Hidden 9 yrs ago Post by Raptorman
Raw
Avatar of Raptorman

Raptorman

Banned Seen 9 yrs ago

Though, thus far with only two people. we don't have that much going. Hopefully more appear
Hidden 9 yrs ago 9 yrs ago Post by Cold Hands
Raw
Avatar of Cold Hands

Cold Hands Guilds Resident White Walker

Member Seen 9 yrs ago

I'm here also. Just making a sheet, my spot


Hidden 9 yrs ago 9 yrs ago Post by Huscarl
Raw
Avatar of Huscarl

Huscarl Defender of the Guild

Member Seen 9 yrs ago

I'm interested. Here's my WIP NS

Hidden 9 yrs ago Post by FortunesFaded
Raw
Avatar of FortunesFaded

FortunesFaded Yam

Member Seen 5 mos ago

So I got bored, and made a cumulative map of what Seyan will look like if everyone who has posted a CS, or just claimed land, gets accepted:

Hidden 9 yrs ago Post by Raptorman
Raw
Avatar of Raptorman

Raptorman

Banned Seen 9 yrs ago

Fortunes, I had claimed part of the mainland of the island as well.
Hidden 9 yrs ago 9 yrs ago Post by Opposition
Raw
Avatar of Opposition

Opposition π•‹π•–π•”π•™π•Ÿπ• π•π• π•˜π•šπ•”π•’π• π•Šπ•šπ•Ÿπ•˜π•¦π•π•’π•£π•šπ•₯π•ͺ

Member Seen 5 mos ago


Hidden 9 yrs ago 9 yrs ago Post by Cold Hands
Raw
Avatar of Cold Hands

Cold Hands Guilds Resident White Walker

Member Seen 9 yrs ago

Hidden 9 yrs ago 9 yrs ago Post by Raptorman
Raw
Avatar of Raptorman

Raptorman

Banned Seen 9 yrs ago

No longer a WIP

Hidden 9 yrs ago Post by Thrashy
Raw
OP
Avatar of Thrashy

Thrashy smashy-splashy

Member Seen 8 yrs ago

@Huscarl Looking good, finish the description and you'll probably be accepted.

@OppositionJ Also nice, but there's a minor mistake made in your pick of traits: to have access to the Filthy Rich trait, you must also pick the Important Trade Routes trait.

@Cold Hands Looks sweet. Finish the descriptions!

@Raptorman Looks great as well. Just finish up :)
Hidden 9 yrs ago Post by Huscarl
Raw
Avatar of Huscarl

Huscarl Defender of the Guild

Member Seen 9 yrs ago

@Thrashy Ok boss, will get on it right away!
Hidden 9 yrs ago Post by Raptorman
Raw
Avatar of Raptorman

Raptorman

Banned Seen 9 yrs ago

No longer a WIP
Hidden 9 yrs ago Post by Thrashy
Raw
OP
Avatar of Thrashy

Thrashy smashy-splashy

Member Seen 8 yrs ago

@Huscarl@Raptorman Both accepted!

I've started work on Pelatarias vassals as well. I'll add notes on the functions of vassals in the upcoming post. Stay tuned.
Hidden 9 yrs ago 9 yrs ago Post by The Sparrow
Raw
Avatar of The Sparrow

The Sparrow World's Best Boss

Member Seen 8 yrs ago

I'm currently working on a nation for the following plot of land!


I'm aware it's a rather large slice, and I can decrease it if need be! To compensate for landmass, I'm going for an over-stretched empire in decline as a result of failing rulers, as well as a corrupt and fickle nobility. The considerable size has led to the inclusion of various cultures in the Empire, which is also going to spell trouble. Size, in this case at least, is certainly not a bonus!
Hidden 9 yrs ago Post by Raptorman
Raw
Avatar of Raptorman

Raptorman

Banned Seen 9 yrs ago

Just a reminder, this isn't a world map, this is the map for an area roughly the size of sweden+norway. So none of us are large really.
Hidden 9 yrs ago Post by The Sparrow
Raw
Avatar of The Sparrow

