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Hidden 9 yrs ago 9 yrs ago Post by Legion-114
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Legion-114

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Warhammer 41,000: Chaos Awakens

The year is 192.M41 and Civil War runs rampant across the entire galaxy as the Emperor's guiding light slowly fades into the abyss due to Black Ships that bring life-giving sacrifices that sustain him are being targeted and raided. Now with His will weakening, Chaos have shredded the barriers of reality and the deamonic realms and soon the tide of Deamons and Heretics will flood Imperium Space with unstoppable force.

But where will you stand when the Imperium Falls?




Breif

Chaos Awakens is a unique role-play because essentially it is two role-plays in one. On one level players will be RPing as their own unique characters who will explore a variety of planets from Hiveworlds to Death Planets. On the other, players will be in command of entire armies, all seeking complete domination of the galaxy.

You may chose if you wish to be involved in both RP aspects or just one.

Map Ref: scholaprogenium.com/40kmap.jpg



Rules:


- No Godmoding. While there will be intense battles and large armies. There will be no one shoting an entire Imperial Fleet.
- While all ships will have a Warp-Drive of some description, they can't teleport from one end of the galaxy to the next in a split second.
- Even if you are only RPing as your character, you are still able to interact with a player only RPing their army and vise versa.




CS (Army):

Faction:
Sub-Faction/Regiment:
Home Planet / Base of Operations:
Planet/Station Classification(Hiveworld, Death World etc...:
Force Size(Break down into number of unit types. i.e. 200 Deathstrike Launchers:

Character:
Name:
Race:
Appearance:
Age:
Gender:
Affiliation:
Wargear:


Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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WIP

Vostroyan 201st Firstborn Regiment

Faction: Imperial Guard
Regiment: Vostroyan Firstborn
Home Planet: Vostroya
Planet Classification: Industrial World
Regimental History:
WIP
Regimental Appearance/Equipment:
Vostroyan regiments are particularly well-equipped, often clad in durable, Plasteel-alloy Carapace Armour breast plates with flak covering the rest designed to look like plate, rather than the usual full flak armour of other regiments and armed with finely-wrought Lasgun rifles. Both of which are often passed down through the generations from father to son, giving Vostroyan guardsmen a rather baroque look, further embellished by their traditional use of red dyes and brass metalwork in their uniforms and wargear, produced at Vostroya, they are always of the finest quality for those using them are the sons and fathers of those producing them, making every item of a Firstborn's gear a work of art and customized.

Force Size: (I believe there should be some restrictions here.)
Imperial Guardsmen:
Heavy Weapon teams:
Chimera:
Leman-Russ:
Basilisk:

Regimental Command:
Hidden 9 yrs ago Post by Lord Coake
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Lord Coake The Man Who Sold the World

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If anything needs changed or fixed, let me know



Hidden 9 yrs ago Post by Legion02
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Legion02

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I just want to be sure: Necrons are allowed, right?
Hidden 9 yrs ago Post by Legion-114
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Legion-114

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I just want to be sure: Necrons are allowed, right?


Yup, every canon race is allowed.
Hidden 9 yrs ago Post by Lord Coake
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Lord Coake The Man Who Sold the World

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@Legion-114So is my custom stuff allowed?
Hidden 9 yrs ago Post by Legion-114
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Legion-114

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@Legion-114So is my custom stuff allowed?


As long as it complies to 40-41k lore. It's only been 192 years after the last codex entries so there would have been some technological development.
Hidden 9 yrs ago Post by Ghost Queen
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Ghost Queen Hi Ho Everyone

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Actually, going to change my mind on the Orks. Gonna rock some Tau forces instead.
Hidden 9 yrs ago Post by Invisible Man
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Invisible Man

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Faction: Orks
Sub-Faction/Regiment: Gold Toofs
Home Planet / Base of Operations: Da Golden Ramma Blamma Slamma
Planet/Station Classification: Battle Barge
Force Size: (I also think there should be some type of limitation to the force size, or at least some set of rules to set about it).

Name: Goregitz Skullmucha
Race: Ork
Appearance: This lumbering pile of muscles and scar tissue, like any other Ork, is the meanest and greenest Ork there is... Until another one of his kind comes along and pounds him into a pulsating pulp, but that hasn't happened just yet! Goregitz, or more known as Skullmuncha, is towering at the massive height of sixteen feet, and still growing. He has long reaching arms to gut anyone freely, short and powerful legs for stomping, and a massive chest to soak in any damage that is given to him. So, he is like any other Ork, but just much larger than the average Ork, like any other Warboss should aspire to be.
Age: -Unknown-
Gender: N/A
Affiliation: Evil
Wargear:

