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Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@TheUltimatum i believe it's alright man, most of us who had dropped out have started to appear and joining. this a blank slate remake. I'd say you'd be allowed to rejoin, just make a CS and then our GM's will check it out when ever they get the chance.
Hidden 9 yrs ago 9 yrs ago Post by TheUltimatum
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TheUltimatum Six Paths of Pain

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Name: Apollo Eros

Appearance:


Age: 16

Gender: Male

Ability:
Plunder: The Power to take someone's power/use it for a limited time. Only 40% effectiveness, meaning that he cannot use the copied power to its full potntial.

Aura Manipulation: Beginning to Manifest it. Ability to see and control aura. He can only see the aura, and he has enhanced senses by 50%. It all depends on his emotion, his feeling.

Ascalon: Controls the Angel Gabriel's sword. Stil does not know he can use it.

Alchemy: Still has not developed.

Hand-To-Hand Combat: Adept at Hand to Hand combat, uses weighted clothes.

How could you work in a team:
All Rounder.

Personality:
Apollo is a bit timid, he will fight for his friends and is pretty smart and strategic. He is kind and will help anyone in need.

History:
Lets just say for now that he's Deus' long lost brother. He only inherited Alchemy from his father and a tiny tiny bit of sealing power. The rest is TBR.

Other: Nothing really.
Hidden 9 yrs ago 9 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@TheUltimatum Nice to see you again Dues. Just need to reccomend that his plunder ability should copy only 40% effectiveness, so he can't use a persons full ability. That way, rather than use a persons ability against them, which is difficult at best, he can use weaker abilities to counter someone else. Also, explain about his aura manipulation.

Also, yeah, @JELdare we're gonna neef an update on the rules :)

Hidden 9 yrs ago 9 yrs ago Post by TheUltimatum
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TheUltimatum Six Paths of Pain

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@TheHangedMan Shore thing, and about Plunder, I thought I implied that hmm... I'll get right on it

Edit: Done and done
Hidden 9 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Great! Now just wait for @Eklispe or @JELdare to approve.

@yukisaa seems fine, but I just need clarification for the degree of her ability; how much time she needs to control, how much can she handle before she's fatigued etc.
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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to think we've soon probably going to have like 15 players/characters lol.. so many!!!
Hidden 9 yrs ago Post by TheUltimatum
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TheUltimatum Six Paths of Pain

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Im also thinking of adding Deus, but I am not sure yet. I'll figure it out later.
Hidden 9 yrs ago Post by The ghost in black
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The ghost in black Totally Not Here

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Maybe we should change the join status to full soon @TheHangedMan
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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@The ghost in black Good idea, we really probably have to many poeple as is. I'll get JELDare to change it to full. At this point I would be very reluctant to accept any more characters.

@TheUltimatum Seems good though I'd like to confirm whether he is taking or using someone else's abilities. Either way you're accepted I'd just like that cleared up.

@yukisaa What Hangedman said. I'd just like some more specifics on what exactly she can do.

@Everyone, I think I'll put the rules for Character in the first post on the CS tab, though we probably won't need it for long.
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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Aye... 15 players as it just about could be if you include the 1 that has yet to be accepted, is going to be pretty crazy to deal with.
Hidden 9 yrs ago Post by WittyWolf
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WittyWolf

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Hey guys, I'm new to the guild and haven't participated in any previous versions of this role play. I like the theme of the idea and after I read the google doc of info and events, I'd really like to make a CS for your consideration. If I can't join, I totally understand, but if he's up to snuff I'd appreciate if you kept him in the rosters if you need new blood in the thread! Peace, guildmates ^^
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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@WittyWolf Alright, you're the last one unless we have drop outs because I hate saying no and you seem rather polite and seem to understand how things work. From here on out the RP is officially

CLOSED


for now...
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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lol, so we now have possibility of 16 players if no one drops out.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Psh no free time no problems. I might see about splitting you guys up, might see some teams being formed, I'll work it out somehow. Not like passing high-school is that important anyway.
Hidden 9 yrs ago Post by WittyWolf
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@Eklispe Hehe, thanks a bunch! =) I'm going to read the .Doc now and get up to speed. Since I haven't been involved before, would you prefer I make a rookie character?

Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Any character you like long as you fill the reqs on the first post of CS tab. If you have any questions or stuff seems unclear feel free to mention/pm me or TheHangedMan, though most of these guys know whats going on.
Hidden 9 yrs ago 9 yrs ago Post by WittyWolf
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WittyWolf

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Name*: Azrael Arcana - "AA"
Photo:
Age*: 16
Gender*: Male
Abilities*: Elemental Mastery- AA's mastery of the elements is limited by his own training, of which has been personal. As of now, he can only control the basic five elements to varying degrees- (Earth, Wind, Fire, Water, Lightning) His signature is making avatars that embody the essence of each element, but he can utilize other aspects of the elements, such as minor flame conjuring and manipulation of small boulders. Azrael can only summon one avatar at a time, about the size of a large horse if he still wishes to use his element manipulation. However, when he uses his Lightning Element, he can only do battle with its gifts and his blade.
Earth- A golem, size varying with the magic power expended
Wind- An eagle, ""
Fire- A dragon, ""
Water- A kraken, ""
Lightning- the only one without a separate avatar, the lightning becomes one with Azrael for a time. After utilizing his limited teleport, Azrael can no longer use his lightning strikes and all that remains are his heightened speed and awareness.
Blade of Metal Spirit- The blade will glow when in the presence of the Metal Spirit and is indestructible.
Glove of the Dragon Spirit- Made from the scales of a lesser dragon that Azrael slew, it helps prevent major injury and also allows for limited offensive support, as the spikes on his right arm are from the spine of the late creature.

How you could work in a team: Support, Front-line, or guerrilla tactics

Personality*: Azrael has a thirst to learn and to prove himself to any he gives respect. He rarely dismisses an idea from another, unless he knows for a certainty that they are in the wrong. Because of his powerful innate abilities, he always keeps a positive and calm demeanor. However, he does enjoy a good joke and banter with friends and acquaintances.

History: Azrael had no magical abilities when he was born, but after a near fatal accident, which killed his parents, he found his gifts. On his deathbed, the spirits of the basic elements visited him and offered a contract in exchange for his service after death. The trust and blessings of these powerful creatures has humbled Azrael since his near-death at the age of ten. Afterwards, he lived in the respective lands where each of his masters dwell, learning their arts until they deemed him worthy to learn with his own power. Now, he searches for the Masters of the lost elements, the personal quest his Spirit Masters bequeathed unto him.

Along with the mastery of the elements, Azrael was given his blade. Its origins date back to when the Element Spirits roamed the world in full power, until the threat of human magic drove them back to their respective realms. The sword was reputedly made by the Master of the Metal element and allows the wielder to cut through most offensive and defensive magics, but Azrael has never seen any of these attributes reflected in his training with the blade.

Other: Not known to Azrael, he has a younger sister, who disappeared in the crash.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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@WittyWolf I think your character is a little stronger then I'd like it to be. Your dragon is going to have to be pretty small, horse-size at most, same with your kraken. Instantaneous travel speed is a little too much for what I want to start at. Perhaps one blink at that speed at most, simply accelerated reflexes and actions would be preferable. I also don't really like how powerful your blade is to start off with, perhaps you could wield a sealed version for now?
Hidden 9 yrs ago Post by JELDare
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JELDare Trying to improve

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@TheUltimatum Yes of course
Hidden 9 yrs ago Post by WittyWolf
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WittyWolf

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@WittyWolf I think your character is a little stronger then I'd like it to be. Your dragon is going to have to be pretty small, horse-size at most, same with your kraken. Instantaneous travel speed is a little too much for what I want to start at. Perhaps one blink at that speed at most, simply accelerated reflexes and actions would be preferable. I also don't really like how powerful your blade is to start off with, perhaps you could wield a sealed version for now?


No problemo. I was thinking that pretty much all of his avatars would be scaled similarly unless he devoted all of his magical power to a single element. While he has a large pool of abilities, I want his magic reservoir to be relatively limited since he wasn't born with the gift. Only in great need or emotional duress would they exceed these kinds of limitation. I might make him a little younger and his accident a little later in life so that would be logical. After training at the Academy for some time he'd start to overcome this handicap?

If the Lightning element's teleportation is nerfed, I'd like to make the duration a bit longer and have the limit be two, so he can have one in reserve in case everything goes to hell or he's in a support role, taking allies out of enemy fire with him.

I'll edit the blade's description so it's sealed, sounds like a good idea! But I'd really like it to be indestructible. No Metal Spirit would be alright with his artifact being destroyed and Azrael would never be able to contract with it.
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