The Sparrow World's Best Boss

Member Seen 8 yrs ago

Yep - I understand. I suppose I meant 'large' in proportion to the island itself! Likewise - with the inclusions of various geographical landscapes (snow-covered peaks, to open plains) and the likes, it'll be home to various different cultures which'll all have a hand to play in the growing troubles within the nation.
Hidden 9 yrs ago Post by Cold Hands
Raw
Avatar of Cold Hands

Cold Hands Guilds Resident White Walker

Member Seen 9 yrs ago

I thought the mountains were neutral... Well my bad.
Hidden 9 yrs ago Post by Thrashy
Raw
OP
Avatar of Thrashy

Thrashy smashy-splashy

Member Seen 8 yrs ago

@The Sparrow Looks ok.

@Cold Hands This is actually a valid point. Would you concede control of the mountains, Sparrow? You don't have to, but it'd be cool if the mountains were neutral. I could use that as well, in introducing neutral regions with... hostile inhabitants ;)
Hidden 9 yrs ago Post by Opposition
Raw
Avatar of Opposition

Opposition π•‹π•–π•”π•™π•Ÿπ• π•π• π•˜π•šπ•”π•’π• π•Šπ•šπ•Ÿπ•˜π•¦π•π•’π•£π•šπ•₯π•ͺ

Member Seen 5 mos ago

@Thrashy

I will make sure to change that trait mistake when I elaborate more on my sheet. Thanks for letting me know.
Hidden 9 yrs ago 9 yrs ago Post by The Sparrow
Raw
Avatar of The Sparrow

The Sparrow World's Best Boss

Member Seen 8 yrs ago

@Thrashy No problem whatsoever, I can easily make the appropriate edits! Sorry for the hassle!
Is it alright if I have part of my population living around the base of the mountains nearest my land, as to accommodate for the mining of ore veins?



Theme



Kingdom of Eilean (Ale-ee-an)


Capital and Major Settlements




Ruler and Royal Family

Ruling House - House Farrow
King Eadwin Farrow (Recently Deceased)
Queen Abigail Farrow (Recently Deceased)

King Enor Farrow (21)
(Future Queen) Lady Elspeth Fremont (18)
Prince Edywn Farrow (19)
Princess Esmae Farrow (18)
Princess Gwendolyn Farrow (17)
Princess Florence Farrow (15)



Peoples
Primarily Human
Elves a common sight - albeit in fewer number than humans.
Dwarves occupy the areas nearer the mountains.



Culture
Eilean is, for better or worse, somewhat reminiscent of a medieval kingdom found in central Europe. Class division is an accepted and natural part of life, with the six major houses of nobility essentially ruling the nation. The peasantry and middle-classes are expected to look upon the nobility as their betters, and it has been this way as long as any can remember, with no signs of the social ladder changing anytime soon.



Military
Eilean boasts a diverse and moderately-sized military comprised predominantly of elves and humans, though several dwarven regiments do exist. The focus of the Eilean military is certainly on their knights, though by no means has any expense has been spared with the Eilean infantry and archers. In fact, almost every soldier in the Eilean military is well-equipped with light-plate armour and their weapon of choice, depending on which category of soldier they fall into. Likewise, every soldier in the Eilean army is provided the signature yellow cloak and dye that distinguishes them as soldiers of Eilean, a fact they are supposed to hold dear and with pride.


Eilean is very much focused around the ideal of Knighthood, with the dream of one day becoming a Knight to 'protect the weak and uphold the good' being held by many children. The reality, however, is entirely different. Knights are looked upon as minor nobility, therefore meaning the rank is typically achieved by only the educated and reasonably wealthy (though there are, of course, exceptions). Indeed, a Knight is even granted small holdings of his own.
Yet this has not limited the Eilean Cavalry. Years of squiring, and intense training specifically for the role, have led to the development of a very professional cavalry force. Once Knighted, regular tournaments and jousts provide a competitive incentive across the Kingdom during peace-time, to ensure the Knights maintain a high standard in the profession.