  • Mega Armor - This gold gilded, jeweled encrusted, and flashy piece of armor is Skullmuncha's pride and joy. It took untold amounts of teeth to modify the armor just the way he liked it, big, bad, and shiny! Underneath the armor, which is where most of the teeth paid for, is smelted down power armor from murdered Space Marines, and Goregitz exactly knows which part of his armor came from each chapter. Mega Boosters are also applied on the suit, placed along most of his limbs, it makes him run faster than any other Ork to get in the middle of the fight, and allows the Warboss to add that extra power into splitting an entire sentinel in half.
  • Power Klaw - What Warboss would be without their augmented killing machine? Similar design to his Mega Armor, this Klaw shows the vast wealth and power that he can easily obtain. However, it isn't merely for show. The Power Klaw is a horrifying murder weapon, able to tear through the meatiest arms to the toughest of armor. And just to make things worse, this piston powered machine has a secret weapon at the palm of the Klaw, which spews out flaming squig-oil and promethium.
  • Heavy Bolter - Finally, we are here at the quintessential part of any Ork weaponry, Dakka. Fairly normal weapon for an Ork to carry, as obviously the bigger it is, the more DAKKA it brings! Similar in fashion to the last two, gilded in gold with various jewels scattered around the weapon, it is the bringer of nightmares. Skullmuncha can barley lift this weapon up with one arm, usually using his Power Klaw as something to place when firing. However, with exerting so much heat, the gilded gold around the weapon usually makes the gold melt causing molten gold to drop down below. This could be used as another devious add-on, but Skullmuncha hates it when he has to reapply molten gold to his weapon and let it dry as it takes too long for his taste.
Hidden 9 yrs ago 9 yrs ago Post by Ghost Queen
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Faction: Tau
Sub-Faction/Regiment: Farsight Enclaves
Home Planet: Unknown, Damocles Gulf
Planet: Unknown
Force Size: (I'd like to know an army cap myself.)

Hidden 9 yrs ago Post by Ghost Queen
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I personally would like to point out how hard it was to find a non hyper sexualized picture of a female Tau. Rule 34 loves their space commies I guess.
Hidden 9 yrs ago Post by Hipster
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Hipster Why did I name myself this?

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Can I be a Chaos Adeptus Sororitas order? please if its allowed?.
Hidden 9 yrs ago Post by caliban22
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caliban22 King of the badgers

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WIP
Faction:Chaos
Sub-Faction/Regiment: The children of the Dark (Nightlords Warband)
Home Planet / Base of Operations: The Ghost
Planet/Station Classification(Hiveworld, Death World etc...: Fleet based
Force Size(Break down into number of unit types. i.e. 200 Deathstrike Launchers: (I don't know what to put really, Considering Chaos warbands can be over a thousand marines so here we go I guess?) 2000 Marines, The majority being Raptors and Strike teams Of "regular Marines" The Warband is supported by a small number of Warp Talons

Character:
Name: Talos Sahaal
Race:Human
Appearance:
Age: 11,000 (been alive since the 52nd year of the Great crusade.)
Gender:Male
Affiliation:Chaos
Wargear: Warp Talon lighting claw, Mark 7 Power Armor, Umbra pattern Bolter,
Hidden 9 yrs ago Post by Apollosarcher
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Apollosarcher Knight with the Rowan Shield

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CS (Army): WIP

Faction: The Unforgiven

Sub-Faction/Regiment: Dark Angels

Home Planet / Base of Operations: The Rock

Planet/Station Classification: Remains of Caliban and home to one of the only living Primarchs.

Force Size: 1000 Battle brothers, divided into 10 companies. Five battles barges, fifty Hunter destroyers, eighty Nova frigate, and one hundred and fifty Gladius frigates. Over three million chapter serfs.

Character:
Name:
Race:
Appearance:
Age:
Gender:
Affiliation:
Wargear:

(Could I play my primarch?)
Hidden 9 yrs ago Post by Legion-114
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Legion-114

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(Could I play my primarch?)


Well technically the Primarch for the Dark Angels is Lion El'Jonson.

But there are still two official unknown ones that if you wish to make a chapter for could work.

Hidden 9 yrs ago Post by Apollosarcher
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@Legion-114 Yes but Lion El' Jonson is alive within the rock.
Hidden 9 yrs ago Post by Legion-114
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Legion-114

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@Legion-114 Yes but Lion El' Jonson is alive within the rock.


However each founding Brotherhood only had one Primarch.
Hidden 9 yrs ago Post by caliban22
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caliban22 King of the badgers

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Founding legions. There were only 20 primarchs.including only one of the alpha legions Two are MIA while 8-9 turned traitor.
Hidden 9 yrs ago Post by Lord Coake
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@Legion-114@caliban22It's also implied that Sigmar and Archaon from the Warhammer Fantasy setting are the lost Primarchs, depending on if you believe the Fantasy setting to take place inside the WH40K universe.
Hidden 9 yrs ago Post by caliban22
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caliban22 King of the badgers

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I do not.
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