Ship Crew: 38,780 (including hanger pilots and infantry)
Ship Weapons:
Ship technologies:
Ship Appearance:
Notable missions:
Other: with the reapers main weapon requiring charge up before firing, this leaves the ship defenseless as all power that's not linked to essential systems is pulled. for there to be maximum effect the reaper must be stationary when firing.
due to the immense size of The Reaper there is no way to hide the signature of the ship so any radar system can pick it up almost instantly.
Also due to its size The Reaper can not enter a planet's gravitational pull otherwise it will be pulled down and crash. this makes maneuvering the already difficult and slow ship almost impossible when near planetary bodies.
Ship Registry: HDNX - 0091
Ship Class: Hive-Ship (Dreadnaught)
Ship Size: 2.3 kilometers
Ship Crew: 38,780 (including hanger pilots and infantry)
Ship Weapons:
- x1 Anti Capitol Mass cannon - main weapon needs to be charged before firing - Requires Targeting AI.
- x106 small laser turrets for point defence against ships and torpedoes
- x34 torpedoe tubes stationed at the rear of the ship can be used for mine laying and Rear defence
Ship technologies:
- Engine- The Reaper is in possession of a dark matter engine. Once fired up the engine never needs to be refueled. This has made it the flagship of Sigma. The Dark Matter Engine has the ability to Jump much like a FTL engine. However the dark matter engine is unstable if damage is sustained or its overloaded the Engine will implode pulling all matter within a 150km radius before expelling it across the stars.
- shielding- While The Reaper has nano-carbon plating that can absorb most kinetic and electrical impacts distributing it across the entire hull so lessen the impact. The shielding is cyclonic energy. This tries to solves the issue of standard impacts stopping the kinetic impact by slapping it aside. the draw back to this is it has a short cycle length, meaning it can only be used for a short period of time. d
- radar - long range radar of up to 3 FTL jumps away.
- quantum communications- ability to communicate with ships and stations on the other side of the galaxy.
- AI - Trident. This AI is used purely as targeting of the ACMC as well as keeping systems from not overloading. The AI will only follow comands given by Titan or Ghost
Ship Appearance:
Notable missions:
- First mission - Operation Cat and Mouse with a small fleet of Frigates The Reaper tracked and disbanded a group of marauders attacking civilians in the glai System
- thirty fourth mission- Defense of Dry dock UEC Gamma 19 In the system looking for planets to mine. alerted to hostilities.
A group of UEC Defectors stole several battle cruisers and classified information. Use of the ACMC against a Battlecruiser was documented. with full effect on target.
Other: with the reapers main weapon requiring charge up before firing, this leaves the ship defenseless as all power that's not linked to essential systems is pulled. for there to be maximum effect the reaper must be stationary when firing.
due to the immense size of The Reaper there is no way to hide the signature of the ship so any radar system can pick it up almost instantly.
Also due to its size The Reaper can not enter a planet's gravitational pull otherwise it will be pulled down and crash. this makes maneuvering the already difficult and slow ship almost impossible when near planetary bodies.
x20
Ship Designation: Raven
Ship Class: Interceptor Drone
Crew: N/A use of hive mind.
Ship Weapons: low power laser cannons for ship to ship combat
Other: made for escorting and defence
Ship Appearance:
Ship Designation: Raven
Ship Class: Interceptor Drone
Crew: N/A use of hive mind.
Ship Weapons: low power laser cannons for ship to ship combat
Other: made for escorting and defence
Ship Appearance:
x 12
Ship Designation: Nemesis
Ship Class: heavy transporter
Ship Crew: - 2 pilots - 3 cargo/passenger attendants + room to upto 26 infantry or 1 atlas mechs
Ship Weapons: two 50 cal. burst guns.
Other: This ship is designed for dropping troops or 1 atlas mechs of onto planet surfaces and/or boarding ships/stations
Ship Appearance:
Ship Designation: Nemesis
Ship Class: heavy transporter
Ship Crew: - 2 pilots - 3 cargo/passenger attendants + room to upto 26 infantry or 1 atlas mechs
Ship Weapons: two 50 cal. burst guns.
Other: This ship is designed for dropping troops or 1 atlas mechs of onto planet surfaces and/or boarding ships/stations
Ship Appearance:
x 7
Mech Designation: Atlas
Mech Class: Heavy Assault walker
Ship Crew: 12 - one pilot - two engineers -nine weapons operators + rooms for 20 infantry
Ship Weapons:
Heavy Auto cannon x1: Can load several types of munitions. Armour piercing. incendiary and bunker buster x50 rounds per clip useful against most targets. - long reload time of 20 minutes
Light 50cal cannons x4: soft hitters against modern mechs/ships. Overheats regularly .
Used either against ground targets or anti Air. Long reload time.
Other: Atlas assault walkers are the reapers main ground vehicle, they are used to take strategic points upon a planet and act as a support to infantry OR as support for in atmosphere combat fighters.
Ship Appearance:
Mech Designation: Atlas
Mech Class: Heavy Assault walker
Ship Crew: 12 - one pilot - two engineers -nine weapons operators + rooms for 20 infantry
Ship Weapons:
Heavy Auto cannon x1: Can load several types of munitions. Armour piercing. incendiary and bunker buster x50 rounds per clip useful against most targets. - long reload time of 20 minutes
Light 50cal cannons x4: soft hitters against modern mechs/ships. Overheats regularly .
long range rocket salvo pod
Other: Atlas assault walkers are the reapers main ground vehicle, they are used to take strategic points upon a planet and act as a support to infantry OR as support for in atmosphere combat fighters.