The backbone of any military is the infantry, and the case is no different with the forces of Eilean. Undoubtedly the largest contingent of the Eilean military, the infantry is almost as well-equipped as the cavalry. Most infantry wear light-plate armour to offer moderate protection, while not restricting movement too much. It is rare to see a fully-plated infantry soldier, that is not a Knight. As for weaponry, the infantry is divided into regiments with weapon specialisations. Some may use pikes (these regiments are generally found on the front-lines), others a spear/shield combination and others a sword/shield combination.
Generally, the lower classes are the most commonly found footsoldiers, with the more high-brow and educated of society opting to go down the route of becoming a squire, and eventually a knight.


For those in the infantry that have shown particular prowess with a bow, and after having served for a minimum of two years, they can choose to 'specialise' and join the Eilean Rangers.
The Rangers, while primarily ranged, are as skilled in melee combat as they are at ranged. It is the duty of the Rangers to perform scouting detail along the mountains that form Eilean's natural defence, as well as being charged with the defence of the mountain-border and the defence of Frostpeak-Pass (The mountainless gap between the Frostpeaks and the ocean)



Economy
Taxation in the Kingdom of Eilean is overseen by the Royal Treasury. In addition to each region paying a 'seasonal tax' to the crown, the merchants, landlords and other land-owners also find themselves subject to light taxation. The tax has remained relatively low and has become an accepted way of life over the generations.
The Capital City of Crown Hold is the seat of extravagance and opulence within the Kingdom of Eilean. With construction having only recently been completed 30 years ago, the city was built purely with the aim to please the eye in a breath-taking manner. While the move was criticised by some, with the construction undoubtedly being the most costly project Eilean has ever undertaken, it more than achieved its aim of making a statement about the success Eilean has found on Seyan. Even if, for all the grandeur and confidence Crown Hold projects, the inner-workings of Eilean are far more fragile.
Remaining the main source of income to Eilean are the jewels of the Frostpeaks. The discovery of precious gems and jewels (though little in the way of material for industry, such as iron, was discovered) has led to Eilean becoming a large exporter of jewellery and precious golds, trinkets and other such accessories. The profits from such a trade allow for Eilean to import most of the more basic materials needed for armour plates and weapons.

Reputation
The Kingdom of Eilean has never looked to make enemies, and it is likely known across Seyan for being increasingly more and more of an appeaser, looking to avoid any sort of conflict or war no matter the cost. Successively 'weaker', or 'push-over', Kings can be viewed in two lights by outsiders. On the one hand, supporters of House Farrow believe their attempts to build positive relations and avoid war make them appear sensible, rational and good-natured. Yet the critics of such a foreign policy, one of appeasement, believe this has made the Kingdom appear increasingly weaker to outsiders.
Eilean is certainly, at present, a nation of 'summer kings and nobles'. Its tournaments, jousts and social gatherings of the nobility are known across Seyan as grand affairs of luxury and fine entertainment, though some may question how well 'playing knights' and attending parties will prepare the nation for possible hardships and, in particular, wars.


