Name: "Spirit" Silverine Arc
Age: 22
Homeworld: Otherworld
Race: Spellborn
Race Info: Spellborns are mostly human, aside from the fact their very essence is composed of magic energy. Without magic, they will eventually die altogether. This being said, they have far greater magic energy than most mages, human or otherwise. Most spellborns can only learn magics to do with whatever element they are aligned with, though stronger spellborns have learned how to control several. Their eyes glow with whatever element they are most attuned with, some of them their eyes simply take the color altogether. There aren't many spellborn in the world, but if you meet one you'd best not have any intentions to harm them lest you meet their wrath.
Appearance:
6'3, change that out for grey hair and grey glowing eyes.
Physicality: Spirit controls the element of 'spirit' a rare trait amongst spellborns or even normal mages. He can take away fragments of your life source, give some of his own, stop actions, etc.
Mind Spike: This allows him to cause both physical and mental damage, whilst siphoning a portion of their magical energy for himself. Casting this causes a random wound to open on himself, the strength of the cast dictates the strength of the wound.
Soul Mend: This allows him to heal himself or others, at the expense of only being able to cast it ever so often and physical fatigue.
Negate: This allows him to stop one of his opponents actions, say they are casting a deadly spell, he would be able to stop them at the last second. While they are able to restart the spell over again, this is mostly used to buy some time. It cannot be used very often, and requires him to generally be still or at a walking pace.
Silence: As described, this allows him to silence whomever he targets for 30 seconds while removing his ability to do the majority of his magic.
Ethereal Jaunt: This is basically his get gone while the gettin' is good card. In exchange for a vast amount of his energy, he turns into a ethereal form unable to be harmed or do harm for a few minutes, allowing him to pass through walls and escape into safety. This is generally only to be used as an escape method, as it offers him no benefits other than that.
Spiritual Gear: Casting this a set of glowing, white, holy armor appears on him along with a falchion blade with runic writing down it and a small buckler shield. The initial casting expends a moderate amount of energy, while it is active it continues to expend small amounts of energy until he 'returns' it.
Song of the Heavens: Once cast a melodious tune echoes around anyone he deems as an ally, healing them for a very minor amount in both the physical and mental sense. Casting this expends a moderate amount of energy.
Empower: Casting this buffs the targets strength greatly for a short while at the expense of a moderate-high amount of magical energy. He often casts this on himself along with his spiritual gear.
Light Arrows: One of his main offensive skills, he fires a volley of in-accurate arrows from a bow made of a spiritual essence, his own. Should one of these arrows hit, the opponent takes a decent amount of damage and are more susceptible to his other spells.
Soul Seer: Casting this allows him to peer into his opponents mind in an effort to see what they plan on doing within the next 10 minutes. Whilst casting this he is entirely vulnerable for a few minutes as he must stand still in order for him to focus.
Personality: Doesn't talk much, at all. Generally un-trusting of anyone and everyone.
History: Spirit was born into the Otherworld a rare race, a Spellborn. He was abandoned when he was young and raised by human parents, as he was still young his body hadn't taken on an affinity for an element yet, so he seemed like a normal human being. Of course, that wasn't the case.
As he grew older his powers grew and his status of being a Spellborn became prevelant. Fearing he would become to dangerous and un-able to be controlled, his parents forced him to leave when he was 17. Abandoned yet again, he decided this was just how the world was. Cold, cruel, and thoughtless. From then on he decided he wouldn't be-friend or trust anyone else, in fear of them stabbing him in the back again.
He set out exploring the world, taking up a few jobs here and there to get by.
Combat Style: He prefers to fight from a distancr unless he has donned his armor, in which case he has he is a very good swordsman.
Comical Quirks: He li-LOVES pie.