Ship Appearance:
Shock Troopers x1200 - Most versatile unit the Fa'nay have. made to withstand a lot of combat scenarios. Each unit is capable of hacking leading, Engineering or scouting. However when it comes to underwater (or other liquid) they will malfunction and deactivate.
Heavy Gunners x 1200 - Used for large scale assaults and suppression. Slow and very loud. can take a lot of punishment but are useless for stealth or quick in/out mission
Paladins x200 - Paladins are the close quarters combatants. They often lead the charge when assaulting a target.
Fewer in numbers being an older model of unit but don't let that fool you they will fight with deadly effect.
Useless in long range combat due to their larger size often make easy pickings for scouts and snipers.
Heavy Gunners x 1200 - Used for large scale assaults and suppression. Slow and very loud. can take a lot of punishment but are useless for stealth or quick in/out mission
Paladins x200 - Paladins are the close quarters combatants. They often lead the charge when assaulting a target.
Fewer in numbers being an older model of unit but don't let that fool you they will fight with deadly effect.
Useless in long range combat due to their larger size often make easy pickings for scouts and snipers.
Name: Unit 5000345 "Ghost"
Age: 1009 cycles Equivalent of 200 human years
Race: Fa’nay (Hell Diver)
Rank: Prime (captain)
Skills: Excellent ground combat skills and leadership skills.
Away Mission Equipment/appearance:
Personality: Models such as Ghost that have been battle hardened have picked up personality quirks. Ghost is very calculated and exact. Often appearing cold to other races. Ghost like the rest of his race have little to no emotional programing. However its his mission to find ways of becoming more "organic" through the use of relations with organics.
Quick-Bio: Ghost was designed to lead. That was his function. He was made to captain a ship to complete the Hive minds goal of protecting innocent organics from threats. when alerted to the attacks upon the GAN/C. Ghost retasked his ship and crew to assist in the defense. When asked to be part of the Sigma fleet, Ghost complied. the logical thinking of his race and his mission made him accept he and his crew would fight to the death to protect the organics.
Age: 1009 cycles Equivalent of 200 human years
Race: Fa’nay (Hell Diver)
Rank: Prime (captain)
Skills: Excellent ground combat skills and leadership skills.
Away Mission Equipment/appearance:
- twelfth Generation combat body.
- 10ft long throwable speer
- Semi Auto scattershot rifle
- kukri knife
- Shield
Personality: Models such as Ghost that have been battle hardened have picked up personality quirks. Ghost is very calculated and exact. Often appearing cold to other races. Ghost like the rest of his race have little to no emotional programing. However its his mission to find ways of becoming more "organic" through the use of relations with organics.
Quick-Bio: Ghost was designed to lead. That was his function. He was made to captain a ship to complete the Hive minds goal of protecting innocent organics from threats. when alerted to the attacks upon the GAN/C. Ghost retasked his ship and crew to assist in the defense. When asked to be part of the Sigma fleet, Ghost complied. the logical thinking of his race and his mission made him accept he and his crew would fight to the death to protect the organics.
Name: Alexei Yevvit
Race: Human
Rank: Fleet Admiral/Liaison to the Fa’nay Captain.
Skills: Yevvit is Tactician. Every move he makes is calculated down to a fine point. His motto is get it done to the letter. No fuss. just do it.
Downside to his brilliant mind is that he thinks he knows everything thus meaning other people's input will often get discarded. His skill is what landed him the be the Fleet Admiral of Sigma and is the voice of TitanHQ.
Away Mission Equipment/appearance: He never leaves the ship unless it's to attend sore leave or any Admiralty board meetings.
He does carry however a pair of 3 Barreled Burst revolvers .45 rounds
Personality: Admiral Yevvit is Selfish, big headed and sometimes cocky. He only listens to those he respects and even then that is limited at best.
Bio: -Classified-
Race: Human
Rank: Fleet Admiral/Liaison to the Fa’nay Captain.
Skills: Yevvit is Tactician. Every move he makes is calculated down to a fine point. His motto is get it done to the letter. No fuss. just do it.
Downside to his brilliant mind is that he thinks he knows everything thus meaning other people's input will often get discarded. His skill is what landed him the be the Fleet Admiral of Sigma and is the voice of TitanHQ.
Away Mission Equipment/appearance: He never leaves the ship unless it's to attend sore leave or any Admiralty board meetings.
He does carry however a pair of 3 Barreled Burst revolvers .45 rounds
Personality: Admiral Yevvit is Selfish, big headed and sometimes cocky. He only listens to those he respects and even then that is limited at best.
Bio: -Classified-
Name: Unit 900123 X569 "Banshee"
Age: 97 cycles
Race: Fa'nay
Rank: Legionary (Major)
Skills: Quick reflexes (high processing power)
Away Mission Equipment:
High caliber rifle
Scatter shotgun
Katana
Appearance:
Personality: Little to no personality due to being a newer model.
Quick-Bio: Banshee was built to lead the Assault teams of the Reaper. His new model used the latest processing units to allow for the quickest speed and calculations.
However there is an issue with this. he sees the world as black or white. meaning that she could not define between good and evil.
Age: 97 cycles
Race: Fa'nay
Rank: Legionary (Major)
Skills: Quick reflexes (high processing power)
Away Mission Equipment:
High caliber rifle
Scatter shotgun
Katana
Appearance:
Personality: Little to no personality due to being a newer model.
Quick-Bio: Banshee was built to lead the Assault teams of the Reaper. His new model used the latest processing units to allow for the quickest speed and calculations.
However there is an issue with this. he sees the world as black or white. meaning that she could not define between good and evil.