History
A recent addition to the nations of Seyan, Eilean was founded not much more than 300 years ago. Arriving initially as an extension of an Empire on the mainland of Aismir. House Farrow, a house of nobility belonging to this Empire of the mainland, was given the authority over the colony while Houses Val'Claire, Fremont, Blengrove and Veroux were also relocated to the new lands. Eilean flourished for roughly 100 years under the rule of the Empire, and it was during this time that Eilean was able to undergo a rapid expansion to carve out that borders that remain to this day, for they had a regular supply of troops and other vital resources from the mainland. However, the Empire they were sworn too saw a sharp decline not long after 100 years of rule over Eilean, a result of both external and internal conflicts.
Boldy seeing an opportunity to become their own masters, Lord Ascard Farrow negotiated with the Empire for terms of independence. With little means to even prevent the colony from simply declaring themselves independent, the Empire relented and granted Eilean her independence, while also elevating her status to that of a Kingdom. For 200 years, Eilean has remained with unchanged borders in relative peace and has yet to declare war against any other nation on Seyan, a result of the peace-seeking natures of the Royal House Farrow, as well as House Val'Claire and House Fremont.
Only in recent years has conflict brewed within Eilean, with Houses Veroux and Blengrove growing tired of the status quo, believing Eilean has the potential to achieve far greater heights on the island of Seyan. The gradually growing tensions truly began under the reign of King Eadwin Farrow, the previous king. Despite his efforts to placate Houses Veroux and Blengrove by offering them additional titles and positions of somewhat higher authority, he refused to allow his house to marry into either House Veroux and Blengrove, effectively shutting them out of the true power and influence akin to that Houses Val'Claire and Fremont have found through close-ties with House Farrow. For while he wished to keep Houses Veroux and Blengrove reasonably 'happy', he was all too aware of their desire for change and territorial expansion, something he believed would bring ruin to Eilean, subscribing entirely to the philosophy 'if it isn't broke, don't fix it'. This insult and power-block did not go unnoticed to the increasingly affronted households, and amongst themselves they began a plot through which they plan to increase their sway over the Kingdom and 'get it back on track' through the militaristic ideologies they hold dear. Their plan was 'simple'. They aimed to kill the King, and thrive in the inevitable chaos that would follow.
In the year before present, King Eadwin Farrow travelled, along with his wife Queen Abigaile and the then-Seneschal Harold Val'Claire, from Crown Hold to Saltrock by sea in what was to be a typical gathering of the three allied households, Houses Farrow, Fremont and Val'Claire. The trio, along with their assigned guard, would never reach Ruven. With no known survivors of the incident, whatever it was, it is entirely unknown to many what happened and the tragedy has been attributed to an 'accident at sea'. The reality is far from an accident, with Houses Veroux and Blengrove having meticulously planned and brought into fruition a plan to have the three, and all on-board their ship, murdered.
One month after the disappearance of King Eadwin, King Enor was crowned. Enor is, much like his father, a maintainer of the status-quo and is unwilling to accept the idea that anything foul was involved in the disappearance of his parents and Seneschal Val'Claire, for in doing so he would undoubtedly find himself in a civil war. Enor now finds himself thrust into the role of King at a most troubled time for Eilean. In an effort to placate Houses Veroux and Blengrove, Enor has appointed Lord Alwyn Veroux as Seneschal of the Realm, the first time anybody outside the Households of Farrow, Fremont or Val'Claire has held the position. Yet this move alone will not sate their growing desire for power indefinitely, and the future of Eilean looks as though the peace that many have fought so hard to maintain, will soon find itself in tatters.

Misc
Lady Elspeth Fremont has recently arrived in Crown Hold for her marriage to the ruling monarch, King Enor Farrow. The two have been close since childhood, and the entire nation has been captivated by their idyllic relationship finally coming to a new chapter, with their marriage.

Amongst the nobility, House Veroux has been quietly grumbling after the rejection of their proposed marriage between Lord Alwyn Veroux, his wife having recently passed, and Princess Esmae Farrow.

Rumours have spread amongst the serfdom and nobility alike that Prince Edwyn is involved in an incestuous relationship with his sister, Princess Esmae.

It is an unspoken truth that there are two factions amongst the major noble houses. Those who prefer peace achieved through appeasement and diplomacy, and those who believe the constant pursuit of peace has only weakened the image of Eilean, instead themselves of the belief that Eilean should return to her more militaristic roots and be more assertive on the international stage.
Those who believe in maintaining the status quo, and keeping the peace, are Houses Farrow, Val'Claire and Fremont. On the other side of the coin, are Houses Veroux and Blengrove.
Hidden 9 yrs ago Post by Ruby
Raw
Avatar of Ruby

Ruby No One Cares

Member Seen 2 days ago

Interested. I'll take a deeper look later.
↑ Top
© 2007-2024
BBCode Cheatsheet